'lolman? did you test your code?'
no i did not ms. kevinz
This commit is contained in:
@@ -6,6 +6,7 @@ RPD
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#define ATMOS_CATEGORY 0
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#define DISPOSALS_CATEGORY 1
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#define TRANSIT_CATEGORY 2
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#define PLUMBING_CATEGORY 3
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#define BUILD_MODE (1<<0)
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#define WRENCH_MODE (1<<1)
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@@ -75,6 +76,13 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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)
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))
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GLOBAL_LIST_INIT(fluid_duct_recipes, list(
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"Fluid Ducts" = list(
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new /datum/pipe_info/plumbing("Duct", /obj/machinery/duct, PIPE_ONEDIR),
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new /datum/pipe_info/plumbing/multilayer("Duct Layer-Manifold",/obj/machinery/duct/multilayered, PIPE_STRAIGHT)
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)
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))
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/datum/pipe_info
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var/name
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var/icon_state
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@@ -175,6 +183,15 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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if(dt == PIPE_UNARY_FLIPPABLE)
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icon_state = "[icon_state]_preview"
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/datum/pipe_info/plumbing/New(label, obj/path, dt=PIPE_UNARY)
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name = label
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id = path
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icon_state = initial(path.icon_state)
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dirtype = dt
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/datum/pipe_info/plumbing/multilayer //exists as identifier so we can see the difference between multi_layer and just ducts properly later on
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/obj/item/pipe_dispenser
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name = "Rapid Piping Device (RPD)"
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desc = "A device used to rapidly pipe things."
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@@ -200,15 +217,19 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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var/atmos_build_speed = 5 //deciseconds (500ms)
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var/disposal_build_speed = 5
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var/transit_build_speed = 5
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var/plumbing_build_speed = 5
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var/destroy_speed = 5
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var/paint_speed = 5
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var/category = ATMOS_CATEGORY
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var/piping_layer = PIPING_LAYER_DEFAULT
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var/ducting_layer = DUCT_LAYER_DEFAULT
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var/datum/pipe_info/recipe
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var/static/datum/pipe_info/first_atmos
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var/static/datum/pipe_info/first_disposal
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var/static/datum/pipe_info/first_transit
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var/mode = BUILD_MODE | DESTROY_MODE | WRENCH_MODE
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var/static/datum/pipe_info/first_plumbing
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var/locked = FALSE //wheter we can change categories. Useful for the plumber
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/obj/item/pipe_dispenser/New()
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. = ..()
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@@ -256,11 +277,13 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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var/list/data = list(
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"category" = category,
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"piping_layer" = piping_layer,
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"ducting_layer" = ducting_layer,
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"preview_rows" = recipe.get_preview(p_dir),
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"categories" = list(),
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"selected_color" = paint_color,
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"paint_colors" = GLOB.pipe_paint_colors,
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"mode" = mode
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"locked" = locked
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)
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var/list/recipes
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@@ -271,6 +294,8 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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recipes = GLOB.disposal_pipe_recipes
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if(TRANSIT_CATEGORY)
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recipes = GLOB.transit_tube_recipes
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if(PLUMBING_CATEGORY)
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recipes = GLOB.fluid_duct_recipes
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for(var/c in recipes)
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var/list/cat = recipes[c]
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var/list/r = list()
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@@ -299,6 +324,8 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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recipe = first_atmos
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if(TRANSIT_CATEGORY)
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recipe = first_transit
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if(PLUMBING_CATEGORY)
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recipe = first_plumbing
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p_dir = NORTH
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playeffect = FALSE
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if("piping_layer")
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@@ -469,16 +496,56 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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if(mode & WRENCH_MODE)
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tube.wrench_act(user, src)
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return
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if(PLUMBING_CATEGORY) //Plumbing.
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if(!can_make_pipe)
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return ..()
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A = get_turf(A)
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if(isclosedturf(A))
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to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
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return
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to_chat(user, "<span class='notice'>You start building a fluid duct...</span>")
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playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, plumbing_build_speed, target = A))
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var/obj/machinery/duct/D
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if(recipe.type == /datum/pipe_info/plumbing/multilayer)
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var/temp_connects = NORTH + SOUTH
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if(queued_p_dir == EAST)
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temp_connects = EAST + WEST
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D = new queued_p_type (A, TRUE, GLOB.pipe_paint_colors[paint_color], ducting_layer, temp_connects)
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else
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D = new queued_p_type (A, TRUE, GLOB.pipe_paint_colors[paint_color], ducting_layer)
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D.add_fingerprint(usr)
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if(mode & WRENCH_MODE)
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D.wrench_act(user, src)
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else
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return ..()
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/obj/item/pipe_dispenser/proc/activate()
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playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
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/obj/item/pipe_dispenser/plumbing
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name = "Plumberinator"
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desc = "A crude device to rapidly plumb things."
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icon_state = "plumberer"
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category = PLUMBING_CATEGORY
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locked = TRUE
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/obj/item/pipe_dispenser/plumbing/Initialize()
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. = ..()
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spark_system = new
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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if(!first_plumbing)
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first_plumbing = GLOB.fluid_duct_recipes[GLOB.fluid_duct_recipes[1]][1]
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recipe = first_plumbing
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#undef ATMOS_CATEGORY
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#undef DISPOSALS_CATEGORY
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#undef TRANSIT_CATEGORY
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#undef PLUMBING_CATEGORY
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#undef BUILD_MODE
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#undef DESTROY_MODE
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