diff --git a/code/__DEFINES/dynamic.dm b/code/__DEFINES/dynamic.dm new file mode 100644 index 0000000000..45c1ba9cb2 --- /dev/null +++ b/code/__DEFINES/dynamic.dm @@ -0,0 +1,14 @@ +#define CURRENT_LIVING_PLAYERS 1 +#define CURRENT_LIVING_ANTAGS 2 +#define CURRENT_DEAD_PLAYERS 3 +#define CURRENT_OBSERVERS 4 + +#define NO_ASSASSIN (1<<0) +#define WAROPS_ALWAYS_ALLOWED (1<<1) + +#define ONLY_RULESET (1<<0) +#define HIGHLANDER_RULESET (1<<1) +#define TRAITOR_RULESET (1<<2) +#define MINOR_RULESET (1<<3) + +#define RULESET_STOP_PROCESSING 1 diff --git a/code/__DEFINES/vote.dm b/code/__DEFINES/vote.dm new file mode 100644 index 0000000000..8fb2e6deab --- /dev/null +++ b/code/__DEFINES/vote.dm @@ -0,0 +1,6 @@ +#define PLURALITY_VOTING 0 +#define APPROVAL_VOTING 1 +#define RANKED_CHOICE_VOTING 2 +#define SCORE_VOTING 3 + +GLOBAL_LIST_INIT(vote_score_options,list("Bad","Poor","Acceptable","Good","Great")) diff --git a/code/controllers/configuration/configuration.dm b/code/controllers/configuration/configuration.dm index a5d27819b8..14954524fa 100644 --- a/code/controllers/configuration/configuration.dm +++ b/code/controllers/configuration/configuration.dm @@ -14,6 +14,7 @@ var/list/modes // allowed modes var/list/gamemode_cache var/list/votable_modes // votable modes + var/list/storyteller_cache var/list/mode_names var/list/mode_reports var/list/mode_false_report_weight @@ -37,6 +38,7 @@ CRASH("/datum/controller/configuration/Load() called more than once!") InitEntries() LoadModes() + storyteller_cache = typecacheof(/datum/dynamic_storyteller, TRUE) if(fexists("[directory]/config.txt") && LoadEntries("config.txt") <= 1) var/list/legacy_configs = list("game_options.txt", "dbconfig.txt", "comms.txt") for(var/I in legacy_configs) @@ -227,6 +229,7 @@ for(var/T in gamemode_cache) // I wish I didn't have to instance the game modes in order to look up // their information, but it is the only way (at least that I know of). + // for future reference: just use initial() lol var/datum/game_mode/M = new T() if(M.config_tag) @@ -317,6 +320,14 @@ return new T return new /datum/game_mode/extended() +/datum/controller/configuration/proc/pick_storyteller(storyteller_name) + for(var/T in storyteller_cache) + var/datum/dynamic_storyteller/S = T + var/name = initial(S.name) + if(name && name == storyteller_name) + return T + return /datum/dynamic_storyteller/classic + /datum/controller/configuration/proc/get_runnable_modes() var/list/datum/game_mode/runnable_modes = new var/list/probabilities = Get(/datum/config_entry/keyed_list/probability) diff --git a/code/controllers/subsystem/persistence.dm b/code/controllers/subsystem/persistence.dm index 8329493818..e43c8f21a2 100644 --- a/code/controllers/subsystem/persistence.dm +++ b/code/controllers/subsystem/persistence.dm @@ -13,13 +13,14 @@ SUBSYSTEM_DEF(persistence) var/list/saved_messages = list() var/list/saved_modes = list(1,2,3) var/list/saved_dynamic_rules = list(list(),list(),list()) - var/list/saved_threat_levels = list(1,1,1) + var/list/saved_storytellers = list("foo","bar","baz","foo again","bar again") var/list/saved_maps var/list/saved_trophies = list() var/list/spawned_objects = list() var/list/antag_rep = list() var/list/antag_rep_change = list() var/list/picture_logging_information = list() + var/list/saved_votes = list() var/list/obj/structure/sign/picture_frame/photo_frames var/list/obj/item/storage/photo_album/photo_albums @@ -29,9 +30,12 @@ SUBSYSTEM_DEF(persistence) LoadChiselMessages() LoadTrophies() LoadRecentModes() - LoadRecentThreats() + LoadRecentStorytellers() + LoadRecentRulesets() LoadRecentMaps() LoadPhotoPersistence() + for(var/client/C in GLOB.clients) + LoadSavedVote(C.ckey) if(CONFIG_GET(flag/use_antag_rep)) LoadAntagReputation() LoadRandomizedRecipes() @@ -169,14 +173,23 @@ SUBSYSTEM_DEF(persistence) return saved_modes = json["data"] -/datum/controller/subsystem/persistence/proc/LoadRecentThreats() - var/json_file = file("data/RecentThreatLevels.json") +/datum/controller/subsystem/persistence/proc/LoadRecentRulesets() + var/json_file = file("data/RecentRulesets.json") if(!fexists(json_file)) return var/list/json = json_decode(file2text(json_file)) if(!json) return - saved_threat_levels = json["data"] + saved_dynamic_rules = json["data"] + +/datum/controller/subsystem/persistence/proc/LoadRecentStorytellers() + var/json_file = file("data/RecentStorytellers.json") + if(!fexists(json_file)) + return + var/list/json = json_decode(file2text(json_file)) + if(!json) + return + saved_storytellers = json["data"] /datum/controller/subsystem/persistence/proc/LoadRecentMaps() var/json_file = file("data/RecentMaps.json") @@ -197,6 +210,15 @@ SUBSYSTEM_DEF(persistence) return antag_rep = json_decode(json) +/datum/controller/subsystem/persistence/proc/LoadSavedVote(var/ckey) + var/json_file = file("data/player_saves/[copytext(ckey,1,2)]/[ckey]/SavedVotes.json") + if(!fexists(json_file)) + return + var/list/json = json_decode(file2text(json_file)) + if(!json) + return + saved_votes[ckey] = json["data"] + /datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items) for(var/A in GLOB.trophy_cases) var/obj/structure/displaycase/trophy/T = A @@ -230,7 +252,7 @@ SUBSYSTEM_DEF(persistence) CollectRoundtype() if(istype(SSticker.mode, /datum/game_mode/dynamic)) var/datum/game_mode/dynamic/mode = SSticker.mode - CollectThreatLevel(mode) + CollectStoryteller(mode) CollectRulesets(mode) RecordMaps() SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION. @@ -388,13 +410,16 @@ SUBSYSTEM_DEF(persistence) fdel(json_file) WRITE_FILE(json_file, json_encode(file_data)) -/datum/controller/subsystem/persistence/proc/CollectThreatLevel(var/datum/game_mode/dynamic/mode) - saved_threat_levels[3] = saved_threat_levels[2] - saved_threat_levels[2] = saved_threat_levels [1] - saved_threat_levels[1] = mode.threat_level - var/json_file = file("data/RecentThreatLevels.json") +/datum/controller/subsystem/persistence/proc/CollectStoryteller(var/datum/game_mode/dynamic/mode) + saved_storytellers.len = 5 + saved_storytellers[5] = saved_storytellers[4] + saved_storytellers[4] = saved_storytellers[3] + saved_storytellers[3] = saved_storytellers[2] + saved_storytellers[2] = saved_storytellers[1] + saved_storytellers[1] = mode.storyteller.name + var/json_file = file("data/RecentStorytellers.json") var/list/file_data = list() - file_data["data"] = saved_threat_levels + file_data["data"] = saved_storytellers fdel(json_file) WRITE_FILE(json_file, json_encode(file_data)) @@ -402,8 +427,9 @@ SUBSYSTEM_DEF(persistence) saved_dynamic_rules[3] = saved_dynamic_rules[2] saved_dynamic_rules[2] = saved_dynamic_rules[1] saved_dynamic_rules[1] = list() - for(var/datum/dynamic_ruleset/ruleset in mode.executed_rules) - saved_dynamic_rules[1] += ruleset.config_tag + for(var/r in mode.executed_rules) + var/datum/dynamic_ruleset/rule = r + saved_dynamic_rules[1] += rule.config_tag var/json_file = file("data/RecentRulesets.json") var/list/file_data = list() file_data["data"] = saved_dynamic_rules @@ -473,3 +499,11 @@ SUBSYSTEM_DEF(persistence) fdel(json_file) WRITE_FILE(json_file, json_encode(file_data)) + +/datum/controller/subsystem/persistence/proc/SaveSavedVotes() + for(var/ckey in saved_votes) + var/json_file = file("data/player_saves/[copytext(ckey,1,2)]/[ckey]/SavedVotes.json") + var/list/file_data = list() + file_data["data"] = saved_votes[ckey] + fdel(json_file) + WRITE_FILE(json_file, json_encode(file_data)) diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm index 974d870a8a..45c8e3c8fe 100755 --- a/code/controllers/subsystem/ticker.dm +++ b/code/controllers/subsystem/ticker.dm @@ -483,7 +483,10 @@ SUBSYSTEM_DEF(ticker) SSticker.timeLeft = 900 SSticker.modevoted = TRUE var/dynamic = CONFIG_GET(flag/dynamic_voting) - SSvote.initiate_vote(dynamic ? "dynamic" : "roundtype","server",TRUE) + if(dynamic) + SSvote.initiate_vote("dynamic","server",hideresults=TRUE,votesystem=SCORE_VOTING,forced=TRUE,vote_time = 2 MINUTES) + else + SSvote.initiate_vote("roundtype","server",hideresults=TRUE,votesystem=PLURALITY_VOTING,forced=TRUE, vote_time = 2 MINUTES) /datum/controller/subsystem/ticker/Recover() current_state = SSticker.current_state diff --git a/code/controllers/subsystem/vote.dm b/code/controllers/subsystem/vote.dm index dee10e4998..573c89a5af 100644 --- a/code/controllers/subsystem/vote.dm +++ b/code/controllers/subsystem/vote.dm @@ -1,3 +1,5 @@ +#define VOTE_COOLDOWN 10 + SUBSYSTEM_DEF(vote) name = "Vote" wait = 10 @@ -8,13 +10,17 @@ SUBSYSTEM_DEF(vote) var/initiator = null var/started_time = null - var/time_remaining = 0 + var/end_time = 0 var/mode = null + var/vote_system = PLURALITY_VOTING var/question = null var/list/choices = list() + var/list/choice_descs = list() // optional descriptions var/list/voted = list() var/list/voting = list() + var/list/saved = list() var/list/generated_actions = list() + var/next_pop = 0 var/obfuscated = FALSE//CIT CHANGE - adds obfuscated/admin-only votes @@ -22,28 +28,30 @@ SUBSYSTEM_DEF(vote) /datum/controller/subsystem/vote/fire() //called by master_controller if(mode) - time_remaining = round((started_time + CONFIG_GET(number/vote_period) - world.time)/10) - - if(time_remaining < 0) + if(end_time < world.time) result() + SSpersistence.SaveSavedVotes() for(var/client/C in voting) C << browse(null, "window=vote;can_close=0") reset() - else + else if(next_pop < world.time) var/datum/browser/client_popup for(var/client/C in voting) - client_popup = new(C, "vote", "Voting Panel") + client_popup = new(C, "vote", "Voting Panel", nwidth=600,nheight=700) client_popup.set_window_options("can_close=0") client_popup.set_content(interface(C)) client_popup.open(0) + next_pop = world.time+VOTE_COOLDOWN + /datum/controller/subsystem/vote/proc/reset() initiator = null - time_remaining = 0 + end_time = 0 mode = null question = null choices.Cut() + choice_descs.Cut() voted.Cut() voting.Cut() obfuscated = FALSE //CIT CHANGE - obfuscated votes @@ -84,17 +92,114 @@ SUBSYSTEM_DEF(vote) . += option return . +/datum/controller/subsystem/vote/proc/calculate_condorcet_votes(var/blackbox_text) + // https://en.wikipedia.org/wiki/Schulze_method#Implementation + var/list/d[][] = new/list(choices.len,choices.len) // the basic vote matrix, how many times a beats b + for(var/ckey in voted) + var/list/this_vote = voted[ckey] + for(var/a in 1 to choices.len) + for(var/b in a+1 to choices.len) + var/a_rank = this_vote.Find(a) + var/b_rank = this_vote.Find(b) + a_rank = a_rank ? a_rank : choices.len+1 + b_rank = b_rank ? b_rank : choices.len+1 + if(a_rankopposite_pref) + p[i][j] = d[i][j] + p[j][i] = 0 + else + p[i][j] = 0 + p[j][i] = d[i][j] + for(var/i in 1 to choices.len) + for(var/j in 1 to choices.len) + if(i != j) + for(var/k in 1 to choices.len) // YEAH O(n^3) !! + if(i != k && j != k) + p[j][k] = max(p[j][k],min(p[j][i], p[i][k])) + //one last pass, now that we've done the math + for(var/i in 1 to choices.len) + for(var/j in 1 to choices.len) + if(i != j) + SSblackbox.record_feedback("nested tally","voting",p[i][j],list(blackbox_text,"Shortest Paths",choices[i],choices[j])) + if(p[i][j] >= p[j][i]) + choices[choices[i]]++ // higher shortest path = better candidate, so we add to choices here + // choices[choices[i]] is the schulze ranking, here, rather than raw vote numbers + +/datum/controller/subsystem/vote/proc/calculate_majority_judgement_vote(var/blackbox_text) + // https://en.wikipedia.org/wiki/Majority_judgment + var/list/scores_by_choice = list() + for(var/choice in choices) + scores_by_choice[choice] = list() + for(var/ckey in voted) + var/list/this_vote = voted[ckey] + var/list/pretty_vote = list() + for(var/choice in this_vote) + sorted_insert(scores_by_choice[choice],this_vote[choice],/proc/cmp_numeric_asc) + // START BALLOT GATHERING + pretty_vote += choice + pretty_vote[choice] = GLOB.vote_score_options[this_vote[choice]] + SSblackbox.record_feedback("associative","voting_ballots",1,pretty_vote) + // END BALLOT GATHERING + for(var/score_name in scores_by_choice) + var/list/score = scores_by_choice[score_name] + for(var/indiv_score in score) + SSblackbox.record_feedback("nested tally","voting",1,list(blackbox_text,"Scores",score_name,GLOB.vote_score_options[indiv_score])) + if(score.len == 0) + scores_by_choice -= score_name + while(scores_by_choice.len > 1) + var/highest_median = 0 + for(var/score_name in scores_by_choice) // first get highest median + var/list/score = scores_by_choice[score_name] + if(!score.len) + scores_by_choice -= score_name + continue + var/median = score[max(1,round(score.len/2))] + if(median >= highest_median) + highest_median = median + for(var/score_name in scores_by_choice) // then, remove + var/list/score = scores_by_choice[score_name] + var/median = score[max(1,round(score.len/2))] + if(median < highest_median) + scores_by_choice -= score_name + for(var/score_name in scores_by_choice) // after removals + var/list/score = scores_by_choice[score_name] + if(score.len == 0) + choices[score_name] += 100 // we're in a tie situation--just go with the first one + return + var/median_pos = max(1,round(score.len/2)) + score.Cut(median_pos,median_pos+1) + choices[score_name]++ + /datum/controller/subsystem/vote/proc/announce_result() - var/list/winners = get_result() + var/vote_title_text var/text + if(question) + text += "[question]" + vote_title_text = "[question]" + else + text += "[capitalize(mode)] Vote" + vote_title_text = "[capitalize(mode)] Vote" + if(vote_system == RANKED_CHOICE_VOTING) + calculate_condorcet_votes(vote_title_text) + if(vote_system == SCORE_VOTING) + calculate_majority_judgement_vote(vote_title_text) + var/list/winners = get_result() var/was_roundtype_vote = mode == "roundtype" || mode == "dynamic" if(winners.len > 0) - if(question) - text += "[question]" - else - text += "[capitalize(mode)] Vote" if(was_roundtype_vote) stored_gamemode_votes = list() + if(!obfuscated && vote_system == RANKED_CHOICE_VOTING) + text += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!" for(var/i=1,i<=choices.len,i++) var/votes = choices[choices[i]] if(!votes) @@ -116,17 +221,25 @@ SUBSYSTEM_DEF(vote) log_vote(text) remove_action_buttons() to_chat(world, "\n[text]") + switch(vote_system) + if(APPROVAL_VOTING,PLURALITY_VOTING) + for(var/i=1,i<=choices.len,i++) + SSblackbox.record_feedback("nested tally","voting",choices[choices[i]],list(vote_title_text,choices[i])) + if(RANKED_CHOICE_VOTING) + for(var/i=1,i<=voted.len,i++) + var/list/myvote = voted[voted[i]] + for(var/j=1,j<=myvote.len,j++) + SSblackbox.record_feedback("nested tally","voting",1,list(vote_title_text,"[j]\th",choices[myvote[j]])) if(obfuscated) //CIT CHANGE - adds obfuscated votes. this messages admins with the vote's true results var/admintext = "Obfuscated results" + if(vote_system == RANKED_CHOICE_VOTING) + admintext += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!" for(var/i=1,i<=choices.len,i++) var/votes = choices[choices[i]] admintext += "\n[choices[i]]: [votes]" message_admins(admintext) return . -#define PEACE "calm" -#define CHAOS "chaotic" - /datum/controller/subsystem/vote/proc/result() . = announce_result() var/restart = 0 @@ -152,33 +265,15 @@ SUBSYSTEM_DEF(vote) if("dynamic") if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started. return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.") - GLOB.master_mode = "dynamic" - if("extended" in choices) - if(. == "extended") - GLOB.dynamic_forced_extended = TRUE // we still do the rest of the stuff - choices[PEACE] += choices["extended"] - var/mean = 0 - var/voters = 0 - for(var/client/c in GLOB.clients) - var/vote = c.prefs.preferred_chaos - if(vote) - voters += 1 - switch(vote) - if(CHAOS_NONE) - mean -= 0.1 - if(CHAOS_LOW) - mean -= 0.05 - if(CHAOS_HIGH) - mean += 0.05 - if(CHAOS_MAX) - mean += 0.1 - mean/=voters - if(voted.len != 0) - mean += (choices[PEACE]*-1+choices[CHAOS])/voted.len - GLOB.dynamic_curve_centre = mean*20 - GLOB.dynamic_curve_width = CLAMP(2-abs(mean*5),0.5,4) - to_chat(world,"Dynamic curve centre set to [GLOB.dynamic_curve_centre] and width set to [GLOB.dynamic_curve_width].") - log_admin("Dynamic curve centre set to [GLOB.dynamic_curve_centre] and width set to [GLOB.dynamic_curve_width]") + if(. == "Secret") + GLOB.master_mode = "secret" + SSticker.save_mode(.) + message_admins("The gamemode has been voted for, and has been changed to: [GLOB.master_mode]") + log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].") + else + GLOB.master_mode = "dynamic" + var/datum/dynamic_storyteller/S = config.pick_storyteller(.) + GLOB.dynamic_storyteller_type = S if("map") var/datum/map_config/VM = config.maplist[.] message_admins("The map has been voted for and will change to: [VM.map_name]") @@ -196,27 +291,58 @@ SUBSYSTEM_DEF(vote) else to_chat(world, "Notice:Restart vote will not restart the server automatically because there are active admins on.") message_admins("A restart vote has passed, but there are active admins on with +server, so it has been canceled. If you wish, you may restart the server.") - + return . -/datum/controller/subsystem/vote/proc/submit_vote(vote) +/datum/controller/subsystem/vote/proc/submit_vote(vote, score = 0) if(mode) if(CONFIG_GET(flag/no_dead_vote) && usr.stat == DEAD && !usr.client.holder) return 0 - if(!(usr.ckey in voted)) - if(vote && 1<=vote && vote<=choices.len) - voted += usr.ckey - voted[usr.ckey] = vote - choices[choices[vote]]++ //check this - return vote - else if(vote && 1<=vote && vote<=choices.len) - choices[choices[voted[usr.ckey]]]-- - voted[usr.ckey] = vote - choices[choices[vote]]++ - return vote + if(vote && ISINRANGE(vote, 1, choices.len)) + switch(vote_system) + if(PLURALITY_VOTING) + if(usr.ckey in voted) + choices[choices[voted[usr.ckey]]]-- + voted[usr.ckey] = vote + choices[choices[vote]]++ + return vote + else + voted += usr.ckey + voted[usr.ckey] = vote + choices[choices[vote]]++ //check this + return vote + if(APPROVAL_VOTING) + if(usr.ckey in voted) + if(vote in voted[usr.ckey]) + voted[usr.ckey] -= vote + choices[choices[vote]]-- + else + voted[usr.ckey] += vote + choices[choices[vote]]++ + else + voted += usr.ckey + voted[usr.ckey] = list(vote) + choices[choices[vote]]++ + return vote + if(RANKED_CHOICE_VOTING) + if(usr.ckey in voted) + if(vote in voted[usr.ckey]) + voted[usr.ckey] -= vote + else + voted += usr.ckey + voted[usr.ckey] = list() + voted[usr.ckey] += vote + saved -= usr.ckey + if(SCORE_VOTING) + if(!(usr.ckey in voted)) + voted += usr.ckey + voted[usr.ckey] = list() + voted[usr.ckey][choices[vote]] = score + saved -= usr.ckey return 0 -/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, hideresults)//CIT CHANGE - adds hideresults argument to votes to allow for obfuscated votes +/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, hideresults, votesystem = PLURALITY_VOTING, forced = FALSE,vote_time = -1)//CIT CHANGE - adds hideresults argument to votes to allow for obfuscated votes + vote_system = votesystem if(!mode) if(started_time) var/next_allowed_time = (started_time + CONFIG_GET(number/vote_delay)) @@ -257,11 +383,17 @@ SUBSYSTEM_DEF(vote) if("roundtype") //CIT CHANGE - adds the roundstart secret/extended vote choices.Add("secret", "extended") if("dynamic") - var/saved_threats = SSpersistence.saved_threat_levels - if((saved_threats[1]+saved_threats[2]+saved_threats[3])>150) - choices.Add("extended",PEACE,CHAOS) - else - choices.Add(PEACE,CHAOS) + for(var/T in config.storyteller_cache) + var/datum/dynamic_storyteller/S = T + var/recent_rounds = 0 + for(var/i in 1 to SSpersistence.saved_storytellers.len) + if(SSpersistence.saved_storytellers[i] == initial(S.name)) + recent_rounds++ + if(recent_rounds < initial(S.weight)) + choices.Add(initial(S.name)) + choice_descs.Add(initial(S.desc)) + choices.Add("Secret") + choice_descs.Add("Standard secret. Switches mode if it wins.") if("custom") question = stripped_input(usr,"What is the vote for?") if(!question) @@ -280,9 +412,11 @@ SUBSYSTEM_DEF(vote) if(mode == "custom") text += "\n[question]" log_vote(text) - var/vp = CONFIG_GET(number/vote_period) + var/vp = vote_time + if(vp == -1) + vp = CONFIG_GET(number/vote_period) to_chat(world, "\n[text]\nType vote or click here to place your votes.\nYou have [DisplayTimeText(vp)] to vote.") - time_remaining = round(vp/10) + end_time = started_time+vp for(var/c in GLOB.clients) SEND_SOUND(c, sound('sound/misc/server-ready.ogg')) var/client/C = c @@ -292,6 +426,11 @@ SUBSYSTEM_DEF(vote) C.player_details.player_actions += V V.Grant(C.mob) generated_actions += V + if(forced) + var/datum/browser/popup = new(C, "vote", "Voting Panel",nwidth=600,nheight=700) + popup.set_window_options("can_close=0") + popup.set_content(SSvote.interface(C)) + popup.open(0) return 1 return 0 @@ -311,14 +450,71 @@ SUBSYSTEM_DEF(vote) . += "

Vote: '[question]'

" else . += "

Vote: [capitalize(mode)]

" - . += "Time Left: [time_remaining] s

" + switch(vote_system) + if(PLURALITY_VOTING) + . += "

Vote one.

" + if(APPROVAL_VOTING) + . += "

Vote any number of choices.

" + if(RANKED_CHOICE_VOTING) + . += "

Vote by order of preference. Revoting will demote to the bottom. 1 is your favorite, and higher numbers are worse.

" + if(SCORE_VOTING) + . += "

Grade the candidates by how much you like them.

" + . += "

No-votes have no power--your opinion is only heard if you vote!

" + . += "Time Left: [DisplayTimeText(end_time-world.time)]

" + if(RANKED_CHOICE_VOTING) + var/list/myvote = voted[C.ckey] + for(var/i=1,i<=choices.len,i++) + var/vote = (myvote ? (myvote.Find(i)) : 0) + if(vote) + . += "
  • [choices[i]] ([vote])
  • " + else + . += "
  • [choices[i]]
  • " + if(choice_descs.len >= i) + . += "
  • [choice_descs[i]]
  • " + . += "
    " + if(!(C.ckey in saved)) + . += "(Save vote)" + else + . += "(Saved!)" + . += "(Load vote from save)" + . += "(Reset votes)" + if(SCORE_VOTING) + var/list/myvote = voted[C.ckey] + for(var/i=1,i<=choices.len,i++) + . += "
  • [choices[i]]" + for(var/r in 1 to GLOB.vote_score_options.len) + . += " " + if((choices[i] in myvote) && myvote[choices[i]] == r) + . +="([GLOB.vote_score_options[r]])" + else + . +="[GLOB.vote_score_options[r]]" + . += "" + . += "
  • " + if(choice_descs.len >= i) + . += "
  • [choice_descs[i]]
  • " + . += "
    " + if(!(C.ckey in saved)) + . += "(Save vote)" + else + . += "(Saved!)" + . += "(Load vote from save)" + . += "(Reset votes)" if(admin) . += "(Cancel Vote) " else @@ -376,8 +572,31 @@ SUBSYSTEM_DEF(vote) if("custom") if(usr.client.holder) initiate_vote("custom",usr.key) + if("reset") + if(usr.ckey in voted) + voted -= usr.ckey + if("save") + if(usr.ckey in voted) + if(!(usr.ckey in SSpersistence.saved_votes)) + SSpersistence.saved_votes[usr.ckey] = list() + SSpersistence.saved_votes[usr.ckey][mode] = voted[usr.ckey] + saved += usr.ckey + if("load") + if(!(usr.ckey in SSpersistence.saved_votes)) + SSpersistence.LoadSavedVote(usr.ckey) + if(!(usr.ckey in SSpersistence.saved_votes)) + SSpersistence.saved_votes[usr.ckey] = list() + if(usr.ckey in voted) + SSpersistence.saved_votes[usr.ckey][mode] = voted[usr.ckey] + else + SSpersistence.saved_votes[usr.ckey][mode] = list() + voted[usr.ckey] = SSpersistence.saved_votes[usr.ckey][mode] + saved += usr.ckey else - submit_vote(round(text2num(href_list["vote"]))) + if(vote_system == SCORE_VOTING) + submit_vote(round(text2num(href_list["vote"])),round(text2num(href_list["score"]))) + else + submit_vote(round(text2num(href_list["vote"]))) usr.vote() /datum/controller/subsystem/vote/proc/remove_action_buttons() @@ -392,7 +611,7 @@ SUBSYSTEM_DEF(vote) set category = "OOC" set name = "Vote" - var/datum/browser/popup = new(src, "vote", "Voting Panel") + var/datum/browser/popup = new(src, "vote", "Voting Panel",nwidth=600,nheight=700) popup.set_window_options("can_close=0") popup.set_content(SSvote.interface(client)) popup.open(0) @@ -419,6 +638,3 @@ SUBSYSTEM_DEF(vote) var/datum/player_details/P = GLOB.player_details[owner.ckey] if(P) P.player_actions -= src - -#undef PEACE -#undef CHAOS diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm index 0890d81dfb..821c819664 100644 --- a/code/game/gamemodes/dynamic/dynamic.dm +++ b/code/game/gamemodes/dynamic/dynamic.dm @@ -1,14 +1,3 @@ -#define CURRENT_LIVING_PLAYERS 1 -#define CURRENT_LIVING_ANTAGS 2 -#define CURRENT_DEAD_PLAYERS 3 -#define CURRENT_OBSERVERS 4 - -#define ONLY_RULESET 1 -#define HIGHLANDER_RULESET 2 -#define TRAITOR_RULESET 4 -#define MINOR_RULESET 8 - -#define RULESET_STOP_PROCESSING 1 // -- Injection delays GLOBAL_VAR_INIT(dynamic_latejoin_delay_min, (10 MINUTES)) @@ -52,6 +41,8 @@ GLOBAL_LIST_EMPTY(dynamic_forced_roundstart_ruleset) // Forced threat level, setting this to zero or higher forces the roundstart threat to the value. GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) +GLOBAL_VAR_INIT(dynamic_storyteller_type, null) + /datum/game_mode/dynamic name = "dynamic mode" config_tag = "dynamic" @@ -60,7 +51,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) announce_text = "Dynamic mode!" // This needs to be changed maybe reroll_friendly = FALSE; - + // Current storyteller + var/datum/dynamic_storyteller/storyteller = null // Threat logging vars /// The "threat cap", threat shouldn't normally go above this and is used in ruleset calculations var/threat_level = 0 @@ -164,6 +156,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) dat += "Threat to Spend: [threat] \[Adjust\] \[View Log\]
    " dat += "
    " + dat += "Storyteller: [storyteller.name]
    " dat += "Parameters: centre = [GLOB.dynamic_curve_centre] ; width = [GLOB.dynamic_curve_width].
    " dat += "On average, [peaceful_percentage]% of the rounds are more peaceful.
    " dat += "Forced extended: [GLOB.dynamic_forced_extended ? "On" : "Off"]
    " @@ -178,7 +171,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) dat += "[DR.ruletype] - [DR.name]
    " else dat += "none.
    " - dat += "
    Injection Timers: ([get_injection_chance(TRUE)]% chance)
    " + dat += "
    Injection Timers: ([storyteller.get_injection_chance(TRUE)]% chance)
    " dat += "Latejoin: [(latejoin_injection_cooldown-world.time)>60*10 ? "[round((latejoin_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(latejoin_injection_cooldown-world.time)] seconds"] \[Now!\]
    " dat += "Midround: [(midround_injection_cooldown-world.time)>60*10 ? "[round((midround_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(midround_injection_cooldown-world.time)] seconds"] \[Now!\]
    " dat += "Event: [(event_injection_cooldown-world.time)>60*10 ? "[round((event_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(event_injection_cooldown-world.time)] seconds"] \[Now!\]
    " @@ -336,6 +329,9 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) SSblackbox.record_feedback("tally","dynamic_threat",peaceful_percentage,"Percent of same-vote rounds that are more peaceful") /datum/game_mode/dynamic/can_start() + storyteller = new GLOB.dynamic_storyteller_type // this is where all the initialization happens + storyteller.on_start() + SSblackbox.record_feedback("text","dynamic_storyteller",1,storyteller.name) message_admins("Dynamic mode parameters for the round:") message_admins("Centre is [GLOB.dynamic_curve_centre], Width is [GLOB.dynamic_curve_width], Forced extended is [GLOB.dynamic_forced_extended ? "Enabled" : "Disabled"], No stacking is [GLOB.dynamic_no_stacking ? "Enabled" : "Disabled"].") message_admins("Stacking limit is [GLOB.dynamic_stacking_limit], Classic secret is [GLOB.dynamic_classic_secret ? "Enabled" : "Disabled"], High population limit is [GLOB.dynamic_high_pop_limit].") @@ -345,19 +341,12 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) if(GLOB.dynamic_forced_threat_level >= 0) threat_level = round(GLOB.dynamic_forced_threat_level, 0.1) threat = threat_level - SSblackbox.record_feedback("tally","dynamic_threat",threat_level,"Threat level (forced by admins)") + SSblackbox.record_feedback("tally","dynamic_threat",threat_level,"Threat level (forced)") else generate_threat() - var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_latejoin_delay_max + GLOB.dynamic_first_latejoin_delay_min) - latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time + storyteller.start_injection_cooldowns() - var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_midround_delay_min + GLOB.dynamic_first_midround_delay_max) - midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_first_midround_delay_min, GLOB.dynamic_first_midround_delay_max)) + world.time - - var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min) - event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time) - log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!") initial_threat_level = threat_level return TRUE @@ -391,7 +380,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) log_game("DYNAMIC: [roundstart_rules.len] rules.") return TRUE SSblackbox.record_feedback("tally","dynamic",roundstart_rules.len,"Roundstart rules considered") - SSblackbox.record_feedback("tally","dynamic",roundstart_rules.len,"Players readied up") + SSblackbox.record_feedback("tally","dynamic",roundstart_pop_ready,"Players readied up") if(GLOB.dynamic_forced_roundstart_ruleset.len > 0) rigged_roundstart() else @@ -429,13 +418,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) if (GLOB.dynamic_forced_extended) log_game("DYNAMIC: Starting a round of forced extended.") return TRUE - var/list/drafted_rules = list() - for (var/datum/dynamic_ruleset/roundstart/rule in roundstart_rules) - if (rule.acceptable(roundstart_pop_ready, threat_level) && threat >= rule.cost) // If we got the population and threat required - rule.candidates = candidates.Copy() - rule.trim_candidates() - if (rule.ready() && rule.candidates.len > 0) - drafted_rules[rule] = rule.weight + var/list/drafted_rules = storyteller.roundstart_draft() if(!drafted_rules.len) message_admins("Not enough threat level for roundstart antags!") log_game("DYNAMIC: Not enough threat level for roundstart antags!") @@ -653,7 +636,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) if (rule.persistent) current_rules += rule return TRUE - rule.clean_up() stack_trace("The [rule.ruletype] rule \"[rule.name]\" failed to execute.") return FALSE @@ -667,62 +649,41 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) current_rules -= rule SSblackbox.record_feedback("tally","dynamic",1,"Rulesets finished") SSblackbox.record_feedback("associative","dynamic_rulesets_finished",1,rule.get_blackbox_info()) - + + storyteller.do_process() + if (midround_injection_cooldown < world.time) if (GLOB.dynamic_forced_extended) return // Somehow it managed to trigger midround multiple times so this was moved here. // There is no way this should be able to trigger an injection twice now. - var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min) - midround_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max)) + world.time) + midround_injection_cooldown = storyteller.get_midround_cooldown() + world.time // Time to inject some threat into the round if(EMERGENCY_ESCAPED_OR_ENDGAMED) // Unless the shuttle is gone return + if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) // no rules after shuttle is auto-called + return message_admins("DYNAMIC: Checking for midround injection.") log_game("DYNAMIC: Checking for midround injection.") update_playercounts() - if (get_injection_chance()) + if (prob(storyteller.get_injection_chance())) SSblackbox.record_feedback("tally","dynamic",1,"Attempted midround injections") - var/cur_threat_frac = threat/threat_level - var/list/drafted_rules = list() - var/antag_num = current_players[CURRENT_LIVING_ANTAGS].len - for (var/datum/dynamic_ruleset/midround/rule in midround_rules) - // if there are antags OR the rule is an antag rule, antag_acceptable will be true. - if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost) - // Classic secret : only autotraitor/minor roles - if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET))) - continue - rule.trim_candidates() - if (rule.ready()) - if(!antag_num) - drafted_rules[rule] = round(rule.get_weight() + (rule.cost * cur_threat_frac)) - else - drafted_rules[rule] = rule.get_weight() - else if(threat < rule.cost) - SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend") + var/list/drafted_rules = storyteller.midround_draft() if (drafted_rules.len > 0) SSblackbox.record_feedback("tally","dynamic",1,"Successful midround injections") picking_midround_latejoin_rule(drafted_rules) - else - midround_injection_cooldown = (midround_injection_cooldown + world.time)/2 + // get_injection_chance can do things on fail if(event_injection_cooldown < world.time) SSblackbox.record_feedback("tally","dynamic",1,"Attempted event injections") - var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min) - event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time) + event_injection_cooldown = storyteller.get_event_cooldown() + world.time message_admins("DYNAMIC: Doing event injection.") log_game("DYNAMIC: Doing event injection.") update_playercounts() - var/list/drafted_rules = list() - for(var/datum/dynamic_ruleset/event/rule in events) - if(rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost) - if(rule.ready()) - drafted_rules[rule] = rule.get_weight() - else if(threat < rule.cost) - SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend") + var/list/drafted_rules = storyteller.event_draft() if(drafted_rules.len > 0) SSblackbox.record_feedback("tally","dynamic",1,"Successful event injections") picking_midround_latejoin_rule(drafted_rules) @@ -748,31 +709,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) continue current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow) -/// Gets the chance for latejoin and midround injection, the dry_run argument is only used for forced injection. -/datum/game_mode/dynamic/proc/get_injection_chance(dry_run = FALSE) - if(forced_injection) - forced_injection = !dry_run - return 100 - var/chance = 0 - // If the high pop override is in effect, we reduce the impact of population on the antag injection chance - var/high_pop_factor = (current_players[CURRENT_LIVING_PLAYERS].len >= GLOB.dynamic_high_pop_limit) - var/max_pop_per_antag = max(5,15 - round(threat_level/10) - round(current_players[CURRENT_LIVING_PLAYERS].len/(high_pop_factor ? 10 : 5))) - if (!current_players[CURRENT_LIVING_ANTAGS].len) - chance += 80 // No antags at all? let's boost those odds! - else - var/current_pop_per_antag = current_players[CURRENT_LIVING_PLAYERS].len / current_players[CURRENT_LIVING_ANTAGS].len - if (current_pop_per_antag > max_pop_per_antag) - chance += min(50, 25+10*(current_pop_per_antag-max_pop_per_antag)) - else - chance += 25-10*(max_pop_per_antag-current_pop_per_antag) - if (current_players[CURRENT_DEAD_PLAYERS].len > current_players[CURRENT_LIVING_PLAYERS].len) - chance -= 30 // More than half the crew died? ew, let's calm down on antags - if (threat > 70) - chance += 15 - if (threat < 30) - chance -= 15 - return round(max(0,chance)) - /// Removes type from the list /datum/game_mode/dynamic/proc/remove_from_list(list/type_list, type) for(var/I in type_list) @@ -803,7 +739,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) return if(EMERGENCY_ESCAPED_OR_ENDGAMED) // No more rules after the shuttle has left return - + if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) // no rules after shuttle is auto-called + return update_playercounts() if (forced_latejoin_rule) @@ -814,28 +751,12 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) picking_midround_latejoin_rule(list(forced_latejoin_rule), forced = TRUE) forced_latejoin_rule = null - else if (latejoin_injection_cooldown < world.time && prob(get_injection_chance())) + else if (latejoin_injection_cooldown < world.time && prob(storyteller.get_injection_chance())) SSblackbox.record_feedback("tally","dynamic",1,"Attempted latejoin injections") - var/list/drafted_rules = list() - for (var/datum/dynamic_ruleset/latejoin/rule in latejoin_rules) - if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost) - // Classic secret : only autotraitor/minor roles - if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET))) - continue - // No stacking : only one round-ender, unless threat level > stacking_limit. - if (threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking) - if(rule.flags & HIGHLANDER_RULESET && highlander_executed) - continue - - rule.candidates = list(newPlayer) - rule.trim_candidates() - if (rule.ready()) - drafted_rules[rule] = rule.get_weight() - + var/list/drafted_rules = storyteller.latejoin_draft(newPlayer) if (drafted_rules.len > 0 && picking_midround_latejoin_rule(drafted_rules)) SSblackbox.record_feedback("tally","dynamic",1,"Successful latejoin injections") - var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min) - latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max)) + world.time + latejoin_injection_cooldown = storyteller.get_latejoin_cooldown() + world.time /// Refund threat, but no more than threat_level. /datum/game_mode/dynamic/proc/refund_threat(regain) diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets.dm b/code/game/gamemodes/dynamic/dynamic_rulesets.dm index 7f6ea088a1..2f143f7233 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets.dm @@ -80,9 +80,13 @@ /// Delay for when execute will get called from the time of post_setup (roundstart) or process (midround/latejoin). /// Make sure your ruleset works with execute being called during the game when using this, and that the clean_up proc reverts it properly in case of faliure. var/delay = 0 + /// List of tags for use in storytellers. + var/list/property_weights = list() /// Whether or not recent-round weight values are taken into account for this ruleset. /// Weight reduction uses the same values as secret's recent-round mode weight reduction. var/always_max_weight = FALSE + /// Weight reduction by recent-rounds. Saved on new. + var/weight_mult = 1 /datum/dynamic_ruleset/New() ..() @@ -96,13 +100,11 @@ var/high_population_requirements = CONFIG_GET(keyed_list/dynamic_high_population_requirement) var/list/repeated_mode_adjust = CONFIG_GET(number_list/repeated_mode_adjust) if(config_tag in weights) - var/weight_mult = 1 if(!always_max_weight && SSpersistence.saved_dynamic_rules.len == 3 && repeated_mode_adjust.len == 3) var/saved_dynamic_rules = SSpersistence.saved_dynamic_rules for(var/i in 1 to 3) if(config_tag in saved_dynamic_rules[i]) weight_mult -= (repeated_mode_adjust[i]/100) - weight = weights[config_tag] * weight_mult if(config_tag in costs) cost = costs[config_tag] if(config_tag in requirementses) diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm index b6cd313bfc..23e94c4065 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm @@ -58,6 +58,7 @@ cost = 10 blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear) requirements = list(70,60,50,50,40,40,40,30,20,15) + property_weights = list("story_potential" = 1, "trust" = 1, "chaos" = 1) high_population_requirement = 15 /datum/dynamic_ruleset/event/pirates/ready(forced = FALSE) @@ -81,6 +82,7 @@ cost = 10 requirements = list(70,60,50,50,40,40,40,30,20,15) high_population_requirement = 15 + property_weights = list("chaos" = 1, "valid" = 1) ////////////////////////////////////////////// // // @@ -100,6 +102,7 @@ requirements = list(5,5,5,5,5,5,5,5,5,5) // yes, can happen on fake-extended high_population_requirement = 5 repeatable = TRUE + property_weights = list("chaos" = 1, "extended" = 2) /datum/dynamic_ruleset/event/ventclog/ready() if(mode.threat_level > 30 && mode.threat >= 5 && prob(20)) @@ -133,10 +136,11 @@ required_enemies = list(1,1,0,0,0,0,0,0,0,0) weight = 4 // no repeatable weight decrease. too variable to be unfun multiple times in one round - cost = 3 + cost = 1 requirements = list(5,5,5,5,5,5,5,5,5,5) high_population_requirement = 5 repeatable = TRUE + property_weights = list("story_potential" = 1, "extended" = 1) always_max_weight = TRUE ////////////////////////////////////////////// @@ -156,6 +160,7 @@ repeatable_weight_decrease = 2 requirements = list(60,50,40,30,30,30,30,30,30,30) high_population_requirement = 30 + property_weights = list("extended" = -2) /datum/dynamic_ruleset/event/meteor_wave/ready() if(mode.threat_level > 40 && mode.threat >= 25 && prob(20)) @@ -190,6 +195,7 @@ requirements = list(5,5,5,5,5,5,5,5,5,5) high_population_requirement = 5 repeatable = TRUE + property_weights = list("extended" = 1) /datum/dynamic_ruleset/event/anomaly_flux name = "Anomaly: Hyper-Energetic Flux" @@ -203,6 +209,7 @@ requirements = list(5,5,5,5,5,5,5,5,5,5) high_population_requirement = 10 repeatable = TRUE + property_weights = list("extended" = 1) /datum/dynamic_ruleset/event/anomaly_gravitational name = "Anomaly: Gravitational" @@ -214,6 +221,7 @@ requirements = list(5,5,5,5,5,5,5,5,5,5) high_population_requirement = 5 repeatable = TRUE + property_weights = list("extended" = 1) /datum/dynamic_ruleset/event/anomaly_pyroclastic name = "Anomaly: Pyroclastic" @@ -227,6 +235,7 @@ requirements = list(10,10,10,10,10,10,10,10,10,10) high_population_requirement = 10 repeatable = TRUE + property_weights = list("extended" = 1) /datum/dynamic_ruleset/event/anomaly_vortex name = "Anomaly: Vortex" @@ -240,6 +249,7 @@ requirements = list(10,10,10,10,10,10,10,10,10,10) high_population_requirement = 10 repeatable = TRUE + property_weights = list("extended" = 1) ////////////////////////////////////////////// // // @@ -259,6 +269,7 @@ requirements = list(10,10,10,10,10,10,10,10,10,10) high_population_requirement = 10 repeatable = TRUE + property_weights = list("extended" = -1, "chaos" = 1) /datum/dynamic_ruleset/event/carp_migration name = "Carp Migration" @@ -270,6 +281,7 @@ requirements = list(10,10,10,10,10,10,10,10,10,10) high_population_requirement = 10 repeatable = TRUE + property_weights = list("extended" = 1) /datum/dynamic_ruleset/event/communications_blackout name = "Communications Blackout" @@ -283,6 +295,7 @@ requirements = list(5,5,5,5,5,5,5,5,5,5) high_population_requirement = 5 repeatable = TRUE + property_weights = list("extended" = 1, "chaos" = 1) /datum/dynamic_ruleset/event/processor_overload name = "Processor Overload" @@ -296,6 +309,7 @@ requirements = list(5,5,5,5,5,5,5,5,5,5) high_population_requirement = 5 repeatable = TRUE + property_weights = list("extended" = 1, "chaos" = 1) always_max_weight = TRUE /datum/dynamic_ruleset/event/space_dust @@ -310,6 +324,7 @@ requirements = list(5,5,5,5,5,5,5,5,5,5) high_population_requirement = 5 repeatable = TRUE + property_weights = list("extended" = 1) always_max_weight = TRUE /datum/dynamic_ruleset/event/major_dust @@ -324,6 +339,7 @@ requirements = list(10,10,10,10,10,10,10,10,10,10) high_population_requirement = 10 repeatable = TRUE + property_weights = list("extended" = 1) /datum/dynamic_ruleset/event/electrical_storm name = "Electrical Storm" @@ -337,6 +353,7 @@ requirements = list(5,5,5,5,5,5,5,5,5,5) high_population_requirement = 5 repeatable = TRUE + property_weights = list("extended" = 1) /datum/dynamic_ruleset/event/heart_attack name = "Random Heart Attack" @@ -350,6 +367,7 @@ requirements = list(101,101,101,5,5,5,5,5,5,5) high_population_requirement = 5 repeatable = TRUE + property_weights = list("extended" = 1) always_max_weight = TRUE /datum/dynamic_ruleset/event/radiation_storm @@ -362,3 +380,4 @@ required_enemies = list(1,1,1,1,1,1,1,1,1,1) requirements = list(5,5,5,5,5,5,5,5,5,5) high_population_requirement = 5 + property_weights = list("extended" = 1,"chaos" = 1) diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm index fe9347d9d5..f4e9971a05 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm @@ -69,8 +69,15 @@ high_population_requirement = 15 repeatable = TRUE flags = TRAITOR_RULESET + property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1) always_max_weight = TRUE +/datum/dynamic_ruleset/latejoin/infiltrator/execute() + . = ..() + for(var/datum/mind/M in assigned) + log_admin("[M.name] was made into a traitor by dynamic.") + message_admins("[M.name] was made into a traitor by dynamic.") + ////////////////////////////////////////////// // // // REVOLUTIONARY PROVOCATEUR // @@ -94,6 +101,7 @@ requirements = list(101,101,70,40,40,40,40,40,40,40) high_population_requirement = 40 flags = HIGHLANDER_RULESET + property_weights = list("trust" = -2, "chaos" = 2, "extended" = -2, "valid" = 2, "conversion" = 1) var/required_heads_of_staff = 3 var/finished = FALSE var/datum/team/revolution/revolution @@ -123,6 +131,8 @@ revolution.update_objectives() revolution.update_heads() SSshuttle.registerHostileEnvironment(src) + log_admin("[M.name] was made into a revolutionary by dynamic.") + message_admins("[M.name] was made into a revolutionary by dynamic.") return TRUE else log_game("DYNAMIC: [ruletype] [name] discarded [M.name] from head revolutionary due to ineligibility.") @@ -187,30 +197,31 @@ ////////////////////////////////////////////// // // -// VAMPIRE // +// BLOODSUCKERS // // // ////////////////////////////////////////////// -/* -/datum/dynamic_ruleset/latejoin/vampire - name = "vampire" - config_tag = "vampire_latejoin" - antag_flag = ROLE_VAMPIRE - antag_datum = ANTAG_DATUM_VAMPIRE - protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain") +/datum/dynamic_ruleset/latejoin/bloodsucker + name = "Bloodsucker Infiltrator" + config_tag = "latejoin_bloodsucker" + antag_datum = ANTAG_DATUM_BLOODSUCKER + antag_flag = ROLE_TRAITOR restricted_roles = list("AI", "Cyborg") + protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") required_candidates = 1 - weight = 5 - cost = 15 - requirements = list(80,70,60,50,40,20,20,15,15,15) + weight = 3 + cost = 10 + property_weights = list("story_potential" = 2, "extended" = 2, "trust" = -2, "valid" = 1) + requirements = list(70,65,60,55,50,45,40,35,30,30) + high_population_requirement = 30 repeatable = TRUE - high_population_requirement = 15 -/datum/dynamic_ruleset/latejoin/vampire/pre_execute() +/datum/dynamic_ruleset/latejoin/bloodsucker/execute() var/mob/M = pick(candidates) - candidates -= M assigned += M.mind - M.mind.restricted_roles = restricted_roles - M.mind.special_role = ROLE_VAMPIRE + M.mind.special_role = antag_flag + if(mode.make_bloodsucker(M.mind)) + mode.bloodsuckers += M + log_admin("[M.name] was made into a bloodsucker by dynamic.") + message_admins("[M.name] was made into a bloodsucker by dynamic.") return TRUE -*/ diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm index 91ac73d142..c89562c9f9 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm @@ -108,8 +108,12 @@ candidates = pollGhostCandidates("The mode is looking for volunteers to become a [name]", antag_flag, SSticker.mode, antag_flag, poll_time = 300) - if(!candidates || candidates.len <= required_candidates) + if(!candidates || candidates.len < required_candidates) message_admins("The ruleset [name] did not receive enough applications.") + if(candidates) + message_admins("Only received [candidates.len], needed [required_candidates].") + else + message_admins("There were no candidates.") log_game("DYNAMIC: The ruleset [name] did not receive enough applications.") return FALSE @@ -180,6 +184,7 @@ repeatable = TRUE high_population_requirement = 15 flags = TRAITOR_RULESET + property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1) always_max_weight = TRUE /datum/dynamic_ruleset/midround/autotraitor/acceptable(population = 0, threat = 0) @@ -214,6 +219,8 @@ living_players -= M var/datum/antagonist/traitor/newTraitor = new M.mind.add_antag_datum(newTraitor) + log_admin("[M] was made into a traitor by dynamic.") + message_admins("[M] was made into a traitor by dynamic.") return TRUE @@ -237,6 +244,7 @@ requirements = list(101,101,70,50,50,50,40,30,30,30) high_population_requirement = 30 required_type = /mob/living/silicon/ai + property_weights = list("story_potential" = 2, "trust" = 1, "chaos" = 2) var/ion_announce = 33 var/removeDontImproveChance = 10 @@ -261,6 +269,8 @@ var/datum/antagonist/traitor/AI = new M.mind.special_role = antag_flag M.mind.add_antag_datum(AI) + log_admin("[M] was made into a malf AI by dynamic.") + message_admins("[M] was made into a malf AI by dynamic.") if(prob(ion_announce)) priority_announce("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert", "ionstorm") if(prob(removeDontImproveChance)) @@ -289,6 +299,7 @@ requirements = list(90,90,70,50,50,50,50,40,30,30) high_population_requirement = 30 repeatable = TRUE + property_weights = list("story_potential" = 2, "trust" = 1, "chaos" = 2, "extended" = -2) var/datum/mind/wizard /datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE) @@ -337,6 +348,7 @@ cost = 35 requirements = list(90,90,90,80,70,60,50,40,40,40) high_population_requirement = 40 + property_weights = list("story_potential" = 2, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2) var/operative_cap = list(2,2,3,3,4,5,5,5,5,5) var/datum/team/nuclear/nuke_team flags = HIGHLANDER_RULESET @@ -390,6 +402,7 @@ requirements = list(101,101,101,80,60,50,50,50,50,50) high_population_requirement = 50 repeatable = TRUE + property_weights = list("story_potential" = -1, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2) /datum/dynamic_ruleset/midround/from_ghosts/blob/ready(forced = FALSE) if (required_candidates > (dead_players.len + list_observers.len)) @@ -421,6 +434,7 @@ high_population_requirement = 50 repeatable_weight_decrease = 2 repeatable = TRUE + property_weights = list("story_potential" = -1, "trust" = 1, "chaos" = 2, "extended" = -2, "valid" = 2) var/list/vents = list() /datum/dynamic_ruleset/midround/from_ghosts/xenomorph/ready(forced = FALSE) @@ -476,6 +490,7 @@ high_population_requirement = 50 repeatable_weight_decrease = 2 repeatable = TRUE + property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 2) var/list/spawn_locs = list() /datum/dynamic_ruleset/midround/from_ghosts/nightmare/execute() @@ -521,6 +536,7 @@ weight = 4 cost = 5 requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"! + property_weights = list("story_potential" = 1, "extended" = 1, "valid" = -2) high_population_requirement = 5 /datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/ready(forced = FALSE) @@ -555,14 +571,18 @@ cost = 5 requirements = list(30,30,30,30,20,15,15,15,15,15) high_population_requirement = 15 + property_weights = list("story_potential" = -2, "extended" = -1) var/list/spawn_locs = list() -/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE) +/datum/dynamic_ruleset/midround/from_ghosts/revenant/acceptable(population = 0,threat = 0) var/deadMobs = 0 for(var/mob/M in GLOB.dead_mob_list) deadMobs++ if(deadMobs < REVENANT_SPAWN_THRESHOLD) return FALSE + return ..() + +/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE) if(required_candidates > (dead_players.len + list_observers.len)) SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts") return FALSE @@ -607,6 +627,7 @@ weight = 4 cost = 15 requirements = list(101,101,101,90,80,70,60,50,40,30) + property_weights = list("story_potential" = -2, "extended" = -2, "integrity" = 2, "valid" = 2, "trust" = 2) high_population_requirement = 30 var/list/spawn_locs = list() @@ -659,6 +680,7 @@ blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear) high_population_requirement = 15 var/datum/team/abductor_team/team + property_weights = list("story_potential" = 1, "extended" = -2, "valid" = 1, "trust" = -1, "chaos" = 2) repeatable_weight_decrease = 4 repeatable = TRUE @@ -699,6 +721,7 @@ cost = 15 requirements = list(101,101,101,90,80,70,60,50,40,30) high_population_requirement = 30 + property_weights = list("story_potential" = 1, "extended" = -2, "valid" = 2) var/list/spawn_locs = list() var/spawn_loc @@ -745,31 +768,3 @@ #undef ABDUCTOR_MAX_TEAMS #undef REVENANT_SPAWN_THRESHOLD - -////////////////////////////////////////////// -// // -// BLOODSUCKERS // -// // -////////////////////////////////////////////// - -/datum/dynamic_ruleset/latejoin/bloodsucker - name = "Bloodsucker Infiltrator" - config_tag = "latejoin_bloodsucker" - antag_datum = ANTAG_DATUM_BLOODSUCKER - antag_flag = ROLE_TRAITOR - restricted_roles = list("AI", "Cyborg") - protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") - required_candidates = 1 - weight = 3 - cost = 10 - requirements = list(90,80,70,60,55,50,45,40,35,30) - high_population_requirement = 30 - repeatable = TRUE - -/datum/dynamic_ruleset/latejoin/bloodsucker/execute() - var/mob/M = pick(candidates) - assigned += M.mind - M.mind.special_role = antag_flag - if(mode.make_bloodsucker(M.mind)) - mode.bloodsuckers += M - return TRUE diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm index e5bb0af464..abd40a1756 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm @@ -21,6 +21,7 @@ requirements = list(50,50,50,50,50,50,50,50,50,50) high_population_requirement = 40 antag_cap = list(1,1,1,1,2,2,2,2,3,3) + property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1, "valid" = 1) always_max_weight = TRUE var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec) @@ -61,6 +62,7 @@ requirements = list(101,101,101,101,101,101,101,101,101,101) high_population_requirement = 101 antag_cap = list(2,2,2,2,2,2,2,2,2,2) // Can pick 3 per team, but rare enough it doesn't matter. + property_weights = list("story_potential" = 1, "trust" = -1, "extended" = 1, "valid" = 1) var/list/datum/team/brother_team/pre_brother_teams = list() var/const/min_team_size = 2 @@ -108,6 +110,7 @@ cost = 15 scaling_cost = 15 requirements = list(101,101,101,101,101,101,101,101,101,101) + property_weights = list("trust" = -2, "valid" = 2) high_population_requirement = 10 antag_cap = list(1,1,1,1,1,2,2,2,2,3) var/team_mode_probability = 30 @@ -160,6 +163,7 @@ cost = 30 requirements = list(101,101,101,60,50,50,50,50,50,50) high_population_requirement = 50 + property_weights = list("story_potential" = 2, "trust" = 1, "chaos" = 2, "extended" = -2, "valid" = 2) var/list/roundstart_wizards = list() /datum/dynamic_ruleset/roundstart/wizard/acceptable(population=0, threat=0) @@ -222,6 +226,7 @@ weight = 3 cost = 30 requirements = list(101,101,101,80,70,60,50,50,50,50) + property_weights = list("story_potential" = -1, "trust" = -1, "chaos" = 1, "conversion" = 1, "extended" = -2, "valid" = 2) high_population_requirement = 50 flags = HIGHLANDER_RULESET antag_cap = list(2,2,2,3,3,4,4,4,4,4) @@ -283,6 +288,7 @@ high_population_requirement = 50 flags = HIGHLANDER_RULESET antag_cap = list(1,1,2,3,4,5,5,5,5,5) + property_weights = list("story_potential" = 2, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2) var/datum/team/nuclear/nuke_team /datum/dynamic_ruleset/roundstart/nuclear/ready(forced = FALSE) @@ -373,6 +379,7 @@ flags = HIGHLANDER_RULESET // I give up, just there should be enough heads with 35 players... minimum_players = 35 + property_weights = list("trust" = -2, "chaos" = 2, "extended" = -2, "valid" = 2, "conversion" = 1) var/datum/team/revolution/revolution var/finished = FALSE @@ -490,6 +497,7 @@ weight = 3 cost = 0 requirements = list(101,101,101,101,101,101,101,101,101,101) + property_weights = list("extended" = 2) high_population_requirement = 101 /datum/dynamic_ruleset/roundstart/extended/pre_execute() @@ -517,6 +525,7 @@ high_population_requirement = 50 flags = HIGHLANDER_RULESET antag_cap = list(2,3,3,4,4,4,4,4,4,4) + property_weights = list("trust" = 2, "chaos" = 2, "extended" = -2, "conversion" = 1, "valid" = 2) var/ark_time /datum/dynamic_ruleset/roundstart/clockcult/pre_execute() @@ -616,6 +625,8 @@ antag_leader_datum = /datum/antagonist/nukeop/leader/clownop requirements = list(101,101,101,101,101,101,101,101,101,101) high_population_requirement = 101 + property_weights = list("trust" = 2, "chaos" = 2, "extended" = -2, "story_potential" = 2, "valid" = 2) + /datum/dynamic_ruleset/roundstart/nuclear/clown_ops/pre_execute() . = ..() @@ -647,6 +658,7 @@ requirements = list(101,101,101,101,101,101,101,101,101,101) high_population_requirement = 101 antag_cap = list(1,1,1,2,2,2,3,3,3,4) + property_weights = list("extended" = 1) /datum/dynamic_ruleset/roundstart/devil/pre_execute() var/num_devils = antag_cap[indice_pop] @@ -698,6 +710,7 @@ cost = 0 requirements = list(101,101,101,101,101,101,101,101,101,101) high_population_requirement = 101 + property_weights = list("extended" = -2, "chaos" = 2, "conversion" = 1, "valid" = 2) var/players_per_carrier = 30 var/monkeys_to_win = 1 var/escaped_monkeys = 0 @@ -759,6 +772,7 @@ cost = 0 requirements = list(101,101,101,101,101,101,101,101,101,101) high_population_requirement = 101 + property_weights = list("extended" = -2, "chaos" = 2, "trust" = 2) var/meteordelay = 2000 var/nometeors = 0 var/rampupdelta = 5 @@ -799,7 +813,8 @@ weight = 2 cost = 15 scaling_cost = 10 - requirements = list(90,80,70,60,50,50,50,50,50,50) + property_weights = list("story_potential" = 1, "extended" = 1, "trust" = -2, "valid" = 1) + requirements = list(70,65,60,55,50,50,50,50,50,50) high_population_requirement = 50 antag_cap = list(1,1,1,1,1,2,2,2,2,2) diff --git a/code/game/gamemodes/dynamic/dynamic_storytellers.dm b/code/game/gamemodes/dynamic/dynamic_storytellers.dm new file mode 100644 index 0000000000..afa6ed8ba7 --- /dev/null +++ b/code/game/gamemodes/dynamic/dynamic_storytellers.dm @@ -0,0 +1,235 @@ +/datum/dynamic_storyteller + var/name = "none" + var/desc = "A coder's idiocy." + var/list/property_weights = list() + var/curve_centre = 0 + var/curve_width = 1.8 + var/forced_threat_level = -1 + var/flags = 0 + var/weight = 3 // how many rounds need to have been recently played for this storyteller to be left out of the vote + var/datum/game_mode/dynamic/mode = null + +/** +Property weights are: +"story_potential" -- essentially how many different ways the antag can be played. +"trust" -- How much it makes the crew trust each other. Negative values means they're suspicious. Team antags are like this. +"chaos" -- How chaotic it makes the round. Has some overlap with "valid" and somewhat contradicts "extended". +"valid" -- How likely the non-antag-enemy crew are to get involved, e.g. nukies encouraging the warden to + let everyone into the armory, wizard moving around and being a nuisance, nightmare busting lights. +"extended" -- How much the antag is conducive to a long round. Nukies and cults are bad for this; Wizard is less bad; and so on. +"conversion" -- Basically a bool. Conversion antags, well, convert. It's its own class for a good reason. +*/ + +/datum/dynamic_storyteller/New() + ..() + if (istype(SSticker.mode, /datum/game_mode/dynamic)) + mode = SSticker.mode + GLOB.dynamic_curve_centre = curve_centre + GLOB.dynamic_curve_width = curve_width + GLOB.dynamic_forced_threat_level = forced_threat_level + +/datum/dynamic_storyteller/proc/start_injection_cooldowns() + var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_latejoin_delay_max + GLOB.dynamic_first_latejoin_delay_min) + mode.latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time + + var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_midround_delay_min + GLOB.dynamic_first_midround_delay_max) + mode.midround_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_first_midround_delay_min, GLOB.dynamic_first_midround_delay_max)) + world.time + + var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min) + mode.event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time) + +/datum/dynamic_storyteller/proc/do_process() + return + +/datum/dynamic_storyteller/proc/on_start() + return + +/datum/dynamic_storyteller/proc/get_midround_cooldown() + var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min) + return round(CLAMP(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max)) + +/datum/dynamic_storyteller/proc/get_event_cooldown() + var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min) + return round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + +/datum/dynamic_storyteller/proc/get_latejoin_cooldown() + var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min) + return round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max)) + +/datum/dynamic_storyteller/proc/get_injection_chance(dry_run = FALSE) + if(mode.forced_injection) + mode.forced_injection = !dry_run + return 100 + var/chance = 0 + // If the high pop override is in effect, we reduce the impact of population on the antag injection chance + var/high_pop_factor = (mode.current_players[CURRENT_LIVING_PLAYERS].len >= GLOB.dynamic_high_pop_limit) + var/max_pop_per_antag = max(5,15 - round(mode.threat_level/10) - round(mode.current_players[CURRENT_LIVING_PLAYERS].len/(high_pop_factor ? 10 : 5))) + if (!mode.current_players[CURRENT_LIVING_ANTAGS].len) + chance += 80 // No antags at all? let's boost those odds! + else + var/current_pop_per_antag = mode.current_players[CURRENT_LIVING_PLAYERS].len / mode.current_players[CURRENT_LIVING_ANTAGS].len + if (current_pop_per_antag > max_pop_per_antag) + chance += min(50, 25+10*(current_pop_per_antag-max_pop_per_antag)) + else + chance += 25-10*(max_pop_per_antag-current_pop_per_antag) + if (mode.current_players[CURRENT_DEAD_PLAYERS].len > mode.current_players[CURRENT_LIVING_PLAYERS].len) + chance -= 30 // More than half the crew died? ew, let's calm down on antags + if (mode.threat > 70) + chance += 15 + if (mode.threat < 30) + chance -= 15 + return round(max(0,chance)) + +/datum/dynamic_storyteller/proc/roundstart_draft() + var/list/drafted_rules = list() + for (var/datum/dynamic_ruleset/roundstart/rule in mode.roundstart_rules) + if (rule.acceptable(mode.roundstart_pop_ready, mode.threat_level) && mode.threat >= rule.cost) // If we got the population and threat required + rule.candidates = mode.candidates.Copy() + rule.trim_candidates() + if (rule.ready() && rule.candidates.len > 0) + var/property_weight = 0 + for(var/property in property_weights) + if(property in rule.property_weights) // just treat it as 0 if it's not in there + property_weight += rule.property_weights[property] * property_weights[property] + drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult + return drafted_rules + +/datum/dynamic_storyteller/proc/midround_draft() + var/list/drafted_rules = list() + for (var/datum/dynamic_ruleset/midround/rule in mode.midround_rules) + // if there are antags OR the rule is an antag rule, antag_acceptable will be true. + if (rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && mode.threat >= rule.cost) + // Classic secret : only autotraitor/minor roles + if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET))) + continue + rule.trim_candidates() + if (rule.ready()) + var/property_weight = 0 + for(var/property in property_weights) + if(property in rule.property_weights) + property_weight += rule.property_weights[property] * property_weights[property] + drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult + else if(mode.threat < rule.cost) + SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend") + return drafted_rules + +/datum/dynamic_storyteller/proc/latejoin_draft(mob/living/carbon/human/newPlayer) + var/list/drafted_rules = list() + for (var/datum/dynamic_ruleset/latejoin/rule in mode.latejoin_rules) + if (rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && mode.threat >= rule.cost) + // Classic secret : only autotraitor/minor roles + if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET))) + continue + // No stacking : only one round-ender, unless threat level > stacking_limit. + if (mode.threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking) + if(rule.flags & HIGHLANDER_RULESET && mode.highlander_executed) + continue + + rule.candidates = list(newPlayer) + rule.trim_candidates() + if (rule.ready()) + var/property_weight = 0 + for(var/property in property_weights) + if(property in rule.property_weights) + property_weight += rule.property_weights[property] * property_weights[property] + drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult + else if(mode.threat < rule.cost) + SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend") + return drafted_rules + +/datum/dynamic_storyteller/proc/event_draft() + var/list/drafted_rules = list() + for(var/datum/dynamic_ruleset/event/rule in mode.events) + if(rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && mode.threat >= rule.cost) + if(rule.ready()) + var/property_weight = 0 + for(var/property in property_weights) + if(property in rule.property_weights) + property_weight += rule.property_weights[property] * property_weights[property] + drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult + else if(mode.threat < rule.cost) + SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend") + return drafted_rules + + +/datum/dynamic_storyteller/cowabunga + name = "Chaotic" + curve_centre = 10 + desc = "Chaos: high. Variation: high. Likely antags: clock cult, revs, wizard." + property_weights = list("extended" = -1, "chaos" = 10) + weight = 2 + flags = WAROPS_ALWAYS_ALLOWED + var/refund_cooldown + +/datum/dynamic_storyteller/cowabunga/get_midround_cooldown() + return ..() / 4 + +/datum/dynamic_storyteller/cowabunga/get_latejoin_cooldown() + return ..() / 4 + +/datum/dynamic_storyteller/cowabunga/do_process() + if(refund_cooldown < world.time) + mode.refund_threat(10) + mode.log_threat("Cowabunga it is. Refunded 10 threat. Threat is now [mode.threat].") + refund_cooldown = world.time + 300 SECONDS + +/datum/dynamic_storyteller/team + name = "Teamwork" + desc = "Chaos: high. Variation: low. Likely antags: nukies, clockwork cult, wizard, blob, xenomorph." + curve_centre = 2 + curve_width = 1.5 + weight = 2 + flags = WAROPS_ALWAYS_ALLOWED + property_weights = list("valid" = 3, "trust" = 5) + +/datum/dynamic_storyteller/team/get_injection_chance(dry_run = FALSE) + return (mode.current_players[CURRENT_LIVING_ANTAGS].len ? 0 : ..()) + +/datum/dynamic_storyteller/conversion + name = "Conversion" + desc = "Chaos: high. Variation: medium. Likely antags: cults, bloodsuckers, revs." + curve_centre = 3 + curve_width = 1 + weight = 2 + flags = WAROPS_ALWAYS_ALLOWED + property_weights = list("valid" = 1, "conversion" = 20) + +/datum/dynamic_storyteller/classic + name = "Random" + desc = "Chaos: varies. Variation: highest. No special weights attached." + weight = 6 + curve_width = 4 + +/datum/dynamic_storyteller/memes + name = "Story" + desc = "Chaos: varies. Variation: high. Likely antags: abductors, nukies, wizard, traitor." + curve_width = 4 + property_weights = list("story_potential" = 10) + +/datum/dynamic_storyteller/suspicion + name = "Intrigue" + desc = "Chaos: low. Variation: high. Likely antags: traitor, bloodsucker. Rare: revs, blood cult." + curve_width = 4 + property_weights = list("trust" = -5) + +/datum/dynamic_storyteller/liteextended + name = "Calm" + desc = "Chaos: low. Variation: medium. Likely antags: bloodsuckers, traitors, sentient disease, revenant." + curve_centre = -5 + curve_width = 0.5 + flags = NO_ASSASSIN + weight = 2 + property_weights = list("extended" = 1, "chaos" = -1, "valid" = -1, "story_potential" = 1, "conversion" = -10) + +/datum/dynamic_storyteller/liteextended/get_injection_chance(dry_run = FALSE) + return ..()/2 + +/datum/dynamic_storyteller/extended + name = "Extended" + desc = "Chaos: none. Variation: none. Likely antags: none." + curve_centre = -20 + weight = 2 + curve_width = 0.5 + +/datum/dynamic_storyteller/extended/on_start() + GLOB.dynamic_forced_extended = TRUE diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 895f8c9f88..1cecbbd0e5 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -693,7 +693,7 @@ var/prev_dynamic_voting = CONFIG_GET(flag/dynamic_voting) CONFIG_SET(flag/dynamic_voting,!prev_dynamic_voting) if (!prev_dynamic_voting) - to_chat(world, "Vote is now between extended and dynamic chaos.") + to_chat(world, "Vote is now a ranked choice of dynamic storytellers.") else to_chat(world, "Vote is now between extended and secret.") log_admin("[key_name(usr)] [prev_dynamic_voting ? "disabled" : "enabled"] dynamic voting.") diff --git a/code/modules/antagonists/nukeop/equipment/nuclear_challenge.dm b/code/modules/antagonists/nukeop/equipment/nuclear_challenge.dm index 0a223f8b10..b5ce5538e9 100644 --- a/code/modules/antagonists/nukeop/equipment/nuclear_challenge.dm +++ b/code/modules/antagonists/nukeop/equipment/nuclear_challenge.dm @@ -76,9 +76,10 @@ GLOBAL_VAR_INIT(war_declared, FALSE) CONFIG_SET(number/shuttle_refuel_delay, max(CONFIG_GET(number/shuttle_refuel_delay), CHALLENGE_SHUTTLE_DELAY)) if(istype(SSticker.mode, /datum/game_mode/dynamic)) var/datum/game_mode/dynamic/mode = SSticker.mode - var/threat_spent = CONFIG_GET(number/dynamic_warops_cost) - mode.spend_threat(threat_spent) - mode.log_threat("Nuke ops spent [threat_spent] on war ops.") + if(!(mode.storyteller.flags & WAROPS_ALWAYS_ALLOWED)) + var/threat_spent = CONFIG_GET(number/dynamic_warops_cost) + mode.spend_threat(threat_spent) + mode.log_threat("Nuke ops spent [threat_spent] on war ops.") SSblackbox.record_feedback("amount", "nuclear_challenge_mode", 1) qdel(src) @@ -101,12 +102,13 @@ GLOBAL_VAR_INIT(war_declared, FALSE) return FALSE if(istype(SSticker.mode, /datum/game_mode/dynamic)) var/datum/game_mode/dynamic/mode = SSticker.mode - if(mode.threat_level < CONFIG_GET(number/dynamic_warops_requirement)) - to_chat(user, "Due to the dynamic space in which the station resides, you are too deep into Nanotrasen territory to reasonably go loud.") - return FALSE - else if(mode.threat < CONFIG_GET(number/dynamic_warops_cost)) - to_chat(user, "Due to recent threats on the station, Nanotrasen is looking too closely for a war declaration to be wise.") - return FALSE + if(!(mode.storyteller.flags & WAROPS_ALWAYS_ALLOWED)) + if(mode.threat_level < CONFIG_GET(number/dynamic_warops_requirement)) + to_chat(user, "Due to the dynamic space in which the station resides, you are too deep into Nanotrasen territory to reasonably go loud.") + return FALSE + else if(mode.threat < CONFIG_GET(number/dynamic_warops_cost)) + to_chat(user, "Due to recent threats on the station, Nanotrasen is looking too closely for a war declaration to be wise.") + return FALSE return TRUE /obj/item/nuclear_challenge/clownops diff --git a/code/modules/antagonists/traitor/datum_traitor.dm b/code/modules/antagonists/traitor/datum_traitor.dm index ac19df3631..40d1712bc3 100644 --- a/code/modules/antagonists/traitor/datum_traitor.dm +++ b/code/modules/antagonists/traitor/datum_traitor.dm @@ -80,6 +80,8 @@ if(istype(SSticker.mode,/datum/game_mode/dynamic)) mode = SSticker.mode is_dynamic = TRUE + if(mode.storyteller.flags & NO_ASSASSIN) + is_hijacker = FALSE if(GLOB.joined_player_list.len>=GLOB.dynamic_high_pop_limit) is_hijacker = (prob(10) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement)) else @@ -180,7 +182,7 @@ destroy_objective.owner = owner destroy_objective.find_target() add_objective(destroy_objective) - else if(prob(30)) + else if(prob(30) || (mode.storyteller.flags & NO_ASSASSIN)) var/datum/objective/maroon/maroon_objective = new maroon_objective.owner = owner maroon_objective.find_target() diff --git a/tgstation.dme b/tgstation.dme index d92fbff5d9..30fcc602ce 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -43,6 +43,7 @@ #include "code\__DEFINES\diseases.dm" #include "code\__DEFINES\DNA.dm" #include "code\__DEFINES\donator_groupings.dm" +#include "code\__DEFINES\dynamic.dm" #include "code\__DEFINES\events.dm" #include "code\__DEFINES\exports.dm" #include "code\__DEFINES\fantasy_affixes.dm" @@ -108,6 +109,7 @@ #include "code\__DEFINES\typeids.dm" #include "code\__DEFINES\vehicles.dm" #include "code\__DEFINES\voreconstants.dm" +#include "code\__DEFINES\vote.dm" #include "code\__DEFINES\vv.dm" #include "code\__DEFINES\wall_dents.dm" #include "code\__DEFINES\wires.dm" @@ -579,6 +581,7 @@ #include "code\game\gamemodes\dynamic\dynamic_rulesets_latejoin.dm" #include "code\game\gamemodes\dynamic\dynamic_rulesets_midround.dm" #include "code\game\gamemodes\dynamic\dynamic_rulesets_roundstart.dm" +#include "code\game\gamemodes\dynamic\dynamic_storytellers.dm" #include "code\game\gamemodes\extended\extended.dm" #include "code\game\gamemodes\gangs\dominator.dm" #include "code\game\gamemodes\gangs\dominator_countdown.dm"