'lolman? did you test your code?'
no i did not ms. kevinz
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@@ -270,6 +270,7 @@
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#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled)
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#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
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#define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value)
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#define COMSIG_OBJ_DEFAULT_UNFASTEN_WRENCH "obj_default_unfasten_wrench" //called exclusively in plumbing, for now
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#define COMSIG_OBJ_ATTACK_GENERIC "obj_attack_generic" //from base of atom/animal_attack(): (/mob/user)
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#define COMPONENT_STOP_GENERIC_ATTACK 1
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@@ -0,0 +1,9 @@
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#define FIRST_DUCT_LAYER 1
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#define SECOND_DUCT_LAYER 2
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#define THIRD_DUCT_LAYER 4
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#define FOURTH_DUCT_LAYER 8
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#define FIFTH_DUCT_LAYER 16
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#define DUCT_LAYER_DEFAULT THIRD_DUCT_LAYER
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#define MACHINE_REAGENT_TRANSFER 10
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@@ -57,6 +57,10 @@
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#define ADD_REAGENT 2 // reagent added
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#define REM_REAGENT 3 // reagent removed (may still exist)
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#define PILL_STYLE_COUNT 22 //Update this if you add more pill icons or you die (literally, we'll toss a nuke at whever your ip turns up)
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#define RANDOM_PILL_STYLE 22 //Dont change this one though
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#define THRESHOLD_UNHUSK 50 // health threshold for synthflesh/rezadone to unhusk someone
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//reagent bitflags, used for altering how they works
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