Icon_override, Plasma weapon tweaks & gunlocker. AK-47 Summoning (#2759)
* In hands of plasma weapons/tweaks * Icon override states for all clothes * a few compile issues ~ * Adds a new badmin button and plasma rifle case * better cleanup of the sound effect * Oh, these should've been deleted already.
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@@ -7,6 +7,7 @@
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body_parts_covered = CHEST|ARMS
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can_adjust = 1
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icon = 'icons/obj/clothing/turtlenecks.dmi'
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icon_override = 'icons/mob/citadel/uniforms.dmi'
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/obj/item/clothing/under/bb_sweater/black
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name = "black sweater"
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@@ -22,7 +22,7 @@
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)
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premium = list()
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refill_canister = /obj/item/vending_refill/kink
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/*
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/obj/machinery/vending/nazivend
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name = "Nazivend"
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desc = "A vending machine containing Nazi German supplies. A label reads: \"Remember the gorrilions lost.\""
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@@ -34,20 +34,20 @@
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/obj/item/clothing/head/stalhelm = 20,
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/obj/item/clothing/head/panzer = 20,
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/obj/item/clothing/suit/soldiercoat = 20,
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/obj/item/clothing/under/soldieruniform = 20,
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// /obj/item/clothing/under/soldieruniform = 20,
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/obj/item/clothing/shoes/jackboots = 20
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)
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contraband = list(
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/obj/item/clothing/head/naziofficer = 10,
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/obj/item/clothing/suit/officercoat = 10,
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/obj/item/clothing/under/officeruniform = 10,
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// /obj/item/clothing/suit/officercoat = 10,
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// /obj/item/clothing/under/officeruniform = 10,
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/obj/item/clothing/suit/space/hardsuit/nazi = 3,
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/obj/item/gun/energy/plasma/MP40k = 4
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)
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premium = list()
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refill_canister = /obj/item/vending_refill/nazi
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*/
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/obj/machinery/vending/sovietvend
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name = "KomradeVendtink"
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desc = "Rodina-mat' zovyot!"
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@@ -0,0 +1,23 @@
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/obj/structure/guncase/plasma
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name = "plasma rifle locker"
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desc = "A locker that holds plasma rifles. Only opens in dire emergencies."
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icon_state = "ecase"
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case_type = "egun"
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gun_category = /obj/item/gun/energy/plasma
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF //because fuck you, powergaming nerds.
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/obj/structure/guncase/plasma/attackby(obj/item/W, mob/user, params)
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return
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/obj/structure/guncase/plasma/MouseDrop(over_object, src_location, over_location)
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if(GLOB.security_level == SEC_LEVEL_RED || GLOB.security_level == SEC_LEVEL_DELTA)
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. = ..()
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else
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to_chat(usr, "The storage unit will only unlock during a Red or Delta security alert.")
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/obj/structure/guncase/plasma/attack_hand(mob/user)
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return MouseDrop(user)
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/obj/structure/guncase/plasma/emag_act()
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to_chat(usr, "The locking mechanism is fitted with old style parts, The card has no effect.")
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return
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