makes the sound actually play at the right place
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@@ -79,7 +79,7 @@
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H.forceMove(P)
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if(P.canclank == TRUE || (P.canclank == IFFY && P.dpdir != 3 && P.dpdir != 12))
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playsound(src, H.hasmob ? "clang" : "clangsmall", H.hasmob ? 50 : 25, 1)
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playsound(P, H.hasmob ? "clang" : "clangsmall", H.hasmob ? 50 : 25, 1)
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return P
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else // if wasn't a pipe, then they're now in our turf
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H.forceMove(get_turf(src))
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