Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into BlobRefactor
To fixs something?
This commit is contained in:
@@ -59,7 +59,7 @@
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var/do_knockdown = !is_A_facing_B(target,owner) || owner.alpha <= 0 || istype(owner.loc, /obj/structure/closet)
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// CAUSES: Target has their back to me, I'm invisible, or I'm in a Closet
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// Step One: Heatseek toward Target's Turf
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addtimer(CALLBACK(owner, .proc/_walk, 0), 2 SECONDS)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/_walk, owner, 0), 2 SECONDS)
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target.playsound_local(get_turf(owner), 'sound/bloodsucker/lunge_warn.ogg', 60, FALSE, pressure_affected = FALSE) // target-only telegraphing
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owner.playsound_local(owner, 'sound/bloodsucker/lunge_warn.ogg', 60, FALSE, pressure_affected = FALSE) // audio feedback to the user
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if(do_mob(owner, owner, 7, TRUE, TRUE))
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@@ -56,7 +56,10 @@
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/obj/item/clothing/shoes/magboots/advance/debug
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/obj/item/clothing/shoes/magboots/advance/debug/Initialize()
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attack_self(src)
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. = ..()
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var/mob/living/L = loc
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if(istype(L))
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attack_self(L)
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/obj/item/clothing/shoes/magboots/paramedic
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desc = "A pair of magboots decked in colors matching the equipment of an emergency medical technician."
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@@ -140,7 +140,7 @@
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/obj/item/reagent_containers/food/snacks/snowcones/blue
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name = "bluecherry snowcone"
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desc = "Bluecherry syrup drizzled over a snowball in a paper cup, how rare!"
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icon_state = "blue_sc"
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icon_state = "red_sc"
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list_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/bluecherryjelly = 5)
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tastes = list("ice" = 1, "water" = 1, "blue" = 5, "cherries" = 5)
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foodtype = FRUIT
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@@ -148,7 +148,7 @@
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/obj/item/reagent_containers/food/snacks/snowcones/red
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name = "cherry snowcone"
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desc = "Cherry syrup drizzled over a snowball in a paper cup."
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icon_state = "red_sc"
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icon_state = "blue_sc"
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list_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/cherryjelly = 5)
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tastes = list("ice" = 1, "water" = 1, "red" = 5, "cherries" = 5)
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foodtype = FRUIT
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@@ -223,7 +223,7 @@
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tastes = list("ice" = 1, "water" = 1, "cola" = 5)
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/obj/item/reagent_containers/food/snacks/snowcones/spacemountainwind
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name = "Space Mountain Wind snowcone"
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name = "\improper Space Mountain Wind snowcone"
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desc = "Space Mountain Wind drizzled over a snowball in a paper cup."
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icon_state = "kiwi_sc"
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list_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/spacemountainwind = 5)
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@@ -201,10 +201,10 @@
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/obj/item/reagent_containers/food/snacks/donut/jelly/choco
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name = "chocolate jelly donut"
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desc = "Goes great with a glass of warm milk."
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icon_state = "jelly_choc"
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icon_state = "jelly_choco"
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bonus_reagents = list(/datum/reagent/consumable/hot_coco = 3, /datum/reagent/consumable/sprinkles = 1, /datum/reagent/consumable/nutriment/vitamin = 1) //the coco reagent is just bitter.
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tastes = list("jelly" = 1, "donut" = 4, "bitterness" = 1)
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decorated_icon = "jelly_choc_sprinkles"
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decorated_icon = "jelly_choco_sprinkles"
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filling_color = "#4F230D"
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/obj/item/reagent_containers/food/snacks/donut/jelly/blumpkin
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@@ -349,10 +349,11 @@
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set_pin_data(IC_OUTPUT, 2, H.desc)
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if(istype(H, /mob/living))
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var/mob/living/M = H
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var/msg = M.examine()
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var/mob/living/carbon/human/D = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_EXAMINER)
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var/msg = H.examine(D)
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if(msg)
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set_pin_data(IC_OUTPUT, 2, msg)
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unset_busy_human_dummy(DUMMY_HUMAN_SLOT_EXAMINER)
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set_pin_data(IC_OUTPUT, 3, H.x-T.x)
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set_pin_data(IC_OUTPUT, 4, H.y-T.y)
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@@ -2,16 +2,13 @@
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//returns TRUE if this mob has sufficient access to use this object
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/obj/proc/allowed(mob/M)
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//check if it doesn't require any access at all
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if(src.check_access(null))
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if(check_access(null))
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return TRUE
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if(!M)
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return FALSE
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if(hasSiliconAccessInArea(M))
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if(ispAI(M))
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return FALSE
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return TRUE //AI can do whatever it wants
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if(IsAdminGhost(M))
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//Access can't stop the abuse
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return TRUE
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else if(istype(M) && SEND_SIGNAL(M, COMSIG_MOB_ALLOWED, src))
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return TRUE //AI, robots and adminghosts can do whatever they want
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else if(SEND_SIGNAL(M, COMSIG_MOB_ALLOWED, src))
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return TRUE
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else if(ishuman(M))
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var/mob/living/carbon/human/H = M
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@@ -29,7 +29,7 @@
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l_pocket = /obj/item/laser_pointer
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accessory = /obj/item/clothing/accessory/pocketprotector/full
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backpack_contents = list(
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/obj/item/melee/curator_whip = 1,
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/obj/item/choice_beacon/hero = 1,
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/obj/item/soapstone = 1,
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/obj/item/barcodescanner = 1
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)
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@@ -16,6 +16,7 @@
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QDEL_LIST(stomach_contents)
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QDEL_LIST(bodyparts)
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QDEL_LIST(implants)
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hand_bodyparts = null //Just references out bodyparts, don't need to delete twice.
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remove_from_all_data_huds()
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QDEL_NULL(dna)
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GLOB.carbon_list -= src
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@@ -411,16 +412,16 @@
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else
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if(I == handcuffed)
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handcuffed.forceMove(drop_location())
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handcuffed.dropped(src)
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handcuffed = null
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I.dropped(src)
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if(buckled && buckled.buckle_requires_restraints)
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buckled.unbuckle_mob(src)
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update_handcuffed()
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return
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if(I == legcuffed)
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legcuffed.forceMove(drop_location())
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legcuffed.dropped()
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legcuffed = null
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I.dropped(src)
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update_inv_legcuffed()
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return
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else
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@@ -1,15 +1,3 @@
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/mob/living/carbon/movement_delay()
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. = ..()
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. += grab_state * 3 //can't go fast while grabbing something.
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if(!get_leg_ignore()) //ignore the fact we lack legs
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var/leg_amount = get_num_legs()
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. += 6 - 3*leg_amount //the fewer the legs, the slower the mob
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if(!leg_amount)
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. += 6 - 3*get_num_arms() //crawling is harder with fewer arms
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if(legcuffed)
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. += legcuffed.slowdown
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/mob/living/carbon/slip(knockdown_amount, obj/O, lube)
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if(movement_type & FLYING && !(lube & FLYING_DOESNT_HELP))
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return FALSE
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@@ -948,6 +948,22 @@
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if(is_type_in_typecache(active_item, GLOB.shove_disarming_types))
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visible_message("<span class='warning'>[src.name] regains their grip on \the [active_item]!</span>", "<span class='warning'>You regain your grip on \the [active_item]</span>", null, COMBAT_MESSAGE_RANGE)
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/mob/living/carbon/human/updatehealth()
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. = ..()
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if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN))
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remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN)
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remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING)
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return
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var/stambufferinfluence = (bufferedstam*(100/stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
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var/health_deficiency = ((100 + stambufferinfluence) - health + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
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if(health_deficiency >= 40)
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add_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN, override = TRUE, multiplicative_slowdown = ((health_deficiency-39) / 75), blacklisted_movetypes = FLOATING|FLYING)
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add_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING, override = TRUE, multiplicative_slowdown = ((health_deficiency-39) / 25), movetypes = FLOATING)
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else
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remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN)
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remove_movespeed_modifier(MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING)
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/mob/living/carbon/human/do_after_coefficent()
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. = ..()
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. *= physiology.do_after_speed
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@@ -9,8 +9,8 @@
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/mob/living/carbon/human/movement_delay()
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. = ..()
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if(dna && dna.species)
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. += dna.species.movement_delay(src)
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if (m_intent == MOVE_INTENT_WALK && HAS_TRAIT(src, TRAIT_SPEEDY_STEP))
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. -= 1.5
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/mob/living/carbon/human/slip(knockdown_amount, obj/O, lube)
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if(HAS_TRAIT(src, TRAIT_NOSLIPALL))
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@@ -145,6 +145,12 @@
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return not_handled //For future deeper overrides
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/mob/living/carbon/human/equipped_speed_mods()
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. = ..()
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for(var/sloties in get_all_slots())
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var/obj/item/thing = sloties
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. += thing?.slowdown
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/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
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var/index = get_held_index_of_item(I)
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. = ..() //See mob.dm for an explanation on this and some rage about people copypasting instead of calling ..() like they should.
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@@ -1296,12 +1296,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(H.overeatduration < 100)
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to_chat(H, "<span class='notice'>You feel fit again!</span>")
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REMOVE_TRAIT(H, TRAIT_FAT, OBESITY)
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H.remove_movespeed_modifier(MOVESPEED_ID_FAT)
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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else
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if(H.overeatduration >= 100)
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to_chat(H, "<span class='danger'>You suddenly feel blubbery!</span>")
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ADD_TRAIT(H, TRAIT_FAT, OBESITY)
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H.add_movespeed_modifier(MOVESPEED_ID_FAT, multiplicative_slowdown = 1.5)
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H.update_inv_w_uniform()
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H.update_inv_wear_suit()
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@@ -1352,6 +1354,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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to_chat(H, "<span class='notice'>You no longer feel vigorous.</span>")
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H.metabolism_efficiency = 1
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//Hunger slowdown for if mood isn't enabled
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if(CONFIG_GET(flag/disable_human_mood))
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if(!HAS_TRAIT(H, TRAIT_NOHUNGER))
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var/hungry = (500 - H.nutrition) / 5 //So overeat would be 100 and default level would be 80
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if(hungry >= 70)
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H.add_movespeed_modifier(MOVESPEED_ID_HUNGRY, override = TRUE, multiplicative_slowdown = (hungry / 50))
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else
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H.remove_movespeed_modifier(MOVESPEED_ID_HUNGRY)
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switch(H.nutrition)
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if(NUTRITION_LEVEL_FULL to INFINITY)
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H.throw_alert("nutrition", /obj/screen/alert/fat)
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@@ -1401,59 +1412,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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H.hair_style = "Bald"
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H.update_hair()
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////////////////
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// MOVE SPEED //
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////////////////
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/datum/species/proc/movement_delay(mob/living/carbon/human/H)
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. = 0 //We start at 0.
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var/flight = 0 //Check for flight and flying items
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var/gravity = 0
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if(H.movement_type & FLYING)
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flight = 1
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gravity = H.has_gravity()
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if (H.m_intent == MOVE_INTENT_WALK && HAS_TRAIT(H, TRAIT_SPEEDY_STEP))
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. -= 1.5
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if(!HAS_TRAIT(H, TRAIT_IGNORESLOWDOWN) && gravity)
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if(H.wear_suit)
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. += H.wear_suit.slowdown
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if(H.shoes)
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. += H.shoes.slowdown
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if(H.back)
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. += H.back.slowdown
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for(var/obj/item/I in H.held_items)
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if(I.item_flags & SLOWS_WHILE_IN_HAND)
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. += I.slowdown
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var/stambufferinfluence = (H.bufferedstam*(100/H.stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
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var/health_deficiency = ((100 + stambufferinfluence) - H.health + (H.getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss on movement speed and makes stamina buffer influence movedelay
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if(health_deficiency >= 40)
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if(flight)
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. += ((health_deficiency-39) / 75) // CIT CHANGE - adds -39 to health deficiency penalty to make the transition to low health movement a little less jarring
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else
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. += ((health_deficiency-39) / 25) // CIT CHANGE - ditto
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if(CONFIG_GET(flag/disable_human_mood))
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var/hungry = (500 - H.nutrition) / 5 //So overeat would be 100 and default level would be 80
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if((hungry >= 70) && !flight) //Being hungry will still allow you to use a flightsuit/wings.
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. += hungry / 50
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//Moving in high gravity is very slow (Flying too)
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if(gravity > STANDARD_GRAVITY)
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var/grav_force = min(gravity - STANDARD_GRAVITY,3)
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. += 1 + grav_force
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if(HAS_TRAIT(H, TRAIT_FAT))
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. += (1.5 - flight)
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if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTCOLD))
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. += (BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR
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return .
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//////////////////
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// ATTACK PROCS //
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//////////////////
|
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|
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//////////////////
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// ATTACK PROCS //
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//////////////////
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@@ -2070,6 +2028,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
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SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "hot", /datum/mood_event/hot)
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H.remove_movespeed_modifier(MOVESPEED_ID_COLD)
|
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|
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var/burn_damage
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var/firemodifier = H.fire_stacks / 50
|
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if (H.on_fire)
|
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@@ -2085,6 +2045,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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else if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTCOLD))
|
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SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
|
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SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "cold", /datum/mood_event/cold)
|
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//Sorry for the nasty oneline but I don't want to assign a variable on something run pretty frequently
|
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H.add_movespeed_modifier(MOVESPEED_ID_COLD, override = TRUE, multiplicative_slowdown = ((BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR))
|
||||
switch(H.bodytemperature)
|
||||
if(200 to BODYTEMP_COLD_DAMAGE_LIMIT)
|
||||
H.apply_damage(COLD_DAMAGE_LEVEL_1*coldmod*H.physiology.cold_mod, BURN)
|
||||
@@ -2094,6 +2056,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.apply_damage(COLD_DAMAGE_LEVEL_3*coldmod*H.physiology.cold_mod, BURN)
|
||||
|
||||
else
|
||||
H.remove_movespeed_modifier(MOVESPEED_ID_COLD)
|
||||
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
|
||||
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
|
||||
|
||||
|
||||
@@ -30,9 +30,10 @@
|
||||
|
||||
/mob/living/carbon/monkey/handle_mutations_and_radiation()
|
||||
if(radiation)
|
||||
if(radiation > RAD_MOB_MUTATE && prob((radiation - RAD_MOB_MUTATE) / 25))
|
||||
gorillize()
|
||||
return
|
||||
if(radiation > RAD_MONKEY_GORILLIZE)
|
||||
if(prob((((radiation - RAD_MONKEY_GORILLIZE + RAD_MOB_GORILLIZE_FACTOR)/RAD_MOB_GORILLIZE_FACTOR)^RAD_MONKEY_GORILLIZE_EXPONENT) - 1))
|
||||
gorillize()
|
||||
return
|
||||
if(radiation > RAD_MOB_KNOCKDOWN && prob(RAD_MOB_KNOCKDOWN_PROB))
|
||||
if(!recoveringstam)
|
||||
emote("collapse")
|
||||
|
||||
@@ -441,7 +441,7 @@
|
||||
to_chat(user, "You cannot send IC messages (muted).")
|
||||
return FALSE
|
||||
else if(!params)
|
||||
var/custom_emote = stripped_multiline_input("Choose an emote to display.", "Custom Emote", null, MAX_MESSAGE_LEN)
|
||||
var/custom_emote = stripped_multiline_input(user, "Choose an emote to display.", "Custom Emote", null, MAX_MESSAGE_LEN)
|
||||
if(custom_emote && !check_invalid(user, custom_emote))
|
||||
var/type = input("Is this a visible or hearable emote?") as null|anything in list("Visible", "Hearable")
|
||||
switch(type)
|
||||
|
||||
@@ -295,7 +295,7 @@
|
||||
if(!iscarbon(src))
|
||||
M.LAssailant = null
|
||||
else
|
||||
M.LAssailant = usr
|
||||
M.LAssailant = WEAKREF(usr)
|
||||
if(isliving(M))
|
||||
var/mob/living/L = M
|
||||
//Share diseases that are spread by touch
|
||||
@@ -727,6 +727,7 @@
|
||||
return name
|
||||
|
||||
/mob/living/update_gravity(has_gravity,override = 0)
|
||||
. = ..()
|
||||
if(!SSticker.HasRoundStarted())
|
||||
return
|
||||
if(has_gravity)
|
||||
|
||||
@@ -250,7 +250,7 @@
|
||||
return 0
|
||||
if(user.voremode && user.grab_state == GRAB_AGGRESSIVE)
|
||||
return 0
|
||||
user.grab_state++
|
||||
user.setGrabState(user.grab_state + 1)
|
||||
switch(user.grab_state)
|
||||
if(GRAB_AGGRESSIVE)
|
||||
var/add_log = ""
|
||||
|
||||
@@ -152,4 +152,17 @@
|
||||
if(CHECK_MOBILITY(src, MOBILITY_MOVE) && !intentionalresting && canstand_involuntary && iscarbon(src) && client?.prefs?.autostand)//CIT CHANGE - adds autostanding as a preference
|
||||
addtimer(CALLBACK(src, .proc/resist_a_rest, TRUE), 0) //CIT CHANGE - ditto
|
||||
|
||||
// Movespeed mods based on arms/legs quantity
|
||||
if(!get_leg_ignore())
|
||||
var/limbless_slowdown = 0
|
||||
// These checks for <2 should be swapped out for something else if we ever end up with a species with more than 2
|
||||
if(has_legs < 2)
|
||||
limbless_slowdown += 6 - (has_legs * 3)
|
||||
if(!has_legs && has_arms < 2)
|
||||
limbless_slowdown += 6 - (has_arms * 3)
|
||||
if(limbless_slowdown)
|
||||
add_movespeed_modifier(MOVESPEED_ID_LIVING_LIMBLESS, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=limbless_slowdown, movetypes=GROUND)
|
||||
else
|
||||
remove_movespeed_modifier(MOVESPEED_ID_LIVING_LIMBLESS, update=TRUE)
|
||||
|
||||
return mobility_flags
|
||||
|
||||
@@ -1004,3 +1004,28 @@
|
||||
. = ..()
|
||||
if(.)
|
||||
end_multicam()
|
||||
|
||||
/mob/living/silicon/ai/verb/ai_cryo()
|
||||
set name = "AI Cryogenic Stasis"
|
||||
set desc = "Puts the current AI personality into cryogenic stasis, freeing the space for another."
|
||||
set category = "AI Commands"
|
||||
|
||||
if(incapacitated())
|
||||
return
|
||||
switch(alert("Would you like to enter cryo? This will ghost you. Remember to AHELP before cryoing out of important roles, even with no admins online.",,"Yes.","No."))
|
||||
if("Yes.")
|
||||
src.ghostize(FALSE, penalize = TRUE)
|
||||
var/announce_rank = "Artificial Intelligence,"
|
||||
if(GLOB.announcement_systems.len)
|
||||
// Sends an announcement the AI has cryoed.
|
||||
var/obj/machinery/announcement_system/announcer = pick(GLOB.announcement_systems)
|
||||
announcer.announce("CRYOSTORAGE", src.real_name, announce_rank, list())
|
||||
new /obj/structure/AIcore/latejoin_inactive(loc)
|
||||
if(src.mind)
|
||||
//Handle job slot/tater cleanup.
|
||||
if(src.mind.assigned_role == "AI")
|
||||
SSjob.FreeRole("AI")
|
||||
src.mind.special_role = null
|
||||
qdel(src)
|
||||
else
|
||||
return
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
layer = BELOW_MOB_LAYER
|
||||
var/obj/item/instrument/piano_synth/internal_instrument
|
||||
silicon_privileges = PRIVILEDGES_PAI
|
||||
var/datum/element/mob_holder/current_mob_holder //because only a few of their chassis can be actually held.
|
||||
|
||||
var/network = "ss13"
|
||||
var/obj/machinery/camera/current = null
|
||||
@@ -142,6 +141,11 @@
|
||||
ALM.Grant(src)
|
||||
emitter_next_use = world.time + 10 SECONDS
|
||||
|
||||
/mob/living/silicon/pai/ComponentInitialize()
|
||||
. = ..()
|
||||
if(possible_chassis[chassis])
|
||||
AddElement(/datum/element/mob_holder, chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', ITEM_SLOT_HEAD)
|
||||
|
||||
/mob/living/silicon/pai/Life()
|
||||
if(hacking)
|
||||
process_hack()
|
||||
@@ -302,11 +306,11 @@
|
||||
/obj/item/paicard/attackby(obj/item/W, mob/user, params)
|
||||
..()
|
||||
user.set_machine(src)
|
||||
if(pai.encryptmod == TRUE)
|
||||
if(W.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
pai.radio.attackby(W, user, params)
|
||||
else if(istype(W, /obj/item/encryptionkey))
|
||||
pai.radio.attackby(W, user, params)
|
||||
var/encryption_key_stuff = W.tool_behaviour == TOOL_SCREWDRIVER || istype(W, /obj/item/encryptionkey)
|
||||
if(!encryption_key_stuff)
|
||||
return
|
||||
if(pai?.encryptmod)
|
||||
pai.radio.attackby(W, user, params)
|
||||
else
|
||||
to_chat(user, "Encryption Key ports not configured.")
|
||||
|
||||
|
||||
@@ -76,6 +76,7 @@
|
||||
var/list/choices = list("Preset - Basic", "Preset - Dynamic")
|
||||
if(CONFIG_GET(flag/pai_custom_holoforms))
|
||||
choices += "Custom"
|
||||
var/old_chassis = chassis
|
||||
var/choicetype = input(src, "What type of chassis do you want to use?") as null|anything in choices
|
||||
if(!choicetype)
|
||||
return FALSE
|
||||
@@ -95,10 +96,11 @@
|
||||
dynamic_chassis = choice
|
||||
resist_a_rest(FALSE, TRUE)
|
||||
update_icon()
|
||||
current_mob_holder?.Detach(src)
|
||||
current_mob_holder = null
|
||||
if(possible_chassis[old_chassis])
|
||||
var/datum/element/mob_holder/M = SSdcs.GetElement(/datum/element/mob_holder, old_chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', ITEM_SLOT_HEAD)
|
||||
M.Detach(src)
|
||||
if(possible_chassis[chassis])
|
||||
current_mob_holder = AddElement(/datum/element/mob_holder, chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', ITEM_SLOT_HEAD)
|
||||
AddElement(/datum/element/mob_holder, chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', ITEM_SLOT_HEAD)
|
||||
to_chat(src, "<span class='boldnotice'>You switch your holochassis projection composite to [chassis]</span>")
|
||||
|
||||
/mob/living/silicon/pai/lay_down()
|
||||
|
||||
@@ -181,7 +181,7 @@
|
||||
var/list/data = list()
|
||||
data["on"] = on
|
||||
data["locked"] = locked
|
||||
data["siliconUser"] = hasSiliconAccessInArea(usr)
|
||||
data["siliconUser"] = hasSiliconAccessInArea(user)
|
||||
data["mode"] = mode ? mode_name[mode] : "Ready"
|
||||
data["modeStatus"] = ""
|
||||
switch(mode)
|
||||
|
||||
@@ -275,7 +275,7 @@
|
||||
H.dna.add_mutation(DWARFISM)
|
||||
|
||||
/obj/effect/mob_spawn/human/corpse/damaged/legioninfested/Initialize()
|
||||
var/type = pickweight(list("Miner" = 66, "Ashwalker" = 10, "Golem" = 10,"Clown" = 10, pick(list("Shadow", "YeOlde","Operative", "Cultist", "Lavaknight")) = 4)) //CIT CHANGE: Lavaknights
|
||||
var/type = pickweight(list("Miner" = 45, "Ashwalker" = 10, "Golem" = 10,"Clown" = 10, pick(list("Shadow", "YeOlde","Operative", "Cultist", "Lavaknight")) = 4, "Assistant" = 20, "Beelegion" = 1))
|
||||
switch(type)
|
||||
if("Miner")
|
||||
mob_species = pickweight(list(/datum/species/human = 70, /datum/species/lizard = 26, /datum/species/fly = 2, /datum/species/plasmaman = 2))
|
||||
@@ -374,13 +374,47 @@
|
||||
l_pocket = /obj/item/melee/cultblade/dagger
|
||||
glasses = /obj/item/clothing/glasses/hud/health/night/cultblind
|
||||
backpack_contents = list(/obj/item/reagent_containers/glass/beaker/unholywater = 1, /obj/item/cult_shift = 1, /obj/item/flashlight/flare/culttorch = 1, /obj/item/stack/sheet/runed_metal = 15)
|
||||
if("Lavaknight") //START OF CIT CHANGE
|
||||
if("Lavaknight")
|
||||
uniform = /obj/item/clothing/under/assistantformal
|
||||
mask = /obj/item/clothing/mask/breath
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
r_pocket = /obj/item/melee/transforming/energy/sword/cx/broken
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/lavaknight
|
||||
suit_store = /obj/item/tank/internals/oxygen
|
||||
id = /obj/item/card/id/knight //END OF CIT CHANGE
|
||||
id = /obj/item/card/id/knight
|
||||
id_job = "Knight"
|
||||
if("Assistant")
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
belt = /obj/item/tank/internals/emergency_oxygen
|
||||
mask = /obj/item/clothing/mask/gas
|
||||
ears = /obj/item/radio/headset
|
||||
gloves = /obj/item/clothing/gloves/color/fyellow
|
||||
id = /obj/item/card/id/silver/reaper //looks cool and has a fancy name but only a 1% chance
|
||||
back = /obj/item/storage/backpack
|
||||
backpack_contents = list(/obj/item/stack/cable_coil = 12, /obj/item/assembly/flash = 1, /obj/item/storage/fancy/donut_box = 1, /obj/item/storage/fancy/cigarettes/cigpack_shadyjims = 1, /obj/item/lighter = 1)
|
||||
if(prob(99))
|
||||
id = /obj/item/card/id
|
||||
id_job = "Assisant"
|
||||
if(prob(95))
|
||||
head = /obj/item/clothing/head/hardhat/red
|
||||
if(prob(5))
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
if(prob(10))
|
||||
back = /obj/item/twohanded/spear
|
||||
backpack_contents = null
|
||||
if(prob(90))
|
||||
r_pocket = /obj/item/kitchen/knife
|
||||
if(prob(60))
|
||||
l_pocket = /obj/item/soap/homemade
|
||||
if("Beelegion")
|
||||
uniform = /obj/item/clothing/under/color/yellow
|
||||
suit = /obj/item/clothing/suit/hooded/bee_costume
|
||||
shoes = /obj/item/clothing/shoes/sneakers/yellow
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
ears = /obj/item/radio/headset
|
||||
belt = /obj/item/storage/belt/fannypack/yellow
|
||||
id_job = "Assisant"
|
||||
id = /obj/item/card/id
|
||||
l_pocket = /obj/item/reagent_containers/food/drinks/soda_cans/buzz_fuzz
|
||||
mask = /obj/item/clothing/mask/rat/bee
|
||||
. = ..()
|
||||
|
||||
@@ -186,12 +186,13 @@
|
||||
if(M.stat == DEAD) // our victim died
|
||||
if(!client)
|
||||
if(!rabid && !attacked)
|
||||
if(M.LAssailant && M.LAssailant != M)
|
||||
var/mob/living/carbon/their_attacker = M.getLAssailant()
|
||||
if(their_attacker != M)
|
||||
if(prob(50))
|
||||
if(!(M.LAssailant in Friends))
|
||||
Friends[M.LAssailant] = 1
|
||||
if(!(their_attacker in Friends))
|
||||
Friends[their_attacker] = 1
|
||||
else
|
||||
++Friends[M.LAssailant]
|
||||
++Friends[their_attacker]
|
||||
else
|
||||
to_chat(src, "<i>This subject does not have a strong enough life energy anymore...</i>")
|
||||
|
||||
|
||||
@@ -70,7 +70,8 @@
|
||||
|
||||
var/colour = "grey"
|
||||
var/coretype = /obj/item/slime_extract/grey
|
||||
var/list/slime_mutation[4]
|
||||
var/list/slime_mutation
|
||||
var/static/list/color_mutation_cache = list()
|
||||
|
||||
var/static/list/slime_colours = list("rainbow", "grey", "purple", "metal", "orange",
|
||||
"blue", "dark blue", "dark purple", "yellow", "silver", "pink", "red",
|
||||
@@ -84,6 +85,7 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/slime/Initialize(mapload, new_colour="grey", new_is_adult=FALSE)
|
||||
initialize_mutations()
|
||||
var/datum/action/innate/slime/feed/F = new
|
||||
F.Grant(src)
|
||||
|
||||
@@ -108,10 +110,16 @@
|
||||
AC.Remove(src)
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/slime/proc/initialize_mutations()
|
||||
var/list/cached = color_mutation_cache[colour]
|
||||
if(!cached)
|
||||
cached = color_mutation_cache[colour] = mutation_table(colour)
|
||||
slime_mutation = cached
|
||||
|
||||
/mob/living/simple_animal/slime/proc/set_colour(new_colour)
|
||||
colour = new_colour
|
||||
update_name()
|
||||
slime_mutation = mutation_table(colour)
|
||||
initialize_mutations()
|
||||
var/sanitizedcolour = replacetext(colour, " ", "")
|
||||
coretype = text2path("/obj/item/slime_extract/[sanitizedcolour]")
|
||||
regenerate_icons()
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
GLOB.all_clockwork_mobs -= src
|
||||
GLOB.mob_directory -= tag
|
||||
focus = null
|
||||
LAssailant = null
|
||||
movespeed_modification = null
|
||||
for (var/alert in alerts)
|
||||
clear_alert(alert, TRUE)
|
||||
if(observers && observers.len)
|
||||
@@ -949,3 +951,28 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
|
||||
/mob/setMovetype(newval)
|
||||
. = ..()
|
||||
update_movespeed(FALSE)
|
||||
|
||||
/mob/proc/getLAssailant()
|
||||
return LAssailant?.resolve()
|
||||
|
||||
/// Updates the grab state of the mob and updates movespeed
|
||||
/mob/setGrabState(newstate)
|
||||
. = ..()
|
||||
if(grab_state == GRAB_PASSIVE)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_MOB_GRAB_STATE, update=TRUE)
|
||||
else
|
||||
add_movespeed_modifier(MOVESPEED_ID_MOB_GRAB_STATE, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=grab_state*3, blacklisted_movetypes=FLOATING)
|
||||
|
||||
/mob/proc/update_equipment_speed_mods()
|
||||
var/speedies = equipped_speed_mods()
|
||||
if(!speedies)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_MOB_EQUIPMENT, update=TRUE)
|
||||
else
|
||||
add_movespeed_modifier(MOVESPEED_ID_MOB_EQUIPMENT, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=speedies, blacklisted_movetypes=FLOATING)
|
||||
|
||||
/// Gets the combined speed modification of all worn items
|
||||
/// Except base mob type doesnt really wear items
|
||||
/mob/proc/equipped_speed_mods()
|
||||
for(var/obj/item/I in held_items)
|
||||
if(I.item_flags & SLOWS_WHILE_IN_HAND)
|
||||
. += I.slowdown
|
||||
|
||||
@@ -80,8 +80,8 @@
|
||||
var/list/faction = list("neutral") //A list of factions that this mob is currently in, for hostile mob targetting, amongst other things
|
||||
var/move_on_shuttle = 1 // Can move on the shuttle.
|
||||
|
||||
//The last mob/living/carbon to push/drag/grab this mob (mostly used by slimes friend recognition)
|
||||
var/mob/living/carbon/LAssailant = null
|
||||
/// The last mob/living/carbon to push/drag/grab this mob (mostly used by slimes friend recognition)
|
||||
var/datum/weakref/LAssailant
|
||||
|
||||
var/list/obj/user_movement_hooks //Passes movement in client/Move() to these!
|
||||
|
||||
|
||||
@@ -249,8 +249,12 @@
|
||||
/mob/proc/slip(s_amount, w_amount, obj/O, lube)
|
||||
return
|
||||
|
||||
/mob/proc/update_gravity()
|
||||
return
|
||||
/mob/proc/update_gravity(has_gravity, override=FALSE)
|
||||
var/speed_change = max(0, has_gravity - STANDARD_GRAVITY)
|
||||
if(!speed_change)
|
||||
remove_movespeed_modifier(MOVESPEED_ID_MOB_GRAVITY, update=TRUE)
|
||||
else
|
||||
add_movespeed_modifier(MOVESPEED_ID_MOB_GRAVITY, update=TRUE, priority=100, override=TRUE, multiplicative_slowdown=speed_change, blacklisted_movetypes=FLOATING)
|
||||
|
||||
//bodypart selection - Cyberboss
|
||||
//8 toggles through head - eyes - mouth
|
||||
|
||||
@@ -37,8 +37,7 @@
|
||||
var/mindrain = 200
|
||||
var/maxdrain = 400
|
||||
|
||||
var/stunforce = 140 //Same as stunbaton, adjustable.
|
||||
|
||||
var/stunforce = 100
|
||||
|
||||
/obj/item/clothing/gloves/space_ninja/Touch(atom/A,proximity)
|
||||
if(!candrain || draining)
|
||||
|
||||
@@ -22,7 +22,7 @@ Contents:
|
||||
/obj/item/clothing/mask/gas/space_ninja/handle_speech(datum/source, list/speech_args)
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
if(message[1] != "*")
|
||||
var/list/temp_message = text2list(message, " ")
|
||||
var/list/temp_message = splittext(message, " ")
|
||||
var/list/pick_list = list()
|
||||
for(var/i in 1 to temp_message.len)
|
||||
pick_list += i
|
||||
@@ -32,7 +32,7 @@ Contents:
|
||||
continue
|
||||
temp_message[H] = ninjaspeak(temp_message[H])
|
||||
pick_list -= H
|
||||
message = list2text(temp_message, " ")
|
||||
message = temp_message.Join(" ")
|
||||
|
||||
//The Alternate speech mod is now the main one.
|
||||
message = replacetext(message, "l", "r")
|
||||
|
||||
@@ -264,7 +264,6 @@ They *could* go in their appropriate files, but this is supposed to be modular
|
||||
electrocute_act(15, H)
|
||||
|
||||
DefaultCombatKnockdown(G.stunforce)
|
||||
adjustStaminaLoss(G.stunforce*0.1, affected_zone = (istype(H) ? H.zone_selected : BODY_ZONE_CHEST))
|
||||
apply_effect(EFFECT_STUTTER, G.stunforce)
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_MINOR_SHOCK)
|
||||
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
reagents.reaction(target, TOUCH)
|
||||
|
||||
else if(bartender_check(target) && thrown)
|
||||
visible_message("<span class='notice'>[src] lands onto the [target.name] without spilling a single drop.</span>")
|
||||
visible_message("<span class='notice'>[src] lands without spilling a single drop.</span>")
|
||||
transform = initial(transform)
|
||||
addtimer(CALLBACK(src, .proc/ForceResetRotation), 1)
|
||||
|
||||
@@ -153,11 +153,10 @@
|
||||
log_reagent("SPLASH - [src] object SplashReagents() onto [target] at [T] ([AREACOORD(T)])[throwerstring] - [reagents.log_list()]")
|
||||
visible_message("<span class='notice'>[src] spills its contents all over [target].</span>")
|
||||
reagents.reaction(target, TOUCH)
|
||||
reagents.clear_reagents()
|
||||
if(QDELETED(src))
|
||||
return
|
||||
|
||||
reagents.clear_reagents()
|
||||
|
||||
//melts plastic beakers
|
||||
/obj/item/reagent_containers/microwave_act(obj/machinery/microwave/M)
|
||||
reagents.expose_temperature(1000)
|
||||
|
||||
@@ -137,7 +137,7 @@
|
||||
else
|
||||
target.visible_message("<span class='danger'>[user] has placed [target] in [src].</span>", "<span class='userdanger'>[user] has placed [target] in [src].</span>")
|
||||
log_combat(user, target, "stuffed", addition="into [src]")
|
||||
target.LAssailant = user
|
||||
target.LAssailant = WEAKREF(user)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/disposal/proc/can_stuff_mob_in(mob/living/target, mob/living/user, pushing = FALSE)
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
rogue_types = list(/datum/nanite_program/toxic, /datum/nanite_program/nerve_decay)
|
||||
|
||||
/datum/nanite_program/adrenaline/on_trigger()
|
||||
host_mob.do_adrenaline(-10, TRUE, TRUE, FALSE, TRUE, list(/datum/reagent/medicine/stimulants = 1.5), "<span class='notice'>You feel a sudden surge of energy!</span>", FALSE, FALSE, FALSE)
|
||||
host_mob.do_adrenaline(50, TRUE, TRUE, FALSE, TRUE, list(), "<span class='notice'>You feel a sudden surge of energy!</span>", 25)
|
||||
|
||||
/datum/nanite_program/hardening
|
||||
name = "Dermal Hardening"
|
||||
|
||||
@@ -236,7 +236,7 @@
|
||||
if(X.monkeys >= 1)
|
||||
var/mob/living/carbon/monkey/food = new /mob/living/carbon/monkey(remote_eye.loc, TRUE, owner)
|
||||
if (!QDELETED(food))
|
||||
food.LAssailant = C
|
||||
food.LAssailant = WEAKREF(C)
|
||||
X.monkeys --
|
||||
to_chat(owner, "<span class='notice'>[X] now has [X.monkeys] monkey(s) left.</span>")
|
||||
else
|
||||
@@ -474,7 +474,7 @@
|
||||
if(X.monkeys >= 1)
|
||||
var/mob/living/carbon/monkey/food = new /mob/living/carbon/monkey(T, TRUE, C)
|
||||
if (!QDELETED(food))
|
||||
food.LAssailant = C
|
||||
food.LAssailant = WEAKREF(C)
|
||||
X.monkeys--
|
||||
X.monkeys = round(X.monkeys, 0.1) //Prevents rounding errors
|
||||
to_chat(C, "<span class='notice'>[X] now has [X.monkeys] monkey(s) stored.</span>")
|
||||
|
||||
@@ -190,17 +190,21 @@
|
||||
name = "CuraDrobe"
|
||||
desc = "A lowstock vendor only capable of vending clothing for curators and librarians."
|
||||
icon_state = "curadrobe"
|
||||
product_ads = "Our clothes are endorsed by treasure hunters everywhere!"
|
||||
product_ads = "Glasses for your eyes and literature for your soul, Curadrobe has it all!; Impress & enthrall your library guests with Curadrobe's extended line of pens!"
|
||||
vend_reply = "Thank you for using the CuraDrobe!"
|
||||
products = list(/obj/item/clothing/head/fedora/curator = 2,
|
||||
/obj/item/clothing/suit/curator = 2,
|
||||
products = list(/obj/item/pen = 4,
|
||||
/obj/item/pen/red = 2,
|
||||
/obj/item/pen/blue = 2,
|
||||
/obj/item/pen/fourcolor = 1,
|
||||
/obj/item/pen/fountain = 2,
|
||||
/obj/item/clothing/accessory/pocketprotector = 2,
|
||||
/obj/item/clothing/under/rank/curator/skirt = 2,
|
||||
/obj/item/clothing/under/gimmick/rank/captain/suit/skirt = 2,
|
||||
/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit/skirt = 2,
|
||||
/obj/item/clothing/under/rank/curator/treasure_hunter = 2,
|
||||
/obj/item/clothing/shoes/workboots/mining = 2,
|
||||
/obj/item/storage/backpack/satchel/explorer = 2,
|
||||
/obj/item/storage/bag/books = 2)
|
||||
/obj/item/storage/backpack/satchel/explorer = 1,
|
||||
/obj/item/clothing/glasses/regular = 2,
|
||||
/obj/item/clothing/glasses/regular/jamjar = 1,
|
||||
/obj/item/storage/bag/books = 1)
|
||||
refill_canister = /obj/item/vending_refill/wardrobe/curator_wardrobe
|
||||
|
||||
/obj/item/vending_refill/wardrobe/curator_wardrobe
|
||||
@@ -327,7 +331,7 @@
|
||||
icon_state = "chapdrobe"
|
||||
product_ads = "Are you being bothered by cultists or pesky revenants? Then come and dress like the holy man!;Clothes for men of the cloth!"
|
||||
vend_reply = "Thank you for using the ChapDrobe!"
|
||||
products = list(/obj/item/holybeacon = 1,
|
||||
products = list(/obj/item/choice_beacon/holy = 1,
|
||||
/obj/item/storage/backpack/cultpack = 2,
|
||||
/obj/item/clothing/accessory/pocketprotector/cosmetology = 2,
|
||||
/obj/item/clothing/under/rank/chaplain = 2,
|
||||
@@ -415,7 +419,7 @@
|
||||
req_access = list(ACCESS_CAPTAIN)
|
||||
vend_reply = "A wonderful day to you, great leader."
|
||||
products = list(/obj/item/clothing/suit/hooded/wintercoat/captain = 1,
|
||||
/obj/item/storage/backpack/captain = 1,
|
||||
/obj/item/storage/backpack/captain = 1,
|
||||
/obj/item/storage/backpack/satchel/cap = 1,
|
||||
/obj/item/storage/backpack/duffelbag/captain = 1,
|
||||
/obj/item/clothing/neck/cloak/cap = 1,
|
||||
@@ -436,4 +440,3 @@
|
||||
/obj/item/vending_refill/wardrobe/cap_wardrobe
|
||||
machine_name = "Captain's Wardrobe"
|
||||
icon_state = "refill_caps"
|
||||
|
||||
@@ -161,6 +161,8 @@
|
||||
SSbellies.belly_list -= src
|
||||
if(owner?.vore_organs)
|
||||
owner.vore_organs -= src
|
||||
if(owner.vore_selected == src)
|
||||
owner.vore_selected = null
|
||||
owner = null
|
||||
. = ..()
|
||||
|
||||
@@ -413,7 +415,7 @@
|
||||
if("em")
|
||||
raw_messages = examine_messages
|
||||
|
||||
var/messages = list2text(raw_messages,delim)
|
||||
var/messages = raw_messages.Join(delim)
|
||||
return messages
|
||||
|
||||
// The next function sets the messages on the belly, from human-readable var
|
||||
@@ -422,7 +424,7 @@
|
||||
/obj/belly/proc/set_messages(var/raw_text, var/type, var/delim = "\n\n")
|
||||
ASSERT(type == "smo" || type == "smi" || type == "dmo" || type == "dmp" || type == "em")
|
||||
|
||||
var/list/raw_list = text2list(html_encode(raw_text),delim)
|
||||
var/list/raw_list = splittext(html_encode(raw_text),delim)
|
||||
if(raw_list.len > 10)
|
||||
raw_list.Cut(11)
|
||||
testing("[owner] tried to set [lowertext(name)] with 11+ messages")
|
||||
|
||||
@@ -158,7 +158,7 @@
|
||||
swallow_time = istype(prey, /mob/living/carbon/human) ? belly.human_prey_swallow_time : belly.nonhuman_prey_swallow_time
|
||||
|
||||
//Timer and progress bar
|
||||
if(!do_after(user, swallow_time, prey))
|
||||
if(!do_after(user, swallow_time, TRUE, prey))
|
||||
return FALSE // Prey escaped (or user disabled) before timer expired.
|
||||
|
||||
if(!prey.Adjacent(user)) //double check'd just in case they moved during the timer and the do_mob didn't fail for whatever reason
|
||||
|
||||
@@ -574,7 +574,7 @@
|
||||
if(new_bulge == 0) //Disable.
|
||||
selected.bulge_size = 0
|
||||
to_chat(user,"<span class='notice'>Your stomach will not be seen on examine.</span>")
|
||||
else if (!IsInRange(new_bulge,25,200))
|
||||
else if (!ISINRANGE(new_bulge,25,200))
|
||||
selected.bulge_size = 0.25 //Set it to the default.
|
||||
to_chat(user,"<span class='notice'>Invalid size.</span>")
|
||||
else if(new_bulge)
|
||||
|
||||
Reference in New Issue
Block a user