Merge branch 'master' into upstream-merge-31737

This commit is contained in:
LetterJay
2017-10-28 02:20:25 -04:00
committed by GitHub
291 changed files with 204450 additions and 223168 deletions
@@ -45,6 +45,6 @@
var/datum/personal_crafting/handcrafting
can_buckle = TRUE
buckle_lying = FALSE
can_ride_typecache = list(/mob/living/carbon/human, /mob/living/simple_animal/slime, /mob/living/simple_animal/parrot)
var/creamed = FALSE //to use with creampie overlays
var/static/list/can_ride_typecache = typecacheof(list(/mob/living/carbon/human, /mob/living/simple_animal/slime, /mob/living/simple_animal/parrot))
@@ -45,14 +45,15 @@
return
else
//No oldFP or it's a different kind of blood
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state]-BLOOD_LOSS_PER_STEP)
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
FP.blood_state = S.blood_state
FP.entered_dirs |= dir
FP.bloodiness = S.bloody_shoes[S.blood_state]
if(S.blood_DNA && S.blood_DNA.len)
FP.transfer_blood_dna(S.blood_DNA)
FP.update_icon()
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state] - BLOOD_LOSS_PER_STEP)
if (S.bloody_shoes[S.blood_state] > BLOOD_LOSS_IN_SPREAD)
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
FP.blood_state = S.blood_state
FP.entered_dirs |= dir
FP.bloodiness = S.bloody_shoes[S.blood_state] - BLOOD_LOSS_IN_SPREAD
if(S.blood_DNA && S.blood_DNA.len)
FP.transfer_blood_dna(S.blood_DNA)
FP.update_icon()
update_inv_shoes()
//End bloody footprints
@@ -419,6 +419,7 @@
if(ishuman(C))
unstable_teleport = new
unstable_teleport.Grant(C)
last_teleport = world.time
/datum/species/golem/bluespace/on_species_loss(mob/living/carbon/C)
if(unstable_teleport)
@@ -479,6 +480,11 @@
var/banana_cooldown = 100
var/active = null
/datum/species/golem/bananium/on_species_gain(mob/living/carbon/C, datum/species/old_species)
..()
last_banana = world.time
last_honk = world.time
/datum/species/golem/bananium/random_name(gender,unique,lastname)
var/clown_name = pick(GLOB.clown_names)
var/golem_name = "[uppertext(clown_name)]"
@@ -553,10 +559,13 @@
. = ..()
C.faction |= "cult"
phase_shift = new
phase_shift.charge_counter = 0
C.AddSpell(phase_shift)
abyssal_gaze = new
abyssal_gaze.charge_counter = 0
C.AddSpell(abyssal_gaze)
dominate = new
dominate.charge_counter = 0
C.AddSpell(dominate)
/datum/species/golem/runic/on_species_loss(mob/living/carbon/C)
@@ -1,4 +1,5 @@
#define HEART_RESPAWN_THRESHHOLD 40
#define HEART_SPECIAL_SHADOWIFY 2
/datum/species/shadow
// Humans cursed to stay in the darkness, lest their life forces drain. They regain health in shadow and die in light.
@@ -111,14 +112,15 @@
/obj/item/organ/heart/nightmare/Insert(mob/living/carbon/M, special = 0)
..()
blade = new/obj/item/light_eater
M.put_in_hands(blade)
if(special != HEART_SPECIAL_SHADOWIFY)
blade = new/obj/item/light_eater
M.put_in_hands(blade)
START_PROCESSING(SSobj, src)
/obj/item/organ/heart/nightmare/Remove(mob/living/carbon/M, special = 0)
STOP_PROCESSING(SSobj, src)
respawn_progress = 0
if(blade)
if(blade && special != HEART_SPECIAL_SHADOWIFY)
QDEL_NULL(blade)
M.visible_message("<span class='warning'>\The [blade] disintegrates!</span>")
..()
@@ -141,6 +143,13 @@
playsound(owner,'sound/effects/singlebeat.ogg',40,1)
if(respawn_progress >= HEART_RESPAWN_THRESHHOLD)
owner.revive(full_heal = TRUE)
if(!(owner.dna.species.id == "shadow" || owner.dna.species.id == "nightmare"))
var/mob/living/carbon/old_owner = owner
Remove(owner, HEART_SPECIAL_SHADOWIFY)
old_owner.set_species(/datum/species/shadow)
Insert(old_owner, HEART_SPECIAL_SHADOWIFY)
to_chat(owner, "<span class='userdanger'>You feel the shadows invade your skin, leaping into the center of your chest! You're alive!</span>")
SEND_SOUND(owner, sound('sound/effects/ghost.ogg'))
owner.visible_message("<span class='warning'>[owner] staggers to their feet!</span>")
playsound(owner, 'sound/hallucinations/far_noise.ogg', 50, 1)
respawn_progress = 0
@@ -193,4 +202,5 @@
O.burn()
playsound(src, 'sound/items/welder.ogg', 50, 1)
#undef HEART_SPECIAL_SHADOWIFY
#undef HEART_RESPAWN_THRESHHOLD
+10
View File
@@ -203,6 +203,16 @@
hallucination += 20
else if(bz_partialpressure > 0.01)
hallucination += 5//Removed at 2 per tick so this will slowly build up
//TRITIUM
if(breath_gases[/datum/gas/tritium])
var/tritium_partialpressure = (breath_gases[/datum/gas/tritium][MOLES]/breath.total_moles())*breath_pressure
radiation += tritium_partialpressure/10
//Brown Gas
if (breath_gases[/datum/gas/brown_gas])
var/browns_partialpressure = (breath_gases[/datum/gas/brown_gas][MOLES]/breath.total_moles())*breath_pressure
adjustFireLoss(browns_partialpressure/4)
breath.garbage_collect()