removes silly garbage defines
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committed by
CitadelStationBot
parent
d5708c981a
commit
0f2fd05e87
@@ -209,9 +209,9 @@ All ShuttleMove procs go here
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/obj/machinery/atmospherics/afterShuttleMove(turf/oldT, list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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. = ..()
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var/missing_nodes = FALSE
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for(DEVICE_TYPE_LOOP)
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if(src.nodes[I])
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var/obj/machinery/atmospherics/node = src.nodes[I]
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for(var/i in 1 to device_type)
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if(nodes[i])
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var/obj/machinery/atmospherics/node = nodes[i]
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var/connected = FALSE
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for(var/D in GLOB.cardinals)
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if(node in get_step(src, D))
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@@ -219,9 +219,9 @@ All ShuttleMove procs go here
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break
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if(!connected)
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nullifyNode(I)
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nullifyNode(i)
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if(!src.nodes[I])
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if(!nodes[i])
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missing_nodes = TRUE
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if(missing_nodes)
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@@ -84,17 +84,17 @@ If ever any of these procs are useful for non-shuttles, rename it to proc/rotate
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/obj/machinery/atmospherics/shuttleRotate(rotation, params)
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var/list/real_node_connect = getNodeConnects()
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for(DEVICE_TYPE_LOOP)
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real_node_connect[I] = angle2dir(rotation+dir2angle(real_node_connect[I]))
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for(var/i in 1 to device_type)
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real_node_connect[i] = angle2dir(rotation+dir2angle(real_node_connect[i]))
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. = ..()
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SetInitDirections()
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var/list/supposed_node_connect = getNodeConnects()
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var/list/nodes_copy = nodes.Copy()
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for(DEVICE_TYPE_LOOP)
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var/new_pos = supposed_node_connect.Find(real_node_connect[I])
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nodes[new_pos] = nodes_copy[I]
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for(var/i in 1 to device_type)
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var/new_pos = supposed_node_connect.Find(real_node_connect[i])
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nodes[new_pos] = nodes_copy[i]
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//prevents shuttles attempting to rotate this since it messes up sprites
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/obj/machinery/gateway/shuttleRotate(rotation, params)
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@@ -104,4 +104,4 @@ If ever any of these procs are useful for non-shuttles, rename it to proc/rotate
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//prevents shuttles attempting to rotate this since it messes up sprites
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/obj/machinery/gravity_generator/shuttleRotate(rotation, params)
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params = NONE
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return ..()
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return ..()
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