This commit is contained in:
EmeraldSundisk
2020-09-02 14:07:09 -07:00
parent d6d708c142
commit 0efa9eb5e5
531 changed files with 10708 additions and 18524 deletions
@@ -1,9 +1,10 @@
/datum/computer_file/program/arcade
filename = "dsarcade"
filedesc = "Donksoft Micro Arcade"
filename = "arcade"
filedesc = "Nanotrasen Micro Arcade"
program_icon_state = "arcade"
extended_desc = "This port of the classic game 'Outbomb Cuban Pete', redesigned to run on tablets, with thrilling graphics and chilling storytelling."
requires_ntnet = FALSE
network_destination = "arcade network"
size = 6
tgui_id = "NtosArcade"
@@ -24,7 +25,7 @@
/datum/computer_file/program/arcade/proc/game_check(mob/user)
sleep(5)
// user?.mind?.adjust_experience(/datum/skill/gaming, 1)
//user?.mind?.adjust_experience(/datum/skill/gaming, 1) No gaming(TM) Yet
if(boss_hp <= 0)
heads_up = "You have crushed [boss_name]! Rejoice!"
playsound(computer.loc, 'sound/arcade/win.ogg', 50, TRUE, extrarange = -3, falloff = 10)
@@ -33,7 +34,7 @@
if(istype(computer))
computer.update_icon()
ticket_count += 1
// user?.mind?.adjust_experience(/datum/skill/gaming, 50)
//user?.mind?.adjust_experience(/datum/skill/gaming, 50)
sleep(10)
else if(player_hp <= 0 || player_mp <= 0)
heads_up = "You have been defeated... how will the station survive?"
@@ -42,7 +43,7 @@
program_icon_state = "arcade_off"
if(istype(computer))
computer.update_icon()
// user?.mind?.adjust_experience(/datum/skill/gaming, 10)
//user?.mind?.adjust_experience(/datum/skill/gaming, 10)
sleep(10)
/datum/computer_file/program/arcade/proc/enemy_check(mob/user)
@@ -97,8 +98,8 @@
if(computer)
printer = computer.all_components[MC_PRINT]
// var/gamerSkillLevel = usr.mind?.get_skill_level(/datum/skill/gaming)
// var/gamerSkill = usr.mind?.get_skill_modifier(/datum/skill/gaming, SKILL_RANDS_MODIFIER)
//var/gamerSkillLevel = usr.mind?.get_skill_level(/datum/skill/gaming)
//var/gamerSkill = usr.mind?.get_skill_modifier(/datum/skill/gaming, SKILL_RANDS_MODIFIER)
switch(action)
if("Attack")
var/attackamt = 0 //Spam prevention.
@@ -118,8 +119,8 @@
if(pause_state == FALSE)
healamt = rand(6,8)// + rand(0, gamerSkill)
var/maxPointCost = 3
// if(gamerSkillLevel >= SKILL_LEVEL_JOURNEYMAN)
// maxPointCost = 2
//if(gamerSkillLevel >= SKILL_LEVEL_JOURNEYMAN)
// maxPointCost = 2
healcost = rand(1, maxPointCost)
pause_state = TRUE
heads_up = "You heal for [healamt] damage."