diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm index ef914666c8..ada7b613e4 100644 --- a/code/game/objects/items/devices/radio/headset.dm +++ b/code/game/objects/items/devices/radio/headset.dm @@ -51,7 +51,7 @@ origin_tech = "syndicate=3" icon_state = "syndie_headset" item_state = "syndie_headset" - flags_2 = BANG_PROTECT_2 + flags_2 = BANG_PROTECT_2 | NO_EMP_WIRES_2 /obj/item/device/radio/headset/syndicate/alt/leader name = "team leader headset" @@ -80,7 +80,7 @@ desc = "This is used by your elite security force. Protects ears from flashbangs.\nTo access the security channel, use :s." icon_state = "sec_headset_alt" item_state = "sec_headset_alt" - flags_2 = BANG_PROTECT_2 + flags_2 = BANG_PROTECT_2 | NO_EMP_WIRES_2 /obj/item/device/radio/headset/headset_eng name = "engineering radio headset" @@ -132,7 +132,7 @@ desc = "The headset of the boss. Protects ears from flashbangs.\nChannels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :v - service, :m - medical, :n - science." icon_state = "com_headset_alt" item_state = "com_headset_alt" - flags_2 = BANG_PROTECT_2 + flags_2 = BANG_PROTECT_2 | NO_EMP_WIRES_2 /obj/item/device/radio/headset/heads/rd name = "\proper the research director's headset" @@ -151,7 +151,7 @@ desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs.\nTo access the security channel, use :s. For command, use :c." icon_state = "com_headset_alt" item_state = "com_headset_alt" - flags_2 = BANG_PROTECT_2 + flags_2 = BANG_PROTECT_2 | NO_EMP_WIRES_2 /obj/item/device/radio/headset/heads/ce name = "\proper the chief engineer's headset" @@ -205,7 +205,7 @@ icon_state = "cent_headset_alt" item_state = "cent_headset_alt" keyslot = null - flags_2 = BANG_PROTECT_2 + flags_2 = BANG_PROTECT_2 | NO_EMP_WIRES_2 /obj/item/device/radio/headset/ai name = "\proper Integrated Subspace Transceiver " diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index 18ba79ae94..7675c09776 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -29,6 +29,7 @@ var/emped = 0 //Highjacked to track the number of consecutive EMPs on the radio, allowing consecutive EMP's to stack properly. // "Example" = FREQ_LISTENING|FREQ_BROADCASTING flags_1 = CONDUCT_1 | HEAR_1 + flags_2 = NO_EMP_WIRES_2 slot_flags = SLOT_BELT throw_speed = 3 throw_range = 7