Icon_override, Plasma weapon tweaks & gunlocker. AK-47 Summoning (#2759)

* In hands of plasma weapons/tweaks

* Icon override states for all clothes

* a few compile issues ~

* Adds a new badmin button and plasma rifle case

* better cleanup of the sound effect

* Oh, these should've been deleted already.
This commit is contained in:
Poojawa
2017-09-16 04:29:22 -05:00
committed by GitHub
parent 54d28cadb0
commit 0eb8cf0235
30 changed files with 239 additions and 32 deletions
+14 -2
View File
@@ -5,9 +5,10 @@
icon_state = "xcomarmor2"
item_state = "xcomarmor2"
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
armor = list(melee = 10, bullet = 50, laser = 10, energy = 10, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 60, bio = 30, rad = 20)
siemens_coefficient = 0.5
icon = 'icons/obj/clothing/vg_clothes.dmi'
icon_override = 'icons/mob/citadel/suit.dmi'
/obj/item/clothing/suit/armor/xcomsquaddie/dredd
name = "Judge Armor"
@@ -15,6 +16,7 @@
icon_state = "dredd-suit"
item_state = "dredd-suit"
icon = 'icons/obj/clothing/vg_clothes.dmi'
icon_override = 'icons/mob/citadel/suit.dmi'
/obj/item/clothing/suit/armor/xcomarmor
@@ -23,10 +25,11 @@
icon_state = "xcomarmor1"
item_state = "xcomarmor1"
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
armor = list(melee = 50, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
armor = list(melee = 50, bullet = 50, laser = 50, energy = 30, bomb = 60, bio = 30, rad = 20)
slowdown = 1
siemens_coefficient = 0.5
icon = 'icons/obj/clothing/vg_clothes.dmi'
icon_override = 'icons/mob/citadel/suit.dmi'
/obj/item/clothing/suit/armor/vest/neorussian
name = "neo-Russian vest"
@@ -34,6 +37,7 @@
icon_state = "nr_vest"
item_state = "nr_vest"
icon = 'icons/obj/clothing/vg_clothes.dmi'
icon_override = 'icons/mob/citadel/suit.dmi'
/obj/item/clothing/suit/armor/doomguy
name = "Doomguy's armor"
@@ -44,6 +48,7 @@
slowdown = 0
armor = list(melee = 50, bullet = 30, laser = 20, energy = 20, bomb = 30, bio = 0, rad = 0)
icon = 'icons/obj/clothing/vg_clothes.dmi'
icon_override = 'icons/mob/citadel/suit.dmi'
/obj/item/clothing/suit/kaminacape
@@ -52,6 +57,7 @@
icon_state = "kaminacape"
body_parts_covered = 0
icon = 'icons/obj/clothing/vg_clothes.dmi'
icon_override = 'icons/mob/citadel/suit.dmi'
/obj/item/clothing/suit/officercoat
name = "Officer's Coat"
@@ -74,6 +80,7 @@
allowed = list(/obj/item/gun)
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
icon = 'icons/obj/clothing/vg_clothes.dmi'
icon_override = 'icons/mob/citadel/suit.dmi'
/obj/item/clothing/suit/doshjacket
name = "Plasterer's Jacket"
@@ -81,6 +88,7 @@
icon_state = "doshjacket"
body_parts_covered = CHEST|GROIN|ARMS
icon = 'icons/obj/clothing/vg_clothes.dmi'
icon_override = 'icons/mob/citadel/suit.dmi'
/obj/item/clothing/suit/maidapron
name = "Apron"
@@ -88,6 +96,7 @@
icon_state = "maidapron"
body_parts_covered = CHEST|GROIN
icon = 'icons/obj/clothing/vg_clothes.dmi'
icon_override = 'icons/mob/citadel/suit.dmi'
/obj/item/clothing/suit/clownpiece
name = "small fairy wings"
@@ -95,12 +104,14 @@
icon_state = "clownpiece"
body_parts_covered = 0
icon = 'icons/obj/clothing/vg_clothes.dmi'
icon_override = 'icons/mob/citadel/suit.dmi'
/obj/item/clothing/suit/clownpiece/flying
name = "small fairy wings"
desc = "Some small and translucid insect-like wings. Looks like these are the real deal!"
icon_state = "clownpiece-fly"
icon = 'icons/obj/clothing/vg_clothes.dmi'
icon_override = 'icons/mob/citadel/suit.dmi'
/obj/item/clothing/suit/raincoat
name = "Raincoat"
@@ -108,5 +119,6 @@
icon_state = "raincoat"
body_parts_covered =CHEST|GROIN|LEGS|ARMS|HANDS
icon = 'icons/obj/clothing/vg_clothes.dmi'
icon_override = 'icons/mob/citadel/suit.dmi'