Merge pull request #8939 from Ghommie/Ghommie-cit154

Fixing towels and improving them.
This commit is contained in:
kevinz000
2019-07-23 20:34:09 -07:00
committed by GitHub
6 changed files with 86 additions and 26 deletions
-1
View File
@@ -28,7 +28,6 @@
H.update_inv_wear_suit()
else if(adjusted == ALT_STYLE)
adjusted = NORMAL_STYLE
H.update_inv_wear_suit()
if(("taur" in H.dna.species.mutant_bodyparts) && (H.dna.features["taur"] != "None"))
if(H.dna.features["taur"] in list("Naga", "Tentacle"))
@@ -377,13 +377,16 @@ There are several things that need to be remembered:
if(wear_suit)
var/obj/item/clothing/suit/S = wear_suit
var/no_taur_thanks = FALSE
if(!istype(S))
no_taur_thanks = TRUE
wear_suit.screen_loc = ui_oclothing
if(client && hud_used && hud_used.hud_shown)
if(hud_used.inventory_shown)
client.screen += wear_suit
update_observer_view(wear_suit,1)
if(S.mutantrace_variation) //Just make sure we've got this checked too
if(!no_taur_thanks && S.mutantrace_variation) //Just make sure we've got this checked too
if(S.taurmode == NOT_TAURIC && S.adjusted == ALT_STYLE) //are we not a taur, but we have Digitigrade legs? Run this check first, then.
S.alternate_worn_icon = 'modular_citadel/icons/mob/suit_digi.dmi'
else
@@ -404,7 +407,7 @@ There are several things that need to be remembered:
if(OFFSET_SUIT in dna.species.offset_features)
suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
suit_overlay.pixel_y += dna.species.offset_features[OFFSET_SUIT][2]
if(S.center)
if(!no_taur_thanks && S.center)
suit_overlay = center_image(suit_overlay, S.dimension_x, S.dimension_y)
overlays_standing[SUIT_LAYER] = suit_overlay
update_hair()
@@ -13,11 +13,18 @@
var/wipe_sound
var/soak_efficiency = 1
var/extinguish_efficiency = 0
var/action_speed = 3 SECONDS
var/damp_threshold = 0.5
/obj/item/reagent_containers/rag/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is smothering [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (OXYLOSS)
/obj/item/reagent_containers/rag/examine(mob/user)
. = ..()
if(reagents.total_volume)
to_chat(user, "<span class='notice'>Alt-Click to squeeze the liquids out of it.</span>")
/obj/item/reagent_containers/rag/afterattack(atom/A as obj|turf|area, mob/user,proximity)
. = ..()
if(!proximity)
@@ -39,7 +46,7 @@
else if(istype(A) && src in user)
user.visible_message("[user] starts to wipe down [A] with [src]!", "<span class='notice'>You start to wipe down [A] with [src]...</span>")
if(do_after(user,30, target = A))
if(do_after(user, action_speed, target = A))
user.visible_message("[user] finishes wiping off [A]!", "<span class='notice'>You finish wiping off [A].</span>")
SEND_SIGNAL(A, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
return
@@ -51,17 +58,43 @@
user.visible_message("<span class='warning'>\The [user] uses \the [src] to pat out [M == user ? "[user.p_their()]" : "\the [M]'s"] flames!</span>")
if(hitsound)
playsound(M, hitsound, 25, 1)
M.adjust_fire_stacks(-extinguish_efficiency)
M.adjust_fire_stacks(-min(extinguish_efficiency, M.fire_stacks))
else
if(reagents.total_volume > (volume * damp_threshold))
to_chat(user, "<span class='warning'>\The [src] is too drenched to be used to dry [user == M ? "yourself" : "\the [M]"] off.</span>")
return TRUE
user.visible_message("<span class='notice'>\The [user] starts drying [M == user ? "[user.p_them()]self" : "\the [M]"] off with \the [src]...</span>")
if(do_mob(user, M, 3 SECONDS))
if(do_mob(user, M, action_speed))
if(reagents.total_volume > (volume * damp_threshold))
return
user.visible_message("<span class='notice'>\The [user] dries [M == user ? "[user.p_them()]self" : "\the [M]"] off with \the [src].</span>")
if(wipe_sound)
playsound(M, wipe_sound, 25, 1)
M.adjust_fire_stacks(-soak_efficiency)
if(M.fire_stacks)
var/minus_plus = M.fire_stacks < 0 ? 1 : -1
var/amount = min(abs(M.fire_stacks), soak_efficiency)
var/r_id = "fuel"
if(M.fire_stacks < 0)
r_id = "water"
reagents.add_reagent(r_id, amount * 0.3)
M.adjust_fire_stacks(minus_plus * amount)
M.wash_cream()
return TRUE
return ..()
/obj/item/reagent_containers/rag/AltClick(mob/user)
. = ..()
if(reagents.total_volume && user.canUseTopic(src, BE_CLOSE))
to_chat(user, "<span class='notice'>You start squeezing the liquids out of \the [src]...</span>")
if(do_after(user, action_speed, TRUE, src))
to_chat(user, "<span class='notice'>You squeeze \the [src] dry.</span>")
var/atom/react_loc = get_turf(src)
if(ismob(react_loc))
react_loc = react_loc.loc
if(react_loc)
reagents.reaction(react_loc, TOUCH)
reagents.clear_reagents()
/obj/item/reagent_containers/rag/towel
name = "towel"
desc = "A soft cotton towel."
@@ -77,10 +110,16 @@
volume = 10
total_mass = 2
wipe_sound = 'sound/items/towelwipe.ogg'
soak_efficiency = 2
extinguish_efficiency = 2
soak_efficiency = 4
extinguish_efficiency = 3
var/flat_icon = "towel_flat"
var/folded_icon = "towel"
var/list/possible_colors
/obj/item/reagent_containers/rag/towel/Initialize()
. = ..()
if(possible_colors)
add_atom_colour(pick(possible_colors), FIXED_COLOUR_PRIORITY)
/obj/item/reagent_containers/rag/towel/attack(mob/living/M, mob/living/user)
if(user.a_intent == INTENT_HARM)
@@ -112,13 +151,27 @@
to_chat(user, "<span class='notice'>You lay out \the [src] flat on the ground.</span>")
icon_state = flat_icon
layer = BELOW_OBJ_LAYER
qdel(src)
/obj/item/reagent_containers/rag/towel/pickup(mob/living/user)
. = ..()
icon_state = folded_icon
layer = initial(layer)
/obj/item/reagent_containers/rag/towel/random/Initialize()
. = ..()
add_atom_colour(pick("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"), FIXED_COLOUR_PRIORITY)
/obj/item/reagent_containers/rag/towel/on_reagent_change(changetype)
force = initial(force) + round(reagents.total_volume * 0.5)
/obj/item/reagent_containers/rag/towel/random
possible_colors = list("#FF0000","#FF7F00","#FFFF00","#00FF00","#0000FF","#4B0082","#8F00FF")
/obj/item/reagent_containers/rag/towel/syndicate
name = "syndicate towel"
desc = "Truly a weapon of mass destruction."
possible_colors = list("#DD1A1A", "#DB4325", "#E02700")
force = 4
armour_penetration = 10
volume = 20
soak_efficiency = 6
extinguish_efficiency = 5
action_speed = 15
damp_threshold = 0.8
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 50, "acid" = 50) //items don't provide armor to wearers unlike clothing yet.