From 0fbbd5141825289c8b4282221fb13f4c6922bb9c Mon Sep 17 00:00:00 2001 From: Funce Date: Fri, 22 May 2020 00:55:25 +1200 Subject: [PATCH] Add the pie-cannon sound to the circuit version of the pneumatic cannon (#12319) --- code/modules/integrated_electronics/subtypes/weaponized.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/integrated_electronics/subtypes/weaponized.dm b/code/modules/integrated_electronics/subtypes/weaponized.dm index 2f6a2cd841..3123eeabbe 100644 --- a/code/modules/integrated_electronics/subtypes/weaponized.dm +++ b/code/modules/integrated_electronics/subtypes/weaponized.dm @@ -296,6 +296,7 @@ var/x_abs = clamp(T.x + target_x_rel, 0, world.maxx) var/y_abs = clamp(T.y + target_y_rel, 0, world.maxy) var/range = round(clamp(sqrt(target_x_rel*target_x_rel+target_y_rel*target_y_rel),0,8),1) + playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1) assembly.visible_message("\The [assembly] has thrown [A]!") log_attack("[assembly] [REF(assembly)] has thrown [A] with lethal force.") A.forceMove(drop_location())