Merge branch 'master' into upstream-merge-31737

This commit is contained in:
LetterJay
2017-10-28 02:20:25 -04:00
committed by GitHub
291 changed files with 204450 additions and 223168 deletions
+9 -5
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@@ -6,7 +6,7 @@
if(!SSdbcore.Connect())
to_chat(src, "<span class='danger'>Failed to establish database connection.</span>")
return
var/polltype = input("Choose poll type.","Poll Type") in list("Single Option","Text Reply","Rating","Multiple Choice", "Instant Runoff Voting")|null
var/polltype = input("Choose poll type.","Poll Type") as null|anything in list("Single Option","Text Reply","Rating","Multiple Choice", "Instant Runoff Voting")
var/choice_amount = 0
switch(polltype)
if("Single Option")
@@ -18,10 +18,14 @@
if("Multiple Choice")
polltype = POLLTYPE_MULTI
choice_amount = input("How many choices should be allowed?","Select choice amount") as num|null
if(choice_amount == 0)
to_chat(src, "Multiple choice poll must have at least one choice allowed.")
else if (choice_amount == null)
return
switch(choice_amount)
if(0)
to_chat(src, "Multiple choice poll must have at least one choice allowed.")
return
if(1)
polltype = POLLTYPE_OPTION
if(null)
return
if ("Instant Runoff Voting")
polltype = POLLTYPE_IRV
else
+5 -10
View File
@@ -441,7 +441,7 @@
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=\ref[N]'>[N.name]([N.key])</a><i>Head body destroyed!</i></td>"
dat += "<td><A href='?priv_msg=[N.key]'>PM</A></td></tr>"
dat += "</table>"
if(SSticker.mode.changelings.len > 0)
dat += "<br><table cellspacing=5><tr><td><B>Changelings</B></td><td></td><td></td></tr>"
for(var/datum/mind/changeling in SSticker.mode.changelings)
@@ -593,20 +593,15 @@
var/list/blob_minds = list()
for(var/mob/camera/blob/B in GLOB.mob_list)
blob_minds |= B.mind
if(istype(SSticker.mode, /datum/game_mode/blob) || blob_minds.len)
dat += "<br><table cellspacing=5><tr><td><B>Blob</B></td><td></td><td></td></tr>"
if(istype(SSticker.mode, /datum/game_mode/blob))
var/datum/game_mode/blob/mode = SSticker.mode
blob_minds |= mode.blob_overminds
dat += "<tr><td><i>Progress: [GLOB.blobs_legit.len]/[mode.blobwincount]</i></td></tr>"
if(blob_minds.len)
dat += "<br><table cellspacing=5><tr><td><B>Blob</B></td><td></td><td></td></tr>"
for(var/datum/mind/blob in blob_minds)
var/mob/M = blob.current
var/mob/camera/blob/M = blob.current
if(M)
dat += "<tr><td><a href='?_src_=holder;[HrefToken()];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(No Client)</i>"][M.stat == DEAD ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
dat += "<td><A href='?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
dat += "<tr><td><i>Progress: [M.blobs_legit.len]/[M.blobwincount]</i></td></tr>"
else
dat += "<tr><td><a href='?_src_=vars;[HrefToken()];Vars=\ref[blob]'>[blob.name]([blob.key])</a><i>Blob not found!</i></td>"
dat += "<td><A href='?priv_msg=[blob.key]'>PM</A></td></tr>"
+4 -5
View File
@@ -340,14 +340,13 @@
continue
if(is_special_character(H))
continue
H.mind.add_antag_datum(ANTAG_DATUM_TRAITOR_CUSTOM)
var/datum/antagonist/traitor/traitordatum = H.mind.has_antag_datum(ANTAG_DATUM_TRAITOR) //original datum self deletes
var/datum/antagonist/traitor/human/T = new(H.mind)
T.give_objectives = FALSE
var/datum/objective/new_objective = new
new_objective.owner = H
new_objective.explanation_text = objective
traitordatum.add_objective(new_objective)
traitordatum.equip(FALSE)
traitordatum.greet()
T.add_objective(new_objective)
H.mind.add_antag_datum(T)
message_admins("<span class='adminnotice'>[key_name_admin(usr)] used everyone is a traitor secret. Objective is [objective]</span>")
log_admin("[key_name(usr)] used everyone is a traitor secret. Objective is [objective]")
+1
View File
@@ -165,6 +165,7 @@
return
var/datum/round_event_control/E = locate(href_list["forceevent"]) in SSevents.control
if(E)
E.admin_setup(usr)
var/datum/round_event/event = E.runEvent()
if(event.announceWhen>0)
event.processing = FALSE
+21 -2
View File
@@ -237,6 +237,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
. += " (<A HREF='?_src_=holder;[HrefToken(TRUE)];ahelp=[ref_src];ahelp_action=icissue'>IC</A>)"
. += " (<A HREF='?_src_=holder;[HrefToken(TRUE)];ahelp=[ref_src];ahelp_action=close'>CLOSE</A>)"
. += " (<A HREF='?_src_=holder;[HrefToken(TRUE)];ahelp=[ref_src];ahelp_action=resolve'>RSLVE</A>)"
. += " (<A HREF='?_src_=holder;[HrefToken(TRUE)];ahelp=[ref_src];ahelp_action=handleissue'>HANDLE</A>)"
//private
/datum/admin_help/proc/LinkedReplyName(ref_src)
@@ -382,6 +383,22 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
AddInteraction("Marked as IC issue by [key_name]")
Resolve(silent = TRUE)
//Let the initiator know their ahelp is being handled
/datum/admin_help/proc/HandleIssue(key_name = key_name_admin(usr))
if(state != AHELP_ACTIVE)
return
var/msg = "<span class ='adminhelp'>Your ticket is now being handled by an admin. Please be patient.</span>"
if(initiator)
to_chat(initiator, msg)
SSblackbox.inc("ahelp_handleissue")
msg = "Ticket [TicketHref("#[id]")] is being handled by [key_name]"
message_admins(msg)
log_admin_private(msg)
AddInteraction("Being handled by [key_name]")
//Show the ticket panel
/datum/admin_help/proc/TicketPanel()
var/list/dat = list("<html><head><title>Ticket #[id]</title></head>")
@@ -442,6 +459,8 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
Close()
if("resolve")
Resolve()
if("handleissue")
HandleIssue()
if("reopen")
Reopen()
@@ -489,9 +508,9 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
return
if(handle_spam_prevention(msg,MUTE_ADMINHELP))
return
msg = trim(msg)
if(!msg)
return
+1 -4
View File
@@ -262,10 +262,7 @@ GLOBAL_PROTECT(LastAdminCalledProc)
if(ishuman(M))
log_admin("[key_name(src)] has blobized [M.key].")
var/mob/living/carbon/human/H = M
spawn(0)
var/mob/camera/blob/B = H.become_overmind(FALSE)
B.place_blob_core(B.base_point_rate, -1) //place them wherever they are
H.become_overmind()
else
alert("Invalid mob")
@@ -14,10 +14,10 @@
var/oxy = air_contents.gases[/datum/gas/oxygen] ? air_contents.gases[/datum/gas/oxygen][MOLES] : 0
var/tox = air_contents.gases[/datum/gas/plasma] ? air_contents.gases[/datum/gas/plasma][MOLES] : 0
var/trit = air_contents.gases[/datum/gas/tritium] ? air_contents.gases[/datum/gas/tritium][MOLES] : 0
if(active_hotspot)
if(soh)
if(tox > 0.5 && oxy > 0.5)
if((tox > 0.5 || trit > 0.5) && oxy > 0.5)
if(active_hotspot.temperature < exposed_temperature)
active_hotspot.temperature = exposed_temperature
if(active_hotspot.volume < exposed_volume)
@@ -26,11 +26,11 @@
var/igniting = 0
if((exposed_temperature > PLASMA_MINIMUM_BURN_TEMPERATURE) && tox > 0.5)
if((exposed_temperature > PLASMA_MINIMUM_BURN_TEMPERATURE) && (tox > 0.5 || trit > 0.5))
igniting = 1
if(igniting)
if(oxy < 0.5 || tox < 0.5)
if(oxy < 0.5)
return 0
active_hotspot = new /obj/effect/hotspot(src)
@@ -112,7 +112,7 @@
qdel(src)
return
if(!(location.air) || !location.air.gases[/datum/gas/plasma] || !location.air.gases[/datum/gas/oxygen] || location.air.gases[/datum/gas/plasma][MOLES] < 0.5 || location.air.gases[/datum/gas/oxygen][MOLES] < 0.5)
if(!(location.air) || !(location.air.gases[/datum/gas/plasma] || location.air.gases[/datum/gas/tritium]) || !location.air.gases[/datum/gas/oxygen] || (location.air.gases[/datum/gas/plasma][MOLES] < 0.5 && location.air.gases[/datum/gas/tritium][MOLES] < 0.5) || location.air.gases[/datum/gas/oxygen][MOLES] < 0.5)
qdel(src)
return
@@ -6,7 +6,6 @@ What are the archived variables for?
#define MINIMUM_HEAT_CAPACITY 0.0003
#define QUANTIZE(variable) (round(variable,0.0000001))/*I feel the need to document what happens here. Basically this is used to catch most rounding errors, however it's previous value made it so that
once gases got hot enough, most procedures wouldnt occur due to the fact that the mole counts would get rounded away. Thus, we lowered it a few orders of magnititude */
GLOBAL_LIST_INIT(meta_gas_info, meta_gas_list()) //see ATMOSPHERICS/gas_types.dm
GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache())
@@ -401,6 +400,7 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache())
/datum/gas_mixture/react(turf/open/dump_location)
. = 0
reaction_results = new
var/list/cached_gases = gases
@@ -438,6 +438,9 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache())
*/
. |= reaction.react(src, dump_location)
//to_chat(world,reaction.name)
if (. & STOP_REACTIONS)
break
if(.)
garbage_collect()
if(temperature < TCMB) //just for safety
@@ -58,7 +58,7 @@ GLOBAL_LIST_INIT(hardcoded_gases, list(/datum/gas/oxygen, /datum/gas/nitrogen, /
specific_heat = 200
name = "Plasma"
gas_overlay = "plasma"
moles_visible = MOLES_PLASMA_VISIBLE
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
/datum/gas/water_vapor
@@ -66,14 +66,14 @@ GLOBAL_LIST_INIT(hardcoded_gases, list(/datum/gas/oxygen, /datum/gas/nitrogen, /
specific_heat = 40
name = "Water Vapor"
gas_overlay = "water_vapor"
moles_visible = MOLES_PLASMA_VISIBLE
moles_visible = MOLES_GAS_VISIBLE
/datum/gas/freon
id = "freon"
/datum/gas/hypernoblium
id = "nob"
specific_heat = 2000
name = "Freon"
name = "Hyper-noblium"
gas_overlay = "freon"
moles_visible = MOLES_PLASMA_VISIBLE
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
/datum/gas/nitrous_oxide
@@ -84,15 +84,21 @@ GLOBAL_LIST_INIT(hardcoded_gases, list(/datum/gas/oxygen, /datum/gas/nitrogen, /
moles_visible = 1
dangerous = TRUE
/datum/gas/oxygen_agent_b
id = "agent_b"
specific_heat = 300
name = "Oxygen Agent B"
/datum/gas/brown_gas //This is nitric oxide, but given generic name to avoid confusion with nitrous oxide(N20 vs. NO2)
id = "browns"
specific_heat = 20
name = "Brown Gas"
gas_overlay = "browns"
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
/datum/gas/volatile_fuel
id = "v_fuel"
specific_heat = 30
name = "Volatile Fuel"
/datum/gas/tritium
id = "tritium"
specific_heat = 10
name = "Tritium"
gas_overlay = "tritium"
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
/datum/gas/bz
id = "bz"
@@ -100,6 +106,16 @@ GLOBAL_LIST_INIT(hardcoded_gases, list(/datum/gas/oxygen, /datum/gas/nitrogen, /
name = "BZ"
dangerous = TRUE
/datum/gas/stimulum
id = "stim"
specific_heat = 5
name = "Stimulum"
/datum/gas/pluoxium
id = "pluox"
specific_heat = 80
name = "Pluoxium"
/obj/effect/overlay/gas
icon = 'icons/effects/tile_effects.dmi'
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
@@ -1,6 +1,33 @@
#define NO_REACTION 0
#define REACTING 1
//Plasma fire properties
#define OXYGEN_BURN_RATE_BASE 1.4
#define PLASMA_BURN_RATE_DELTA 9
#define PLASMA_UPPER_TEMPERATURE 1370+T0C
#define PLASMA_MINIMUM_OXYGEN_NEEDED 2
#define PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO 30
#define PLASMA_OXYGEN_FULLBURN 10
#define FIRE_CARBON_ENERGY_RELEASED 100000 //Amount of heat released per mole of burnt carbon into the tile
#define FIRE_PLASMA_ENERGY_RELEASED 3000000 //Amount of heat released per mole of burnt plasma into the tile
//General assmos defines.
#define WATER_VAPOR_FREEZE 200
#define BROWNS_FORMATION_ENERGY 100000
#define TRITIUM_BURN_OXY_FACTOR 100
#define TRITIUM_BURN_TRIT_FACTOR 10
#define SUPER_SATURATION_THRESHOLD 96
#define STIMULUM_HEAT_SCALE 100000
#define STIMULUM_FIRST_RISE 0.65
#define STIMULUM_FIRST_DROP 0.065
#define STIMULUM_SECOND_RISE 0.0009
#define STIMULUM_ABSOLUTE_DROP 0.00000335
#define REACTION_OPPRESSION_THRESHOLD 5
//Plasma fusion properties
#define PLASMA_BINDING_ENERGY 3000000
#define MAX_CATALYST_EFFICENCY 9
#define PLASMA_FUSED_COEFFICENT 0.08
#define CATALYST_COEFFICENT 0.01
#define FUSION_PURITY_THRESHOLD 0.9
#define FUSION_HEAT_DROPOFF 20000+T0C
/datum/controller/subsystem/air/var/list/gas_reactions //this is our singleton of all reactions
/proc/init_gas_reactions()
@@ -35,48 +62,15 @@
/datum/gas_reaction/proc/react(datum/gas_mixture/air, atom/location)
return NO_REACTION
//agent b: converts hot co2 and agent b to oxygen. requires plasma as a catalyst. endothermic
/datum/gas_reaction/agent_b
priority = 2
name = "Agent B"
id = "agent_b"
/datum/gas_reaction/nobliumsupression
priority = INFINITY
name = "Hyper-Noblium Reaction Supression"
id = "nobstop"
/datum/gas_reaction/nobliumsupression/init_reqs()
min_requirements = list(/datum/gas/hypernoblium = REACTION_OPPRESSION_THRESHOLD)
/datum/gas_reaction/agent_b/init_reqs()
min_requirements = list(
"TEMP" = 900,
/datum/gas/oxygen_agent_b = MINIMUM_HEAT_CAPACITY,
/datum/gas/plasma = MINIMUM_HEAT_CAPACITY,
/datum/gas/carbon_dioxide = MINIMUM_HEAT_CAPACITY
)
/datum/gas_reaction/agent_b/react(datum/gas_mixture/air)
var/list/cached_gases = air.gases
var/reaction_rate = min(cached_gases[/datum/gas/carbon_dioxide][MOLES]*0.75, cached_gases[/datum/gas/plasma][MOLES]*0.25, cached_gases[/datum/gas/oxygen_agent_b][MOLES]*0.05)
cached_gases[/datum/gas/carbon_dioxide][MOLES] -= reaction_rate
cached_gases[/datum/gas/oxygen_agent_b][MOLES] -= reaction_rate*0.05
ASSERT_GAS(/datum/gas/oxygen, air) //only need to assert oxygen, as this reaction doesn't occur without the other gases existing
cached_gases[/datum/gas/oxygen][MOLES] += reaction_rate
air.temperature -= (reaction_rate*20000)/air.heat_capacity()
return REACTING
//freon: does a freezy thing?
/datum/gas_reaction/freon
priority = 1
name = "Freon"
id = "freon"
/datum/gas_reaction/freon/init_reqs()
min_requirements = list(/datum/gas/freon = MOLES_PLASMA_VISIBLE)
/datum/gas_reaction/freon/react(datum/gas_mixture/air, turf/open/location)
. = NO_REACTION
if(location && location.freon_gas_act())
. = REACTING
/datum/gas_reaction/nobliumsupression/react()
return STOP_REACTIONS
//water vapor: puts out fires?
/datum/gas_reaction/water_vapor
@@ -85,12 +79,15 @@
id = "vapor"
/datum/gas_reaction/water_vapor/init_reqs()
min_requirements = list(/datum/gas/water_vapor = MOLES_PLASMA_VISIBLE)
min_requirements = list(/datum/gas/water_vapor = MOLES_GAS_VISIBLE)
/datum/gas_reaction/water_vapor/react(datum/gas_mixture/air, turf/open/location)
. = NO_REACTION
if(location && location.water_vapor_gas_act())
air.gases[/datum/gas/water_vapor][MOLES] -= MOLES_PLASMA_VISIBLE
if (air.temperature <= WATER_VAPOR_FREEZE)
if(location && location.freon_gas_act())
. = REACTING
else if(location && location.water_vapor_gas_act())
air.gases[/datum/gas/water_vapor][MOLES] -= MOLES_GAS_VISIBLE
. = REACTING
//fire: combustion of plasma and volatile fuel (treated as hydrocarbons). creates hotspots. exothermic
@@ -100,7 +97,7 @@
id = "fire"
/datum/gas_reaction/fire/init_reqs()
min_requirements = list("TEMP" = FIRE_MINIMUM_TEMPERATURE_TO_EXIST) //doesn't include plasma reqs b/c of volatile fuel stuff - consider finally axing volatile fuel
min_requirements = list("TEMP" = FIRE_MINIMUM_TEMPERATURE_TO_EXIST) //doesn't include plasma reqs b/c of other, rarer, burning gases.
/datum/gas_reaction/fire/react(datum/gas_mixture/air, turf/open/location)
var/energy_released = 0
@@ -111,23 +108,23 @@
cached_results[id] = 0
//General volatile gas burn
if(cached_gases[/datum/gas/volatile_fuel] && cached_gases[/datum/gas/volatile_fuel][MOLES])
if(cached_gases[/datum/gas/tritium] && cached_gases[/datum/gas/tritium][MOLES])
var/burned_fuel
if(!cached_gases[/datum/gas/oxygen])
burned_fuel = 0
else if(cached_gases[/datum/gas/oxygen][MOLES] < cached_gases[/datum/gas/volatile_fuel][MOLES])
burned_fuel = cached_gases[/datum/gas/oxygen][MOLES]
cached_gases[/datum/gas/volatile_fuel][MOLES] -= burned_fuel
cached_gases[/datum/gas/oxygen][MOLES] = 0
else if(cached_gases[/datum/gas/oxygen][MOLES] < cached_gases[/datum/gas/tritium][MOLES])
burned_fuel = cached_gases[/datum/gas/oxygen][MOLES]/TRITIUM_BURN_OXY_FACTOR
cached_gases[/datum/gas/tritium][MOLES] -= burned_fuel
else
burned_fuel = cached_gases[/datum/gas/volatile_fuel][MOLES]
cached_gases[/datum/gas/oxygen][MOLES] -= cached_gases[/datum/gas/volatile_fuel][MOLES]
burned_fuel = cached_gases[/datum/gas/tritium][MOLES]*TRITIUM_BURN_TRIT_FACTOR
cached_gases[/datum/gas/tritium][MOLES] -= cached_gases[/datum/gas/tritium][MOLES]/TRITIUM_BURN_TRIT_FACTOR
cached_gases[/datum/gas/oxygen][MOLES] -= cached_gases[/datum/gas/tritium][MOLES]
if(burned_fuel)
energy_released += FIRE_CARBON_ENERGY_RELEASED * burned_fuel
ASSERT_GAS(/datum/gas/carbon_dioxide, air)
cached_gases[/datum/gas/carbon_dioxide][MOLES] += burned_fuel
cached_gases[/datum/gas/carbon_dioxide][MOLES] += burned_fuel/TRITIUM_BURN_OXY_FACTOR
cached_results[id] += burned_fuel
@@ -137,6 +134,7 @@
var/oxygen_burn_rate = 0
//more plasma released at higher temperatures
var/temperature_scale
var/super_saturation
if(temperature > PLASMA_UPPER_TEMPERATURE)
temperature_scale = 1
else
@@ -144,15 +142,25 @@
if(temperature_scale > 0)
var/o2 = cached_gases[/datum/gas/oxygen] ? cached_gases[/datum/gas/oxygen][MOLES] : 0
oxygen_burn_rate = OXYGEN_BURN_RATE_BASE - temperature_scale
if (o2 > cached_gases[/datum/gas/plasma][MOLES]*PLASMA_OXYGEN_FULLBURN)
plasma_burn_rate = (cached_gases[/datum/gas/plasma][MOLES]*temperature_scale)/PLASMA_BURN_RATE_DELTA
if(o2 / cached_gases[/datum/gas/plasma][MOLES] > SUPER_SATURATION_THRESHOLD) //supersaturation. Form Tritium.
super_saturation = TRUE
if(o2 > cached_gases[/datum/gas/plasma][MOLES]*PLASMA_OXYGEN_FULLBURN)
plasma_burn_rate = (cached_gases[/datum/gas/plasma][MOLES]*temperature_scale)/PLASMA_BURN_RATE_DELTA
else
plasma_burn_rate = (temperature_scale*(o2/PLASMA_OXYGEN_FULLBURN))/PLASMA_BURN_RATE_DELTA
if(plasma_burn_rate > MINIMUM_HEAT_CAPACITY)
ASSERT_GAS(/datum/gas/carbon_dioxide, air) //don't need to assert o2, since if it isn't present we'll never reach this point anyway
cached_gases[/datum/gas/plasma][MOLES] = QUANTIZE(cached_gases[/datum/gas/plasma][MOLES] - plasma_burn_rate)
cached_gases[/datum/gas/oxygen][MOLES] = QUANTIZE(cached_gases[/datum/gas/oxygen][MOLES] - (plasma_burn_rate * oxygen_burn_rate))
cached_gases[/datum/gas/carbon_dioxide][MOLES] += plasma_burn_rate
if (super_saturation)
ASSERT_GAS(/datum/gas/tritium,air)
cached_gases[/datum/gas/tritium][MOLES] += plasma_burn_rate
else
ASSERT_GAS(/datum/gas/carbon_dioxide,air)
cached_gases[/datum/gas/carbon_dioxide][MOLES] += plasma_burn_rate
energy_released += FIRE_PLASMA_ENERGY_RELEASED * (plasma_burn_rate)
@@ -175,9 +183,9 @@
return cached_results[id] ? REACTING : NO_REACTION
//fusion: a terrible idea that was fun to try. turns co2 and plasma into REALLY HOT oxygen and nitrogen. super exothermic lol
//fusion: a terrible idea that was fun but broken. Now reworked to be less broken and more interesting.
/datum/gas_reaction/fusion
exclude = TRUE
exclude = FALSE
priority = 2
name = "Plasmic Fusion"
id = "fusion"
@@ -186,35 +194,37 @@
min_requirements = list(
"ENER" = PLASMA_BINDING_ENERGY * 10,
/datum/gas/plasma = MINIMUM_HEAT_CAPACITY,
/datum/gas/carbon_dioxide = MINIMUM_HEAT_CAPACITY
/datum/gas/tritium = MINIMUM_HEAT_CAPACITY
)
/datum/gas_reaction/fusion/react(datum/gas_mixture/air)
var/list/cached_gases = air.gases
var/temperature = air.temperature
if((cached_gases[/datum/gas/plasma][MOLES]+cached_gases[/datum/gas/carbon_dioxide][MOLES])/air.total_moles() < FUSION_PURITY_THRESHOLD)
//Fusion wont occur if the level of impurities is too high.
if(((cached_gases[/datum/gas/plasma][MOLES]+cached_gases[/datum/gas/tritium][MOLES])/air.total_moles() < FUSION_PURITY_THRESHOLD) || air.return_pressure() < 10*ONE_ATMOSPHERE)
//Fusion wont occur if the level of impurities is too high or if there is too little pressure.
return NO_REACTION
var/old_heat_capacity = air.heat_capacity()
var/carbon_efficency = min(cached_gases[/datum/gas/plasma][MOLES]/cached_gases[/datum/gas/carbon_dioxide][MOLES],MAX_CARBON_EFFICENCY)
var/catalyst_efficency = max(min(cached_gases[/datum/gas/plasma][MOLES]/cached_gases[/datum/gas/tritium][MOLES],MAX_CATALYST_EFFICENCY)-(temperature/FUSION_HEAT_DROPOFF),1)
var/reaction_energy = THERMAL_ENERGY(air)
var/moles_impurities = air.total_moles()-(cached_gases[/datum/gas/plasma][MOLES]+cached_gases[/datum/gas/carbon_dioxide][MOLES])
var/moles_impurities = air.total_moles()-(cached_gases[/datum/gas/plasma][MOLES]+cached_gases[/datum/gas/tritium][MOLES])
var/plasma_fused = (PLASMA_FUSED_COEFFICENT*carbon_efficency)*(temperature/PLASMA_BINDING_ENERGY)
var/carbon_catalyzed = (CARBON_CATALYST_COEFFICENT*carbon_efficency)*(temperature/PLASMA_BINDING_ENERGY)
var/oxygen_added = carbon_catalyzed
var/nitrogen_added = (plasma_fused-oxygen_added)-(THERMAL_ENERGY(air)/PLASMA_BINDING_ENERGY)
var/plasma_fused = (PLASMA_FUSED_COEFFICENT*catalyst_efficency)*(temperature/PLASMA_BINDING_ENERGY)*4
var/tritium_catalyzed = (CATALYST_COEFFICENT*catalyst_efficency)*(temperature/PLASMA_BINDING_ENERGY)
var/oxygen_added = tritium_catalyzed
var/waste_added = (plasma_fused-oxygen_added)-((air.total_moles()*air.heat_capacity())/PLASMA_BINDING_ENERGY)
reaction_energy = max(reaction_energy+((catalyst_efficency*cached_gases[/datum/gas/plasma][MOLES])/((moles_impurities/catalyst_efficency)+2)*10)+((plasma_fused/((moles_impurities/catalyst_efficency)))*PLASMA_BINDING_ENERGY),0)
reaction_energy = max(reaction_energy+((carbon_efficency*cached_gases[/datum/gas/plasma][MOLES])/((moles_impurities/carbon_efficency)+2)*10)+((plasma_fused/(moles_impurities/carbon_efficency))*PLASMA_BINDING_ENERGY),0)
air.assert_gases(/datum/gas/oxygen, /datum/gas/nitrogen)
cached_gases[/datum/gas/plasma][MOLES] -= plasma_fused
cached_gases[/datum/gas/carbon_dioxide][MOLES] -= carbon_catalyzed
air.assert_gases(/datum/gas/oxygen, /datum/gas/nitrogen, /datum/gas/water_vapor, /datum/gas/nitrous_oxide, /datum/gas/brown_gas)
//Fusion produces an absurd amount of waste products now, requiring active filtration.
cached_gases[/datum/gas/plasma][MOLES] = max(cached_gases[/datum/gas/plasma][MOLES] - plasma_fused,0)
cached_gases[/datum/gas/tritium][MOLES] = max(cached_gases[/datum/gas/tritium][MOLES] - tritium_catalyzed,0)
cached_gases[/datum/gas/oxygen][MOLES] += oxygen_added
cached_gases[/datum/gas/nitrogen][MOLES] += nitrogen_added
cached_gases[/datum/gas/nitrogen][MOLES] += waste_added
cached_gases[/datum/gas/water_vapor][MOLES] += waste_added
cached_gases[/datum/gas/nitrous_oxide][MOLES] += waste_added
cached_gases[/datum/gas/brown_gas][MOLES] += waste_added
if(reaction_energy > 0)
var/new_heat_capacity = air.heat_capacity()
@@ -223,5 +233,152 @@
//Prevents whatever mechanism is causing it to hit negative temperatures.
return REACTING
/datum/gas_reaction/brownsformation //The formation of brown gas. Endothermic. Requires N2O as a catalyst.
priority = 3
name = "Brown Gas formation"
id = "brownsformation"
/datum/gas_reaction/brownsformation/init_reqs()
min_requirements = list(
/datum/gas/oxygen = 20,
/datum/gas/nitrogen = 20,
/datum/gas/nitrous_oxide = 5,
"TEMP" = FIRE_MINIMUM_TEMPERATURE_TO_EXIST*400
)
/datum/gas_reaction/brownsformation/react(datum/gas_mixture/air)
var/list/cached_gases = air.gases
var/temperature = air.temperature
var/old_heat_capacity = air.heat_capacity()
var/heat_efficency = temperature/(FIRE_MINIMUM_TEMPERATURE_TO_EXIST*100)
var/energy_used = heat_efficency*BROWNS_FORMATION_ENERGY
ASSERT_GAS(/datum/gas/brown_gas,air)
cached_gases[/datum/gas/oxygen][MOLES] -= heat_efficency
cached_gases[/datum/gas/nitrogen][MOLES] -= heat_efficency
cached_gases[/datum/gas/brown_gas][MOLES] += heat_efficency*2
if(energy_used > 0)
var/new_heat_capacity = air.heat_capacity()
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
air.temperature = max(((temperature*old_heat_capacity - energy_used)/new_heat_capacity),TCMB)
return REACTING
/datum/gas_reaction/bzformation //Formation of BZ by combining plasma and tritium at low pressures. Exothermic.
priority = 4
name = "BZ Gas formation"
id = "bzformation"
/datum/gas_reaction/bzformation/init_reqs()
min_requirements = list(
/datum/gas/tritium = 10,
/datum/gas/plasma = 10
)
/datum/gas_reaction/bzformation/react(datum/gas_mixture/air)
var/list/cached_gases = air.gases
var/temperature = air.temperature
var/pressure = air.return_pressure()
var/old_heat_capacity = air.heat_capacity()
var/reaction_efficency = 1/((pressure/(0.1*ONE_ATMOSPHERE))*(max(cached_gases[/datum/gas/plasma][MOLES]/cached_gases[/datum/gas/tritium][MOLES],1)))
var/energy_released = 2*reaction_efficency*FIRE_CARBON_ENERGY_RELEASED
ASSERT_GAS(/datum/gas/bz,air)
cached_gases[/datum/gas/bz][MOLES]+= reaction_efficency
cached_gases[/datum/gas/tritium][MOLES] = max(cached_gases[/datum/gas/tritium][MOLES]- 2*reaction_efficency,0)
cached_gases[/datum/gas/plasma][MOLES] = max(cached_gases[/datum/gas/plasma][MOLES] - reaction_efficency,0)
if(energy_released > 0)
var/new_heat_capacity = air.heat_capacity()
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
air.temperature = max(((temperature*old_heat_capacity + energy_released)/new_heat_capacity),TCMB)
return REACTING
/datum/gas_reaction/stimformation //Stimulum formation follows a strange pattern of how effective it will be at a given temperature, having some multiple peaks and some large dropoffs. Exo and endo thermic.
priority = 5
name = "Stimulum formation"
id = "stimformation"
/datum/gas_reaction/stimformation/init_reqs()
min_requirements = list(
/datum/gas/tritium = 30,
/datum/gas/plasma = 10,
/datum/gas/bz = 20,
/datum/gas/brown_gas = 30,
"TEMP" = STIMULUM_HEAT_SCALE/2)
/datum/gas_reaction/stimformation/react(datum/gas_mixture/air)
var/list/cached_gases = air.gases
var/old_heat_capacity = air.heat_capacity()
var/heat_scale = air.temperature/STIMULUM_HEAT_SCALE
var/stim_energy_change
stim_energy_change =heat_scale + (STIMULUM_FIRST_RISE(heat_scale**2)) - (STIMULUM_FIRST_DROP(heat_scale**3)) + (STIMULUM_SECOND_RISE(heat_scale**4)) - (STIMULUM_ABSOLUTE_DROP(heat_scale**5))
ASSERT_GAS(/datum/gas/stimulum,air)
cached_gases[/datum/gas/stimulum][MOLES]+= heat_scale/10
cached_gases[/datum/gas/tritium][MOLES] = max(cached_gases[/datum/gas/tritium][MOLES]- heat_scale,0)
cached_gases[/datum/gas/plasma][MOLES] = max(cached_gases[/datum/gas/plasma][MOLES]- heat_scale,0)
cached_gases[/datum/gas/brown_gas][MOLES] = max(cached_gases[/datum/gas/brown_gas][MOLES]- heat_scale,0)
if(stim_energy_change)
var/new_heat_capacity = air.heat_capacity()
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
air.temperature = max(((air.temperature*old_heat_capacity + stim_energy_change)/new_heat_capacity),TCMB)
return REACTING
/datum/gas_reaction/nobliumformation //Hyper-Nobelium formation is extrememly endothermic, but requires high temperatures to start. Due to its high mass, hyper-nobelium uses large amounts of nitrogen and tritium. BZ can be used as a catalyst to make it less endothermic.
priority = 6
name = "Hyper-Noblium condensation"
id = "nobformation"
/datum/gas_reaction/nobliumformation/init_reqs()
min_requirements = list(
/datum/gas/nitrogen = 10,
/datum/gas/tritium = 5,
"TEMP" = 5000000)
/datum/gas_reaction/nobliumformation/react(datum/gas_mixture/air)
var/list/cached_gases = air.gases
air.assert_gases(/datum/gas/hypernoblium,/datum/gas/bz)
var/old_heat_capacity = air.heat_capacity()
var/nob_formed = (cached_gases[/datum/gas/nitrogen][MOLES]*cached_gases[/datum/gas/tritium][MOLES])/100
var/energy_taken = nob_formed*(10000000/(max(cached_gases[/datum/gas/bz][MOLES],1)))
cached_gases[/datum/gas/tritium][MOLES] = max(cached_gases[/datum/gas/tritium][MOLES]- 10*nob_formed,0)
cached_gases[/datum/gas/nitrogen][MOLES] = max(cached_gases[/datum/gas/nitrogen][MOLES]- 20*nob_formed,0)
cached_gases[/datum/gas/hypernoblium][MOLES]+= nob_formed
if (nob_formed)
var/new_heat_capacity = air.heat_capacity()
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
air.temperature = max(((air.temperature*old_heat_capacity - energy_taken)/new_heat_capacity),TCMB)
#undef REACTING
#undef NO_REACTION
#undef OXYGEN_BURN_RATE_BASE
#undef PLASMA_BURN_RATE_DELTA
#undef PLASMA_UPPER_TEMPERATURE
#undef PLASMA_MINIMUM_OXYGEN_NEEDED
#undef PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO
#undef PLASMA_OXYGEN_FULLBURN
#undef FIRE_CARBON_ENERGY_RELEASED
#undef FIRE_PLASMA_ENERGY_RELEASED
#undef WATER_VAPOR_FREEZE
#undef BROWNS_FORMATION_ENERGY
#undef TRITIUM_BURN_OXY_FACTOR
#undef SUPER_SATURATION_THRESHOLD
#undef STIMULUM_HEAT_SCALE
#undef STIMULUM_FIRST_RISE
#undef STIMULUM_FIRST_DROP
#undef STIMULUM_SECOND_RISE
#undef STIMULUM_ABSOLUTE_DROP
#undef REACTION_OPPRESSION_THRESHOLD
#undef PLASMA_BINDING_ENERGY
#undef MAX_CATALYST_EFFICENCY
#undef PLASMA_FUSED_COEFFICENT
#undef CATALYST_COEFFICENT
#undef FUSION_PURITY_THRESHOLD
#undef FUSION_HEAT_DROPOFF
+53 -33
View File
@@ -5,10 +5,10 @@
var/max2
/datum/tlv/New(min2 as num, min1 as num, max1 as num, max2 as num)
src.min2 = min2
src.min1 = min1
src.max1 = max1
src.max2 = max2
if(min2) src.min2 = min2
if(min1) src.min1 = min1
if(max1) src.max1 = max1
if(max2) src.max2 = max2
/datum/tlv/proc/get_danger_level(val as num)
if(max2 != -1 && val >= max2)
@@ -21,6 +21,18 @@
return 1
return 0
/datum/tlv/no_checks
min2 = -1
min1 = -1
max1 = -1
max2 = -1
/datum/tlv/dangerous
min2 = -1
min1 = -1
max1 = 0.2
max2 = 0.5
/obj/item/electronics/airalarm
name = "air alarm electronics"
icon_state = "airalarm_electronics"
@@ -78,25 +90,33 @@
/datum/gas/oxygen = new/datum/tlv(16, 19, 135, 140), // Partial pressure, kpa
/datum/gas/nitrogen = new/datum/tlv(-1, -1, 1000, 1000), // Partial pressure, kpa
/datum/gas/carbon_dioxide = new/datum/tlv(-1, -1, 5, 10), // Partial pressure, kpa
/datum/gas/plasma = new/datum/tlv(-1, -1, 0.2, 0.5), // Partial pressure, kpa
/datum/gas/nitrous_oxide = new/datum/tlv(-1, -1, 0.2, 0.5), // Partial pressure, kpa
/datum/gas/bz = new/datum/tlv(-1, -1, 0.2, 0.5),
/datum/gas/freon = new/datum/tlv(-1, -1, 0.2, 0.5),
/datum/gas/water_vapor = new/datum/tlv(-1, -1, 0.2, 0.5)
/datum/gas/plasma = new/datum/tlv/dangerous, // Partial pressure, kpa
/datum/gas/nitrous_oxide = new/datum/tlv/dangerous, // Partial pressure, kpa
/datum/gas/bz = new/datum/tlv/dangerous,
/datum/gas/hypernoblium = new/datum/tlv/dangerous,
/datum/gas/water_vapor = new/datum/tlv/dangerous,
/datum/gas/tritium = new/datum/tlv/dangerous,
/datum/gas/stimulum = new/datum/tlv/dangerous,
/datum/gas/brown_gas = new/datum/tlv/dangerous,
/datum/gas/pluoxium = new/datum/tlv/dangerous
)
/obj/machinery/airalarm/server // No checks here.
TLV = list(
"pressure" = new/datum/tlv(-1, -1, -1, -1),
"temperature" = new/datum/tlv(-1, -1, -1, -1),
/datum/gas/oxygen = new/datum/tlv(-1, -1, -1, -1),
/datum/gas/nitrogen = new/datum/tlv(-1, -1, -1, -1),
/datum/gas/carbon_dioxide = new/datum/tlv(-1, -1, -1, -1),
/datum/gas/plasma = new/datum/tlv(-1, -1, -1, -1),
/datum/gas/nitrous_oxide = new/datum/tlv(-1, -1, -1, -1),
/datum/gas/bz = new/datum/tlv(-1, -1, -1, -1),
/datum/gas/freon = new/datum/tlv(-1, -1, -1, -1),
/datum/gas/water_vapor = new/datum/tlv(-1, -1, -1, -1)
"pressure" = new/datum/tlv/no_checks,
"temperature" = new/datum/tlv/no_checks,
/datum/gas/oxygen = new/datum/tlv/no_checks,
/datum/gas/nitrogen = new/datum/tlv/no_checks,
/datum/gas/carbon_dioxide = new/datum/tlv/no_checks,
/datum/gas/plasma = new/datum/tlv/no_checks,
/datum/gas/nitrous_oxide = new/datum/tlv/no_checks,
/datum/gas/bz = new/datum/tlv/no_checks,
/datum/gas/hypernoblium = new/datum/tlv/no_checks,
/datum/gas/water_vapor = new/datum/tlv/no_checks,
/datum/gas/tritium = new/datum/tlv/no_checks,
/datum/gas/stimulum = new/datum/tlv/no_checks,
/datum/gas/brown_gas = new/datum/tlv/no_checks,
/datum/gas/pluoxium = new/datum/tlv/no_checks
)
/obj/machinery/airalarm/kitchen_cold_room // Copypasta: to check temperatures.
@@ -106,11 +126,15 @@
/datum/gas/oxygen = new/datum/tlv(16, 19, 135, 140), // Partial pressure, kpa
/datum/gas/nitrogen = new/datum/tlv(-1, -1, 1000, 1000), // Partial pressure, kpa
/datum/gas/carbon_dioxide = new/datum/tlv(-1, -1, 5, 10), // Partial pressure, kpa
/datum/gas/plasma = new/datum/tlv(-1, -1, 0.2, 0.5), // Partial pressure, kpa
/datum/gas/nitrous_oxide = new/datum/tlv(-1, -1, 0.2, 0.5), // Partial pressure, kpa
/datum/gas/bz = new/datum/tlv(-1, -1, 0.2, 0.5),
/datum/gas/freon = new/datum/tlv(-1, -1, 0.2, 0.5),
/datum/gas/water_vapor = new/datum/tlv(-1, -1, 0.2, 0.5)
/datum/gas/plasma = new/datum/tlv/dangerous, // Partial pressure, kpa
/datum/gas/nitrous_oxide = new/datum/tlv/dangerous, // Partial pressure, kpa
/datum/gas/bz = new/datum/tlv/dangerous,
/datum/gas/hypernoblium = new/datum/tlv/dangerous,
/datum/gas/water_vapor = new/datum/tlv/dangerous,
/datum/gas/tritium = new/datum/tlv/dangerous,
/datum/gas/stimulum = new/datum/tlv/dangerous,
/datum/gas/brown_gas = new/datum/tlv/dangerous,
/datum/gas/pluoxium = new/datum/tlv/dangerous
)
/obj/machinery/airalarm/engine
@@ -256,8 +280,7 @@
"filter_co2" = info["filter_co2"],
"filter_toxins" = info["filter_toxins"],
"filter_n2o" = info["filter_n2o"],
"filter_bz" = info["filter_bz"],
"filter_freon" = info["filter_freon"],
"filter_rare" = info["filter_rare"],
"filter_water_vapor" = info["filter_water_vapor"]
))
data["mode"] = mode
@@ -314,7 +337,7 @@
if(usr.has_unlimited_silicon_privilege && !wires.is_cut(WIRE_IDSCAN))
locked = !locked
. = TRUE
if("power", "co2_scrub", "tox_scrub", "n2o_scrub", "bz_scrub", "freon_scrub","water_vapor_scrub", "widenet", "scrubbing")
if("power", "co2_scrub", "tox_scrub", "n2o_scrub", "rare_scrub","water_vapor_scrub", "widenet", "scrubbing")
send_signal(device_id, list("[action]" = text2num(params["val"])))
. = TRUE
if("excheck")
@@ -433,8 +456,7 @@
"co2_scrub" = 1,
"tox_scrub" = 0,
"n2o_scrub" = 0,
"bz_scrub" = 0,
"freon_scrub"= 0,
"rare_scrub"= 0,
"water_vapor_scrub"= 0,
"scrubbing" = 1,
"widenet" = 0,
@@ -452,8 +474,7 @@
"co2_scrub" = 1,
"tox_scrub" = 1,
"n2o_scrub" = 1,
"bz_scrub" = 1,
"freon_scrub"= 1,
"rare_scrub"= 1,
"water_vapor_scrub"= 1,
"scrubbing" = 1,
"widenet" = 1,
@@ -484,8 +505,7 @@
"co2_scrub" = 1,
"tox_scrub" = 0,
"n2o_scrub" = 0,
"bz_scrub" = 0,
"freon_scrub"= 0,
"rare_scrub"= 0,
"water_vapor_scrub"= 0,
"scrubbing" = 1,
"widenet" = 0,
@@ -36,6 +36,9 @@ Pipelines + Other Objects -> Pipe network
var/device_type = 0
var/list/obj/machinery/atmospherics/nodes
var/construction_type
var/pipe_state //icon_state as a pipe item
/obj/machinery/atmospherics/examine(mob/user)
..()
if(is_type_in_list(src, GLOB.ventcrawl_machinery) && isliving(user))
@@ -239,7 +242,7 @@ Pipelines + Other Objects -> Pipe network
/obj/machinery/atmospherics/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
if(can_unwrench)
var/obj/item/pipe/stored = new(loc, piping_layer, dir, src)
var/obj/item/pipe/stored = new construction_type(loc, null, dir, src)
stored.setPipingLayer(piping_layer)
if(!disassembled)
stored.obj_integrity = stored.max_integrity * 0.5
@@ -271,7 +274,7 @@ Pipelines + Other Objects -> Pipe network
if(unconnected & direction)
underlays += getpipeimage('icons/obj/atmospherics/components/binary_devices.dmi', "pipe_exposed", direction)
/obj/machinery/atmospherics/on_construction(pipe_type, obj_color, set_layer)
/obj/machinery/atmospherics/on_construction(obj_color, set_layer)
if(can_unwrench)
add_atom_colour(obj_color, FIXED_COLOUR_PRIORITY)
pipe_color = obj_color
@@ -21,6 +21,9 @@ Passive gate is similar to the regular pump except:
var/id = null
var/datum/radio_frequency/radio_connection
construction_type = /obj/item/pipe/directional
pipe_state = "passivegate"
/obj/machinery/atmospherics/components/binary/passive_gate/Destroy()
SSradio.remove_object(src,frequency)
return ..()
@@ -167,4 +170,3 @@ Passive gate is similar to the regular pump except:
if(. && on)
to_chat(user, "<span class='warning'>You cannot unwrench [src], turn it off first!</span>")
return FALSE
@@ -26,6 +26,9 @@ Thus, the two variables affect pump operation are set in New():
var/id = null
var/datum/radio_frequency/radio_connection
construction_type = /obj/item/pipe/directional
pipe_state = "pump"
/obj/machinery/atmospherics/components/binary/pump/on
on = TRUE
@@ -15,6 +15,9 @@ It's like a regular ol' straight pipe, but you can turn it on and off.
var/open = FALSE
var/valve_type = "m" //lets us have a nice, clean, OOP update_icon_nopipes()
construction_type = /obj/item/pipe/binary
pipe_state = "mvalve"
/obj/machinery/atmospherics/components/binary/valve/open
open = TRUE
@@ -65,6 +68,7 @@ It's like a regular ol' straight pipe, but you can turn it on and off.
desc = "A digitally controlled valve."
icon_state = "dvalve_map"
valve_type = "d"
pipe_state = "dvalve"
/obj/machinery/atmospherics/components/binary/valve/digital/attack_ai(mob/user)
return src.attack_hand(user)
@@ -26,6 +26,9 @@ Thus, the two variables affect pump operation are set in New():
var/id = null
var/datum/radio_frequency/radio_connection
construction_type = /obj/item/pipe/directional
pipe_state = "volumepump"
/obj/machinery/atmospherics/components/binary/volume_pump/Destroy()
SSradio.remove_object(src,frequency)
return ..()
@@ -10,6 +10,9 @@
var/frequency = 0
var/datum/radio_frequency/radio_connection
construction_type = /obj/item/pipe/trinary/flippable
pipe_state = "filter"
/obj/machinery/atmospherics/components/trinary/filter/flipped
icon_state = "filter_off_f"
flipped = TRUE
@@ -12,6 +12,9 @@
var/node1_concentration = 0.5
var/node2_concentration = 0.5
construction_type = /obj/item/pipe/trinary/flippable
pipe_state = "mixer"
//node 3 is the outlet, nodes 1 & 2 are intakes
/obj/machinery/atmospherics/components/trinary/mixer/flipped
@@ -171,4 +174,3 @@
if(. && on && is_operational())
to_chat(user, "<span class='warning'>You cannot unwrench [src], turn it off first!</span>")
return FALSE
@@ -12,6 +12,8 @@
var/obj/machinery/atmospherics/components/unary/heat_exchanger/partner = null
var/update_cycle
pipe_state = "heunary"
/obj/machinery/atmospherics/components/unary/heat_exchanger/update_icon()
if(NODE1)
icon_state = "he_intact"
@@ -18,6 +18,8 @@
level = 1
layer = GAS_SCRUBBER_LAYER
pipe_state = "injector"
/obj/machinery/atmospherics/components/unary/outlet_injector/Destroy()
SSradio.remove_object(src,frequency)
return ..()
@@ -188,4 +190,3 @@
if(. && on && is_operational())
to_chat(user, "<span class='warning'>You cannot unwrench [src], turn it off first!</span>")
return FALSE
@@ -9,6 +9,7 @@
level = 0
layer = GAS_FILTER_LAYER
pipe_flags = PIPING_ONE_PER_TURF
pipe_state = "connector"
/obj/machinery/atmospherics/components/unary/portables_connector/New()
..()
@@ -28,9 +28,6 @@
icon_state = "orange"
gas_type = /datum/gas/plasma
/obj/machinery/atmospherics/components/unary/tank/oxygen_agent_b
icon_state = "orange_2"
gas_type = /datum/gas/oxygen_agent_b
/obj/machinery/atmospherics/components/unary/tank/oxygen
icon_state = "blue"
@@ -4,6 +4,7 @@
initialize_directions = SOUTH
device_type = UNARY
pipe_flags = PIPING_ONE_PER_TURF
construction_type = /obj/item/pipe/directional
/obj/machinery/atmospherics/components/unary/SetInitDirections()
initialize_directions = dir
@@ -31,6 +31,8 @@
var/radio_filter_out
var/radio_filter_in
pipe_state = "uvent"
/obj/machinery/atmospherics/components/unary/vent_pump/on
on = TRUE
icon_state = "vent_map_on"
@@ -20,8 +20,7 @@
var/scrub_CO2 = TRUE
var/scrub_Toxins = FALSE
var/scrub_N2O = FALSE
var/scrub_BZ = FALSE
var/scrub_Freon = FALSE
var/scrub_Rare = FALSE
var/scrub_WaterVapor = FALSE
@@ -34,6 +33,8 @@
var/radio_filter_out
var/radio_filter_in
pipe_state = "scrubber"
/obj/machinery/atmospherics/components/unary/vent_scrubber/New()
..()
if(!id_tag)
@@ -70,9 +71,7 @@
amount += idle_power_usage
if(scrub_N2O)
amount += idle_power_usage
if(scrub_BZ)
amount += idle_power_usage
if(scrub_Freon)
if(scrub_Rare)
amount += idle_power_usage
if(scrub_WaterVapor)
amount += idle_power_usage
@@ -125,8 +124,7 @@
"filter_co2" = scrub_CO2,
"filter_toxins" = scrub_Toxins,
"filter_n2o" = scrub_N2O,
"filter_bz" = scrub_BZ,
"filter_freon" = scrub_Freon,
"filter_rare" =scrub_Rare,
"filter_water_vapor" = scrub_WaterVapor,
"sigtype" = "status"
)
@@ -198,37 +196,52 @@
filtered_out.temperature = removed.temperature
if(scrub_Toxins && removed_gases[/datum/gas/plasma])
ADD_GAS(/datum/gas/plasma, filtered_out.gases)
ADD_GAS(/datum/gas/plasma, filtered_gases)
filtered_gases[/datum/gas/plasma][MOLES] = removed_gases[/datum/gas/plasma][MOLES]
removed_gases[/datum/gas/plasma][MOLES] = 0
if(scrub_CO2 && removed_gases[/datum/gas/carbon_dioxide])
ADD_GAS(/datum/gas/carbon_dioxide, filtered_out.gases)
ADD_GAS(/datum/gas/carbon_dioxide, filtered_gases)
filtered_gases[/datum/gas/carbon_dioxide][MOLES] = removed_gases[/datum/gas/carbon_dioxide][MOLES]
removed_gases[/datum/gas/carbon_dioxide][MOLES] = 0
if(removed_gases[/datum/gas/oxygen_agent_b])
ADD_GAS(/datum/gas/oxygen_agent_b, filtered_out.gases)
filtered_gases[/datum/gas/oxygen_agent_b][MOLES] = removed_gases[/datum/gas/oxygen_agent_b][MOLES]
removed_gases[/datum/gas/oxygen_agent_b][MOLES] = 0
if(scrub_N2O && removed_gases[/datum/gas/nitrous_oxide])
ADD_GAS(/datum/gas/nitrous_oxide, filtered_out.gases)
ADD_GAS(/datum/gas/nitrous_oxide, filtered_gases)
filtered_gases[/datum/gas/nitrous_oxide][MOLES] = removed_gases[/datum/gas/nitrous_oxide][MOLES]
removed_gases[/datum/gas/nitrous_oxide][MOLES] = 0
if(scrub_BZ && removed_gases[/datum/gas/bz])
ADD_GAS(/datum/gas/bz, filtered_out.gases)
if(scrub_Rare && removed_gases[/datum/gas/bz])
ADD_GAS(/datum/gas/bz, filtered_gases)
filtered_gases[/datum/gas/bz][MOLES] = removed_gases[/datum/gas/bz][MOLES]
removed_gases[/datum/gas/bz][MOLES] = 0
if(scrub_Freon && removed_gases[/datum/gas/freon])
ADD_GAS(/datum/gas/freon, filtered_out.gases)
filtered_gases[/datum/gas/freon][MOLES] = removed_gases[/datum/gas/freon][MOLES]
removed_gases[/datum/gas/freon][MOLES] = 0
if(scrub_Rare && removed_gases[/datum/gas/hypernoblium])
ADD_GAS(/datum/gas/hypernoblium, filtered_gases)
filtered_gases[/datum/gas/hypernoblium][MOLES] = removed_gases[/datum/gas/hypernoblium][MOLES]
removed_gases[/datum/gas/hypernoblium][MOLES] = 0
if(scrub_Rare && removed_gases[/datum/gas/stimulum])
ADD_GAS(/datum/gas/stimulum, filtered_gases)
filtered_gases[/datum/gas/stimulum][MOLES] = removed_gases[/datum/gas/stimulum][MOLES]
removed_gases[/datum/gas/stimulum][MOLES] = 0
if(scrub_Rare && removed_gases[/datum/gas/pluoxium])
ADD_GAS(/datum/gas/pluoxium, filtered_gases)
filtered_gases[/datum/gas/pluoxium][MOLES] = removed_gases[/datum/gas/pluoxium][MOLES]
removed_gases[/datum/gas/pluoxium][MOLES] = 0
if(scrub_Rare && removed_gases[/datum/gas/brown_gas])
ADD_GAS(/datum/gas/brown_gas, filtered_gases)
filtered_gases[/datum/gas/brown_gas][MOLES] = removed_gases[/datum/gas/brown_gas][MOLES]
removed_gases[/datum/gas/brown_gas][MOLES] = 0
if(scrub_Rare && removed_gases[/datum/gas/tritium])
ADD_GAS(/datum/gas/tritium, filtered_gases)
filtered_gases[/datum/gas/tritium][MOLES] = removed_gases[/datum/gas/tritium][MOLES]
removed_gases[/datum/gas/tritium][MOLES] = 0
if(scrub_WaterVapor && removed_gases[/datum/gas/water_vapor])
ADD_GAS(/datum/gas/water_vapor, filtered_out.gases)
ADD_GAS(/datum/gas/water_vapor, filtered_gases)
filtered_gases[/datum/gas/water_vapor][MOLES] = removed_gases[/datum/gas/water_vapor][MOLES]
removed_gases[/datum/gas/water_vapor][MOLES] = 0
@@ -303,15 +316,10 @@
if("toggle_n2o_scrub" in signal.data)
scrub_N2O = !scrub_N2O
if("bz_scrub" in signal.data)
scrub_BZ = text2num(signal.data["bz_scrub"])
if("toggle_bz_scrub" in signal.data)
scrub_BZ = !scrub_BZ
if("freon_scrub" in signal.data)
scrub_Freon = text2num(signal.data["freon_scrub"])
if("toggle_freon_scrub" in signal.data)
scrub_Freon = !scrub_Freon
if("rare_scrub" in signal.data)
scrub_Rare = text2num(signal.data["rare_scrub"])
if("toggle_rare_scrub" in signal.data)
scrub_Rare = !scrub_Rare
if("water_vapor_scrub" in signal.data)
scrub_WaterVapor = text2num(signal.data["water_vapor_scrub"])
@@ -173,21 +173,6 @@
overlay_color = "#FAFF00"
spawn_id = /datum/gas/bz
/obj/machinery/atmospherics/miner/freon
name = "\improper Freon Gas Miner"
overlay_color = "#00FFE5"
spawn_id = /datum/gas/freon
/obj/machinery/atmospherics/miner/volatile_fuel
name = "\improper Volatile Fuel Gas Miner"
overlay_color = "#564040"
spawn_id = /datum/gas/volatile_fuel
/obj/machinery/atmospherics/miner/agent_b
name = "\improper Agent B Gas Miner"
overlay_color = "#E81E24"
spawn_id = /datum/gas/oxygen_agent_b
/obj/machinery/atmospherics/miner/water_vapor
name = "\improper Water Vapor Gas Miner"
overlay_color = "#99928E"
@@ -13,6 +13,9 @@
initialize_directions_he = SOUTH
device_type = BINARY
construction_type = /obj/item/pipe/directional
pipe_state = "junction"
/obj/machinery/atmospherics/pipe/heat_exchanging/junction/SetInitDirections()
switch(dir)
@@ -43,4 +46,4 @@
return 0
init_dir = H.initialize_directions_he
if(init_dir & get_dir(target,src))
return 1
return 1
@@ -10,6 +10,9 @@
device_type = TRINARY
construction_type = /obj/item/pipe/trinary
pipe_state = "he_manifold"
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold/SetInitDirections()
switch(dir)
if(NORTH)
@@ -44,6 +47,9 @@
device_type = QUATERNARY
construction_type = /obj/item/pipe/quaternary
pipe_state = "he_manifold4w"
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w/SetInitDirections()
initialize_directions_he = initial(initialize_directions_he)
@@ -57,4 +63,4 @@
//Add non-broken pieces
for(DEVICE_TYPE_LOOP)
if(NODE_I)
add_overlay(getpipeimage('icons/obj/atmospherics/pipes/heat.dmi', "manifold_intact[invis]", get_dir(src, NODE_I)))
add_overlay(getpipeimage('icons/obj/atmospherics/pipes/heat.dmi', "manifold_intact[invis]", get_dir(src, NODE_I)))
@@ -9,6 +9,9 @@
device_type = BINARY
construction_type = /obj/item/pipe/binary/bendable
pipe_state = "he"
/obj/machinery/atmospherics/pipe/heat_exchanging/simple/SetInitDirections()
if(dir in GLOB.diagonals)
initialize_directions_he = dir
@@ -30,4 +33,4 @@
/obj/machinery/atmospherics/pipe/heat_exchanging/simple/update_icon()
normalize_dir()
..()
..()
@@ -11,6 +11,8 @@
volume = 260
var/list/front_nodes
var/list/back_nodes
construction_type = /obj/item/pipe/binary
pipe_state = "layer_manifold"
/obj/machinery/atmospherics/pipe/layer_manifold/Initialize()
front_nodes = list()
@@ -31,17 +33,7 @@
A.build_network()
/obj/machinery/atmospherics/pipe/layer_manifold/proc/get_all_connected_nodes()
var/list/obj/machinery/atmospherics/all_connected = list()
for(var/obj/machinery/atmospherics/I in front_nodes)
all_connected[I] = I
for(var/obj/machinery/atmospherics/I in back_nodes)
all_connected[I] = I
for(var/obj/machinery/atmospherics/I in nodes)
all_connected[I] = I
var/list/obj/machinery/atmospherics/returnlist = list()
for(var/obj/machinery/atmospherics/A in all_connected)
returnlist += all_connected[A]
return returnlist
return front_nodes + back_nodes + nodes
/obj/machinery/atmospherics/pipe/layer_manifold/update_icon() //HEAVILY WIP FOR UPDATE ICONS!!
layer = (initial(layer) + (PIPING_LAYER_MAX * PIPING_LAYER_LCHANGE)) //This is above everything else.
@@ -13,6 +13,9 @@
device_type = TRINARY
construction_type = /obj/item/pipe/trinary
pipe_state = "manifold"
/obj/machinery/atmospherics/pipe/manifold/SetInitDirections()
switch(dir)
if(NORTH)
@@ -168,4 +171,4 @@
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold/brown/hidden
level = PIPE_HIDDEN_LEVEL
level = PIPE_HIDDEN_LEVEL
@@ -12,6 +12,9 @@
device_type = QUATERNARY
construction_type = /obj/item/pipe/quaternary
pipe_state = "manifold4w"
/obj/machinery/atmospherics/pipe/manifold4w/SetInitDirections()
initialize_directions = initial(initialize_directions)
@@ -160,4 +163,4 @@
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold4w/brown/hidden
level = PIPE_HIDDEN_LEVEL
level = PIPE_HIDDEN_LEVEL
@@ -16,6 +16,9 @@ The regular pipe you see everywhere, including bent ones.
device_type = BINARY
construction_type = /obj/item/pipe/binary/bendable
pipe_state = "simple"
/obj/machinery/atmospherics/pipe/simple/SetInitDirections()
normalize_cardinal_directions()
if(dir in GLOB.diagonals)
@@ -158,4 +161,4 @@ The regular pipe you see everywhere, including bent ones.
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/brown/hidden
level = PIPE_HIDDEN_LEVEL
level = PIPE_HIDDEN_LEVEL
@@ -43,7 +43,6 @@
"n2o" = /obj/machinery/portable_atmospherics/canister/nitrous_oxide,
"bz" = /obj/machinery/portable_atmospherics/canister/bz,
"air" = /obj/machinery/portable_atmospherics/canister/air,
"freon" = /obj/machinery/portable_atmospherics/canister/freon,
"water vapor" = /obj/machinery/portable_atmospherics/canister/water_vapor,
"caution" = /obj/machinery/portable_atmospherics/canister,
)
@@ -79,11 +78,6 @@
icon_state = "orange"
gas_type = /datum/gas/plasma
/obj/machinery/portable_atmospherics/canister/agent_b
name = "agent b canister"
desc = "Oxygen Agent B. You're not quite sure what it does."
gas_type = /datum/gas/oxygen_agent_b
/obj/machinery/portable_atmospherics/canister/bz
name = "BZ canister"
desc = "BZ, a powerful hallucinogenic nerve agent."
@@ -101,12 +95,30 @@
desc = "Pre-mixed air."
icon_state = "grey"
/obj/machinery/portable_atmospherics/canister/freon
name = "freon canister"
desc = "Freon. Great for the atmosphere!"
icon_state = "freon"
gas_type = /datum/gas/freon
starter_temp = 120
/obj/machinery/portable_atmospherics/canister/tritium
name = "tritium canister"
desc = "Tritium. Inhalation might cause irradiation."
gas_type = /datum/gas/tritium
/obj/machinery/portable_atmospherics/canister/nob
name = "hyper-noblium canister"
desc = "Hyper-Noblium. More noble than all other gases."
gas_type = /datum/gas/hypernoblium
/obj/machinery/portable_atmospherics/canister/browns
name = "brown gas canister"
desc = "Browns gas. Feels great 'til the acid eats your lungs."
gas_type = /datum/gas/brown_gas
/obj/machinery/portable_atmospherics/canister/stimulum
name = "stimulum canister"
desc = "Stimulum. High energy gas, high energy people."
gas_type = /datum/gas/stimulum
/obj/machinery/portable_atmospherics/canister/pluoxium
name = "pluoxium canister"
desc = "Pluoxium. Like oxygen, but more bang for your buck."
gas_type = /datum/gas/pluoxium
/obj/machinery/portable_atmospherics/canister/water_vapor
name = "water vapor canister"
@@ -115,6 +127,7 @@
gas_type = /datum/gas/water_vapor
filled = 1
/obj/machinery/portable_atmospherics/canister/proc/get_time_left()
if(timing)
. = round(max(0, valve_timer - world.time) / 10, 1)
@@ -402,7 +415,7 @@
var/gas = air_contents.gases[id]
if(!gas[GAS_META][META_GAS_DANGER])
continue
if(gas[MOLES] > (gas[GAS_META][META_GAS_MOLES_VISIBLE] || MOLES_PLASMA_VISIBLE)) //if moles_visible is undefined, default to plasma visibility
if(gas[MOLES] > (gas[GAS_META][META_GAS_MOLES_VISIBLE] || MOLES_GAS_VISIBLE)) //if moles_visible is undefined, default to default visibility
danger[gas[GAS_META][META_GAS_NAME]] = gas[MOLES] //ex. "plasma" = 20
if(danger.len)
@@ -7,7 +7,7 @@
var/volume_rate = 1000
volume = 1000
var/list/scrubbing = list(/datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/oxygen_agent_b, /datum/gas/bz, /datum/gas/freon, /datum/gas/water_vapor)
var/list/scrubbing = list(/datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/bz, /datum/gas/brown_gas, /datum/gas/tritium, /datum/gas/hypernoblium, /datum/gas/water_vapor)
/obj/machinery/portable_atmospherics/scrubber/Destroy()
var/turf/T = get_turf(src)
-17
View File
@@ -937,23 +937,6 @@
crate_type = /obj/structure/closet/crate/secure/science
dangerous = TRUE
/datum/supply_pack/science/bz_canister
name = "BZ Canister"
cost = 2000
access_any = list(ACCESS_RD, ACCESS_ATMOSPHERICS)
contains = list(/obj/machinery/portable_atmospherics/canister/bz)
crate_name = "bz canister crate"
crate_type = /obj/structure/closet/crate/secure/science
dangerous = TRUE
/datum/supply_pack/science/freon_canister
name = "Freon Canister"
cost = 6000
access_any = list(ACCESS_RD, ACCESS_ATMOSPHERICS)
contains = list(/obj/machinery/portable_atmospherics/canister/freon)
crate_name = "freon canister crate"
crate_type = /obj/structure/closet/crate/secure/science
dangerous = TRUE
/datum/supply_pack/science/research
name = "Machine Prototype Crate"
+7 -7
View File
@@ -4,12 +4,12 @@
set category = "OOC"
if(GLOB.say_disabled) //This is here to try to identify lag problems
usr << "<span class='danger'> Speech is currently admin-disabled.</span>"
to_chat(usr, "<span class='danger'> Speech is currently admin-disabled.</span>")
return
if(!mob) return
if(IsGuestKey(key))
src << "Guests may not use OOC."
to_chat(src, "Guests may not use OOC.")
return
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
@@ -17,23 +17,23 @@
return
if(!(prefs.toggles & CHAT_OOC))
src << "<span class='danger'> You have OOC muted.</span>"
to_chat(src, "<span class='danger'> You have OOC muted.</span>")
return
if(!holder)
if(!GLOB.ooc_allowed)
src << "<span class='danger'> OOC is globally muted</span>"
to_chat(src, "<span class='danger'> OOC is globally muted</span>")
return
if(!GLOB.dooc_allowed && (mob.stat == DEAD))
usr << "<span class='danger'> OOC for dead mobs has been turned off.</span>"
to_chat(usr, "<span class='danger'> OOC for dead mobs has been turned off.</span>")
return
if(prefs.muted & MUTE_OOC)
src << "<span class='danger'> You cannot use OOC (muted).</span>"
to_chat(src, "<span class='danger'> You cannot use OOC (muted).</span>")
return
if(handle_spam_prevention(msg,MUTE_OOC))
return
if(findtext(msg, "byond://"))
src << "<B>Advertising other servers is not allowed.</B>"
to_chat(src, "<B>Advertising other servers is not allowed.</B>")
log_admin("[key_name(src)] has attempted to advertise in LOOC: [msg]")
return
+2 -467
View File
@@ -180,23 +180,7 @@
damaged_clothes = 0
cut_overlay(damaged_clothes_icons[index], TRUE)
//Glasses
/obj/item/clothing/glasses
name = "glasses"
icon = 'icons/obj/clothing/glasses.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_cover = GLASSESCOVERSEYES
slot_flags = SLOT_EYES
var/vision_flags = 0
var/darkness_view = 2//Base human is 2
var/invis_view = SEE_INVISIBLE_LIVING
var/invis_override = 0 //Override to allow glasses to set higher than normal see_invis
var/lighting_alpha
var/list/icon/current = list() //the current hud icons
var/vision_correction = 0 //does wearing these glasses correct some of our vision defects?
strip_delay = 20
equip_delay_other = 25
resistance_flags = 0
/*
SEE_SELF // can see self, no matter what
SEE_MOBS // can see all mobs, no matter what
@@ -207,455 +191,6 @@ SEE_PIXELS// if an object is located on an unlit area, but some of its pixels ar
BLIND // can't see anything
*/
//Gloves
/obj/item/clothing/gloves
name = "gloves"
gender = PLURAL //Carn: for grammarically correct text-parsing
w_class = WEIGHT_CLASS_SMALL
icon = 'icons/obj/clothing/gloves.dmi'
siemens_coefficient = 0.5
body_parts_covered = HANDS
slot_flags = SLOT_GLOVES
attack_verb = list("challenged")
var/transfer_prints = FALSE
strip_delay = 20
equip_delay_other = 40
/obj/item/clothing/gloves/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedgloves")
if(blood_DNA)
. += mutable_appearance('icons/effects/blood.dmi', "bloodyhands")
/obj/item/clothing/gloves/update_clothes_damaged_state(damaging = TRUE)
..()
if(ismob(loc))
var/mob/M = loc
M.update_inv_gloves()
// Called just before an attack_hand(), in mob/UnarmedAttack()
/obj/item/clothing/gloves/proc/Touch(atom/A, proximity)
return 0 // return 1 to cancel attack_hand()
//Head
/obj/item/clothing/head
name = "head"
icon = 'icons/obj/clothing/hats.dmi'
icon_state = "top_hat"
item_state = "that"
body_parts_covered = HEAD
slot_flags = SLOT_HEAD
var/blockTracking = 0 //For AI tracking
var/can_toggle = null
dynamic_hair_suffix = "+generic"
/obj/item/clothing/head/Initialize()
. = ..()
if(ishuman(loc) && dynamic_hair_suffix)
var/mob/living/carbon/human/H = loc
H.update_hair()
/obj/item/clothing/head/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedhelmet")
if(blood_DNA)
. += mutable_appearance('icons/effects/blood.dmi', "helmetblood")
/obj/item/clothing/head/update_clothes_damaged_state(damaging = TRUE)
..()
if(ismob(loc))
var/mob/M = loc
M.update_inv_head()
//Neck
/obj/item/clothing/neck
name = "necklace"
icon = 'icons/obj/clothing/neck.dmi'
body_parts_covered = NECK
slot_flags = SLOT_NECK
strip_delay = 40
equip_delay_other = 40
/obj/item/clothing/neck/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
if(body_parts_covered & HEAD)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
if(blood_DNA)
. += mutable_appearance('icons/effects/blood.dmi', "maskblood")
//Mask
/obj/item/clothing/mask
name = "mask"
icon = 'icons/obj/clothing/masks.dmi'
body_parts_covered = HEAD
slot_flags = SLOT_MASK
strip_delay = 40
equip_delay_other = 40
var/mask_adjusted = 0
var/adjusted_flags = null
/obj/item/clothing/mask/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
if(body_parts_covered & HEAD)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
if(blood_DNA)
. += mutable_appearance('icons/effects/blood.dmi', "maskblood")
/obj/item/clothing/mask/update_clothes_damaged_state(damaging = TRUE)
..()
if(ismob(loc))
var/mob/M = loc
M.update_inv_wear_mask()
//Proc that moves gas/breath masks out of the way, disabling them and allowing pill/food consumption
/obj/item/clothing/mask/proc/adjustmask(mob/living/user)
if(user && user.incapacitated())
return
mask_adjusted = !mask_adjusted
if(!mask_adjusted)
src.icon_state = initial(icon_state)
gas_transfer_coefficient = initial(gas_transfer_coefficient)
permeability_coefficient = initial(permeability_coefficient)
flags_1 |= visor_flags
flags_inv |= visor_flags_inv
flags_cover |= visor_flags_cover
to_chat(user, "<span class='notice'>You push \the [src] back into place.</span>")
slot_flags = initial(slot_flags)
else
icon_state += "_up"
to_chat(user, "<span class='notice'>You push \the [src] out of the way.</span>")
gas_transfer_coefficient = null
permeability_coefficient = null
flags_1 &= ~visor_flags
flags_inv &= ~visor_flags_inv
flags_cover &= ~visor_flags_cover
if(adjusted_flags)
slot_flags = adjusted_flags
if(user)
user.wear_mask_update(src, toggle_off = mask_adjusted)
user.update_action_buttons_icon() //when mask is adjusted out, we update all buttons icon so the user's potential internal tank correctly shows as off.
//Shoes
/obj/item/clothing/shoes
name = "shoes"
icon = 'icons/obj/clothing/shoes.dmi'
desc = "Comfortable-looking shoes."
gender = PLURAL //Carn: for grammarically correct text-parsing
var/chained = 0
body_parts_covered = FEET
slot_flags = SLOT_FEET
permeability_coefficient = 0.5
slowdown = SHOES_SLOWDOWN
var/blood_state = BLOOD_STATE_NOT_BLOODY
var/list/bloody_shoes = list(BLOOD_STATE_HUMAN = 0,BLOOD_STATE_XENO = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
var/offset = 0
var/equipped_before_drop = FALSE
/obj/item/clothing/shoes/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
var/bloody = 0
if(blood_DNA)
bloody = 1
else
bloody = bloody_shoes[BLOOD_STATE_HUMAN]
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedshoe")
if(bloody)
. += mutable_appearance('icons/effects/blood.dmi', "shoeblood")
/obj/item/clothing/shoes/equipped(mob/user, slot)
. = ..()
if(offset && slot_flags & slotdefine2slotbit(slot))
user.pixel_y += offset
worn_y_dimension -= (offset * 2)
user.update_inv_shoes()
equipped_before_drop = TRUE
/obj/item/clothing/shoes/proc/restore_offsets(mob/user)
equipped_before_drop = FALSE
user.pixel_y -= offset
worn_y_dimension = world.icon_size
/obj/item/clothing/shoes/dropped(mob/user)
if(offset && equipped_before_drop)
restore_offsets(user)
. = ..()
/obj/item/clothing/shoes/update_clothes_damaged_state(damaging = TRUE)
..()
if(ismob(loc))
var/mob/M = loc
M.update_inv_shoes()
/obj/item/clothing/shoes/clean_blood()
..()
bloody_shoes = list(BLOOD_STATE_HUMAN = 0,BLOOD_STATE_XENO = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
blood_state = BLOOD_STATE_NOT_BLOODY
if(ismob(loc))
var/mob/M = loc
M.update_inv_shoes()
/obj/item/proc/negates_gravity()
return 0
//Suit
/obj/item/clothing/suit
icon = 'icons/obj/clothing/suits.dmi'
name = "suit"
var/fire_resist = T0C+100
allowed = list(/obj/item/tank/internals/emergency_oxygen)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
slot_flags = SLOT_OCLOTHING
var/blood_overlay_type = "suit"
var/togglename = null
/obj/item/clothing/suit/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
if(blood_DNA)
. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood")
var/mob/living/carbon/human/M = loc
if(ishuman(M) && M.w_uniform)
var/obj/item/clothing/under/U = M.w_uniform
if(istype(U) && U.attached_accessory)
var/obj/item/clothing/accessory/A = U.attached_accessory
if(A.above_suit)
. += U.accessory_overlay
/obj/item/clothing/suit/update_clothes_damaged_state(damaging = TRUE)
..()
if(ismob(loc))
var/mob/M = loc
M.update_inv_wear_suit()
//Spacesuit
//Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together.
// Meaning the the suit is defined directly after the corrisponding helmet. Just like below!
/obj/item/clothing/head/helmet/space
name = "space helmet"
icon_state = "spaceold"
desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays."
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
item_state = "spaceold"
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50, fire = 80, acid = 70)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
dynamic_hair_suffix = ""
dynamic_fhair_suffix = ""
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
heat_protection = HEAD
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
flash_protect = 2
strip_delay = 50
equip_delay_other = 50
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
resistance_flags = 0
dog_fashion = null
/obj/item/clothing/suit/space
name = "space suit"
desc = "A suit that protects against low pressure environments. Has a big 13 on the back."
icon_state = "spaceold"
item_state = "s_suit"
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals)
slowdown = 1
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50, fire = 80, acid = 70)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
strip_delay = 80
equip_delay_other = 80
resistance_flags = 0
//Under clothing
/obj/item/clothing/under
icon = 'icons/obj/clothing/uniforms.dmi'
name = "under"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
permeability_coefficient = 0.9
slot_flags = SLOT_ICLOTHING
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
var/fitted = FEMALE_UNIFORM_FULL // For use in alternate clothing styles for women
var/has_sensor = HAS_SENSORS // For the crew computer
var/random_sensor = 1
var/sensor_mode = NO_SENSORS
var/can_adjust = 1
var/adjusted = NORMAL_STYLE
var/alt_covers_chest = 0 // for adjusted/rolled-down jumpsuits, 0 = exposes chest and arms, 1 = exposes arms only
var/obj/item/clothing/accessory/attached_accessory
var/mutable_appearance/accessory_overlay
var/mutantrace_variation = NO_MUTANTRACE_VARIATION //Are there special sprites for specific situations? Don't use this unless you need to.
/obj/item/clothing/under/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damageduniform")
if(blood_DNA)
. += mutable_appearance('icons/effects/blood.dmi', "uniformblood")
if(accessory_overlay)
. += accessory_overlay
/obj/item/clothing/under/attackby(obj/item/I, mob/user, params)
if((has_sensor == BROKEN_SENSORS) && istype(I, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = I
C.use(1)
has_sensor = HAS_SENSORS
to_chat(user,"<span class='notice'>You repair the suit sensors on [src] with [C].</span>")
return 1
if(!attach_accessory(I, user))
return ..()
/obj/item/clothing/under/update_clothes_damaged_state(damaging = TRUE)
..()
if(ismob(loc))
var/mob/M = loc
M.update_inv_w_uniform()
if(has_sensor > NO_SENSORS)
has_sensor = BROKEN_SENSORS
/obj/item/clothing/under/New()
if(random_sensor)
//make the sensor mode favor higher levels, except coords.
sensor_mode = pick(SENSOR_OFF, SENSOR_LIVING, SENSOR_LIVING, SENSOR_VITALS, SENSOR_VITALS, SENSOR_VITALS, SENSOR_COORDS, SENSOR_COORDS)
adjusted = NORMAL_STYLE
..()
/obj/item/clothing/under/equipped(mob/user, slot)
..()
if(adjusted)
adjusted = NORMAL_STYLE
fitted = initial(fitted)
if(!alt_covers_chest)
body_parts_covered |= CHEST
if(mutantrace_variation && ishuman(user))
var/mob/living/carbon/human/H = user
if(DIGITIGRADE in H.dna.species.species_traits)
adjusted = DIGITIGRADE_STYLE
H.update_inv_w_uniform()
if(attached_accessory && slot != slot_hands && ishuman(user))
var/mob/living/carbon/human/H = user
attached_accessory.on_uniform_equip(src, user)
if(attached_accessory.above_suit)
H.update_inv_wear_suit()
/obj/item/clothing/under/dropped(mob/user)
if(attached_accessory)
attached_accessory.on_uniform_dropped(src, user)
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(attached_accessory.above_suit)
H.update_inv_wear_suit()
..()
/obj/item/clothing/under/proc/attach_accessory(obj/item/I, mob/user, notifyAttach = 1)
. = FALSE
if(istype(I, /obj/item/clothing/accessory))
var/obj/item/clothing/accessory/A = I
if(attached_accessory)
if(user)
to_chat(user, "<span class='warning'>[src] already has an accessory.</span>")
return
else
if(user && !user.temporarilyRemoveItemFromInventory(I))
return
if(!A.attach(src, user))
return
if(user && notifyAttach)
to_chat(user, "<span class='notice'>You attach [I] to [src].</span>")
var/accessory_color = attached_accessory.item_color
if(!accessory_color)
accessory_color = attached_accessory.icon_state
accessory_overlay = mutable_appearance('icons/mob/accessories.dmi', "[accessory_color]")
accessory_overlay.alpha = attached_accessory.alpha
accessory_overlay.color = attached_accessory.color
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.update_inv_w_uniform()
H.update_inv_wear_suit()
return TRUE
/obj/item/clothing/under/proc/remove_accessory(mob/user)
if(!isliving(user))
return
if(!can_use(user))
return
if(attached_accessory)
var/obj/item/clothing/accessory/A = attached_accessory
attached_accessory.detach(src, user)
if(user.put_in_hands(A))
to_chat(user, "<span class='notice'>You detach [A] from [src].</span>")
else
to_chat(user, "<span class='notice'>You detach [A] from [src] and it falls on the floor.</span>")
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.update_inv_w_uniform()
H.update_inv_wear_suit()
/obj/item/clothing/under/examine(mob/user)
..()
if(can_adjust)
if(adjusted == ALT_STYLE)
to_chat(user, "Alt-click on [src] to wear it normally.")
else
to_chat(user, "Alt-click on [src] to wear it casually.")
if (has_sensor == BROKEN_SENSORS)
to_chat(user, "Its sensors appear to be shorted out.")
else if(has_sensor > NO_SENSORS)
switch(sensor_mode)
if(SENSOR_OFF)
to_chat(user, "Its sensors appear to be disabled.")
if(SENSOR_LIVING)
to_chat(user, "Its binary life sensors appear to be enabled.")
if(SENSOR_VITALS)
to_chat(user, "Its vital tracker appears to be enabled.")
if(SENSOR_COORDS)
to_chat(user, "Its vital tracker and tracking beacon appear to be enabled.")
if(attached_accessory)
to_chat(user, "\A [attached_accessory] is attached to it.")
/proc/generate_female_clothing(index,t_color,icon,type)
var/icon/female_clothing_icon = icon("icon"=icon, "icon_state"=t_color)
var/icon/female_s = icon("icon"='icons/mob/uniform.dmi', "icon_state"="[(type == FEMALE_UNIFORM_FULL) ? "female_full" : "female_top"]")
@@ -799,4 +334,4 @@ BLIND // can't see anything
Shreds.desc = "The sad remains of what used to be [name]."
deconstruct(FALSE)
else
..()
..()
@@ -1,7 +1,22 @@
//Glasses
/obj/item/clothing/glasses
name = "glasses"
icon = 'icons/obj/clothing/glasses.dmi'
w_class = WEIGHT_CLASS_SMALL
flags_cover = GLASSESCOVERSEYES
slot_flags = SLOT_EYES
strip_delay = 20
equip_delay_other = 25
resistance_flags = 0
materials = list(MAT_GLASS = 250)
var/glass_colour_type = null //colors your vision when worn
var/vision_flags = 0
var/darkness_view = 2//Base human is 2
var/invis_view = SEE_INVISIBLE_LIVING
var/invis_override = 0 //Override to allow glasses to set higher than normal see_invis
var/lighting_alpha
var/list/icon/current = list() //the current hud icons
var/vision_correction = 0 //does wearing these glasses correct some of our vision defects?
var/glass_colour_type //colors your vision when worn
/obj/item/clothing/glasses/examine(mob/user)
..()
+31
View File
@@ -0,0 +1,31 @@
/obj/item/clothing/gloves
name = "gloves"
gender = PLURAL //Carn: for grammarically correct text-parsing
w_class = WEIGHT_CLASS_SMALL
icon = 'icons/obj/clothing/gloves.dmi'
siemens_coefficient = 0.5
body_parts_covered = HANDS
slot_flags = SLOT_GLOVES
attack_verb = list("challenged")
var/transfer_prints = FALSE
strip_delay = 20
equip_delay_other = 40
/obj/item/clothing/gloves/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedgloves")
if(blood_DNA)
. += mutable_appearance('icons/effects/blood.dmi', "bloodyhands")
/obj/item/clothing/gloves/update_clothes_damaged_state(damaging = TRUE)
..()
if(ismob(loc))
var/mob/M = loc
M.update_inv_gloves()
// Called just before an attack_hand(), in mob/UnarmedAttack()
/obj/item/clothing/gloves/proc/Touch(atom/A, proximity)
return 0 // return 1 to cancel attack_hand()
+30
View File
@@ -0,0 +1,30 @@
/obj/item/clothing/head
name = "head"
icon = 'icons/obj/clothing/hats.dmi'
icon_state = "top_hat"
item_state = "that"
body_parts_covered = HEAD
slot_flags = SLOT_HEAD
var/blockTracking = 0 //For AI tracking
var/can_toggle = null
dynamic_hair_suffix = "+generic"
/obj/item/clothing/head/Initialize()
. = ..()
if(ishuman(loc) && dynamic_hair_suffix)
var/mob/living/carbon/human/H = loc
H.update_hair()
/obj/item/clothing/head/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedhelmet")
if(blood_DNA)
. += mutable_appearance('icons/effects/blood.dmi', "helmetblood")
/obj/item/clothing/head/update_clothes_damaged_state(damaging = TRUE)
..()
if(ismob(loc))
var/mob/M = loc
M.update_inv_head()
+53
View File
@@ -0,0 +1,53 @@
/obj/item/clothing/mask
name = "mask"
icon = 'icons/obj/clothing/masks.dmi'
body_parts_covered = HEAD
slot_flags = SLOT_MASK
strip_delay = 40
equip_delay_other = 40
var/mask_adjusted = 0
var/adjusted_flags = null
/obj/item/clothing/mask/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
if(body_parts_covered & HEAD)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
if(blood_DNA)
. += mutable_appearance('icons/effects/blood.dmi', "maskblood")
/obj/item/clothing/mask/update_clothes_damaged_state(damaging = TRUE)
..()
if(ismob(loc))
var/mob/M = loc
M.update_inv_wear_mask()
//Proc that moves gas/breath masks out of the way, disabling them and allowing pill/food consumption
/obj/item/clothing/mask/proc/adjustmask(mob/living/user)
if(user && user.incapacitated())
return
mask_adjusted = !mask_adjusted
if(!mask_adjusted)
src.icon_state = initial(icon_state)
gas_transfer_coefficient = initial(gas_transfer_coefficient)
permeability_coefficient = initial(permeability_coefficient)
flags_1 |= visor_flags
flags_inv |= visor_flags_inv
flags_cover |= visor_flags_cover
to_chat(user, "<span class='notice'>You push \the [src] back into place.</span>")
slot_flags = initial(slot_flags)
else
icon_state += "_up"
to_chat(user, "<span class='notice'>You push \the [src] out of the way.</span>")
gas_transfer_coefficient = null
permeability_coefficient = null
flags_1 &= ~visor_flags
flags_inv &= ~visor_flags_inv
flags_cover &= ~visor_flags_cover
if(adjusted_flags)
slot_flags = adjusted_flags
if(user)
user.wear_mask_update(src, toggle_off = mask_adjusted)
user.update_action_buttons_icon() //when mask is adjusted out, we update all buttons icon so the user's potential internal tank correctly shows as off.
+65
View File
@@ -0,0 +1,65 @@
/obj/item/clothing/shoes
name = "shoes"
icon = 'icons/obj/clothing/shoes.dmi'
desc = "Comfortable-looking shoes."
gender = PLURAL //Carn: for grammarically correct text-parsing
var/chained = 0
body_parts_covered = FEET
slot_flags = SLOT_FEET
permeability_coefficient = 0.5
slowdown = SHOES_SLOWDOWN
var/blood_state = BLOOD_STATE_NOT_BLOODY
var/list/bloody_shoes = list(BLOOD_STATE_HUMAN = 0,BLOOD_STATE_XENO = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
var/offset = 0
var/equipped_before_drop = FALSE
/obj/item/clothing/shoes/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
var/bloody = 0
if(blood_DNA)
bloody = 1
else
bloody = bloody_shoes[BLOOD_STATE_HUMAN]
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedshoe")
if(bloody)
. += mutable_appearance('icons/effects/blood.dmi', "shoeblood")
/obj/item/clothing/shoes/equipped(mob/user, slot)
. = ..()
if(offset && slot_flags & slotdefine2slotbit(slot))
user.pixel_y += offset
worn_y_dimension -= (offset * 2)
user.update_inv_shoes()
equipped_before_drop = TRUE
/obj/item/clothing/shoes/proc/restore_offsets(mob/user)
equipped_before_drop = FALSE
user.pixel_y -= offset
worn_y_dimension = world.icon_size
/obj/item/clothing/shoes/dropped(mob/user)
if(offset && equipped_before_drop)
restore_offsets(user)
. = ..()
/obj/item/clothing/shoes/update_clothes_damaged_state(damaging = TRUE)
..()
if(ismob(loc))
var/mob/M = loc
M.update_inv_shoes()
/obj/item/clothing/shoes/clean_blood()
..()
bloody_shoes = list(BLOOD_STATE_HUMAN = 0,BLOOD_STATE_XENO = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
blood_state = BLOOD_STATE_NOT_BLOODY
if(ismob(loc))
var/mob/M = loc
M.update_inv_shoes()
/obj/item/proc/negates_gravity()
return 0
@@ -0,0 +1,45 @@
//Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together.
// Meaning the the suit is defined directly after the corrisponding helmet. Just like below!
/obj/item/clothing/head/helmet/space
name = "space helmet"
icon_state = "spaceold"
desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays."
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
item_state = "spaceold"
permeability_coefficient = 0.01
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50, fire = 80, acid = 70)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
dynamic_hair_suffix = ""
dynamic_fhair_suffix = ""
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
heat_protection = HEAD
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
flash_protect = 2
strip_delay = 50
equip_delay_other = 50
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
resistance_flags = 0
dog_fashion = null
/obj/item/clothing/suit/space
name = "space suit"
desc = "A suit that protects against low pressure environments. Has a big 13 on the back."
icon_state = "spaceold"
item_state = "s_suit"
w_class = WEIGHT_CLASS_BULKY
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals)
slowdown = 1
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50, fire = 80, acid = 70)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
strip_delay = 80
equip_delay_other = 80
resistance_flags = 0
+2 -2
View File
@@ -394,7 +394,7 @@
item_state = "medical_helm"
item_color = "medical"
flash_protect = 0
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75)
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 75, acid = 75)
scan_reagents = 1
/obj/item/clothing/suit/space/hardsuit/medical
@@ -403,7 +403,7 @@
desc = "A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement."
item_state = "medical_hardsuit"
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/storage/firstaid, /obj/item/device/healthanalyzer, /obj/item/stack/medical)
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75)
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 75, acid = 75)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/medical
//Research Director hardsuit
+31
View File
@@ -0,0 +1,31 @@
/obj/item/clothing/suit
icon = 'icons/obj/clothing/suits.dmi'
name = "suit"
var/fire_resist = T0C+100
allowed = list(/obj/item/tank/internals/emergency_oxygen)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
slot_flags = SLOT_OCLOTHING
var/blood_overlay_type = "suit"
var/togglename = null
/obj/item/clothing/suit/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
if(blood_DNA)
. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood")
var/mob/living/carbon/human/M = loc
if(ishuman(M) && M.w_uniform)
var/obj/item/clothing/under/U = M.w_uniform
if(istype(U) && U.attached_accessory)
var/obj/item/clothing/accessory/A = U.attached_accessory
if(A.above_suit)
. += U.accessory_overlay
/obj/item/clothing/suit/update_clothes_damaged_state(damaging = TRUE)
..()
if(ismob(loc))
var/mob/M = loc
M.update_inv_wear_suit()
+4 -4
View File
@@ -5,7 +5,7 @@
desc = "A hood that protects the head and face from biological comtaminants."
permeability_coefficient = 0.01
flags_1 = THICKMATERIAL_1
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20, fire = 30, acid = 100)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 80, fire = 30, acid = 100)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE
resistance_flags = ACID_PROOF
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
@@ -22,7 +22,7 @@
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
slowdown = 1
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/pen, /obj/item/device/flashlight/pen, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20, fire = 30, acid = 100)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 80, fire = 30, acid = 100)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
strip_delay = 70
equip_delay_other = 70
@@ -46,11 +46,11 @@
//Security biosuit, grey with red stripe across the chest
/obj/item/clothing/head/bio_hood/security
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 100, rad = 20, fire = 30, acid = 100)
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 100, rad = 80, fire = 30, acid = 100)
icon_state = "bio_security"
/obj/item/clothing/suit/bio_suit/security
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 100, rad = 20, fire = 30, acid = 100)
armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 100, rad = 80, fire = 30, acid = 100)
icon_state = "bio_security"
+156
View File
@@ -0,0 +1,156 @@
/obj/item/clothing/under
icon = 'icons/obj/clothing/uniforms.dmi'
name = "under"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
permeability_coefficient = 0.9
slot_flags = SLOT_ICLOTHING
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
var/fitted = FEMALE_UNIFORM_FULL // For use in alternate clothing styles for women
var/has_sensor = HAS_SENSORS // For the crew computer
var/random_sensor = 1
var/sensor_mode = NO_SENSORS
var/can_adjust = 1
var/adjusted = NORMAL_STYLE
var/alt_covers_chest = 0 // for adjusted/rolled-down jumpsuits, 0 = exposes chest and arms, 1 = exposes arms only
var/obj/item/clothing/accessory/attached_accessory
var/mutable_appearance/accessory_overlay
var/mutantrace_variation = NO_MUTANTRACE_VARIATION //Are there special sprites for specific situations? Don't use this unless you need to.
/obj/item/clothing/under/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damageduniform")
if(blood_DNA)
. += mutable_appearance('icons/effects/blood.dmi', "uniformblood")
if(accessory_overlay)
. += accessory_overlay
/obj/item/clothing/under/attackby(obj/item/I, mob/user, params)
if((has_sensor == BROKEN_SENSORS) && istype(I, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = I
C.use(1)
has_sensor = HAS_SENSORS
to_chat(user,"<span class='notice'>You repair the suit sensors on [src] with [C].</span>")
return 1
if(!attach_accessory(I, user))
return ..()
/obj/item/clothing/under/update_clothes_damaged_state(damaging = TRUE)
..()
if(ismob(loc))
var/mob/M = loc
M.update_inv_w_uniform()
if(has_sensor > NO_SENSORS)
has_sensor = BROKEN_SENSORS
/obj/item/clothing/under/New()
if(random_sensor)
//make the sensor mode favor higher levels, except coords.
sensor_mode = pick(SENSOR_OFF, SENSOR_LIVING, SENSOR_LIVING, SENSOR_VITALS, SENSOR_VITALS, SENSOR_VITALS, SENSOR_COORDS, SENSOR_COORDS)
adjusted = NORMAL_STYLE
..()
/obj/item/clothing/under/equipped(mob/user, slot)
..()
if(adjusted)
adjusted = NORMAL_STYLE
fitted = initial(fitted)
if(!alt_covers_chest)
body_parts_covered |= CHEST
if(mutantrace_variation && ishuman(user))
var/mob/living/carbon/human/H = user
if(DIGITIGRADE in H.dna.species.species_traits)
adjusted = DIGITIGRADE_STYLE
H.update_inv_w_uniform()
if(attached_accessory && slot != slot_hands && ishuman(user))
var/mob/living/carbon/human/H = user
attached_accessory.on_uniform_equip(src, user)
if(attached_accessory.above_suit)
H.update_inv_wear_suit()
/obj/item/clothing/under/dropped(mob/user)
if(attached_accessory)
attached_accessory.on_uniform_dropped(src, user)
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(attached_accessory.above_suit)
H.update_inv_wear_suit()
..()
/obj/item/clothing/under/proc/attach_accessory(obj/item/I, mob/user, notifyAttach = 1)
. = FALSE
if(istype(I, /obj/item/clothing/accessory))
var/obj/item/clothing/accessory/A = I
if(attached_accessory)
if(user)
to_chat(user, "<span class='warning'>[src] already has an accessory.</span>")
return
else
if(user && !user.temporarilyRemoveItemFromInventory(I))
return
if(!A.attach(src, user))
return
if(user && notifyAttach)
to_chat(user, "<span class='notice'>You attach [I] to [src].</span>")
var/accessory_color = attached_accessory.item_color
if(!accessory_color)
accessory_color = attached_accessory.icon_state
accessory_overlay = mutable_appearance('icons/mob/accessories.dmi', "[accessory_color]")
accessory_overlay.alpha = attached_accessory.alpha
accessory_overlay.color = attached_accessory.color
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.update_inv_w_uniform()
H.update_inv_wear_suit()
return TRUE
/obj/item/clothing/under/proc/remove_accessory(mob/user)
if(!isliving(user))
return
if(!can_use(user))
return
if(attached_accessory)
var/obj/item/clothing/accessory/A = attached_accessory
attached_accessory.detach(src, user)
if(user.put_in_hands(A))
to_chat(user, "<span class='notice'>You detach [A] from [src].</span>")
else
to_chat(user, "<span class='notice'>You detach [A] from [src] and it falls on the floor.</span>")
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.update_inv_w_uniform()
H.update_inv_wear_suit()
/obj/item/clothing/under/examine(mob/user)
..()
if(can_adjust)
if(adjusted == ALT_STYLE)
to_chat(user, "Alt-click on [src] to wear it normally.")
else
to_chat(user, "Alt-click on [src] to wear it casually.")
if (has_sensor == BROKEN_SENSORS)
to_chat(user, "Its sensors appear to be shorted out.")
else if(has_sensor > NO_SENSORS)
switch(sensor_mode)
if(SENSOR_OFF)
to_chat(user, "Its sensors appear to be disabled.")
if(SENSOR_LIVING)
to_chat(user, "Its binary life sensors appear to be enabled.")
if(SENSOR_VITALS)
to_chat(user, "Its vital tracker appears to be enabled.")
if(SENSOR_COORDS)
to_chat(user, "Its vital tracker and tracking beacon appear to be enabled.")
if(attached_accessory)
to_chat(user, "\A [attached_accessory] is attached to it.")
+4
View File
@@ -99,6 +99,10 @@
return E
//Special admins setup
/datum/round_event_control/proc/admin_setup()
return
/datum/round_event //NOTE: Times are measured in master controller ticks!
var/processing = TRUE
var/datum/round_event_control/control
+29 -38
View File
@@ -1,38 +1,29 @@
/datum/round_event_control/blob
name = "Blob"
typepath = /datum/round_event/ghost_role/blob
weight = 5
max_occurrences = 1
min_players = 20
earliest_start = 18000 //30 minutes
gamemode_blacklist = list("blob") //Just in case a blob survives that long
/datum/round_event/ghost_role/blob
announceWhen = 12
role_name = "blob overmind"
var/new_rate = 2
/datum/round_event/ghost_role/blob/New(my_processing = TRUE, set_point_rate)
..()
if(set_point_rate)
new_rate = set_point_rate
/datum/round_event/ghost_role/blob/announce()
priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak5.ogg')
/datum/round_event/ghost_role/blob/spawn_role()
if(!GLOB.blobstart.len)
return MAP_ERROR
var/list/candidates = get_candidates("blob", null, ROLE_BLOB)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS
var/mob/dead/observer/new_blob = pick(candidates)
var/obj/structure/blob/core/BC = new/obj/structure/blob/core(pick(GLOB.blobstart), new_blob.client, new_rate)
BC.overmind.blob_points = min(20 + GLOB.player_list.len, BC.overmind.max_blob_points)
spawned_mobs += BC.overmind
message_admins("[key_name_admin(BC.overmind)] has been made into a blob overmind by an event.")
log_game("[key_name(BC.overmind)] was spawned as a blob overmind by an event.")
return SUCCESSFUL_SPAWN
/datum/round_event_control/blob
name = "Blob"
typepath = /datum/round_event/ghost_role/blob
weight = 10
max_occurrences = 1
min_players = 20
gamemode_blacklist = list("blob") //Just in case a blob survives that long
/datum/round_event/ghost_role/blob
announceWhen = -1
role_name = "blob overmind"
/datum/round_event/ghost_role/blob/announce()
priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak5.ogg')
/datum/round_event/ghost_role/blob/spawn_role()
if(!GLOB.blobstart.len)
return MAP_ERROR
var/list/candidates = get_candidates("blob", null, ROLE_BLOB)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS
var/mob/dead/observer/new_blob = pick(candidates)
var/mob/camera/blob/BC = new_blob.become_overmind()
spawned_mobs += BC
message_admins("[key_name_admin(BC)] has been made into a blob overmind by an event.")
log_game("[key_name(BC)] was spawned as a blob overmind by an event.")
return SUCCESSFUL_SPAWN
+60 -36
View File
@@ -1,37 +1,61 @@
/datum/round_event_control/falsealarm
name = "False Alarm"
typepath = /datum/round_event/falsealarm
weight = 20
max_occurrences = 5
/datum/round_event_control/falsealarm/canSpawnEvent(players_amt, gamemode)
return ..() && length(gather_false_events())
/datum/round_event/falsealarm
announceWhen = 0
endWhen = 1
/datum/round_event/falsealarm/announce()
var/players_amt = get_active_player_count(alive_check = 1, afk_check = 1, human_check = 1)
var/gamemode = SSticker.mode.config_tag
var/events_list = gather_false_events(players_amt, gamemode)
var/datum/round_event_control/event_control = pick(events_list)
if(event_control)
var/datum/round_event/Event = new event_control.typepath()
message_admins("False Alarm: [Event]")
Event.kill() //do not process this event - no starts, no ticks, no ends
Event.announce() //just announce it like it's happening
/proc/gather_false_events(players_amt, gamemode)
. = list()
for(var/datum/round_event_control/E in SSevents.control)
/datum/round_event_control/falsealarm
name = "False Alarm"
typepath = /datum/round_event/falsealarm
weight = 20
max_occurrences = 5
var/forced_type //Admin abuse
/datum/round_event_control/falsealarm/admin_setup()
if(!check_rights(R_FUN))
return
var/list/possible_types = list()
for(var/datum/round_event_control/E in SSevents.control)
if(istype(E, /datum/round_event_control/falsealarm))
continue
if(!E.canSpawnEvent(players_amt, gamemode))
continue
var/datum/round_event/event = E.typepath
if(initial(event.announceWhen) <= 0)
continue
. += E
continue
var/datum/round_event/event = E.typepath
if(initial(event.announceWhen) <= 0)
continue
possible_types += E
forced_type = input(usr, "Select the scare.","False event") as null|anything in possible_types
/datum/round_event_control/falsealarm/canSpawnEvent(players_amt, gamemode)
return ..() && length(gather_false_events())
/datum/round_event/falsealarm
announceWhen = 0
endWhen = 1
/datum/round_event/falsealarm/announce()
var/players_amt = get_active_player_count(alive_check = 1, afk_check = 1, human_check = 1)
var/gamemode = SSticker.mode.config_tag
var/events_list = gather_false_events(players_amt, gamemode)
var/datum/round_event_control/event_control
var/datum/round_event_control/falsealarm/C = control
if(C.forced_type)
event_control = C.forced_type
C.forced_type = null
else
event_control = pick(events_list)
if(event_control)
var/datum/round_event/Event = new event_control.typepath()
message_admins("False Alarm: [Event]")
Event.kill() //do not process this event - no starts, no ticks, no ends
Event.announce() //just announce it like it's happening
/proc/gather_false_events(players_amt, gamemode)
. = list()
for(var/datum/round_event_control/E in SSevents.control)
if(istype(E, /datum/round_event_control/falsealarm))
continue
if(!E.canSpawnEvent(players_amt, gamemode))
continue
var/datum/round_event/event = E.typepath
if(initial(event.announceWhen) <= 0)
continue
. += E
+1 -1
View File
@@ -106,7 +106,7 @@
slowdown = 2
/turf/open/floor/holofloor/snow/cold
initial_gas_mix = "freon=7500;TEMP=0"
initial_gas_mix = "nob=7500;TEMP=2.7"
/turf/open/floor/holofloor/asteroid
name = "asteroid sand"
+8 -8
View File
@@ -44,15 +44,11 @@
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
var/plank_type = /obj/item/stack/sheet/mineral/wood
var/plank_name = "wooden planks"
var/list/accepted = list(/obj/item/reagent_containers/food/snacks/grown/tobacco,
var/static/list/accepted = typecacheof(list(/obj/item/reagent_containers/food/snacks/grown/tobacco,
/obj/item/reagent_containers/food/snacks/grown/tea,
/obj/item/reagent_containers/food/snacks/grown/ambrosia/vulgaris,
/obj/item/reagent_containers/food/snacks/grown/ambrosia/deus,
/obj/item/reagent_containers/food/snacks/grown/wheat)
/obj/item/grown/log/Initialize()
. = ..()
accepted = typecacheof(accepted)
/obj/item/reagent_containers/food/snacks/grown/wheat))
/obj/item/grown/log/attackby(obj/item/W, mob/user, params)
if(W.sharpness)
@@ -69,7 +65,7 @@
to_chat(user, "<span class='notice'>You add the newly-formed [plank_name] to the stack. It now contains [plank.amount] [plank_name].</span>")
qdel(src)
if(is_type_in_typecache(W,accepted))
if(CheckAccepted(W))
var/obj/item/reagent_containers/food/snacks/grown/leaf = W
if(leaf.dry)
user.show_message("<span class='notice'>You wrap \the [W] around the log, turning it into a torch!</span>")
@@ -84,6 +80,9 @@
else
return ..()
/obj/item/grown/log/proc/CheckAccepted(obj/item/I)
return is_type_in_typecache(I, accepted)
/obj/item/grown/log/tree
seed = null
name = "wood log"
@@ -94,10 +93,11 @@
name = "steel-cap log"
desc = "It's made of metal."
icon_state = "steellogs"
accepted = list()
plank_type = /obj/item/stack/rods
plank_name = "rods"
/obj/item/grown/log/steel/CheckAccepted(obj/item/I)
return FALSE
/////////BONFIRES//////////
+6 -3
View File
@@ -693,10 +693,13 @@
var/target = myseed ? myseed.plantname : src
var/visi_msg = ""
var/irrigate = 0 //How am I supposed to irrigate pill contents?
var/transfer_amount
if(istype(reagent_source, /obj/item/reagent_containers/food/snacks) || istype(reagent_source, /obj/item/reagent_containers/pill))
visi_msg="[user] composts [reagent_source], spreading it through [target]"
transfer_amount = reagent_source.reagents.total_volume
else
transfer_amount = reagent_source.amount_per_transfer_from_this
if(istype(reagent_source, /obj/item/reagent_containers/syringe/))
var/obj/item/reagent_containers/syringe/syr = reagent_source
visi_msg="[user] injects [target] with [syr]"
@@ -706,14 +709,14 @@
visi_msg="[user] sprays [target] with [reagent_source]"
playsound(loc, 'sound/effects/spray3.ogg', 50, 1, -6)
irrigate = 1
else if(reagent_source.amount_per_transfer_from_this) // Droppers, cans, beakers, what have you.
else if(transfer_amount) // Droppers, cans, beakers, what have you.
visi_msg="[user] uses [reagent_source] on [target]"
irrigate = 1
// Beakers, bottles, buckets, etc. Can't use is_open_container though.
if(istype(reagent_source, /obj/item/reagent_containers/glass/))
playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
if(irrigate && reagent_source.amount_per_transfer_from_this > 30 && reagent_source.reagents.total_volume >= 30 && using_irrigation)
if(irrigate && transfer_amount > 30 && reagent_source.reagents.total_volume >= 30 && using_irrigation)
trays = FindConnected()
if (trays.len > 1)
visi_msg += ", setting off the irrigation system"
@@ -721,7 +724,7 @@
if(visi_msg)
visible_message("<span class='notice'>[visi_msg].</span>")
var/split = round(reagent_source.amount_per_transfer_from_this/trays.len)
var/split = round(transfer_amount/trays.len)
for(var/obj/machinery/hydroponics/H in trays)
//cause I don't want to feel like im juggling 15 tamagotchis and I can get to my real work of ripping flooring apart in hopes of validating my life choices of becoming a space-gardener
+4 -3
View File
@@ -56,10 +56,11 @@
if (top_atom)
LAZYREMOVE(top_atom.light_sources, src)
if (needs_update)
GLOB.lighting_update_lights -= src
. = ..()
if(!force)
return QDEL_HINT_IWILLGC
// Yes this doesn't align correctly on anything other than 4 width tabs.
// If you want it to go switch everybody to elastic tab stops.
+2 -2
View File
@@ -109,7 +109,7 @@
icon_state = "t_mushroom"
name = "numerous mushrooms"
desc = "A large number of mushrooms, some of which have long, fleshy stems. They're radiating light!"
luminosity = 1
light_range = 1
harvested_name = "tiny mushrooms"
harvested_desc = "A few tiny mushrooms around larger stumps. You can already see them growing back."
harvest = /obj/item/reagent_containers/food/snacks/grown/ash_flora/mushroom_stem
@@ -190,7 +190,7 @@
desc = "A long mushroom stem. It's slightly glowing."
list_reagents = list("tinlux" = 2, "vitamin" = 1, "space_drugs" = 1)
icon_state = "mushroom_stem"
luminosity = 1
light_range = 1
seed = /obj/item/seeds/lavaland/ember
/obj/item/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit
@@ -194,7 +194,7 @@
desc = "Happy to light your way."
icon = 'icons/obj/lighting.dmi'
icon_state = "orb"
luminosity = 7
light_range = 7
layer = ABOVE_ALL_MOB_LAYER
//Red/Blue Cubes
@@ -880,11 +880,7 @@
var/create_delay = 30
var/reset_cooldown = 50
var/timer = 0
var/banned_turfs
/obj/item/lava_staff/Initialize()
. = ..()
banned_turfs = typecacheof(list(/turf/open/space/transit, /turf/closed))
var/static/list/banned_turfs = typecacheof(list(/turf/open/space/transit, /turf/closed))
/obj/item/lava_staff/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
..()
@@ -480,6 +480,8 @@
client.prefs.copy_to(H)
H.dna.update_dna_identity()
if(mind)
if(transfer_after)
mind.late_joiner = TRUE
mind.active = 0 //we wish to transfer the key manually
mind.transfer_to(H) //won't transfer key since the mind is not active
@@ -59,7 +59,7 @@
if(previewJob && !nude)
mannequin.job = previewJob.title
previewJob.equip(mannequin, TRUE)
mannequin.compile_overlays()
COMPILE_OVERLAYS(mannequin)
CHECK_TICK
preview_icon = icon('icons/effects/effects.dmi', "nothing")
preview_icon.Scale(48+32, 16+32)
File diff suppressed because it is too large Load Diff
@@ -39,7 +39,7 @@
name = "Bear"
icon_state = "bear"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails/human/bear
name = "Bear"
icon_state = "bear"
@@ -65,7 +65,7 @@
icon_state = "cow"
icon = 'icons/mob/mam_bodyparts.dmi'
gender_specific = 1
/datum/sprite_accessory/tails/human/cow
name = "Cow"
icon_state = "cow"
@@ -175,21 +175,24 @@
name = "Otusian"
icon_state = "otie"
hasinner= 1
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails/human/otie
name = "Otusian"
icon_state = "otie"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails_animated/human/otie
name = "Otusian"
icon_state = "otie"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
hasinner= 1
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails/human/rabbit
name = "Rabbit"
icon_state = "rabbit"
@@ -201,10 +204,11 @@
icon_state = "rabbit"
color_src = 0
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/ears/human/skunk
name = "skunk"
icon_state = "skunk"
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails/human/skunk
name = "skunk"
@@ -248,6 +252,7 @@
name = "Wolf"
icon_state = "wolf"
hasinner = 1
icon = 'icons/mob/mam_bodyparts.dmi'
/datum/sprite_accessory/tails/human/wolf
name = "Wolf"
@@ -341,7 +346,7 @@
/datum/sprite_accessory/mam_ears/bear
name = "Bear"
icon_state = "bear"
/datum/sprite_accessory/mam_tails/bear
name = "Bear"
icon_state = "bear"
@@ -352,9 +357,9 @@
/datum/sprite_accessory/mam_ears/catbig
name = "Cat, Big"
icon_state = "cat"
icon_state = "catbig"
hasinner = 1
/datum/sprite_accessory/mam_tails/catbig
name = "Cat, Big"
icon_state = "catbig"
@@ -367,7 +372,7 @@
name = "Cow"
icon_state = "cow"
gender_specific = 1
/datum/sprite_accessory/mam_tail/cow
name = "Cow"
icon_state = "cow"
@@ -522,7 +527,7 @@
name = "Rabbit"
icon_state = "rabbit"
hasinner= 1
/datum/sprite_accessory/mam_tails/rabbit
name = "Rabbit"
icon_state = "rabbit"
@@ -305,15 +305,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
/mob/dead/observer/is_active()
return 0
/mob/dead/observer/Stat()
..()
if(statpanel("Status"))
if(SSticker.HasRoundStarted())
if(istype(SSticker.mode, /datum/game_mode/blob))
var/datum/game_mode/blob/B = SSticker.mode
if(B.message_sent)
stat(null, "Blobs to Blob Win: [GLOB.blobs_legit.len]/[B.blobwincount]")
/mob/dead/observer/verb/reenter_corpse()
set category = "Ghost"
set name = "Re-enter Corpse"
@@ -45,6 +45,6 @@
var/datum/personal_crafting/handcrafting
can_buckle = TRUE
buckle_lying = FALSE
can_ride_typecache = list(/mob/living/carbon/human, /mob/living/simple_animal/slime, /mob/living/simple_animal/parrot)
var/creamed = FALSE //to use with creampie overlays
var/static/list/can_ride_typecache = typecacheof(list(/mob/living/carbon/human, /mob/living/simple_animal/slime, /mob/living/simple_animal/parrot))
@@ -45,14 +45,15 @@
return
else
//No oldFP or it's a different kind of blood
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state]-BLOOD_LOSS_PER_STEP)
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
FP.blood_state = S.blood_state
FP.entered_dirs |= dir
FP.bloodiness = S.bloody_shoes[S.blood_state]
if(S.blood_DNA && S.blood_DNA.len)
FP.transfer_blood_dna(S.blood_DNA)
FP.update_icon()
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state] - BLOOD_LOSS_PER_STEP)
if (S.bloody_shoes[S.blood_state] > BLOOD_LOSS_IN_SPREAD)
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
FP.blood_state = S.blood_state
FP.entered_dirs |= dir
FP.bloodiness = S.bloody_shoes[S.blood_state] - BLOOD_LOSS_IN_SPREAD
if(S.blood_DNA && S.blood_DNA.len)
FP.transfer_blood_dna(S.blood_DNA)
FP.update_icon()
update_inv_shoes()
//End bloody footprints
@@ -419,6 +419,7 @@
if(ishuman(C))
unstable_teleport = new
unstable_teleport.Grant(C)
last_teleport = world.time
/datum/species/golem/bluespace/on_species_loss(mob/living/carbon/C)
if(unstable_teleport)
@@ -479,6 +480,11 @@
var/banana_cooldown = 100
var/active = null
/datum/species/golem/bananium/on_species_gain(mob/living/carbon/C, datum/species/old_species)
..()
last_banana = world.time
last_honk = world.time
/datum/species/golem/bananium/random_name(gender,unique,lastname)
var/clown_name = pick(GLOB.clown_names)
var/golem_name = "[uppertext(clown_name)]"
@@ -553,10 +559,13 @@
. = ..()
C.faction |= "cult"
phase_shift = new
phase_shift.charge_counter = 0
C.AddSpell(phase_shift)
abyssal_gaze = new
abyssal_gaze.charge_counter = 0
C.AddSpell(abyssal_gaze)
dominate = new
dominate.charge_counter = 0
C.AddSpell(dominate)
/datum/species/golem/runic/on_species_loss(mob/living/carbon/C)
@@ -1,4 +1,5 @@
#define HEART_RESPAWN_THRESHHOLD 40
#define HEART_SPECIAL_SHADOWIFY 2
/datum/species/shadow
// Humans cursed to stay in the darkness, lest their life forces drain. They regain health in shadow and die in light.
@@ -111,14 +112,15 @@
/obj/item/organ/heart/nightmare/Insert(mob/living/carbon/M, special = 0)
..()
blade = new/obj/item/light_eater
M.put_in_hands(blade)
if(special != HEART_SPECIAL_SHADOWIFY)
blade = new/obj/item/light_eater
M.put_in_hands(blade)
START_PROCESSING(SSobj, src)
/obj/item/organ/heart/nightmare/Remove(mob/living/carbon/M, special = 0)
STOP_PROCESSING(SSobj, src)
respawn_progress = 0
if(blade)
if(blade && special != HEART_SPECIAL_SHADOWIFY)
QDEL_NULL(blade)
M.visible_message("<span class='warning'>\The [blade] disintegrates!</span>")
..()
@@ -141,6 +143,13 @@
playsound(owner,'sound/effects/singlebeat.ogg',40,1)
if(respawn_progress >= HEART_RESPAWN_THRESHHOLD)
owner.revive(full_heal = TRUE)
if(!(owner.dna.species.id == "shadow" || owner.dna.species.id == "nightmare"))
var/mob/living/carbon/old_owner = owner
Remove(owner, HEART_SPECIAL_SHADOWIFY)
old_owner.set_species(/datum/species/shadow)
Insert(old_owner, HEART_SPECIAL_SHADOWIFY)
to_chat(owner, "<span class='userdanger'>You feel the shadows invade your skin, leaping into the center of your chest! You're alive!</span>")
SEND_SOUND(owner, sound('sound/effects/ghost.ogg'))
owner.visible_message("<span class='warning'>[owner] staggers to their feet!</span>")
playsound(owner, 'sound/hallucinations/far_noise.ogg', 50, 1)
respawn_progress = 0
@@ -193,4 +202,5 @@
O.burn()
playsound(src, 'sound/items/welder.ogg', 50, 1)
#undef HEART_SPECIAL_SHADOWIFY
#undef HEART_RESPAWN_THRESHHOLD
+10
View File
@@ -203,6 +203,16 @@
hallucination += 20
else if(bz_partialpressure > 0.01)
hallucination += 5//Removed at 2 per tick so this will slowly build up
//TRITIUM
if(breath_gases[/datum/gas/tritium])
var/tritium_partialpressure = (breath_gases[/datum/gas/tritium][MOLES]/breath.total_moles())*breath_pressure
radiation += tritium_partialpressure/10
//Brown Gas
if (breath_gases[/datum/gas/brown_gas])
var/browns_partialpressure = (breath_gases[/datum/gas/brown_gas][MOLES]/breath.total_moles())*breath_pressure
adjustFireLoss(browns_partialpressure/4)
breath.garbage_collect()
+1 -11
View File
@@ -196,7 +196,7 @@
M.pass_flags &= ~PASSMOB
now_pushing = 0
if(!move_failed)
return 1
@@ -780,16 +780,6 @@
/mob/living/proc/get_standard_pixel_y_offset(lying = 0)
return initial(pixel_y)
/mob/living/Stat()
..()
if(statpanel("Status"))
if(SSticker && SSticker.mode)
if(istype(SSticker.mode, /datum/game_mode/blob))
var/datum/game_mode/blob/B = SSticker.mode
if(B.message_sent)
stat(null, "Blobs to Blob Win: [GLOB.blobs_legit.len]/[B.blobwincount]")
/mob/living/cancel_camera()
..()
cameraFollow = null
+4 -11
View File
@@ -338,18 +338,11 @@
/mob/living/ratvar_act()
if(status_flags & GODMODE)
return
if(stat != DEAD && !is_servant_of_ratvar(src))
for(var/obj/item/implant/mindshield/M in implants)
qdel(M)
if(!add_servant_of_ratvar(src))
to_chat(src, "<span class='userdanger'>A blinding light boils you alive! <i>Run!</i></span>")
adjustFireLoss(35)
if(src)
adjust_fire_stacks(1)
IgniteMob()
return FALSE
return TRUE
to_chat(src, "<span class='userdanger'>A blinding light boils you alive! <i>Run!</i></span>")
adjust_fire_stacks(20)
IgniteMob()
return FALSE
//called when the mob receives a bright flash
@@ -95,7 +95,7 @@
can_buckle = TRUE
buckle_lying = FALSE
can_ride_typecache = list(/mob/living/carbon/human)
var/static/list/can_ride_typecache = typecacheof(/mob/living/carbon/human)
/mob/living/silicon/robot/get_cell()
return cell
@@ -352,10 +352,9 @@
/obj/item/soap/tongue,
/obj/item/device/analyzer/nose,
/obj/item/device/dogborg/sleeper/K9,
/obj/item/pinpointer/crew)
emag_modules = list(/obj/item/gun/energy/laser/cyborg,
/obj/item/gun/energy/disabler/cyborg,
/obj/item/pinpointer/nuke)
/obj/item/pinpointer/crew)
emag_modules = list(/obj/item/gun/energy/laser/cyborg)
ratvar_modules = list(/obj/item/clockwork/slab/cyborg/security,
/obj/item/clockwork/weapon/ratvarian_spear)
cyborg_base_icon = "k9"
@@ -408,7 +407,6 @@
/obj/item/robot_module/scrubpup
name = "Janitor"
basic_modules = list(
/obj/item/device/assembly/flash/cyborg,
/obj/item/dogborg/jaws/small,
/obj/item/device/analyzer/nose,
/obj/item/soap/tongue/scrubpup,
@@ -422,6 +420,7 @@
moduleselect_icon = "scrubpup"
feedback_key = "cyborg_scrubpup"
hat_offset = INFINITY
clean_on_move = TRUE
/obj/item/robot_module/scrubpup/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
..()
@@ -47,6 +47,10 @@
diag_hud_set_status()
diag_hud_set_health()
/mob/living/silicon/ComponentInitialize()
. = ..()
AddComponent(/datum/component/rad_insulation, RAD_NO_INSULATION, TRUE, TRUE)
/mob/living/silicon/med_hud_set_health()
return //we use a different hud
@@ -5,7 +5,7 @@
icon = 'icons/mob/aibots.dmi'
layer = MOB_LAYER
gender = NEUTER
luminosity = 3
light_range = 3
stop_automated_movement = 1
wander = 0
healable = 0
@@ -124,6 +124,9 @@
if(!target) //Search for decals then.
target = scan(/obj/effect/decal/cleanable)
if(!target) //Checks for remains
target = scan(/obj/effect/decal/remains)
if(!target && trash) //Then for trash.
target = scan(/obj/item/trash)
@@ -178,7 +181,8 @@
/obj/effect/decal/cleanable/ash,
/obj/effect/decal/cleanable/greenglow,
/obj/effect/decal/cleanable/dirt,
/obj/effect/decal/cleanable/deadcockroach
/obj/effect/decal/cleanable/deadcockroach,
/obj/effect/decal/remains
)
if(blood)
@@ -213,9 +217,9 @@
target = null
mode = BOT_IDLE
icon_state = "cleanbot[on]"
else if(istype(A, /obj/item))
else if(istype(A, /obj/item) || istype(A, /obj/effect/decal/remains))
visible_message("<span class='danger'>[src] sprays hydrofluoric acid at [A]!</span>")
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
playsound(src, 'sound/effects/spray2.ogg', 50, 1, -6)
A.acid_act(75, 10)
else if(istype(A, /mob/living/simple_animal/cockroach) || istype(A, /mob/living/simple_animal/mouse))
var/mob/living/simple_animal/M = target
@@ -41,7 +41,7 @@
/mob/living/simple_animal/hostile/syndicate/mecha_pilot/no_mech/Initialize()
. = ..()
wanted_objects = typecacheof(/obj/mecha/combat, ignore_root_path=TRUE)
wanted_objects = typecacheof(/obj/mecha/combat, TRUE)
/mob/living/simple_animal/hostile/syndicate/mecha_pilot/nanotrasen //nanotrasen are syndies! no it's just a weird path.
name = "Nanotrasen Mecha Pilot"
@@ -101,7 +101,7 @@
targets_from = src
//Find a new mecha
wanted_objects = typecacheof(/obj/mecha/combat, ignore_root_path=TRUE)
wanted_objects = typecacheof(/obj/mecha/combat, TRUE)
var/search_aggressiveness = 2
for(var/obj/mecha/combat/C in range(vision_range,src))
if(is_valid_mecha(C))
@@ -159,18 +159,18 @@ Difficulty: Medium
Shoot(target)
changeNext_move(CLICK_CD_RANGE)
//I'm still of the belief that this entire proc needs to be wiped from existence.
// do not take my touching of it to be endorsement of it. ~mso
/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/quick_attack_loop()
if(next_move <= world.time)
stoplag(1)
.() //retry
return
sleep((next_move - world.time) * 1.5)
while(!QDELETED(target) && next_move <= world.time) //this is done this way because next_move can change to be sooner while we sleep.
stoplag(1)
sleep((next_move - world.time) * 1.5) //but don't ask me what the fuck this is about
if(QDELETED(target))
return
if(dashing || next_move > world.time || !Adjacent(target))
if(dashing && next_move <= world.time)
next_move = world.time + 1
.() //recurse
INVOKE_ASYNC(src, .proc/quick_attack_loop) //lets try that again.
return
AttackingTarget()
@@ -616,7 +616,7 @@ Difficulty: Very Hard
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
ventcrawler = VENTCRAWLER_ALWAYS
mob_size = MOB_SIZE_TINY
gold_core_spawnable = 0
gold_core_spawnable = TRUE
verb_say = "warps"
verb_ask = "floats inquisitively"
verb_exclaim = "zaps"
@@ -634,7 +634,6 @@ Difficulty: Very Hard
environment_smash = ENVIRONMENT_SMASH_NONE
AIStatus = AI_OFF
stop_automated_movement = 1
gold_core_spawnable = TRUE
var/heal_power = 5
/mob/living/simple_animal/hostile/lightgeist/Initialize()
@@ -663,12 +662,7 @@ Difficulty: Very Hard
activation_method = ACTIVATE_TOUCH
cooldown_add = 50
activation_sound = 'sound/magic/timeparadox2.ogg'
var/list/banned_items_typecache = list(/obj/item/storage, /obj/item/implant, /obj/item/implanter, /obj/item/disk/nuclear, /obj/item/projectile, /obj/item/spellbook)
/obj/machinery/anomalous_crystal/refresher/Initialize()
. = ..()
banned_items_typecache = typecacheof(banned_items_typecache)
var/static/list/banned_items_typecache = typecacheof(list(/obj/item/storage, /obj/item/implant, /obj/item/implanter, /obj/item/disk/nuclear, /obj/item/projectile, /obj/item/spellbook))
/obj/machinery/anomalous_crystal/refresher/ActivationReaction(mob/user, method)
if(..())
@@ -172,16 +172,9 @@ GLOBAL_LIST_INIT(AISwarmerCapsByType, list(/mob/living/simple_animal/hostile/swa
search_objects = 1
attack_all_objects = TRUE //attempt to nibble everything
lose_patience_timeout = 150
var/static/list/sharedWanted = list(/turf/closed/mineral, /turf/closed/wall) //eat rocks and walls
var/static/list/sharedWanted = typecacheof(list(/turf/closed/mineral, /turf/closed/wall)) //eat rocks and walls
var/static/list/sharedIgnore = list()
/mob/living/simple_animal/hostile/swarmer/ai/resource/Initialize()
. = ..()
sharedWanted = typecacheof(sharedWanted)
sharedIgnore = typecacheof(sharedIgnore)
//This handles viable things to eat/attack
//Place specific cases of AI derpiness here
//Most can be left to the automatic Gain/LosePatience() system
@@ -239,18 +232,15 @@ GLOBAL_LIST_INIT(AISwarmerCapsByType, list(/mob/living/simple_animal/hostile/swa
//So swarmers can learn what is and isn't food
/mob/living/simple_animal/hostile/swarmer/ai/resource/proc/add_type_to_wanted(typepath)
LAZYINITLIST(sharedWanted)
if(!sharedWanted[typepath])// this and += is faster than |=
sharedWanted += typecacheof(typepath)
/mob/living/simple_animal/hostile/swarmer/ai/resource/proc/add_type_to_ignore(typepath)
LAZYINITLIST(sharedIgnore)
if(!sharedIgnore[typepath])
sharedIgnore += typecacheof(typepath)
//RANGED SWARMER
/mob/living/simple_animal/hostile/swarmer/ai/ranged_combat
icon_state = "swarmer_ranged"
+2 -3
View File
@@ -26,13 +26,12 @@
else
GLOB.living_mob_list += src
prepare_huds()
can_ride_typecache = typecacheof(can_ride_typecache)
hook_vr("mob_new",list(src))
for(var/v in GLOB.active_alternate_appearances)
if(!v)
continue
var/datum/atom_hud/alternate_appearance/AA = v
AA.onNewMob(src)
hook_vr("mob_new",list(src))
. = ..()
/atom/proc/prepare_huds()
@@ -391,7 +390,7 @@
pulling = null
grab_state = 0
update_pull_hud_icon()
if(isliving(ex_pulled))
var/mob/living/L = ex_pulled
L.update_canmove()// mob gets up if it was lyng down in a chokehold
+3 -3
View File
@@ -27,8 +27,9 @@
var/damageoverlaytemp = 0
var/computer_id = null
var/lastattacker = null
var/lastattacked = null
var/list/logging = list(INDIVIDUAL_ATTACK_LOG, INDIVIDUAL_SAY_LOG, INDIVIDUAL_EMOTE_LOG, INDIVIDUAL_OOC_LOG, INDIVIDUAL_LOOC_LOG)
var/lastattackerckey = null
var/list/logging = list(INDIVIDUAL_ATTACK_LOG, INDIVIDUAL_SAY_LOG, INDIVIDUAL_EMOTE_LOG, INDIVIDUAL_OOC_LOG)
var/obj/machinery/machine = null
var/other_mobs = null
var/disabilities = 0 //Carbon
@@ -140,7 +141,6 @@
var/list/observers = null //The list of people observing this mob.
var/list/progressbars = null //for stacking do_after bars
var/list/can_ride_typecache = list()
var/list/mousemove_intercept_objects
+10 -8
View File
@@ -335,9 +335,9 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
/proc/is_special_character(mob/M) // returns 1 for special characters and 2 for heroes of gamemode //moved out of admins.dm because things other than admin procs were calling this.
if(!SSticker.HasRoundStarted())
return 0
return FALSE
if(!istype(M))
return 0
return FALSE
if(issilicon(M))
if(iscyborg(M)) //For cyborgs, returns 1 if the cyborg has a law 0 and special_role. Returns 0 if the borg is merely slaved to an AI traitor.
var/mob/living/silicon/robot/R = M
@@ -346,13 +346,13 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
if(R.connected_ai)
if(is_special_character(R.connected_ai) && R.connected_ai.laws && (R.connected_ai.laws.zeroth_borg == R.laws.zeroth || R.connected_ai.laws.zeroth == R.laws.zeroth))
return 0 //AI is the real traitor here, so the borg itself is not a traitor
return 1 //Slaved but also a traitor
return 1 //Unslaved, traitor
return TRUE//Slaved but also a traitor
return TRUE //Unslaved, traitor
else if(isAI(M))
var/mob/living/silicon/ai/A = M
if(A.laws && A.laws.zeroth && A.mind && A.mind.special_role)
return 1
return 0
return TRUE
return FALSE
if(M.mind && M.mind.special_role)//If they have a mind and special role, they are some type of traitor or antagonist.
switch(SSticker.mode.config_tag)
if("revolution")
@@ -379,8 +379,10 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
if("abductor")
if(M.mind in SSticker.mode.abductors)
return 2
return 1
return 0
return TRUE
if(M.mind && LAZYLEN(M.mind.antag_datums)) //they have an antag datum!
return TRUE
return FALSE
/mob/proc/reagent_check(datum/reagent/R) // utilized in the species code
return 1
+3 -8
View File
@@ -376,8 +376,6 @@
if(!transfer_after)
mind.active = FALSE
mind.transfer_to(R)
if(mind.special_role)
R.mind.store_memory("In case you look at this after being borged, the objectives are only here until I find a way to make them not show up for you, as I can't simply delete them without screwing up round-end reporting. --NeoFite")
else if(transfer_after)
R.key = key
@@ -462,12 +460,9 @@
. = new_slime
qdel(src)
/mob/proc/become_overmind(mode_made, starting_points = 60)
var/mob/camera/blob/B = new /mob/camera/blob(loc, 0, mode_made, starting_points)
if(mind)
mind.transfer_to(B)
else
B.key = key
/mob/proc/become_overmind(starting_points = 60)
var/mob/camera/blob/B = new /mob/camera/blob(loc, starting_points)
B.key = key
. = B
qdel(src)
+114 -112
View File
@@ -1,112 +1,114 @@
/datum/orbit
var/atom/movable/orbiter
var/atom/orbiting
var/lock = TRUE
var/turf/lastloc
var/lastprocess
/datum/orbit/New(_orbiter, _orbiting, _lock)
orbiter = _orbiter
orbiting = _orbiting
SSorbit.processing += src
if (!orbiting.orbiters)
orbiting.orbiters = list()
orbiting.orbiters += src
if (orbiter.orbiting)
orbiter.stop_orbit()
orbiter.orbiting = src
Check()
lock = _lock
//do not qdel directly, use stop_orbit on the orbiter. (This way the orbiter can bind to the orbit stopping)
/datum/orbit/Destroy(force = FALSE)
SSorbit.processing -= src
if (orbiter)
orbiter.orbiting = null
orbiter = null
if (orbiting)
if (orbiting.orbiters)
orbiting.orbiters -= src
if (!orbiting.orbiters.len)//we are the last orbit, delete the list
orbiting.orbiters = null
orbiting = null
return ..()
/datum/orbit/proc/Check(turf/targetloc)
if (!orbiter)
qdel(src)
return
if (!orbiting)
orbiter.stop_orbit()
return
if (!orbiter.orbiting) //admin wants to stop the orbit.
orbiter.orbiting = src //set it back to us first
orbiter.stop_orbit()
lastprocess = world.time
if (!targetloc)
targetloc = get_turf(orbiting)
if (!targetloc || (!lock && orbiter.loc != lastloc && orbiter.loc != targetloc))
orbiter.stop_orbit()
return
orbiter.loc = targetloc
orbiter.update_parallax_contents()
lastloc = orbiter.loc
/atom/movable/var/datum/orbit/orbiting = null
/atom/var/list/orbiters = null
//A: atom to orbit
//radius: range to orbit at, radius of the circle formed by orbiting (in pixels)
//clockwise: whether you orbit clockwise or anti clockwise
//rotation_speed: how fast to rotate (how many ds should it take for a rotation to complete)
//rotation_segments: the resolution of the orbit circle, less = a more block circle, this can be used to produce hexagons (6 segments) triangles (3 segments), and so on, 36 is the best default.
//pre_rotation: Chooses to rotate src 90 degress towards the orbit dir (clockwise/anticlockwise), useful for things to go "head first" like ghosts
//lockinorbit: Forces src to always be on A's turf, otherwise the orbit cancels when src gets too far away (eg: ghosts)
/atom/movable/proc/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE, lockinorbit = FALSE)
if (!istype(A))
return
new/datum/orbit(src, A, lockinorbit)
if (!orbiting) //something failed, and our orbit datum deleted itself
return
var/matrix/initial_transform = matrix(transform)
//Head first!
if (pre_rotation)
var/matrix/M = matrix(transform)
var/pre_rot = 90
if(!clockwise)
pre_rot = -90
M.Turn(pre_rot)
transform = M
var/matrix/shift = matrix(transform)
shift.Translate(0,radius)
transform = shift
SpinAnimation(rotation_speed, -1, clockwise, rotation_segments)
//we stack the orbits up client side, so we can assign this back to normal server side without it breaking the orbit
transform = initial_transform
/atom/movable/proc/stop_orbit()
SpinAnimation(0,0)
qdel(orbiting)
/atom/Destroy(force = FALSE)
. = ..()
if (orbiters)
for (var/thing in orbiters)
var/datum/orbit/O = thing
if (O.orbiter)
O.orbiter.stop_orbit()
/atom/movable/Destroy(force = FALSE)
. = ..()
if (orbiting)
stop_orbit()
/datum/orbit
var/atom/movable/orbiter
var/atom/orbiting
var/lock = TRUE
var/turf/lastloc
var/lastprocess
/datum/orbit/New(_orbiter, _orbiting, _lock)
orbiter = _orbiter
orbiting = _orbiting
SSorbit.processing += src
if (!orbiting.orbiters)
orbiting.orbiters = list()
orbiting.orbiters += src
if (orbiter.orbiting)
orbiter.stop_orbit()
orbiter.orbiting = src
Check()
lock = _lock
//do not qdel directly, use stop_orbit on the orbiter. (This way the orbiter can bind to the orbit stopping)
/datum/orbit/Destroy(force = FALSE)
SSorbit.processing -= src
if (orbiter)
orbiter.orbiting = null
orbiter = null
if (orbiting)
if (orbiting.orbiters)
orbiting.orbiters -= src
if (!orbiting.orbiters.len)//we are the last orbit, delete the list
orbiting.orbiters = null
orbiting = null
return ..()
/datum/orbit/proc/Check(turf/targetloc)
if (!orbiter)
qdel(src)
return
if (!orbiting)
orbiter.stop_orbit()
return
if (!orbiter.orbiting) //admin wants to stop the orbit.
orbiter.orbiting = src //set it back to us first
orbiter.stop_orbit()
lastprocess = world.time
if (!targetloc)
targetloc = get_turf(orbiting)
if (!targetloc || (!lock && orbiter.loc != lastloc && orbiter.loc != targetloc))
orbiter.stop_orbit()
return
orbiter.loc = targetloc
orbiter.update_parallax_contents()
lastloc = orbiter.loc
for(var/other_orbit in orbiter.orbiters)
var/datum/orbit/OO = other_orbit
if(OO == src)
continue
OO.Check(targetloc)
/atom/movable/var/datum/orbit/orbiting = null
/atom/var/list/orbiters = null
//A: atom to orbit
//radius: range to orbit at, radius of the circle formed by orbiting (in pixels)
//clockwise: whether you orbit clockwise or anti clockwise
//rotation_speed: how fast to rotate (how many ds should it take for a rotation to complete)
//rotation_segments: the resolution of the orbit circle, less = a more block circle, this can be used to produce hexagons (6 segments) triangles (3 segments), and so on, 36 is the best default.
//pre_rotation: Chooses to rotate src 90 degress towards the orbit dir (clockwise/anticlockwise), useful for things to go "head first" like ghosts
//lockinorbit: Forces src to always be on A's turf, otherwise the orbit cancels when src gets too far away (eg: ghosts)
/atom/movable/proc/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE, lockinorbit = FALSE)
if (!istype(A))
return
new/datum/orbit(src, A, lockinorbit)
if (!orbiting) //something failed, and our orbit datum deleted itself
return
var/matrix/initial_transform = matrix(transform)
//Head first!
if (pre_rotation)
var/matrix/M = matrix(transform)
var/pre_rot = 90
if(!clockwise)
pre_rot = -90
M.Turn(pre_rot)
transform = M
var/matrix/shift = matrix(transform)
shift.Translate(0,radius)
transform = shift
SpinAnimation(rotation_speed, -1, clockwise, rotation_segments)
//we stack the orbits up client side, so we can assign this back to normal server side without it breaking the orbit
transform = initial_transform
/atom/movable/proc/stop_orbit()
SpinAnimation(0,0)
qdel(orbiting)
/atom/Destroy(force = FALSE)
. = ..()
if (orbiters)
for (var/thing in orbiters)
var/datum/orbit/O = thing
if (O.orbiter)
O.orbiter.stop_orbit()
/atom/movable/Destroy(force = FALSE)
. = ..()
if (orbiting)
stop_orbit()
-4
View File
@@ -25,10 +25,6 @@
P.loc = src
bin_pen = P
update_icon()
var/static/warned = FALSE
if(P.type == /obj/item/pen && !warned)
warning("one or more paperbins ate a pen duing initialize()")
warned = TRUE
/obj/item/paper_bin/fire_act(exposed_temperature, exposed_volume)
if(!total_paper)
-1
View File
@@ -78,7 +78,6 @@
powernet = 0 // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :(
var/malfhack = 0 //New var for my changes to AI malf. --NeoFite
var/mob/living/silicon/ai/malfai = null //See above --NeoFite
// luminosity = 1
var/has_electronics = 0 // 0 - none, 1 - plugged in, 2 - secured by screwdriver
var/overload = 1 //used for the Blackout malf module
var/beenhit = 0 // used for counting how many times it has been hit, used for Aliens at the moment
+44 -75
View File
@@ -1,3 +1,14 @@
GLOBAL_LIST_INIT(cable_colors, list(
"yellow" = "#ffff00",
"green" = "#00aa00",
"blue" = "#1919c8",
"pink" = "#ff3cc8",
"orange" = "#ff8000",
"cyan" = "#00ffff",
"white" = "#ffffff",
"red" = "#ff0000"
))
///////////////////////////////
//CABLE STRUCTURE
///////////////////////////////
@@ -23,61 +34,52 @@ By design, d1 is the smallest direction and d2 is the highest
*/
/obj/structure/cable
level = 1 //is underfloor
anchored =1
on_blueprints = TRUE
var/datum/powernet/powernet
name = "power cable"
desc = "A flexible, superconducting insulated cable for heavy-duty power transfer."
icon = 'icons/obj/power_cond/power_cond_red.dmi'
icon = 'icons/obj/power_cond/cables.dmi'
icon_state = "0-1"
level = 1 //is underfloor
layer = WIRE_LAYER //Above hidden pipes, GAS_PIPE_HIDDEN_LAYER
anchored = TRUE
on_blueprints = TRUE
var/d1 = 0 // cable direction 1 (see above)
var/d2 = 1 // cable direction 2 (see above)
layer = WIRE_LAYER //Above hidden pipes, GAS_PIPE_HIDDEN_LAYER
var/cable_color = "red"
var/datum/powernet/powernet
var/obj/item/stack/cable_coil/stored
var/cable_color = "red"
/obj/structure/cable/yellow
cable_color = "yellow"
icon = 'icons/obj/power_cond/power_cond_yellow.dmi'
/obj/structure/cable/green
cable_color = "green"
icon = 'icons/obj/power_cond/power_cond_green.dmi'
/obj/structure/cable/blue
cable_color = "blue"
icon = 'icons/obj/power_cond/power_cond_blue.dmi'
/obj/structure/cable/pink
cable_color = "pink"
icon = 'icons/obj/power_cond/power_cond_pink.dmi'
/obj/structure/cable/orange
cable_color = "orange"
icon = 'icons/obj/power_cond/power_cond_orange.dmi'
/obj/structure/cable/cyan
cable_color = "cyan"
icon = 'icons/obj/power_cond/power_cond_cyan.dmi'
/obj/structure/cable/white
cable_color = "white"
icon = 'icons/obj/power_cond/power_cond_white.dmi'
// the power cable object
/obj/structure/cable/Initialize()
/obj/structure/cable/Initialize(mapload, param_color)
. = ..()
// ensure d1 & d2 reflect the icon_state for entering and exiting cable
var/dash = findtext(icon_state, "-")
d1 = text2num( copytext( icon_state, 1, dash ) )
d2 = text2num( copytext( icon_state, dash+1 ) )
var/turf/T = get_turf(src) // hide if turf is not intact
if(level==1)
hide(T.intact)
GLOB.cable_list += src //add it to the global cable list
@@ -87,6 +89,12 @@ By design, d1 is the smallest direction and d2 is the highest
else
stored = new/obj/item/stack/cable_coil(null,1,cable_color)
var/list/cable_colors = GLOB.cable_colors
cable_color = param_color || cable_color || pick(cable_colors)
if(cable_colors[cable_color])
cable_color = cable_colors[cable_color]
update_icon()
/obj/structure/cable/Destroy() // called when a cable is deleted
if(powernet)
cut_cable_from_powernet() // update the powernets
@@ -115,6 +123,7 @@ By design, d1 is the smallest direction and d2 is the highest
icon_state = "[d1]-[d2]-f"
else
icon_state = "[d1]-[d2]"
add_atom_colour(cable_color, FIXED_COLOUR_PRIORITY)
/obj/structure/cable/proc/handlecable(obj/item/W, mob/user, params)
var/turf/T = get_turf(src)
@@ -175,26 +184,6 @@ By design, d1 is the smallest direction and d2 is the highest
if(current_size >= STAGE_FIVE)
deconstruct()
/obj/structure/cable/proc/cableColor(colorC = "red")
cable_color = colorC
switch(colorC)
if("red")
icon = 'icons/obj/power_cond/power_cond_red.dmi'
if("yellow")
icon = 'icons/obj/power_cond/power_cond_yellow.dmi'
if("green")
icon = 'icons/obj/power_cond/power_cond_green.dmi'
if("blue")
icon = 'icons/obj/power_cond/power_cond_blue.dmi'
if("pink")
icon = 'icons/obj/power_cond/power_cond_pink.dmi'
if("orange")
icon = 'icons/obj/power_cond/power_cond_orange.dmi'
if("cyan")
icon = 'icons/obj/power_cond/power_cond_cyan.dmi'
if("white")
icon = 'icons/obj/power_cond/power_cond_white.dmi'
/obj/structure/cable/proc/update_stored(length = 1, colorC = "red")
stored.amount = length
stored.item_color = colorC
@@ -456,8 +445,8 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
name = "cable coil"
gender = NEUTER //That's a cable coil sounds better than that's some cable coils
icon = 'icons/obj/power.dmi'
icon_state = "coil_red"
item_state = "coil_red"
icon_state = "coil"
item_state = "coil"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
max_amount = MAXCOIL
@@ -497,8 +486,12 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
. = ..()
if(new_amount) // MAXCOIL by default
amount = new_amount
if(param_color)
item_color = param_color
var/list/cable_colors = GLOB.cable_colors
item_color = param_color || item_color || pick(cable_colors)
if(cable_colors[item_color])
item_color = cable_colors[item_color]
pixel_x = rand(-2,2)
pixel_y = rand(-2,2)
update_icon()
@@ -528,18 +521,9 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
/obj/item/stack/cable_coil/update_icon()
if(!item_color)
item_color = pick("red", "yellow", "blue", "green")
item_state = "coil_[item_color]"
if(amount == 1)
icon_state = "coil_[item_color]1"
name = "cable piece"
else if(amount == 2)
icon_state = "coil_[item_color]2"
name = "cable piece"
else
icon_state = "coil_[item_color]"
name = "cable coil"
icon_state = "[initial(item_state)][amount < 3 ? amount : ""]"
name = "cable [amount < 3 ? "piece" : "coil"]"
add_atom_colour(item_color, FIXED_COLOUR_PRIORITY)
/obj/item/stack/cable_coil/attack_hand(mob/user)
var/obj/item/stack/cable_coil/new_cable = ..()
@@ -562,8 +546,8 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
//////////////////////////////////////////////
/obj/item/stack/cable_coil/proc/get_new_cable(location)
var/path = "/obj/structure/cable" + (item_color == "red" ? "" : "/" + item_color)
return new path (location)
var/path = /obj/structure/cable
return new path(location, item_color)
// called when cable_coil is clicked on a turf
/obj/item/stack/cable_coil/proc/place_turf(turf/T, mob/user, dirnew)
@@ -714,7 +698,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
return
C.cableColor(item_color)
C.update_icon()
C.d1 = nd1
C.d2 = nd2
@@ -750,11 +734,8 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
// Misc.
/////////////////////////////
/obj/item/stack/cable_coil/cut
item_state = "coil_red2"
/obj/item/stack/cable_coil/cut/Initialize(mapload)
. =..()
. = ..()
amount = rand(1,2)
pixel_x = rand(-2,2)
pixel_y = rand(-2,2)
@@ -762,42 +743,30 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai
/obj/item/stack/cable_coil/red
item_color = "red"
icon_state = "coil_red"
/obj/item/stack/cable_coil/yellow
item_color = "yellow"
icon_state = "coil_yellow"
/obj/item/stack/cable_coil/blue
item_color = "blue"
icon_state = "coil_blue"
item_state = "coil_blue"
/obj/item/stack/cable_coil/green
item_color = "green"
icon_state = "coil_green"
/obj/item/stack/cable_coil/pink
item_color = "pink"
icon_state = "coil_pink"
/obj/item/stack/cable_coil/orange
item_color = "orange"
icon_state = "coil_orange"
/obj/item/stack/cable_coil/cyan
item_color = "cyan"
icon_state = "coil_cyan"
/obj/item/stack/cable_coil/white
item_color = "white"
icon_state = "coil_white"
/obj/item/stack/cable_coil/random/Initialize(mapload)
. = ..()
item_color = pick("red","orange","yellow","green","cyan","blue","pink","white")
icon_state = "coil_[item_color]"
/obj/item/stack/cable_coil/random
item_color = null
/obj/item/stack/cable_coil/random/five
amount = 5
+11
View File
@@ -15,6 +15,15 @@
var/power_output = 1
var/consumption = 0
var/base_icon = "portgen0"
var/datum/looping_sound/generator/soundloop
/obj/machinery/power/port_gen/Initialize()
. = ..()
soundloop = new(list(src), active)
/obj/machinery/power/port_gen/Destroy()
QDEL_NULL(soundloop)
return ..()
/obj/machinery/power/port_gen/proc/HasFuel() //Placeholder for fuel check.
return 1
@@ -36,11 +45,13 @@
add_avail(power_gen * power_output)
UseFuel()
src.updateDialog()
soundloop.start()
else
active = 0
handleInactive()
update_icon()
soundloop.stop()
/obj/machinery/power/port_gen/attack_hand(mob/user)
if(..())
@@ -9,7 +9,7 @@
density = FALSE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
use_power = NO_POWER_USE
luminosity = 4
light_range = 4
layer = ABOVE_OBJ_LAYER
var/obj/machinery/field/generator/FG1 = null
var/obj/machinery/field/generator/FG2 = null
+2 -2
View File
@@ -142,7 +142,7 @@
for(var/mob/living/carbon/food in GLOB.living_mob_list) //we don't care about constructs or cult-Ians or whatever. cult-monkeys are fair game i guess
var/turf/pos = get_turf(food)
if(pos.z != src.z)
if(!pos || (pos.z != z))
continue
if(iscultist(food))
@@ -163,7 +163,7 @@
if(!ghost.client)
continue
var/turf/pos = get_turf(ghost)
if(pos.z != src.z)
if(!pos || (pos.z != z))
continue
cultists += ghost
if(cultists.len)
@@ -8,7 +8,7 @@
anchored = TRUE
density = TRUE
layer = MASSIVE_OBJ_LAYER
luminosity = 6
light_range = 6
appearance_flags = 0
var/current_size = 1
var/allowed_size = 1
@@ -278,7 +278,7 @@
desc = "[initial(desc)] It glows fiercely with inner fire."
name = "supermatter-charged [initial(name)]"
consumedSupermatter = 1
luminosity = 10
set_light(10)
return
+15 -13
View File
@@ -9,7 +9,6 @@
#define OXYGEN_TRANSMIT_MODIFIER 1.5 //Higher == Bigger bonus to power generation.
#define PLASMA_TRANSMIT_MODIFIER 4
#define FREON_TRANSMIT_PENALTY 0.75 // Scales how much freon reduces total power transmission. 1 equals 1% per 1% of freon in the mix.
#define N2O_HEAT_RESISTANCE 6 //Higher == Gas makes the crystal more resistant against heat damage.
@@ -30,7 +29,7 @@
#define THERMAL_RELEASE_MODIFIER 5 //Higher == less heat released during reaction, not to be confused with the above values
#define PLASMA_RELEASE_MODIFIER 750 //Higher == less plasma released by reaction
#define OXYGEN_RELEASE_MODIFIER 325 //Higher == less oxygen released at high temperature/power
#define FREON_BREEDING_MODIFIER 100 //Higher == less freon created
#define REACTION_POWER_MODIFIER 0.55 //Higher == more overall power
#define MATTER_POWER_CONVERSION 10 //Crystal converts 1/this value of stored matter into energy.
@@ -92,7 +91,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
var/power = 0
var/n2comp = 0 // raw composition of each gas in the chamber, ranges from 0 to 1
var/freoncomp = 0
var/plasmacomp = 0
var/o2comp = 0
@@ -107,7 +105,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
var/powerloss_dynamic_scaling= 0
var/power_transmission_bonus = 0
var/mole_heat_penalty = 0
var/freon_transmit_modifier = 1
var/matter_power = 0
@@ -135,6 +133,8 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
var/is_main_engine = FALSE
var/datum/looping_sound/supermatter/soundloop
/obj/machinery/power/supermatter_shard/Initialize()
. = ..()
SSair.atmos_machinery += src
@@ -149,6 +149,8 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
if(is_main_engine)
GLOB.main_supermatter_engine = src
soundloop = new(list(src), TRUE)
/obj/machinery/power/supermatter_shard/Destroy()
investigate_log("has been destroyed.", INVESTIGATE_SUPERMATTER)
SSair.atmos_machinery -= src
@@ -157,7 +159,8 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
QDEL_NULL(countdown)
if(is_main_engine && GLOB.main_supermatter_engine == src)
GLOB.main_supermatter_engine = null
. = ..()
QDEL_NULL(soundloop)
return ..()
/obj/machinery/power/supermatter_shard/examine(mob/user)
..()
@@ -251,6 +254,9 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
if(!istype(T)) //We are in a crate or somewhere that isn't turf, if we return to turf resume processing but for now.
return //Yeah just stop.
if(power)
soundloop.volume = min(50, (round(power, 50)/50)+1) // 5 +1 volume per 20 power. 2500 power is max
//Ok, get the air from the turf
var/datum/gas_mixture/env = T.return_air()
@@ -284,7 +290,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
if(damage > damage_archived && prob(10))
playsound(get_turf(src), 'sound/effects/empulse.ogg', 50, 1)
removed.assert_gases(/datum/gas/oxygen, /datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/nitrogen, /datum/gas/freon)
removed.assert_gases(/datum/gas/oxygen, /datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/nitrogen)
//calculating gas related values
combined_gas = max(removed.total_moles(), 0)
@@ -294,16 +300,15 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
n2ocomp = max(removed.gases[/datum/gas/nitrous_oxide][MOLES]/combined_gas, 0)
n2comp = max(removed.gases[/datum/gas/nitrogen][MOLES]/combined_gas, 0)
freoncomp = max(removed.gases[/datum/gas/freon][MOLES]/combined_gas, 0)
gasmix_power_ratio = min(max(plasmacomp + o2comp + co2comp - n2comp - freoncomp, 0), 1)
gasmix_power_ratio = min(max(plasmacomp + o2comp + co2comp - n2comp, 0), 1)
dynamic_heat_modifier = max((plasmacomp * PLASMA_HEAT_PENALTY)+(o2comp * OXYGEN_HEAT_PENALTY)+(co2comp * CO2_HEAT_PENALTY)+(n2comp * NITROGEN_HEAT_MODIFIER), 0.5)
dynamic_heat_resistance = max(n2ocomp * N2O_HEAT_RESISTANCE, 1)
power_transmission_bonus = max((plasmacomp * PLASMA_TRANSMIT_MODIFIER) + (o2comp * OXYGEN_TRANSMIT_MODIFIER), 0)
freon_transmit_modifier = max(1-(freoncomp * FREON_TRANSMIT_PENALTY), 0)
//more moles of gases are harder to heat than fewer, so let's scale heat damage around them
mole_heat_penalty = max(combined_gas / MOLE_HEAT_PENALTY, 0.25)
@@ -332,7 +337,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
power = max( (removed.temperature * temp_factor / T0C) * gasmix_power_ratio + power, 0) //Total laser power plus an overload
if(prob(50))
radiation_pulse(src, power * (1 + power_transmission_bonus/10 * freon_transmit_modifier))
radiation_pulse(src, power * (1 + power_transmission_bonus/10))
var/device_energy = power * REACTION_POWER_MODIFIER
@@ -352,9 +357,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard)
removed.gases[/datum/gas/oxygen][MOLES] += max(((device_energy + removed.temperature * dynamic_heat_modifier) - T0C) / OXYGEN_RELEASE_MODIFIER, 0)
if(combined_gas < 50)
removed.gases[/datum/gas/freon][MOLES] = max((removed.gases[/datum/gas/freon][MOLES] + device_energy) * freoncomp / FREON_BREEDING_MODIFIER, 0)
if(produces_gas)
env.merge(removed)
air_update_turf()
@@ -32,7 +32,7 @@
/datum/mapGeneratorModule/bottomLayer/massdelete/no_delete_mobs/New()
..()
ignore_typecache = typecacheof(list(/mob))
ignore_typecache = GLOB.typecache_mob
/datum/mapGeneratorModule/bottomLayer/massdelete/leave_turfs
deleteturfs = FALSE
@@ -42,7 +42,7 @@
/datum/mapGeneratorModule/bottomLayer/massdelete/regeneration_delete/New()
..()
ignore_typecache = typecacheof(list(/mob))
ignore_typecache = GLOB.typecache_mob
//Only places atoms/turfs on area borders
/datum/mapGeneratorModule/border
+1 -1
View File
@@ -220,7 +220,7 @@
var/mob/M = safepick(mobs)
if(M)
return M.lowest_buckled_mob()
var/obj/O = safepick(typecache_filter_list(T, GLOB.typecache_machine_or_structure)) - A
var/obj/O = safepick(typecache_filter_list(T, GLOB.typecache_machine_or_structure) - A)
if(O)
return O
+14 -10
View File
@@ -132,16 +132,14 @@
if("monkey")
new_mob = new /mob/living/carbon/monkey(M.loc)
if("robot")
var/robot = pick("cyborg","syndiborg","drone")
var/robot = pick("random_cyborg","syndiborg","drone")
var/path
switch(robot)
if("cyborg")
new_mob = new /mob/living/silicon/robot(M.loc)
if("random_cyborg")
path = pick(typesof(/mob/living/silicon/robot/modules) - typesof(/mob/living/silicon/robot/modules/syndicate))
new_mob = new path(M.loc)
if("syndiborg")
var/path
if(prob(50))
path = /mob/living/silicon/robot/modules/syndicate
else
path = /mob/living/silicon/robot/modules/syndicate/medical
path = pick(typesof(/mob/living/silicon/robot/modules/syndicate))
new_mob = new path(M.loc)
if("drone")
new_mob = new /mob/living/simple_animal/drone/polymorphed(M.loc)
@@ -158,9 +156,15 @@
new_mob = new /mob/living/simple_animal/slime/random(M.loc)
if("xeno")
if(prob(50))
new_mob = new /mob/living/carbon/alien/humanoid/hunter(M.loc)
if(!M.ckey) //spawn an AI alien if it isn't a player controlled mob.
new_mob = new /mob/living/simple_animal/hostile/alien(M.loc)
else
new_mob = new /mob/living/carbon/alien/humanoid/hunter(M.loc)
else
new_mob = new /mob/living/carbon/alien/humanoid/sentinel(M.loc)
if(!M.ckey)
new_mob = new /mob/living/simple_animal/hostile/alien/sentinel(M.loc)
else
new_mob = new /mob/living/carbon/alien/humanoid/sentinel(M.loc)
if("animal")
var/path
@@ -285,7 +285,9 @@
updateUsrDialog()
/obj/machinery/reagentgrinder/proc/get_allowed_by_obj(obj/item/O)
return blend_items[O.type]
for (var/i in blend_items)
if (istype(O, i))
return blend_items[i]
/obj/machinery/reagentgrinder/proc/get_allowed_juice_by_obj(obj/item/reagent_containers/food/snacks/O)
for(var/i in juice_items)
@@ -433,7 +435,7 @@
if (O.Uses > 0)
beaker.reagents.add_reagent("slimejelly",min(20, space))
remove_object(O)
else if(istype(I, /obj/item/reagent_containers))
if(istype(I, /obj/item/reagent_containers))
var/obj/item/reagent_containers/O = I
var/amount = O.reagents.total_volume
O.reagents.trans_to(beaker, amount)
@@ -466,7 +466,7 @@
metabolization_rate = 0.5 * REAGENTS_METABOLISM
/datum/reagent/medicine/pen_acid/on_mob_life(mob/living/M)
M.radiation -= min(M.radiation-RAD_MOB_SAFE, 0)/100
M.radiation -= max(M.radiation-RAD_MOB_SAFE, 0)/100
M.adjustToxLoss(-2*REM, 0)
for(var/datum/reagent/R in M.reagents.reagent_list)
if(R != src)
@@ -1159,6 +1159,34 @@
M.confused = min(M.confused + 2, 5)
..()
/datum/reagent/stimulum
name = "Stimulum"
id = "stimulum"
description = "An unstable experimental gas that greatly increases the energy of those that inhale it"
reagent_state = GAS
metabolization_rate = 1.5 * REAGENTS_METABOLISM
color = "E1A116"
taste_description = "sourness"
/datum/reagent/stimulum/on_mob_life(mob/living/M) // Has a speedup, and the anti-stun effects of nicotine.
M.status_flags |= GOTTAGOFAST
M.AdjustStun(-20, 0)
M.AdjustKnockdown(-20, 0)
M.AdjustUnconscious(-20, 0)
M.adjustStaminaLoss(-0.5*REM, 0)
/datum/reagent/browngas
name = "Brown gas"
id = "brown_gas"
description = "A strange brown gas that makes you feel faster"
reagent_state = GAS
metabolization_rate = REAGENTS_METABOLISM
color = "90560B"
taste_description = "burning"
/datum/reagent/browngas/on_mob_life(mob/living/M) //Has just a speedup
M.status_flags |= GOTTAGOFAST
/////////////////////////Coloured Crayon Powder////////////////////////////
//For colouring in /proc/mix_color_from_reagents
@@ -243,7 +243,7 @@
if(holder && holder.my_atom)
var/turf/open/T = get_turf(holder.my_atom)
if(istype(T))
T.atmos_spawn_air("freon=50;TEMP=120")
T.atmos_spawn_air("nitrogen=50;TEMP=2.7")
/datum/chemical_reaction/slime/slimefireproof
name = "Slime Fireproof"
@@ -194,7 +194,7 @@
SM.mind.enslave_mind_to_creator(user)
SM.sentience_act()
to_chat(SM, "<span class='warning'>All at once it makes sense: you know what you are and who you are! Self awareness is yours!</span>")
to_chat(SM, "<span class='userdanger'>You are grateful to be self aware and owe [user] a great debt. Serve [user], and assist [user.p_them()] in completing [user.p_their()] goals at any cost.</span>")
to_chat(SM, "<span class='userdanger'>You are grateful to be self aware and owe [user.real_name] a great debt. Serve [user.real_name], and assist [user.p_them()] in completing [user.p_their()] goals at any cost.</span>")
to_chat(user, "<span class='notice'>[SM] accepts [src] and suddenly becomes attentive and aware. It worked!</span>")
qdel(src)
else
@@ -473,75 +473,7 @@
desc = "A golem's head."
resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
flags_1 = ABSTRACT_1 | NODROP_1
/obj/effect/golemrune
anchored = TRUE
desc = "A strange rune used to create golems. It glows when spirits are nearby."
name = "rune"
icon = 'icons/obj/rune.dmi'
icon_state = "golem"
resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
layer = TURF_LAYER
/obj/effect/golemrune/Initialize()
. = ..()
START_PROCESSING(SSobj, src)
notify_ghosts("Golem rune created in [get_area(src)].", 'sound/misc/server-ready.ogg', source = src)
/obj/effect/golemrune/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/effect/golemrune/process()
var/mob/dead/observer/ghost
for(var/mob/dead/observer/O in src.loc)
if(!O.client)
continue
if(O.mind && O.mind.current && O.mind.current.stat != DEAD)
continue
if (O.orbiting)
continue
ghost = O
break
if(ghost)
icon_state = "golem2"
else
icon_state = "golem"
/obj/effect/golemrune/attack_hand(mob/living/user)
var/mob/dead/observer/ghost
for(var/mob/dead/observer/O in src.loc)
if(!O.client)
continue
if(O.mind && O.mind.current && O.mind.current.stat != DEAD)
continue
if (O.orbiting)
continue
ghost = O
break
if(!ghost)
to_chat(user, "<span class='warning'>The rune fizzles uselessly! There is no spirit nearby.</span>")
return
var/mob/living/carbon/human/G = new /mob/living/carbon/human
G.set_species(/datum/species/golem/adamantine)
G.set_cloned_appearance()
G.real_name = G.dna.species.random_name()
G.name = G.real_name
G.dna.unique_enzymes = G.dna.generate_unique_enzymes()
G.dna.species.auto_equip(G)
G.loc = src.loc
G.key = ghost.key
to_chat(G, "You are an adamantine golem. You move slowly, but are highly resistant to heat and cold as well as blunt trauma. You are unable to wear clothes, but can still use most tools. \
Serve [user], and assist [user.p_them()] in completing their goals at any cost.")
G.mind.store_memory("<b>Serve [user.real_name], your creator.</b>")
G.mind.assigned_role = "Servant Golem"
G.mind.enslave_mind_to_creator(user)
log_game("[key_name(G)] was made a golem by [key_name(user)].")
log_admin("[key_name(G)] was made a golem by [key_name(user)].")
qdel(src)
/obj/item/stack/tile/bluespace
name = "bluespace floor tile"
singular_name = "floor tile"

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