Merge branch 'master' into upstream-merge-29690
This commit is contained in:
@@ -83,10 +83,10 @@
|
||||
var/a_computerid
|
||||
var/a_ip
|
||||
|
||||
if(src.owner && istype(src.owner, /client))
|
||||
a_ckey = src.owner:ckey
|
||||
a_computerid = src.owner:computer_id
|
||||
a_ip = src.owner:address
|
||||
if(istype(owner))
|
||||
a_ckey = owner.ckey
|
||||
a_computerid = owner.computer_id
|
||||
a_ip = owner.address
|
||||
|
||||
if(blockselfban)
|
||||
if(a_ckey == ckey)
|
||||
@@ -309,12 +309,12 @@
|
||||
to_chat(usr, "<span class='danger'>Database update failed due to multiple bans having the same ID. Contact the database admin.</span>")
|
||||
return
|
||||
|
||||
if(!src.owner || !istype(src.owner, /client))
|
||||
if(!istype(owner))
|
||||
return
|
||||
|
||||
var/unban_ckey = src.owner:ckey
|
||||
var/unban_computerid = src.owner:computer_id
|
||||
var/unban_ip = src.owner:address
|
||||
var/unban_ckey = owner.ckey
|
||||
var/unban_computerid = owner.computer_id
|
||||
var/unban_ip = owner.address
|
||||
|
||||
var/sql_update = "UPDATE [format_table_name("ban")] SET unbanned = 1, unbanned_datetime = Now(), unbanned_ckey = '[unban_ckey]', unbanned_computerid = '[unban_computerid]', unbanned_ip = INET_ATON('[unban_ip]') WHERE id = [id]"
|
||||
var/datum/DBQuery/query_unban = SSdbcore.NewQuery(sql_update)
|
||||
|
||||
@@ -109,14 +109,14 @@ GLOBAL_PROTECT(Banlist)
|
||||
else
|
||||
GLOB.Banlist.dir.Add("[ckey][computerid]")
|
||||
GLOB.Banlist.cd = "/base/[ckey][computerid]"
|
||||
GLOB.Banlist["key"] << ckey
|
||||
GLOB.Banlist["id"] << computerid
|
||||
GLOB.Banlist["ip"] << address
|
||||
GLOB.Banlist["reason"] << reason
|
||||
GLOB.Banlist["bannedby"] << bannedby
|
||||
GLOB.Banlist["temp"] << temp
|
||||
WRITE_FILE(GLOB.Banlist["key"], ckey)
|
||||
WRITE_FILE(GLOB.Banlist["id"], computerid)
|
||||
WRITE_FILE(GLOB.Banlist["ip"], address)
|
||||
WRITE_FILE(GLOB.Banlist["reason"], reason)
|
||||
WRITE_FILE(GLOB.Banlist["bannedby"], bannedby)
|
||||
WRITE_FILE(GLOB.Banlist["temp"], temp)
|
||||
if (temp)
|
||||
GLOB.Banlist["minutes"] << bantimestamp
|
||||
WRITE_FILE(GLOB.Banlist["minutes"], bantimestamp)
|
||||
if(!temp)
|
||||
create_message("note", ckey, bannedby, "Permanently banned - [reason]", null, null, 0, 0)
|
||||
else
|
||||
@@ -211,17 +211,17 @@ GLOBAL_PROTECT(Banlist)
|
||||
GLOB.Banlist.cd = "/base"
|
||||
GLOB.Banlist.dir.Add("trash[i]trashid[i]")
|
||||
GLOB.Banlist.cd = "/base/trash[i]trashid[i]"
|
||||
GLOB.Banlist["key"] << "trash[i]"
|
||||
WRITE_FILE(GLOB.Banlist["key"], "trash[i]")
|
||||
else
|
||||
GLOB.Banlist.cd = "/base"
|
||||
GLOB.Banlist.dir.Add("[last]trashid[i]")
|
||||
GLOB.Banlist.cd = "/base/[last]trashid[i]"
|
||||
GLOB.Banlist["key"] << last
|
||||
GLOB.Banlist["id"] << "trashid[i]"
|
||||
GLOB.Banlist["reason"] << "Trashban[i]."
|
||||
GLOB.Banlist["temp"] << a
|
||||
GLOB.Banlist["minutes"] << GLOB.CMinutes + rand(1,2000)
|
||||
GLOB.Banlist["bannedby"] << "trashmin"
|
||||
WRITE_FILE(GLOB.Banlist["key"], last)
|
||||
WRITE_FILE(GLOB.Banlist["id"], "trashid[i]")
|
||||
WRITE_FILE(GLOB.Banlist["reason"], "Trashban[i].")
|
||||
WRITE_FILE(GLOB.Banlist["temp"], a)
|
||||
WRITE_FILE(GLOB.Banlist["minutes"], GLOB.CMinutes + rand(1,2000))
|
||||
WRITE_FILE(GLOB.Banlist["bannedby"], "trashmin")
|
||||
last = "trash[i]"
|
||||
|
||||
GLOB.Banlist.cd = "/base"
|
||||
|
||||
@@ -595,7 +595,7 @@
|
||||
log_admin("[key_name(usr)] delayed the round start.")
|
||||
else
|
||||
to_chat(world, "<b>The game will start in [newtime] seconds.</b>")
|
||||
world << 'sound/ai/attention.ogg'
|
||||
SEND_SOUND(world, sound('sound/ai/attention.ogg'))
|
||||
log_admin("[key_name(usr)] set the pre-game delay to [newtime] seconds.")
|
||||
SSblackbox.add_details("admin_verb","Delay Game Start") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
F << "<small>[time_stamp()] \ref[src] ([x],[y],[z])</small> || [src] [message]<br>"
|
||||
|
||||
|
||||
/client/proc/investigate_show(subject in list("hrefs","notes, memos, watchlist", INVESTIGATE_PORTAL, INVESTIGATE_SINGULO, INVESTIGATE_WIRES, INVESTIGATE_TELESCI, INVESTIGATE_GRAVITY, INVESTIGATE_RECORDS, INVESTIGATE_CARGO, INVESTIGATE_SUPERMATTER, INVESTIGATE_ATMOS, INVESTIGATE_EXPERIMENTOR, INVESTIGATE_BOTANY) )
|
||||
/client/proc/investigate_show(subject in list("hrefs","notes, memos, watchlist", INVESTIGATE_PORTAL, INVESTIGATE_SINGULO, INVESTIGATE_WIRES, INVESTIGATE_TELESCI, INVESTIGATE_GRAVITY, INVESTIGATE_RECORDS, INVESTIGATE_CARGO, INVESTIGATE_SUPERMATTER, INVESTIGATE_ATMOS, INVESTIGATE_EXPERIMENTOR, INVESTIGATE_BOTANY, INVESTIGATE_HALLUCINATIONS) )
|
||||
set name = "Investigate"
|
||||
set category = "Admin"
|
||||
if(!holder)
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
garbage
|
||||
@@ -142,7 +142,7 @@ GLOBAL_PROTECT(admin_ranks)
|
||||
else
|
||||
if(!SSdbcore.Connect())
|
||||
log_world("Failed to connect to database in load_admin_ranks(). Reverting to legacy system.")
|
||||
GLOB.world_game_log << "Failed to connect to database in load_admin_ranks(). Reverting to legacy system."
|
||||
WRITE_FILE(GLOB.world_game_log, "Failed to connect to database in load_admin_ranks(). Reverting to legacy system.")
|
||||
config.admin_legacy_system = 1
|
||||
load_admin_ranks()
|
||||
return
|
||||
@@ -220,7 +220,7 @@ GLOBAL_PROTECT(admin_ranks)
|
||||
else
|
||||
if(!SSdbcore.Connect())
|
||||
log_world("Failed to connect to database in load_admins(). Reverting to legacy system.")
|
||||
GLOB.world_game_log << "Failed to connect to database in load_admins(). Reverting to legacy system."
|
||||
WRITE_FILE(GLOB.world_game_log, "Failed to connect to database in load_admins(). Reverting to legacy system.")
|
||||
config.admin_legacy_system = 1
|
||||
load_admins()
|
||||
return
|
||||
|
||||
@@ -390,7 +390,7 @@
|
||||
SSblackbox.add_details("admin_secrets_fun_used","Chinese Cartoons")
|
||||
message_admins("[key_name_admin(usr)] made everything kawaii.")
|
||||
for(var/mob/living/carbon/human/H in GLOB.mob_list)
|
||||
H << sound('sound/ai/animes.ogg')
|
||||
SEND_SOUND(H, sound('sound/ai/animes.ogg'))
|
||||
|
||||
if(H.dna.species.id == "human")
|
||||
if(H.dna.features["tail_human"] == "None" || H.dna.features["ears"] == "None")
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
log_admin("[key_name(usr)] tried to use the admin panel without authorization.")
|
||||
return
|
||||
if(href_list["ahelp"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
if(!check_rights(R_ADMIN, TRUE))
|
||||
return
|
||||
|
||||
var/ahelp_ref = href_list["ahelp"]
|
||||
@@ -506,10 +506,10 @@
|
||||
ban_unban_log_save("[key_name(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [duration]")
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] edited [banned_key]'s ban. Reason: [reason] Duration: [duration]</span>")
|
||||
GLOB.Banlist.cd = "/base/[banfolder]"
|
||||
GLOB.Banlist["reason"] << reason
|
||||
GLOB.Banlist["temp"] << temp
|
||||
GLOB.Banlist["minutes"] << minutes
|
||||
GLOB.Banlist["bannedby"] << usr.ckey
|
||||
WRITE_FILE(GLOB.Banlist["reason"], reason)
|
||||
WRITE_FILE(GLOB.Banlist["temp"], temp)
|
||||
WRITE_FILE(GLOB.Banlist["minutes"], minutes)
|
||||
WRITE_FILE(GLOB.Banlist["bannedby"], usr.ckey)
|
||||
GLOB.Banlist.cd = "/base"
|
||||
SSblackbox.inc("ban_edit",1)
|
||||
unbanpanel()
|
||||
@@ -1697,7 +1697,7 @@
|
||||
message_admins("[key_name(H)] got their cookie, spawned by [key_name(src.owner)].")
|
||||
SSblackbox.inc("admin_cookies_spawned",1)
|
||||
to_chat(H, "<span class='adminnotice'>Your prayers have been answered!! You received the <b>best cookie</b>!</span>")
|
||||
H << 'sound/effects/pray_chaplain.ogg'
|
||||
SEND_SOUND(H, sound('sound/effects/pray_chaplain.ogg'))
|
||||
|
||||
else if(href_list["adminsmite"])
|
||||
if(!check_rights(R_ADMIN|R_FUN))
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
if(text)
|
||||
var/F = file("broken_icons.txt")
|
||||
fdel(F)
|
||||
F << text
|
||||
WRITE_FILE(F, text)
|
||||
to_chat(world, "Completely successfully and written to [F]")
|
||||
|
||||
|
||||
|
||||
@@ -259,7 +259,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
|
||||
//send this msg to all admins
|
||||
for(var/client/X in GLOB.admins)
|
||||
if(X.prefs.toggles & SOUND_ADMINHELP)
|
||||
X << 'sound/effects/adminhelp.ogg'
|
||||
SEND_SOUND(X, sound('sound/effects/adminhelp.ogg'))
|
||||
window_flash(X, ignorepref = TRUE)
|
||||
to_chat(X, admin_msg)
|
||||
|
||||
@@ -347,7 +347,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
|
||||
if(initiator)
|
||||
initiator.giveadminhelpverb()
|
||||
|
||||
initiator << 'sound/effects/adminhelp.ogg'
|
||||
SEND_SOUND(initiator, sound('sound/effects/adminhelp.ogg'))
|
||||
|
||||
to_chat(initiator, "<font color='red' size='4'><b>- AdminHelp Rejected! -</b></font>")
|
||||
to_chat(initiator, "<font color='red'><b>Your admin help was rejected.</b> The adminhelp verb has been returned to you so that you may try again.</font>")
|
||||
|
||||
@@ -84,11 +84,11 @@
|
||||
var/list/keys = list()
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
keys += M.client
|
||||
var/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in sortKey(keys)
|
||||
var/client/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in sortKey(keys)
|
||||
if(!selection)
|
||||
to_chat(src, "No keys found.")
|
||||
return
|
||||
var/mob/M = selection:mob
|
||||
var/mob/M = selection.mob
|
||||
log_admin("[key_name(usr)] jumped to [key_name(M)]")
|
||||
message_admins("[key_name_admin(usr)] jumped to [key_name_admin(M)]")
|
||||
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
|
||||
//play the recieving admin the adminhelp sound (if they have them enabled)
|
||||
if(recipient.prefs.toggles & SOUND_ADMINHELP)
|
||||
recipient << 'sound/effects/adminhelp.ogg'
|
||||
SEND_SOUND(recipient, sound('sound/effects/adminhelp.ogg'))
|
||||
|
||||
else
|
||||
if(holder) //sender is an admin but recipient is not. Do BIG RED TEXT
|
||||
@@ -182,7 +182,7 @@
|
||||
admin_ticket_log(recipient, "<font color='blue'>PM From [key_name_admin(src)]: [keywordparsedmsg]</font>")
|
||||
|
||||
//always play non-admin recipients the adminhelp sound
|
||||
recipient << 'sound/effects/adminhelp.ogg'
|
||||
SEND_SOUND(recipient, sound('sound/effects/adminhelp.ogg'))
|
||||
|
||||
//AdminPM popup for ApocStation and anybody else who wants to use it. Set it with POPUP_ADMIN_PM in config.txt ~Carn
|
||||
if(config.popup_admin_pm)
|
||||
@@ -301,7 +301,7 @@
|
||||
|
||||
window_flash(C, ignorepref = TRUE)
|
||||
//always play non-admin recipients the adminhelp sound
|
||||
C << 'sound/effects/adminhelp.ogg'
|
||||
SEND_SOUND(C, 'sound/effects/adminhelp.ogg')
|
||||
|
||||
C.ircreplyamount = IRCREPLYCOUNT
|
||||
|
||||
|
||||
@@ -316,10 +316,8 @@ GLOBAL_PROTECT(AdminProcCallCount)
|
||||
alert("Wait until the game starts")
|
||||
return
|
||||
if(ishuman(M))
|
||||
log_admin("[key_name(src)] has alienized [M.key].")
|
||||
spawn(0)
|
||||
M:Alienize()
|
||||
SSblackbox.add_details("admin_verb","Make Alien") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
INVOKE_ASYNC(M, /mob/living/carbon/human/proc/Alienize)
|
||||
SSblackbox.add_details("admin_verb","Make Alien") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
log_admin("[key_name(usr)] made [key_name(M)] into an alien.")
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] made [key_name(M)] into an alien.</span>")
|
||||
else
|
||||
@@ -333,10 +331,8 @@ GLOBAL_PROTECT(AdminProcCallCount)
|
||||
alert("Wait until the game starts")
|
||||
return
|
||||
if(ishuman(M))
|
||||
log_admin("[key_name(src)] has slimeized [M.key].")
|
||||
spawn(0)
|
||||
M:slimeize()
|
||||
SSblackbox.add_details("admin_verb","Make Slime") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
INVOKE_ASYNC(M, /mob/living/carbon/human/proc/slimeize)
|
||||
SSblackbox.add_details("admin_verb","Make Slime") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
log_admin("[key_name(usr)] made [key_name(M)] into a slime.")
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] made [key_name(M)] into a slime.</span>")
|
||||
else
|
||||
@@ -461,12 +457,14 @@ GLOBAL_PROTECT(AdminProcCallCount)
|
||||
|
||||
if(worn)
|
||||
if(istype(worn, /obj/item/device/pda))
|
||||
worn:id = id
|
||||
id.loc = worn
|
||||
var/obj/item/device/pda/PDA = worn
|
||||
PDA.id = id
|
||||
id.forceMove(PDA)
|
||||
else if(istype(worn, /obj/item/weapon/storage/wallet))
|
||||
worn:front_id = id
|
||||
id.loc = worn
|
||||
worn.update_icon()
|
||||
var/obj/item/weapon/storage/wallet/W = worn
|
||||
W.front_id = id
|
||||
id.forceMove(W)
|
||||
W.update_icon()
|
||||
else
|
||||
H.equip_to_slot(id,slot_wear_id)
|
||||
|
||||
|
||||
@@ -78,8 +78,9 @@
|
||||
continue
|
||||
output += " [filters[filter]]: [f.len]<br>"
|
||||
for (var/device in f)
|
||||
if (isobj(device))
|
||||
output += " [device] ([device:x],[device:y],[device:z] in area [get_area(device:loc)])<br>"
|
||||
if (istype(device, /atom))
|
||||
var/atom/A = device
|
||||
output += " [device] ([A.x],[A.y],[A.z] in area [get_area(device)])<br>"
|
||||
else
|
||||
output += " [device]<br>"
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(M.client.prefs.toggles & SOUND_MIDI)
|
||||
M << admin_sound
|
||||
SEND_SOUND(M, admin_sound)
|
||||
|
||||
SSblackbox.add_details("admin_verb","Play Global Sound") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -68,5 +68,5 @@
|
||||
message_admins("[key_name_admin(src)] stopped all currently playing sounds.")
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(M.client)
|
||||
M << sound(null)
|
||||
SEND_SOUND(M, sound(null))
|
||||
SSblackbox.add_details("admin_verb","Stop All Playing Sounds") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
to_chat(C, msg)
|
||||
if(C.prefs.toggles & SOUND_PRAYERS)
|
||||
if(usr.job == "Chaplain")
|
||||
C << 'sound/effects/pray.ogg'
|
||||
SEND_SOUND(C, sound('sound/effects/pray.ogg'))
|
||||
to_chat(usr, "Your prayers have been received by the gods.")
|
||||
|
||||
SSblackbox.add_details("admin_verb","Prayer") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -44,7 +44,8 @@
|
||||
|
||||
qdel(src)
|
||||
return
|
||||
if((istype(W, /obj/item/weapon/weldingtool) && W:welding))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if((istype(WT) && WT.welding))
|
||||
if(!status)
|
||||
status = TRUE
|
||||
GLOB.bombers += "[key_name(user)] welded a single tank bomb. Temp: [bombtank.air_contents.temperature-T0C]"
|
||||
|
||||
@@ -189,8 +189,9 @@
|
||||
#define CONNECTED 2
|
||||
#define EMPTY 4
|
||||
#define LOW 8
|
||||
#define FULL 16
|
||||
#define DANGER 32
|
||||
#define MEDIUM 16
|
||||
#define FULL 32
|
||||
#define DANGER 64
|
||||
/obj/machinery/portable_atmospherics/canister/update_icon()
|
||||
if(stat & BROKEN)
|
||||
cut_overlays()
|
||||
@@ -207,9 +208,11 @@
|
||||
var/pressure = air_contents.return_pressure()
|
||||
if(pressure < 10)
|
||||
update |= EMPTY
|
||||
else if(pressure < ONE_ATMOSPHERE)
|
||||
else if(pressure < 5 * ONE_ATMOSPHERE)
|
||||
update |= LOW
|
||||
else if(pressure < 15 * ONE_ATMOSPHERE)
|
||||
else if(pressure < 10 * ONE_ATMOSPHERE)
|
||||
update |= MEDIUM
|
||||
else if(pressure < 40 * ONE_ATMOSPHERE)
|
||||
update |= FULL
|
||||
else
|
||||
update |= DANGER
|
||||
@@ -222,9 +225,9 @@
|
||||
add_overlay("can-open")
|
||||
if(update & CONNECTED)
|
||||
add_overlay("can-connector")
|
||||
if(update & EMPTY)
|
||||
if(update & LOW)
|
||||
add_overlay("can-o0")
|
||||
else if(update & LOW)
|
||||
else if(update & MEDIUM)
|
||||
add_overlay("can-o1")
|
||||
else if(update & FULL)
|
||||
add_overlay("can-o2")
|
||||
@@ -234,6 +237,7 @@
|
||||
#undef CONNECTED
|
||||
#undef EMPTY
|
||||
#undef LOW
|
||||
#undef MEDIUM
|
||||
#undef FULL
|
||||
#undef DANGER
|
||||
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
|
||||
var/reason = ""
|
||||
if(requestonly)
|
||||
reason = input("Reason:", name, "") as text|null
|
||||
reason = stripped_input("Reason:", name, "")
|
||||
if(isnull(reason) || ..())
|
||||
return
|
||||
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
diff a/code/modules/cargo/console.dm b/code/modules/cargo/console.dm (rejected hunks)
|
||||
@@ -145,7 +145,7 @@
|
||||
|
||||
var/reason = ""
|
||||
if(requestonly)
|
||||
- reason = stripped_input("Reason:", name, "") as text|null
|
||||
+ reason = stripped_input("Reason:", name, "")
|
||||
if(isnull(reason) || ..())
|
||||
return
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
return
|
||||
|
||||
//Logs all hrefs
|
||||
GLOB.world_href_log << "<small>[time_stamp(show_ds = TRUE)] [src] (usr:[usr])</small> || [hsrc ? "[hsrc] " : ""][href]<br>"
|
||||
WRITE_FILE(GLOB.world_href_log, "<small>[time_stamp(show_ds = TRUE)] [src] (usr:[usr])</small> || [hsrc ? "[hsrc] " : ""][href]<br>")
|
||||
|
||||
// Admin PM
|
||||
if(href_list["priv_msg"])
|
||||
|
||||
@@ -226,34 +226,34 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
return 0
|
||||
S.cd = "/"
|
||||
|
||||
S["version"] << SAVEFILE_VERSION_MAX //updates (or failing that the sanity checks) will ensure data is not invalid at load. Assume up-to-date
|
||||
WRITE_FILE(S["version"] , SAVEFILE_VERSION_MAX) //updates (or failing that the sanity checks) will ensure data is not invalid at load. Assume up-to-date
|
||||
|
||||
//general preferences
|
||||
S["ooccolor"] << ooccolor
|
||||
S["lastchangelog"] << lastchangelog
|
||||
S["UI_style"] << UI_style
|
||||
S["hotkeys"] << hotkeys
|
||||
S["tgui_fancy"] << tgui_fancy
|
||||
S["tgui_lock"] << tgui_lock
|
||||
S["windowflash"] << windowflashing
|
||||
S["be_special"] << be_special
|
||||
S["default_slot"] << default_slot
|
||||
S["toggles"] << toggles
|
||||
S["chat_toggles"] << chat_toggles
|
||||
S["ghost_form"] << ghost_form
|
||||
S["ghost_orbit"] << ghost_orbit
|
||||
S["ghost_accs"] << ghost_accs
|
||||
S["ghost_others"] << ghost_others
|
||||
S["preferred_map"] << preferred_map
|
||||
S["ignoring"] << ignoring
|
||||
S["ghost_hud"] << ghost_hud
|
||||
S["inquisitive_ghost"] << inquisitive_ghost
|
||||
S["uses_glasses_colour"]<< uses_glasses_colour
|
||||
S["clientfps"] << clientfps
|
||||
S["parallax"] << parallax
|
||||
S["menuoptions"] << menuoptions
|
||||
S["enable_tips"] << enable_tips
|
||||
S["tip_delay"] << tip_delay
|
||||
WRITE_FILE(S["ooccolor"], ooccolor)
|
||||
WRITE_FILE(S["lastchangelog"], lastchangelog)
|
||||
WRITE_FILE(S["UI_style"], UI_style)
|
||||
WRITE_FILE(S["hotkeys"], hotkeys)
|
||||
WRITE_FILE(S["tgui_fancy"], tgui_fancy)
|
||||
WRITE_FILE(S["tgui_lock"], tgui_lock)
|
||||
WRITE_FILE(S["windowflash"], windowflashing)
|
||||
WRITE_FILE(S["be_special"], be_special)
|
||||
WRITE_FILE(S["default_slot"], default_slot)
|
||||
WRITE_FILE(S["toggles"], toggles)
|
||||
WRITE_FILE(S["chat_toggles"], chat_toggles)
|
||||
WRITE_FILE(S["ghost_form"], ghost_form)
|
||||
WRITE_FILE(S["ghost_orbit"], ghost_orbit)
|
||||
WRITE_FILE(S["ghost_accs"], ghost_accs)
|
||||
WRITE_FILE(S["ghost_others"], ghost_others)
|
||||
WRITE_FILE(S["preferred_map"], preferred_map)
|
||||
WRITE_FILE(S["ignoring"], ignoring)
|
||||
WRITE_FILE(S["ghost_hud"], ghost_hud)
|
||||
WRITE_FILE(S["inquisitive_ghost"], inquisitive_ghost)
|
||||
WRITE_FILE(S["uses_glasses_colour"], uses_glasses_colour)
|
||||
WRITE_FILE(S["clientfps"], clientfps)
|
||||
WRITE_FILE(S["parallax"], parallax)
|
||||
WRITE_FILE(S["menuoptions"], menuoptions)
|
||||
WRITE_FILE(S["enable_tips"], enable_tips)
|
||||
WRITE_FILE(S["tip_delay"], tip_delay)
|
||||
//citadel code
|
||||
S["arousable"] << arousable
|
||||
|
||||
@@ -273,7 +273,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
slot = sanitize_integer(slot, 1, max_save_slots, initial(default_slot))
|
||||
if(slot != default_slot)
|
||||
default_slot = slot
|
||||
S["default_slot"] << slot
|
||||
WRITE_FILE(S["default_slot"] , slot)
|
||||
|
||||
S.cd = "/character[slot]"
|
||||
var/needs_update = savefile_needs_update(S)
|
||||
@@ -292,7 +292,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
pref_species = new rando_race()
|
||||
|
||||
if(!S["features["mcolor"]"] || S["features["mcolor"]"] == "#000")
|
||||
S["features["mcolor"]"] << "#FFF"
|
||||
WRITE_FILE(S["features["mcolor"]"] , "#FFF")
|
||||
|
||||
//Character
|
||||
S["OOC_Notes"] >> metadata
|
||||
@@ -470,53 +470,53 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["version"] << SAVEFILE_VERSION_MAX //load_character will sanitize any bad data, so assume up-to-date.
|
||||
|
||||
//Character
|
||||
S["OOC_Notes"] << metadata
|
||||
S["real_name"] << real_name
|
||||
S["name_is_always_random"] << be_random_name
|
||||
S["body_is_always_random"] << be_random_body
|
||||
S["gender"] << gender
|
||||
S["age"] << age
|
||||
S["hair_color"] << hair_color
|
||||
S["facial_hair_color"] << facial_hair_color
|
||||
S["eye_color"] << eye_color
|
||||
S["skin_tone"] << skin_tone
|
||||
S["hair_style_name"] << hair_style
|
||||
S["facial_style_name"] << facial_hair_style
|
||||
S["underwear"] << underwear
|
||||
S["undershirt"] << undershirt
|
||||
S["socks"] << socks
|
||||
S["backbag"] << backbag
|
||||
S["uplink_loc"] << uplink_spawn_loc
|
||||
S["species"] << pref_species.id
|
||||
S["feature_mcolor"] << features["mcolor"]
|
||||
S["feature_lizard_tail"] << features["tail_lizard"]
|
||||
S["feature_human_tail"] << features["tail_human"]
|
||||
S["feature_lizard_snout"] << features["snout"]
|
||||
S["feature_lizard_horns"] << features["horns"]
|
||||
S["feature_human_ears"] << features["ears"]
|
||||
S["feature_lizard_frills"] << features["frills"]
|
||||
S["feature_lizard_spines"] << features["spines"]
|
||||
S["feature_lizard_body_markings"] << features["body_markings"]
|
||||
S["feature_lizard_legs"] << features["legs"]
|
||||
S["clown_name"] << custom_names["clown"]
|
||||
S["mime_name"] << custom_names["mime"]
|
||||
S["ai_name"] << custom_names["ai"]
|
||||
S["cyborg_name"] << custom_names["cyborg"]
|
||||
S["religion_name"] << custom_names["religion"]
|
||||
S["deity_name"] << custom_names["deity"]
|
||||
S["prefered_security_department"] << prefered_security_department
|
||||
WRITE_FILE(S["OOC_Notes"] , metadata)
|
||||
WRITE_FILE(S["real_name"] , real_name)
|
||||
WRITE_FILE(S["name_is_always_random"] , be_random_name)
|
||||
WRITE_FILE(S["body_is_always_random"] , be_random_body)
|
||||
WRITE_FILE(S["gender"] , gender)
|
||||
WRITE_FILE(S["age"] , age)
|
||||
WRITE_FILE(S["hair_color"] , hair_color)
|
||||
WRITE_FILE(S["facial_hair_color"] , facial_hair_color)
|
||||
WRITE_FILE(S["eye_color"] , eye_color)
|
||||
WRITE_FILE(S["skin_tone"] , skin_tone)
|
||||
WRITE_FILE(S["hair_style_name"] , hair_style)
|
||||
WRITE_FILE(S["facial_style_name"] , facial_hair_style)
|
||||
WRITE_FILE(S["underwear"] , underwear)
|
||||
WRITE_FILE(S["undershirt"] , undershirt)
|
||||
WRITE_FILE(S["socks"] , socks)
|
||||
WRITE_FILE(S["backbag"] , backbag)
|
||||
WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
|
||||
WRITE_FILE(S["species"] , pref_species.id)
|
||||
WRITE_FILE(S["feature_mcolor"] , features["mcolor"])
|
||||
WRITE_FILE(S["feature_lizard_tail"] , features["tail_lizard"])
|
||||
WRITE_FILE(S["feature_human_tail"] , features["tail_human"])
|
||||
WRITE_FILE(S["feature_lizard_snout"] , features["snout"])
|
||||
WRITE_FILE(S["feature_lizard_horns"] , features["horns"])
|
||||
WRITE_FILE(S["feature_human_ears"] , features["ears"])
|
||||
WRITE_FILE(S["feature_lizard_frills"] , features["frills"])
|
||||
WRITE_FILE(S["feature_lizard_spines"] , features["spines"])
|
||||
WRITE_FILE(S["feature_lizard_body_markings"] , features["body_markings"])
|
||||
WRITE_FILE(S["feature_lizard_legs"] , features["legs"])
|
||||
WRITE_FILE(S["clown_name"] , custom_names["clown"])
|
||||
WRITE_FILE(S["mime_name"] , custom_names["mime"])
|
||||
WRITE_FILE(S["ai_name"] , custom_names["ai"])
|
||||
WRITE_FILE(S["cyborg_name"] , custom_names["cyborg"])
|
||||
WRITE_FILE(S["religion_name"] , custom_names["religion"])
|
||||
WRITE_FILE(S["deity_name"] , custom_names["deity"])
|
||||
WRITE_FILE(S["prefered_security_department"] , prefered_security_department)
|
||||
|
||||
//Jobs
|
||||
S["joblessrole"] << joblessrole
|
||||
S["job_civilian_high"] << job_civilian_high
|
||||
S["job_civilian_med"] << job_civilian_med
|
||||
S["job_civilian_low"] << job_civilian_low
|
||||
S["job_medsci_high"] << job_medsci_high
|
||||
S["job_medsci_med"] << job_medsci_med
|
||||
S["job_medsci_low"] << job_medsci_low
|
||||
S["job_engsec_high"] << job_engsec_high
|
||||
S["job_engsec_med"] << job_engsec_med
|
||||
S["job_engsec_low"] << job_engsec_low
|
||||
WRITE_FILE(S["joblessrole"] , joblessrole)
|
||||
WRITE_FILE(S["job_civilian_high"] , job_civilian_high)
|
||||
WRITE_FILE(S["job_civilian_med"] , job_civilian_med)
|
||||
WRITE_FILE(S["job_civilian_low"] , job_civilian_low)
|
||||
WRITE_FILE(S["job_medsci_high"] , job_medsci_high)
|
||||
WRITE_FILE(S["job_medsci_med"] , job_medsci_med)
|
||||
WRITE_FILE(S["job_medsci_low"] , job_medsci_low)
|
||||
WRITE_FILE(S["job_engsec_high"] , job_engsec_high)
|
||||
WRITE_FILE(S["job_engsec_med"] , job_engsec_med)
|
||||
WRITE_FILE(S["job_engsec_low"] , job_engsec_low)
|
||||
|
||||
//Citadel
|
||||
S["feature_exhibitionist"] << features["exhibitionist"]
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
diff a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm (rejected hunks)
|
||||
@@ -193,7 +193,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
return 0
|
||||
S.cd = "/"
|
||||
|
||||
- WRITE_FILE(S["version"] , SAVEFILE_VERSION_MAX //updates (or failing that the sanity checks) will ensure data is not invalid at load. Assume up-to-date)
|
||||
+ WRITE_FILE(S["version"] , SAVEFILE_VERSION_MAX) //updates (or failing that the sanity checks) will ensure data is not invalid at load. Assume up-to-date
|
||||
|
||||
//general preferences
|
||||
WRITE_FILE(S["ooccolor"], ooccolor)
|
||||
@@ -229,7 +229,7 @@ TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, toggleprayersounds)()
|
||||
set name = "Stop Sounds"
|
||||
set category = "Preferences"
|
||||
set desc = "Stop Current Sounds"
|
||||
usr << sound(null)
|
||||
SEND_SOUND(usr, sound(null))
|
||||
SSblackbox.add_details("preferences_verb","Stop Self Sounds") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
|
||||
@@ -253,6 +253,7 @@ BLIND // can't see anything
|
||||
slot_flags = SLOT_HEAD
|
||||
var/blockTracking = 0 //For AI tracking
|
||||
var/can_toggle = null
|
||||
dynamic_hair_suffix = "+generic"
|
||||
|
||||
/obj/item/clothing/head/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
name = "collectable slime cap!"
|
||||
desc = "It just latches right in place!"
|
||||
icon_state = "slime"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
/obj/item/clothing/head/collectable/xenom
|
||||
name = "collectable xenomorph helmet!"
|
||||
@@ -25,6 +26,7 @@
|
||||
desc = "A rare chef's hat meant for hat collectors!"
|
||||
icon_state = "chef"
|
||||
item_state = "chef"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/chef
|
||||
|
||||
@@ -53,6 +55,7 @@
|
||||
name = "collectable police officer's hat"
|
||||
desc = "A collectable police officer's Hat. This hat emphasizes that you are THE LAW."
|
||||
icon_state = "policehelm"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/warden
|
||||
|
||||
@@ -95,6 +98,7 @@
|
||||
desc = "The fur feels... a bit too realistic."
|
||||
icon_state = "kitty"
|
||||
item_state = "kitty"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/kitty
|
||||
|
||||
@@ -103,6 +107,7 @@
|
||||
desc = "Not as lucky as the feet!"
|
||||
icon_state = "bunny"
|
||||
item_state = "bunny"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/rabbit
|
||||
|
||||
@@ -125,6 +130,7 @@
|
||||
name = "collectable HoS hat"
|
||||
desc = "Now you too can beat prisoners, set silly sentences, and arrest for no reason!"
|
||||
icon_state = "hoscap"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
/obj/item/clothing/head/collectable/HoP
|
||||
name = "collectable HoP hat"
|
||||
@@ -138,6 +144,7 @@
|
||||
icon_state = "thunderdome"
|
||||
item_state = "thunderdome"
|
||||
resistance_flags = 0
|
||||
flags_inv = HIDEHAIR
|
||||
|
||||
/obj/item/clothing/head/collectable/swat
|
||||
name = "collectable SWAT helmet"
|
||||
@@ -145,3 +152,4 @@
|
||||
icon_state = "swat"
|
||||
item_state = "swat"
|
||||
resistance_flags = 0
|
||||
flags_inv = HIDEHAIR
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
diff a/code/modules/clothing/head/collectable.dm b/code/modules/clothing/head/collectable.dm (rejected hunks)
|
||||
@@ -4,7 +4,6 @@
|
||||
/obj/item/clothing/head/collectable
|
||||
name = "collectable hat"
|
||||
desc = "A rare collectable hat."
|
||||
- dynamic_hair_suffix = "+detective"
|
||||
|
||||
|
||||
/obj/item/clothing/head/collectable/petehat
|
||||
@@ -10,6 +10,7 @@
|
||||
flags_inv = 0
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light)
|
||||
resistance_flags = FIRE_PROOF
|
||||
dynamic_hair_suffix = "+generic"
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
strip_delay = 60
|
||||
resistance_flags = 0
|
||||
flags_cover = HEADCOVERSEYES
|
||||
flags_inv = HIDEHAIR
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/helmet
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
desc = "The commander in chef's head wear."
|
||||
strip_delay = 10
|
||||
equip_delay_other = 10
|
||||
dynamic_hair_suffix = ""
|
||||
dog_fashion = /datum/dog_fashion/head/chef
|
||||
|
||||
/obj/item/clothing/head/chefhat/suicide_act(mob/user)
|
||||
@@ -62,6 +63,7 @@
|
||||
item_state = "cage"
|
||||
worn_x_dimension = 64
|
||||
worn_y_dimension = 64
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
|
||||
/obj/item/clothing/head/witchunter_hat
|
||||
@@ -99,6 +101,7 @@
|
||||
desc = "A beret, a mime's favorite headwear."
|
||||
icon_state = "beret"
|
||||
dog_fashion = /datum/dog_fashion/head/beret
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
/obj/item/clothing/head/beret/black
|
||||
name = "black beret"
|
||||
@@ -118,6 +121,7 @@
|
||||
icon_state = "hoscap"
|
||||
armor = list(melee = 40, bullet = 30, laser = 25, energy = 10, bomb = 25, bio = 10, rad = 0, fire = 50, acid = 60)
|
||||
strip_delay = 80
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
/obj/item/clothing/head/HoS/syndicate
|
||||
name = "syndicate cap"
|
||||
|
||||
+288
-284
@@ -1,287 +1,290 @@
|
||||
|
||||
|
||||
/obj/item/clothing/head/centhat
|
||||
name = "\improper CentCom hat"
|
||||
icon_state = "centcom"
|
||||
desc = "It's good to be emperor."
|
||||
item_state = "that"
|
||||
flags_inv = 0
|
||||
armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
strip_delay = 80
|
||||
|
||||
/obj/item/clothing/head/powdered_wig
|
||||
name = "powdered wig"
|
||||
desc = "A powdered wig."
|
||||
icon_state = "pwig"
|
||||
item_state = "pwig"
|
||||
|
||||
/obj/item/clothing/head/that
|
||||
name = "top-hat"
|
||||
desc = "It's an amish looking hat."
|
||||
icon_state = "tophat"
|
||||
item_state = "that"
|
||||
dog_fashion = /datum/dog_fashion/head
|
||||
throwforce = 1
|
||||
|
||||
/obj/item/clothing/head/canada
|
||||
name = "striped red tophat"
|
||||
desc = "it smells like fresh donut holes / <i>il sent comme des trous de beignets frais</i>"
|
||||
icon_state = "canada"
|
||||
item_state = "canada"
|
||||
|
||||
/obj/item/clothing/head/redcoat
|
||||
name = "redcoat's hat"
|
||||
icon_state = "redcoat"
|
||||
desc = "<i>'I guess it's a redhead.'</i>"
|
||||
|
||||
/obj/item/clothing/head/mailman
|
||||
name = "mailman's hat"
|
||||
icon_state = "mailman"
|
||||
desc = "<i>'Right-on-time'</i> mail service head wear."
|
||||
|
||||
/obj/item/clothing/head/plaguedoctorhat
|
||||
name = "plague doctor's hat"
|
||||
desc = "These were once used by plague doctors. They're pretty much useless."
|
||||
icon_state = "plaguedoctor"
|
||||
permeability_coefficient = 0.01
|
||||
|
||||
/obj/item/clothing/head/hasturhood
|
||||
name = "hastur's hood"
|
||||
desc = "It's <i>unspeakably</i> stylish."
|
||||
icon_state = "hasturhood"
|
||||
flags_inv = HIDEHAIR
|
||||
flags_cover = HEADCOVERSEYES
|
||||
|
||||
/obj/item/clothing/head/nursehat
|
||||
name = "nurse's hat"
|
||||
desc = "It allows quick identification of trained medical personnel."
|
||||
icon_state = "nursehat"
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/nurse
|
||||
|
||||
/obj/item/clothing/head/syndicatefake
|
||||
name = "black space-helmet replica"
|
||||
icon_state = "syndicate-helm-black-red"
|
||||
item_state = "syndicate-helm-black-red"
|
||||
desc = "A plastic replica of a Syndicate agent's space helmet. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/head/cueball
|
||||
name = "cueball helmet"
|
||||
desc = "A large, featureless white orb meant to be worn on your head. How do you even see out of this thing?"
|
||||
icon_state = "cueball"
|
||||
item_state="cueball"
|
||||
flags_cover = HEADCOVERSEYES|HEADCOVERSMOUTH
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/head/snowman
|
||||
name = "Snowman Head"
|
||||
desc = "A ball of white styrofoam. So festive."
|
||||
icon_state = "snowman_h"
|
||||
item_state = "snowman_h"
|
||||
flags_cover = HEADCOVERSEYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/head/justice
|
||||
name = "justice hat"
|
||||
desc = "Fight for what's righteous!"
|
||||
icon_state = "justicered"
|
||||
item_state = "justicered"
|
||||
flags_inv = HIDEHAIR|HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
|
||||
flags_cover = HEADCOVERSEYES
|
||||
|
||||
/obj/item/clothing/head/justice/blue
|
||||
icon_state = "justiceblue"
|
||||
item_state = "justiceblue"
|
||||
|
||||
/obj/item/clothing/head/justice/yellow
|
||||
icon_state = "justiceyellow"
|
||||
item_state = "justiceyellow"
|
||||
|
||||
/obj/item/clothing/head/justice/green
|
||||
icon_state = "justicegreen"
|
||||
item_state = "justicegreen"
|
||||
|
||||
/obj/item/clothing/head/justice/pink
|
||||
icon_state = "justicepink"
|
||||
item_state = "justicepink"
|
||||
|
||||
/obj/item/clothing/head/rabbitears
|
||||
name = "rabbit ears"
|
||||
desc = "Wearing these makes you look useless, and only good for your sex appeal."
|
||||
icon_state = "bunny"
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/rabbit
|
||||
|
||||
|
||||
/obj/item/clothing/head/flatcap
|
||||
name = "flat cap"
|
||||
desc = "A working man's cap."
|
||||
icon_state = "flat_cap"
|
||||
item_state = "detective"
|
||||
|
||||
/obj/item/clothing/head/pirate
|
||||
name = "pirate hat"
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
dog_fashion = /datum/dog_fashion/head/pirate
|
||||
|
||||
/obj/item/clothing/head/pirate/captain
|
||||
icon_state = "hgpiratecap"
|
||||
item_state = "hgpiratecap"
|
||||
|
||||
/obj/item/clothing/head/bandana
|
||||
name = "pirate bandana"
|
||||
desc = "Yarr."
|
||||
icon_state = "bandana"
|
||||
item_state = "bandana"
|
||||
|
||||
/obj/item/clothing/head/bowler
|
||||
name = "bowler-hat"
|
||||
desc = "Gentleman, elite aboard!"
|
||||
icon_state = "bowler"
|
||||
item_state = "bowler"
|
||||
|
||||
/obj/item/clothing/head/witchwig
|
||||
name = "witch costume wig"
|
||||
desc = "Eeeee~heheheheheheh!"
|
||||
icon_state = "witch"
|
||||
item_state = "witch"
|
||||
flags_inv = HIDEHAIR
|
||||
|
||||
/obj/item/clothing/head/chicken
|
||||
name = "chicken suit head"
|
||||
desc = "Bkaw!"
|
||||
icon_state = "chickenhead"
|
||||
item_state = "chickensuit"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/head/griffin
|
||||
name = "griffon head"
|
||||
desc = "Why not 'eagle head'? Who knows."
|
||||
icon_state = "griffinhat"
|
||||
item_state = "griffinhat"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/head/bearpelt
|
||||
name = "bear pelt hat"
|
||||
desc = "Fuzzy."
|
||||
icon_state = "bearpelt"
|
||||
item_state = "bearpelt"
|
||||
|
||||
/obj/item/clothing/head/xenos
|
||||
name = "xenos helmet"
|
||||
icon_state = "xenos"
|
||||
item_state = "xenos_helm"
|
||||
desc = "A helmet made out of chitinous alien hide."
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/head/fedora
|
||||
name = "fedora"
|
||||
icon_state = "fedora"
|
||||
item_state = "fedora"
|
||||
armor = list(melee = 25, bullet = 5, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0, fire = 30, acid = 50)
|
||||
desc = "A really cool hat if you're a mobster. A really lame hat if you're not."
|
||||
dynamic_hair_suffix = "+detective"
|
||||
pockets = /obj/item/weapon/storage/internal/pocket/small
|
||||
|
||||
/obj/item/clothing/head/fedora/suicide_act(mob/user)
|
||||
if(user.gender == FEMALE)
|
||||
return 0
|
||||
var/mob/living/carbon/human/H = user
|
||||
user.visible_message("<span class='suicide'>[user] is donning [src]! It looks like they're trying to be nice to girls.</span>")
|
||||
user.say("M'lady.")
|
||||
sleep(10)
|
||||
H.facial_hair_style = "Neckbeard"
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/clothing/head/sombrero
|
||||
name = "sombrero"
|
||||
icon_state = "sombrero"
|
||||
item_state = "sombrero"
|
||||
desc = "You can practically taste the fiesta."
|
||||
flags_inv = HIDEHAIR
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/sombrero
|
||||
|
||||
/obj/item/clothing/head/sombrero/green
|
||||
name = "green sombrero"
|
||||
icon_state = "greensombrero"
|
||||
item_state = "greensombrero"
|
||||
desc = "As elegant as a dancing cactus."
|
||||
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/sombrero/shamebrero
|
||||
name = "shamebrero"
|
||||
icon_state = "shamebrero"
|
||||
item_state = "shamebrero"
|
||||
desc = "Once it's on, it never comes off."
|
||||
flags = NODROP
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/cone
|
||||
desc = "This cone is trying to warn you of something!"
|
||||
name = "warning cone"
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "cone"
|
||||
item_state = "cone"
|
||||
force = 1
|
||||
throwforce = 3
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
attack_verb = list("warned", "cautioned", "smashed")
|
||||
resistance_flags = 0
|
||||
|
||||
/obj/item/clothing/head/santa
|
||||
name = "santa hat"
|
||||
desc = "On the first day of christmas my employer gave to me!"
|
||||
icon_state = "santahatnorm"
|
||||
item_state = "that"
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
|
||||
dog_fashion = /datum/dog_fashion/head/santa
|
||||
|
||||
/obj/item/clothing/head/jester
|
||||
name = "jester hat"
|
||||
/obj/item/clothing/head/centhat
|
||||
name = "\improper Centcom hat"
|
||||
icon_state = "centcom"
|
||||
desc = "It's good to be emperor."
|
||||
item_state = "that"
|
||||
flags_inv = 0
|
||||
armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
strip_delay = 80
|
||||
|
||||
/obj/item/clothing/head/powdered_wig
|
||||
name = "powdered wig"
|
||||
desc = "A powdered wig."
|
||||
icon_state = "pwig"
|
||||
item_state = "pwig"
|
||||
|
||||
/obj/item/clothing/head/that
|
||||
name = "top-hat"
|
||||
desc = "It's an amish looking hat."
|
||||
icon_state = "tophat"
|
||||
item_state = "that"
|
||||
dog_fashion = /datum/dog_fashion/head
|
||||
throwforce = 1
|
||||
|
||||
/obj/item/clothing/head/canada
|
||||
name = "striped red tophat"
|
||||
desc = "it smells like fresh donut holes / <i>il sent comme des trous de beignets frais</i>"
|
||||
icon_state = "canada"
|
||||
item_state = "canada"
|
||||
|
||||
/obj/item/clothing/head/redcoat
|
||||
name = "redcoat's hat"
|
||||
icon_state = "redcoat"
|
||||
desc = "<i>'I guess it's a redhead.'</i>"
|
||||
|
||||
/obj/item/clothing/head/mailman
|
||||
name = "mailman's hat"
|
||||
icon_state = "mailman"
|
||||
desc = "<i>'Right-on-time'</i> mail service head wear."
|
||||
|
||||
/obj/item/clothing/head/plaguedoctorhat
|
||||
name = "plague doctor's hat"
|
||||
desc = "These were once used by plague doctors. They're pretty much useless."
|
||||
icon_state = "plaguedoctor"
|
||||
permeability_coefficient = 0.01
|
||||
|
||||
/obj/item/clothing/head/hasturhood
|
||||
name = "hastur's hood"
|
||||
desc = "It's <i>unspeakably</i> stylish."
|
||||
icon_state = "hasturhood"
|
||||
flags_inv = HIDEHAIR
|
||||
flags_cover = HEADCOVERSEYES
|
||||
|
||||
/obj/item/clothing/head/nursehat
|
||||
name = "nurse's hat"
|
||||
desc = "It allows quick identification of trained medical personnel."
|
||||
icon_state = "nursehat"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/nurse
|
||||
|
||||
/obj/item/clothing/head/syndicatefake
|
||||
name = "black space-helmet replica"
|
||||
icon_state = "syndicate-helm-black-red"
|
||||
item_state = "syndicate-helm-black-red"
|
||||
desc = "A plastic replica of a Syndicate agent's space helmet. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/head/cueball
|
||||
name = "cueball helmet"
|
||||
desc = "A large, featureless white orb meant to be worn on your head. How do you even see out of this thing?"
|
||||
icon_state = "cueball"
|
||||
item_state="cueball"
|
||||
flags_cover = HEADCOVERSEYES|HEADCOVERSMOUTH
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/head/snowman
|
||||
name = "Snowman Head"
|
||||
desc = "A ball of white styrofoam. So festive."
|
||||
icon_state = "snowman_h"
|
||||
item_state = "snowman_h"
|
||||
flags_cover = HEADCOVERSEYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/head/justice
|
||||
name = "justice hat"
|
||||
desc = "Fight for what's righteous!"
|
||||
icon_state = "justicered"
|
||||
item_state = "justicered"
|
||||
flags_inv = HIDEHAIR|HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
|
||||
flags_cover = HEADCOVERSEYES
|
||||
|
||||
/obj/item/clothing/head/justice/blue
|
||||
icon_state = "justiceblue"
|
||||
item_state = "justiceblue"
|
||||
|
||||
/obj/item/clothing/head/justice/yellow
|
||||
icon_state = "justiceyellow"
|
||||
item_state = "justiceyellow"
|
||||
|
||||
/obj/item/clothing/head/justice/green
|
||||
icon_state = "justicegreen"
|
||||
item_state = "justicegreen"
|
||||
|
||||
/obj/item/clothing/head/justice/pink
|
||||
icon_state = "justicepink"
|
||||
item_state = "justicepink"
|
||||
|
||||
/obj/item/clothing/head/rabbitears
|
||||
name = "rabbit ears"
|
||||
desc = "Wearing these makes you look useless, and only good for your sex appeal."
|
||||
icon_state = "bunny"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/rabbit
|
||||
|
||||
|
||||
/obj/item/clothing/head/flatcap
|
||||
name = "flat cap"
|
||||
desc = "A working man's cap."
|
||||
icon_state = "flat_cap"
|
||||
item_state = "detective"
|
||||
|
||||
/obj/item/clothing/head/pirate
|
||||
name = "pirate hat"
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
dog_fashion = /datum/dog_fashion/head/pirate
|
||||
|
||||
/obj/item/clothing/head/pirate/captain
|
||||
icon_state = "hgpiratecap"
|
||||
item_state = "hgpiratecap"
|
||||
|
||||
/obj/item/clothing/head/bandana
|
||||
name = "pirate bandana"
|
||||
desc = "Yarr."
|
||||
icon_state = "bandana"
|
||||
item_state = "bandana"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
/obj/item/clothing/head/bowler
|
||||
name = "bowler-hat"
|
||||
desc = "Gentleman, elite aboard!"
|
||||
icon_state = "bowler"
|
||||
item_state = "bowler"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
/obj/item/clothing/head/witchwig
|
||||
name = "witch costume wig"
|
||||
desc = "Eeeee~heheheheheheh!"
|
||||
icon_state = "witch"
|
||||
item_state = "witch"
|
||||
flags_inv = HIDEHAIR
|
||||
|
||||
/obj/item/clothing/head/chicken
|
||||
name = "chicken suit head"
|
||||
desc = "Bkaw!"
|
||||
icon_state = "chickenhead"
|
||||
item_state = "chickensuit"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/head/griffin
|
||||
name = "griffon head"
|
||||
desc = "Why not 'eagle head'? Who knows."
|
||||
icon_state = "griffinhat"
|
||||
item_state = "griffinhat"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/head/bearpelt
|
||||
name = "bear pelt hat"
|
||||
desc = "Fuzzy."
|
||||
icon_state = "bearpelt"
|
||||
item_state = "bearpelt"
|
||||
|
||||
/obj/item/clothing/head/xenos
|
||||
name = "xenos helmet"
|
||||
icon_state = "xenos"
|
||||
item_state = "xenos_helm"
|
||||
desc = "A helmet made out of chitinous alien hide."
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/head/fedora
|
||||
name = "fedora"
|
||||
icon_state = "fedora"
|
||||
item_state = "fedora"
|
||||
armor = list(melee = 25, bullet = 5, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0, fire = 30, acid = 50)
|
||||
desc = "A really cool hat if you're a mobster. A really lame hat if you're not."
|
||||
pockets = /obj/item/weapon/storage/internal/pocket/small
|
||||
|
||||
/obj/item/clothing/head/fedora/suicide_act(mob/user)
|
||||
if(user.gender == FEMALE)
|
||||
return 0
|
||||
var/mob/living/carbon/human/H = user
|
||||
user.visible_message("<span class='suicide'>[user] is donning [src]! It looks like they're trying to be nice to girls.</span>")
|
||||
user.say("M'lady.")
|
||||
sleep(10)
|
||||
H.facial_hair_style = "Neckbeard"
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/clothing/head/sombrero
|
||||
name = "sombrero"
|
||||
icon_state = "sombrero"
|
||||
item_state = "sombrero"
|
||||
desc = "You can practically taste the fiesta."
|
||||
flags_inv = HIDEHAIR
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/sombrero
|
||||
|
||||
/obj/item/clothing/head/sombrero/green
|
||||
name = "green sombrero"
|
||||
icon_state = "greensombrero"
|
||||
item_state = "greensombrero"
|
||||
desc = "As elegant as a dancing cactus."
|
||||
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/sombrero/shamebrero
|
||||
name = "shamebrero"
|
||||
icon_state = "shamebrero"
|
||||
item_state = "shamebrero"
|
||||
desc = "Once it's on, it never comes off."
|
||||
flags = NODROP
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/cone
|
||||
desc = "This cone is trying to warn you of something!"
|
||||
name = "warning cone"
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "cone"
|
||||
item_state = "cone"
|
||||
force = 1
|
||||
throwforce = 3
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
attack_verb = list("warned", "cautioned", "smashed")
|
||||
resistance_flags = 0
|
||||
|
||||
/obj/item/clothing/head/santa
|
||||
name = "santa hat"
|
||||
desc = "On the first day of christmas my employer gave to me!"
|
||||
icon_state = "santahatnorm"
|
||||
item_state = "that"
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
|
||||
dog_fashion = /datum/dog_fashion/head/santa
|
||||
|
||||
/obj/item/clothing/head/jester
|
||||
name = "jester hat"
|
||||
desc = "A hat with bells, to add some merriness to the suit."
|
||||
icon_state = "jester_hat"
|
||||
|
||||
/obj/item/clothing/head/rice_hat
|
||||
name = "rice hat"
|
||||
desc = "Welcome to the rice fields, motherfucker."
|
||||
icon_state = "rice_hat"
|
||||
|
||||
/obj/item/clothing/head/lizard
|
||||
name = "lizardskin cloche hat"
|
||||
desc = "How many lizards died to make this hat? Not enough."
|
||||
icon_state = "lizard"
|
||||
|
||||
/obj/item/clothing/head/papersack
|
||||
name = "paper sack hat"
|
||||
desc = "A paper sack with crude holes cut out for eyes. Useful for hiding one's identity or ugliness."
|
||||
icon_state = "papersack"
|
||||
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
|
||||
|
||||
/obj/item/clothing/head/papersack/smiley
|
||||
name = "paper sack hat"
|
||||
desc = "A paper sack with crude holes cut out for eyes and a sketchy smile drawn on the front. Not creepy at all."
|
||||
icon_state = "papersack_smile"
|
||||
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
|
||||
|
||||
/obj/item/clothing/head/crown
|
||||
name = "crown"
|
||||
desc = "A crown fit for a king, a petty king maybe."
|
||||
icon_state = "crown"
|
||||
armor = list(melee = 15, bullet = 0, laser = 0,energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/head/crown/fancy
|
||||
name = "magnificent crown"
|
||||
desc = "A crown worn by only the highest emperors of the land."
|
||||
icon_state = "fancycrown"
|
||||
icon_state = "jester_hat"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
/obj/item/clothing/head/rice_hat
|
||||
name = "rice hat"
|
||||
desc = "Welcome to the rice fields, motherfucker."
|
||||
icon_state = "rice_hat"
|
||||
|
||||
/obj/item/clothing/head/lizard
|
||||
name = "lizardskin cloche hat"
|
||||
desc = "How many lizards died to make this hat? Not enough."
|
||||
icon_state = "lizard"
|
||||
|
||||
/obj/item/clothing/head/papersack
|
||||
name = "paper sack hat"
|
||||
desc = "A paper sack with crude holes cut out for eyes. Useful for hiding one's identity or ugliness."
|
||||
icon_state = "papersack"
|
||||
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
|
||||
|
||||
/obj/item/clothing/head/papersack/smiley
|
||||
name = "paper sack hat"
|
||||
desc = "A paper sack with crude holes cut out for eyes and a sketchy smile drawn on the front. Not creepy at all."
|
||||
icon_state = "papersack_smile"
|
||||
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
|
||||
|
||||
/obj/item/clothing/head/crown
|
||||
name = "crown"
|
||||
desc = "A crown fit for a king, a petty king maybe."
|
||||
icon_state = "crown"
|
||||
armor = list(melee = 15, bullet = 0, laser = 0,energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
/obj/item/clothing/head/crown/fancy
|
||||
name = "magnificent crown"
|
||||
desc = "A crown worn by only the highest emperors of the land."
|
||||
icon_state = "fancycrown"
|
||||
|
||||
/obj/item/clothing/head/scarecrow_hat
|
||||
name = "scarecrow hat"
|
||||
@@ -297,4 +300,5 @@
|
||||
/obj/item/clothing/head/jester/alt
|
||||
name = "jester hat"
|
||||
desc = "A hat with bells, to add some merriness to the suit."
|
||||
icon_state = "jester_hat2"
|
||||
icon_state = "jester_hat2"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
diff a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm (rejected hunks)
|
||||
@@ -250,7 +250,7 @@
|
||||
name = "jester hat"
|
||||
desc = "A hat with bells, to add some merriness to the suit."
|
||||
icon_state = "jester_hat"
|
||||
- dynamic_hair_suffix = "null"
|
||||
+ dynamic_hair_suffix = ""
|
||||
|
||||
/obj/item/clothing/head/rice_hat
|
||||
name = "rice hat"
|
||||
@@ -302,4 +302,4 @@
|
||||
name = "jester hat"
|
||||
desc = "A hat with bells, to add some merriness to the suit."
|
||||
icon_state = "jester_hat2"
|
||||
- dynamic_hair_suffix = "null"
|
||||
+ dynamic_hair_suffix = ""
|
||||
@@ -125,6 +125,7 @@
|
||||
desc = "A pair of kitty ears. Meow!"
|
||||
icon_state = "kitty"
|
||||
color = "#999999"
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/kitty
|
||||
|
||||
@@ -150,6 +151,7 @@
|
||||
flags_inv = 0
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
|
||||
brightness_on = 1 //luminosity when on
|
||||
dynamic_hair_suffix = ""
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/reindeer
|
||||
|
||||
|
||||
@@ -338,7 +338,7 @@
|
||||
name = "Death Commando"
|
||||
|
||||
uniform = /obj/item/clothing/under/color/green
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/shielded/swat
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/deathsquad
|
||||
shoes = /obj/item/clothing/shoes/combat/swat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
mask = /obj/item/clothing/mask/gas/sechailer/swat
|
||||
|
||||
@@ -200,7 +200,7 @@
|
||||
item_color = "mining"
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF
|
||||
heat_protection = CHEST|GROIN|LEGS|ARMS
|
||||
heat_protection = HEAD
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 75)
|
||||
brightness_on = 7
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/weapon/resonator, /obj/item/device/mining_scanner, /obj/item/device/t_scanner/adv_mining_scanner, /obj/item/weapon/gun/energy/kinetic_accelerator)
|
||||
@@ -216,6 +216,7 @@
|
||||
armor = list(melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 75)
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank/internals, /obj/item/weapon/storage/bag/ore, /obj/item/weapon/pickaxe)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/mining
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
|
||||
//Syndicate hardsuit
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/syndi
|
||||
|
||||
@@ -17,19 +17,16 @@
|
||||
if(M.wear_suit)
|
||||
fibertext = "Material from \a [M.wear_suit]."
|
||||
if(prob(10*item_multiplier) && !(fibertext in suit_fibers))
|
||||
//world.log << "Added fibertext: [fibertext]"
|
||||
suit_fibers += fibertext
|
||||
if(!(M.wear_suit.body_parts_covered & CHEST))
|
||||
if(M.w_uniform)
|
||||
fibertext = "Fibers from \a [M.w_uniform]."
|
||||
if(prob(12*item_multiplier) && !(fibertext in suit_fibers)) //Wearing a suit means less of the uniform exposed.
|
||||
//world.log << "Added fibertext: [fibertext]"
|
||||
suit_fibers += fibertext
|
||||
if(!(M.wear_suit.body_parts_covered & HANDS))
|
||||
if(M.gloves)
|
||||
fibertext = "Material from a pair of [M.gloves.name]."
|
||||
if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
|
||||
//world.log << "Added fibertext: [fibertext]"
|
||||
suit_fibers += fibertext
|
||||
else if(M.w_uniform)
|
||||
fibertext = "Fibers from \a [M.w_uniform]."
|
||||
@@ -39,12 +36,10 @@
|
||||
if(M.gloves)
|
||||
fibertext = "Material from a pair of [M.gloves.name]."
|
||||
if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
|
||||
//world.log << "Added fibertext: [fibertext]"
|
||||
suit_fibers += "Material from a pair of [M.gloves.name]."
|
||||
else if(M.gloves)
|
||||
fibertext = "Material from a pair of [M.gloves.name]."
|
||||
if(prob(20*item_multiplier) && !(fibertext in suit_fibers))
|
||||
//world.log << "Added fibertext: [fibertext]"
|
||||
suit_fibers += "Material from a pair of [M.gloves.name]."
|
||||
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@ GLOBAL_VAR_INIT(total_runtimes_skipped, 0)
|
||||
var/skipcount = abs(error_cooldown[erroruid]) - 1
|
||||
error_cooldown[erroruid] = 0
|
||||
if(skipcount > 0)
|
||||
world.log << "\[[time_stamp()]] Skipped [skipcount] runtimes in [E.file],[E.line]."
|
||||
SEND_TEXT(world.log, "\[[time_stamp()]] Skipped [skipcount] runtimes in [E.file],[E.line].")
|
||||
GLOB.error_cache.log_error(E, skip_count = skipcount)
|
||||
|
||||
error_last_seen[erroruid] = world.time
|
||||
@@ -92,9 +92,9 @@ GLOBAL_VAR_INIT(total_runtimes_skipped, 0)
|
||||
if(GLOB.error_cache)
|
||||
GLOB.error_cache.log_error(E, desclines)
|
||||
|
||||
world.log << "\[[time_stamp()]] Runtime in [E.file],[E.line]: [E]"
|
||||
SEND_TEXT(world.log, "\[[time_stamp()]] Runtime in [E.file],[E.line]: [E]")
|
||||
for(var/line in desclines)
|
||||
world.log << line
|
||||
SEND_TEXT(world.log, line)
|
||||
|
||||
/* This logs the runtime in the old format */
|
||||
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
if(!H.client || !istype(H))
|
||||
return
|
||||
to_chat(H, "<span class='danger'>Honk...</span>")
|
||||
H << 'sound/spookoween/scary_clown_appear.ogg'
|
||||
SEND_SOUND(H, sound('sound/spookoween/scary_clown_appear.ogg'))
|
||||
var/turf/T = get_turf(H)
|
||||
if(T)
|
||||
new /obj/effect/hallucination/simple/clown(T, H, 50)
|
||||
|
||||
@@ -68,11 +68,11 @@
|
||||
|
||||
/datum/round_event/portal_storm/announce()
|
||||
set waitfor = 0
|
||||
playsound_global('sound/magic/lightning_chargeup.ogg', repeat=0, channel=1, volume=100)
|
||||
sound_to_playing_players('sound/magic/lightning_chargeup.ogg')
|
||||
sleep(80)
|
||||
priority_announce("Massive bluespace anomaly detected en route to [station_name()]. Brace for impact.")
|
||||
sleep(20)
|
||||
playsound_global('sound/magic/lightningbolt.ogg', repeat=0, channel=1, volume=100)
|
||||
sound_to_playing_players('sound/magic/lightningbolt.ogg')
|
||||
|
||||
/datum/round_event/portal_storm/tick()
|
||||
spawn_effects()
|
||||
|
||||
@@ -6,6 +6,5 @@
|
||||
earliest_start = 0
|
||||
|
||||
/datum/round_event/wizard/fake_explosion/start()
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
M << 'sound/machines/alarm.ogg'
|
||||
sound_to_playing_players('sound/machines/alarm.ogg')
|
||||
addtimer(CALLBACK(SSticker, /datum/controller/subsystem/ticker/.proc/station_explosion_cinematic, 1, "fake"), 100) //:o)
|
||||
@@ -55,4 +55,4 @@
|
||||
|
||||
I.log_message("<font color='red'>Is an imposter!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
to_chat(I, "<B>You are an imposter! Trick and confuse the crew to misdirect malice from your handsome original!</B>")
|
||||
I << sound('sound/effects/magic.ogg')
|
||||
SEND_SOUND(I, sound('sound/effects/magic.ogg'))
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -165,7 +165,57 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
|
||||
log_world("\[[time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")]\] Client: [(src.owner.key ? src.owner.key : src.owner)] triggered JS error: [error]")
|
||||
|
||||
//Global chat procs
|
||||
//Converts an icon to base64. Operates by putting the icon in the iconCache savefile,
|
||||
// exporting it as text, and then parsing the base64 from that.
|
||||
// (This relies on byond automatically storing icons in savefiles as base64)
|
||||
/proc/icon2base64(icon/icon, iconKey = "misc")
|
||||
if (!isicon(icon))
|
||||
return FALSE
|
||||
WRITE_FILE(GLOB.iconCache[iconKey], icon)
|
||||
var/iconData = GLOB.iconCache.ExportText(iconKey)
|
||||
var/list/partial = splittext(iconData, "{")
|
||||
return replacetext(copytext(partial[2], 3, -5), "\n", "")
|
||||
|
||||
/proc/bicon(thing)
|
||||
if (!thing)
|
||||
return
|
||||
var/static/list/bicon_cache = list()
|
||||
if (isicon(thing))
|
||||
var/icon/I = thing
|
||||
var/icon_md5 = md5(I)
|
||||
if (!bicon_cache[icon_md5]) // Doesn't exist yet, make it.
|
||||
I = icon(I) //copy it
|
||||
I.Scale(16,16) //scale it
|
||||
bicon_cache[icon_md5] = icon2base64(thing) //base64 it
|
||||
return "<img class='icon misc' src='data:image/png;base64,[bicon_cache[icon_md5]]'>"
|
||||
|
||||
// Either an atom or somebody fucked up and is gonna get a runtime, which I'm fine with.
|
||||
var/atom/A = thing
|
||||
var/key = "[istype(A.icon, /icon) ? "\ref[A.icon]" : A.icon]:[A.icon_state]"
|
||||
|
||||
|
||||
if (!bicon_cache[key]) // Doesn't exist, make it.
|
||||
var/icon/I = icon(A.icon, A.icon_state, SOUTH, 1)
|
||||
I.Scale(16,16)
|
||||
if (ishuman(thing)) // Shitty workaround for a BYOND issue.
|
||||
var/icon/temp = I
|
||||
I = icon()
|
||||
I.Insert(temp, dir = SOUTH)
|
||||
bicon_cache[key] = icon2base64(I, key)
|
||||
|
||||
return "<img class='icon [A.icon_state]' src='data:image/png;base64,[bicon_cache[key]]'>"
|
||||
|
||||
//Costlier version of bicon() that uses getFlatIcon() to account for overlays, underlays, etc. Use with extreme moderation, ESPECIALLY on mobs.
|
||||
/proc/costly_bicon(thing)
|
||||
if (!thing)
|
||||
return
|
||||
|
||||
if (isicon(thing))
|
||||
return bicon(thing)
|
||||
|
||||
var/icon/I = getFlatIcon(thing)
|
||||
return bicon(I)
|
||||
|
||||
/proc/to_chat(target, message)
|
||||
if(!target)
|
||||
return
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
CRASH("Debug Error Handling encountered an error! This is highly ironic! File: '[fileName]' has exceeded the filesize limit of: [src.logFileLimit] bytes")
|
||||
|
||||
message = "\[[time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")]\] Client: \[[C && C.key ? C.key : "Unknown Client"]\] triggered: [message]"
|
||||
logFile << message
|
||||
WRITE_FILE(logFile, message)
|
||||
return 1
|
||||
|
||||
/datum/debugFileOutput/proc/clear(fileName)
|
||||
|
||||
@@ -71,21 +71,21 @@
|
||||
name = "ghost chili"
|
||||
desc = "It seems to be vibrating gently."
|
||||
icon_state = "ghostchilipepper"
|
||||
var/mob/held_mob
|
||||
var/mob/living/carbon/human/held_mob
|
||||
filling_color = "#F8F8FF"
|
||||
bitesize_mod = 4
|
||||
origin_tech = "biotech=4;magnets=5"
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chili/attack_hand(mob/user)
|
||||
..()
|
||||
if( ismob(src.loc) )
|
||||
held_mob = src.loc
|
||||
if( ismob(loc) )
|
||||
held_mob = loc
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chili/process()
|
||||
if(held_mob && src.loc == held_mob)
|
||||
if(held_mob && loc == held_mob)
|
||||
if(held_mob.is_holding(src))
|
||||
if(hasvar(held_mob,"gloves") && held_mob:gloves)
|
||||
if(istype(held_mob) && held_mob.gloves)
|
||||
return
|
||||
held_mob.bodytemperature += 15 * TEMPERATURE_DAMAGE_COEFFICIENT
|
||||
if(prob(10))
|
||||
|
||||
@@ -284,7 +284,7 @@
|
||||
L.adjustBruteLoss(bonus_value)
|
||||
|
||||
/obj/item/crusher_trophy/tail_spike/proc/pushback(mob/living/target, mob/living/user)
|
||||
if(!target.anchored || ismegafauna(target)) //megafauna will always be pushed
|
||||
if(!QDELETED(target) && !QDELETED(user) && (!target.anchored || ismegafauna(target))) //megafauna will always be pushed
|
||||
step(target, get_dir(user, target))
|
||||
|
||||
//bubblegum
|
||||
|
||||
@@ -464,7 +464,6 @@
|
||||
/datum/sprite_accessory/mam_tails/rabbit
|
||||
name = "Rabbit"
|
||||
icon_state = "rabbit"
|
||||
color_src = 0
|
||||
icon = 'icons/mob/mam_bodyparts.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_ears/rabbit
|
||||
@@ -595,6 +594,13 @@
|
||||
extra2 = 1
|
||||
icon = 'icons/mob/mam_body_markings.dmi'
|
||||
|
||||
/datum/sprite_accessory/mam_body_markings/xeno
|
||||
name = "Xeno"
|
||||
icon_state = "xeno"
|
||||
color_src = MUTCOLORS2
|
||||
extra_color_src = MUTCOLORS3
|
||||
gender_specific = 1
|
||||
|
||||
/******************************************
|
||||
************ Taur Bodies ******************
|
||||
*******************************************/
|
||||
@@ -673,49 +679,67 @@
|
||||
|
||||
//Xeno Dorsal Tubes
|
||||
/datum/sprite_accessory/xeno_dorsal
|
||||
icon = 'icons/mob/exotic_bodyparts.dmi'
|
||||
color_src = 0
|
||||
icon = 'icons/mob/xeno_parts_greyscale.dmi'
|
||||
|
||||
/datum/sprite_accessory/xeno_dorsal/none
|
||||
name = "None"
|
||||
|
||||
/datum/sprite_accessory/xeno_dorsal/normal
|
||||
name = "Dorsal Tubes"
|
||||
icon_state = "dortubes"
|
||||
/datum/sprite_accessory/xeno_dorsal/standard
|
||||
name = "Standard"
|
||||
icon_state = "standard"
|
||||
icon = 'icons/mob/xeno_parts_greyscale.dmi'
|
||||
|
||||
/datum/sprite_accessory/xeno_dorsal/royal
|
||||
name = "Royal"
|
||||
icon_state = "royal"
|
||||
icon = 'icons/mob/xeno_parts_greyscale.dmi'
|
||||
|
||||
/datum/sprite_accessory/xeno_dorsal/down
|
||||
name = "Dorsal Down"
|
||||
icon_state = "down"
|
||||
icon = 'icons/mob/xeno_parts_greyscale.dmi'
|
||||
|
||||
//Xeno Tail
|
||||
/datum/sprite_accessory/xeno_tail
|
||||
icon = 'icons/mob/exotic_bodyparts.dmi'
|
||||
color_src = 0
|
||||
icon = 'icons/mob/xeno_parts_greyscale.dmi'
|
||||
|
||||
/datum/sprite_accessory/xeno_tail/none
|
||||
name = "None"
|
||||
|
||||
/datum/sprite_accessory/xeno_tail/normal
|
||||
/datum/sprite_accessory/xeno_tail/standard
|
||||
name = "Xenomorph Tail"
|
||||
icon_state = "xeno"
|
||||
icon = 'icons/mob/xeno_parts_greyscale.dmi'
|
||||
|
||||
//Xeno Caste Heads
|
||||
//unused as of October 3, 2016
|
||||
/datum/sprite_accessory/xeno_head
|
||||
icon = 'icons/mob/exotic_bodyparts.dmi'
|
||||
color_src = 0
|
||||
icon = 'icons/mob/xeno_parts_greyscale.dmi'
|
||||
|
||||
/datum/sprite_accessory/xeno_head/none
|
||||
name = "None"
|
||||
|
||||
/datum/sprite_accessory/xeno_head/standard
|
||||
name = "Standard"
|
||||
icon_state = "standard"
|
||||
icon = 'icons/mob/xeno_parts_greyscale.dmi'
|
||||
|
||||
/datum/sprite_accessory/xeno_head/hunter
|
||||
name = "Hunter"
|
||||
icon_state = "hunter"
|
||||
|
||||
/datum/sprite_accessory/xeno_head/drone
|
||||
name = "Drone"
|
||||
icon_state = "drone"
|
||||
/datum/sprite_accessory/xeno_head/royal
|
||||
name = "royal"
|
||||
icon_state = "royal"
|
||||
icon = 'icons/mob/xeno_parts_greyscale.dmi'
|
||||
|
||||
/datum/sprite_accessory/xeno_head/hollywood
|
||||
name = "hollywood"
|
||||
icon_state = "hollywood"
|
||||
icon = 'icons/mob/xeno_parts_greyscale.dmi'
|
||||
|
||||
/datum/sprite_accessory/xeno_head/warrior
|
||||
name = "warrior"
|
||||
icon_state = "warrior"
|
||||
icon = 'icons/mob/xeno_parts_greyscale.dmi'
|
||||
|
||||
/datum/sprite_accessory/xeno_head/sentinel
|
||||
name = "Sentinel"
|
||||
icon_state = "sentinel"
|
||||
/*
|
||||
//Slimecoon Parts
|
||||
/datum/sprite_accessory/slimecoon_ears
|
||||
|
||||
@@ -351,7 +351,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
source.plane = old_plane
|
||||
to_chat(src, "<span class='ghostalert'><a href=?src=\ref[src];reenter=1>(Click to re-enter)</a></span>")
|
||||
if(sound)
|
||||
src << sound(sound)
|
||||
SEND_SOUND(src, sound(sound))
|
||||
|
||||
/mob/dead/observer/proc/dead_tele()
|
||||
set category = "Ghost"
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
var/atom/xeno_loc = get_turf(owner)
|
||||
var/mob/living/carbon/alien/larva/new_xeno = new(xeno_loc)
|
||||
new_xeno.key = ghost.key
|
||||
new_xeno << sound('sound/voice/hiss5.ogg',0,0,0,100) //To get the player's attention
|
||||
SEND_SOUND(new_xeno, sound('sound/voice/hiss5.ogg',0,0,0,100)) //To get the player's attention
|
||||
new_xeno.canmove = 0 //so we don't move during the bursting animation
|
||||
new_xeno.notransform = 1
|
||||
new_xeno.invisibility = INVISIBILITY_MAXIMUM
|
||||
|
||||
@@ -51,9 +51,10 @@
|
||||
|
||||
var/obj/item/item_in_hand = src.get_active_held_item()
|
||||
if(item_in_hand) //this segment checks if the item in your hand is twohanded.
|
||||
if(istype(item_in_hand, /obj/item/weapon/twohanded))
|
||||
if(item_in_hand:wielded == 1)
|
||||
to_chat(usr, "<span class='warning'>Your other hand is too busy holding the [item_in_hand.name]</span>")
|
||||
var/obj/item/weapon/twohanded/TH = item_in_hand
|
||||
if(istype(TH))
|
||||
if(TH.wielded == 1)
|
||||
to_chat(usr, "<span class='warning'>Your other hand is too busy holding [TH]</span>")
|
||||
return
|
||||
var/oindex = active_hand_index
|
||||
active_hand_index = held_index
|
||||
@@ -240,6 +241,12 @@
|
||||
/mob/living/carbon/is_muzzled()
|
||||
return(istype(src.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
|
||||
/mob/living/carbon/hallucinating()
|
||||
if(hallucination)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/resist_buckle()
|
||||
if(restrained())
|
||||
changeNext_move(CLICK_CD_BREAKOUT)
|
||||
@@ -812,3 +819,4 @@
|
||||
.["Make AI"] = "?_src_=vars;makeai=\ref[src]"
|
||||
.["Modify bodypart"] = "?_src_=vars;editbodypart=\ref[src]"
|
||||
.["Modify organs"] = "?_src_=vars;editorgans=\ref[src]"
|
||||
.["Hallucinate"] = "?_src_=vars;hallucinate=\ref[src]"
|
||||
|
||||
@@ -337,7 +337,7 @@
|
||||
// you need earmuffs, inacusiate, or replacement
|
||||
else if(ears.ear_damage >= 5)
|
||||
to_chat(src, "<span class='warning'>Your ears start to ring!</span>")
|
||||
src << sound('sound/weapons/flash_ring.ogg',0,1,0,250)
|
||||
SEND_SOUND(src, sound('sound/weapons/flash_ring.ogg',0,1,0,250))
|
||||
return effect_amount //how soundbanged we are
|
||||
|
||||
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
var/protection = (prot["head"] + prot["arms"] + prot["feet"] + prot["legs"] + prot["groin"] + prot["chest"] + prot["hands"])/7
|
||||
return protection
|
||||
|
||||
/mob/living/carbon/human/can_use_guns(var/obj/item/weapon/gun/G)
|
||||
/mob/living/carbon/human/can_use_guns(var/obj/item/weapon/G)
|
||||
. = ..()
|
||||
|
||||
if(G.trigger_guard == TRIGGER_GUARD_NORMAL)
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
if(voice_saved)
|
||||
return
|
||||
var/savefile/S = new /savefile("data/npc_saves/snpc.sav")
|
||||
S["knownStrings"] << knownStrings
|
||||
WRITE_FILE(S["knownStrings"], knownStrings)
|
||||
|
||||
//botPool funcs
|
||||
/mob/living/carbon/human/interactive/proc/takeDelegate(mob/living/carbon/human/interactive/from,doReset=TRUE)
|
||||
|
||||
@@ -79,6 +79,30 @@ datum/species/mammal
|
||||
return TRUE
|
||||
//HERBIVOROUS//
|
||||
|
||||
//Alien//
|
||||
/datum/species/xeno
|
||||
// A cloning mistake, crossing human and xenomorph DNA
|
||||
name = "xeno"
|
||||
id = "xeno"
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,LIPS,DIGITIGRADE,PIERCEIMMUNE)
|
||||
mutant_bodyparts = list("xenotail", "xenohead", "xenodorsal", "taur","mam_body_markings")
|
||||
default_features = list("xenotail"="xeno","xenohead"="standard","xenodorsal"="standard","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None","mam_body_markings" = "xeno")
|
||||
armor = 15
|
||||
heatmod = 1.7
|
||||
no_equip = list(slot_head)
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/xeno
|
||||
exotic_bloodtype = "L"
|
||||
damage_overlay_type = "xeno"
|
||||
roundstart = 1
|
||||
|
||||
//Praise the Omnissiah, A challange worthy of my skills - HS
|
||||
|
||||
//EXOTIC//
|
||||
//These races will likely include lots of downsides and upsides. Keep them relatively balanced.//
|
||||
/*
|
||||
|
||||
@@ -378,8 +378,7 @@
|
||||
adjust_drugginess(-1)
|
||||
|
||||
if(hallucination)
|
||||
spawn handle_hallucinations()
|
||||
hallucination = max(hallucination-2,0)
|
||||
handle_hallucinations()
|
||||
|
||||
//used in human and monkey handle_environment()
|
||||
/mob/living/carbon/proc/natural_bodytemperature_stabilization()
|
||||
|
||||
@@ -140,7 +140,7 @@
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/monkey/can_use_guns(var/obj/item/weapon/gun/G)
|
||||
/mob/living/carbon/monkey/can_use_guns(var/obj/item/weapon/G)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/monkey/angry
|
||||
|
||||
@@ -51,23 +51,23 @@
|
||||
/mob/living/carbon/monkey/punpun/proc/Write_Memory(dead, gibbed)
|
||||
var/savefile/S = new /savefile("data/npc_saves/Punpun.sav")
|
||||
if(gibbed)
|
||||
S["ancestor_name"] << null
|
||||
S["ancestor_chain"] << 1
|
||||
S["relic_hat"] << null
|
||||
S["relic_mask"] << null
|
||||
WRITE_FILE(S["ancestor_name"], null)
|
||||
WRITE_FILE(S["ancestor_chain"], 1)
|
||||
WRITE_FILE(S["relic_hat"], null)
|
||||
WRITE_FILE(S["relic_mask"], null)
|
||||
return
|
||||
if(dead)
|
||||
S["ancestor_name"] << ancestor_name
|
||||
S["ancestor_chain"] << ancestor_chain + 1
|
||||
WRITE_FILE(S["ancestor_name"], ancestor_name)
|
||||
WRITE_FILE(S["ancestor_chain"], ancestor_chain + 1)
|
||||
if(!ancestor_name) //new monkey name this round
|
||||
S["ancestor_name"] << name
|
||||
WRITE_FILE(S["ancestor_name"], name)
|
||||
if(head)
|
||||
S["relic_hat"] << head.type
|
||||
WRITE_FILE(S["relic_hat"], head.type)
|
||||
else
|
||||
S["relic_hat"] << null
|
||||
WRITE_FILE(S["relic_hat"], null)
|
||||
if(wear_mask)
|
||||
S["relic_mask"] << wear_mask.type
|
||||
WRITE_FILE(S["relic_mask"], wear_mask.type)
|
||||
else
|
||||
S["relic_mask"] << null
|
||||
WRITE_FILE(S["relic_mask"], null)
|
||||
if(!dead)
|
||||
memory_saved = 1
|
||||
|
||||
@@ -795,7 +795,7 @@
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return
|
||||
/mob/living/proc/can_use_guns(var/obj/item/weapon/gun/G)
|
||||
/mob/living/proc/can_use_guns(var/obj/item/weapon/G)
|
||||
if (G.trigger_guard != TRIGGER_GUARD_ALLOW_ALL && !IsAdvancedToolUser())
|
||||
to_chat(src, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return 0
|
||||
|
||||
@@ -316,7 +316,7 @@
|
||||
GLOB.cult_narsie.souls += 1
|
||||
if((GLOB.cult_narsie.souls == GLOB.cult_narsie.soul_goal) && (GLOB.cult_narsie.resolved == FALSE))
|
||||
GLOB.cult_narsie.resolved = TRUE
|
||||
world << sound('sound/machines/alarm.ogg')
|
||||
sound_to_playing_players('sound/machines/alarm.ogg')
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/cult_ending_helper, 1), 120)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/ending_helper), 270)
|
||||
if(client)
|
||||
|
||||
@@ -163,9 +163,9 @@
|
||||
if(M.client && M.can_hear() && (M.client.prefs.toggles & SOUND_ANNOUNCEMENTS))
|
||||
var/turf/T = get_turf(M)
|
||||
if(T.z == z_level)
|
||||
M << voice
|
||||
SEND_SOUND(M, voice)
|
||||
else
|
||||
only_listener << voice
|
||||
SEND_SOUND(only_listener, voice)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
@@ -17,12 +17,12 @@
|
||||
var/savefile/F = new /savefile(src.savefile_path(user))
|
||||
|
||||
|
||||
F["name"] << src.name
|
||||
F["description"] << src.description
|
||||
F["role"] << src.role
|
||||
F["comments"] << src.comments
|
||||
WRITE_FILE(F["name"], name)
|
||||
WRITE_FILE(F["description"], description)
|
||||
WRITE_FILE(F["role"], role)
|
||||
WRITE_FILE(F["comments"], comments)
|
||||
|
||||
F["version"] << 1
|
||||
WRITE_FILE(F["version"], 1)
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
@@ -619,7 +619,8 @@
|
||||
src.paiInterface()
|
||||
if(hackprogress >= 100)
|
||||
src.hackprogress = 0
|
||||
src.cable.machine:open()
|
||||
var/obj/machinery/door/D = cable.machine
|
||||
D.open()
|
||||
sleep(50) // Update every 5 seconds
|
||||
|
||||
// Digital Messenger
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
family[C.type] += 1
|
||||
else
|
||||
family[C.type] = 1
|
||||
S["family"] << family
|
||||
WRITE_FILE(S["family"], family)
|
||||
memory_saved = 1
|
||||
|
||||
/mob/living/simple_animal/pet/cat/Runtime/proc/Deploy_The_Cats()
|
||||
|
||||
@@ -344,14 +344,14 @@
|
||||
/mob/living/simple_animal/pet/dog/corgi/Ian/proc/Write_Memory(dead)
|
||||
var/savefile/S = new /savefile("data/npc_saves/Ian.sav")
|
||||
if(!dead)
|
||||
S["age"] << age + 1
|
||||
WRITE_FILE(S["age"], age + 1)
|
||||
if((age + 1) > record_age)
|
||||
S["record_age"] << record_age + 1
|
||||
WRITE_FILE(S["record_age"], record_age + 1)
|
||||
if(inventory_head)
|
||||
S["saved_head"] << inventory_head.type
|
||||
WRITE_FILE(S["saved_head"], inventory_head.type)
|
||||
else
|
||||
S["age"] << 0
|
||||
S["saved_head"] << null
|
||||
WRITE_FILE(S["age"], 0)
|
||||
WRITE_FILE(S["saved_head"], null)
|
||||
memory_saved = 1
|
||||
|
||||
|
||||
|
||||
@@ -176,7 +176,7 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/can_use_guns(obj/item/weapon/gun/G)
|
||||
/mob/living/simple_animal/drone/cogscarab/can_use_guns(obj/item/weapon/G)
|
||||
return GLOB.ratvar_awakens
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/get_armor_effectiveness()
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
/mob/living/simple_animal/hostile/guardian/fire/AttackingTarget()
|
||||
. = ..()
|
||||
if(. && ishuman(target) && target != summoner)
|
||||
new /obj/effect/hallucination/delusion(target.loc,target,"custom",200,0, icon_state,icon)
|
||||
new /datum/hallucination/delusion(target,TRUE,"custom",200,0, icon_state,icon)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/fire/Crossed(AM as mob|obj)
|
||||
..()
|
||||
|
||||
@@ -283,7 +283,7 @@ Difficulty: Very Hard
|
||||
for(var/obj/O in (contents-component_parts))
|
||||
stored_items += O.type
|
||||
|
||||
S["stored_items"] << stored_items
|
||||
WRITE_FILE(S["stored_items"], stored_items)
|
||||
memory_saved = TRUE
|
||||
|
||||
/obj/machinery/smartfridge/black_box/proc/ReadMemory()
|
||||
|
||||
@@ -57,6 +57,7 @@ Difficulty: Hard
|
||||
ranged_cooldown_time = 40
|
||||
aggro_vision_range = 21 //so it can see to one side of the arena to the other
|
||||
loot = list(/obj/item/weapon/hierophant_club)
|
||||
crusher_loot = list(/obj/item/weapon/hierophant_club)
|
||||
wander = FALSE
|
||||
var/burst_range = 3 //range on burst aoe
|
||||
var/beam_range = 5 //range on cross blast beams
|
||||
|
||||
@@ -936,10 +936,10 @@
|
||||
/mob/living/simple_animal/parrot/Poly/proc/Write_Memory()
|
||||
var/savefile/S = new /savefile("data/npc_saves/Poly.sav")
|
||||
if(islist(speech_buffer))
|
||||
S["phrases"] << speech_buffer
|
||||
S["roundssurvived"] << rounds_survived
|
||||
S["longestsurvival"] << longest_survival
|
||||
S["longestdeathstreak"] << longest_deathstreak
|
||||
WRITE_FILE(S["phrases"], speech_buffer)
|
||||
WRITE_FILE(S["roundssurvived"], rounds_survived)
|
||||
WRITE_FILE(S["longestsurvival"], longest_survival)
|
||||
WRITE_FILE(S["longestdeathstreak"], longest_deathstreak)
|
||||
memory_saved = 1
|
||||
|
||||
/mob/living/simple_animal/parrot/Poly/ghost
|
||||
|
||||
@@ -325,6 +325,9 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
return B.eye_blind
|
||||
return 0
|
||||
|
||||
/mob/proc/hallucinating()
|
||||
return FALSE
|
||||
|
||||
/proc/is_special_character(mob/M) // returns 1 for special characters and 2 for heroes of gamemode //moved out of admins.dm because things other than admin procs were calling this.
|
||||
if(!SSticker.HasRoundStarted())
|
||||
return 0
|
||||
@@ -384,7 +387,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
if(O.client)
|
||||
to_chat(O, "<span class='ghostalert'>[message][(enter_link) ? " [enter_link]" : ""]<span>")
|
||||
if(ghost_sound)
|
||||
O << sound(ghost_sound)
|
||||
SEND_SOUND(O, sound(ghost_sound))
|
||||
if(flashwindow)
|
||||
window_flash(O.client)
|
||||
if(source)
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
if(!channel)
|
||||
return
|
||||
var/mob/living/user = usr
|
||||
var/logname = input(user,"Enter desired logfile name (.log) or leave blank to cancel:")
|
||||
var/logname = stripped_input(user,"Enter desired logfile name (.log) or leave blank to cancel:")
|
||||
if(!logname || !channel)
|
||||
return 1
|
||||
var/datum/computer_file/data/logfile = new/datum/computer_file/data/logfile()
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
addtimer(CALLBACK(src, .proc/deinitialize_three, delay, U), delay)
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/deinitialize_three(delay, mob/living/carbon/human/U)
|
||||
to_chat(U, "<span class='notice'>Logging off, [U:real_name]. Shutting down <B>SpiderOS</B>.</span>")
|
||||
to_chat(U, "<span class='notice'>Logging off, [U.real_name]. Shutting down <B>SpiderOS</B>.</span>")
|
||||
addtimer(CALLBACK(src, .proc/deinitialize_four, delay, U), delay)
|
||||
|
||||
/obj/item/clothing/suit/space/space_ninja/proc/deinitialize_four(delay, mob/living/carbon/human/U)
|
||||
|
||||
@@ -222,8 +222,9 @@
|
||||
var/offX = 32 * (A.x - center.x) + A.pixel_x + 33
|
||||
var/offY = 32 * (A.y - center.y) + A.pixel_y + 33
|
||||
if(ismovableatom(A))
|
||||
offX += A:step_x
|
||||
offY += A:step_y
|
||||
var/atom/movable/AM = A
|
||||
offX += AM.step_x
|
||||
offY += AM.step_y
|
||||
|
||||
res.Blend(img, blendMode2iconMode(A.blend_mode), offX, offY)
|
||||
|
||||
|
||||
@@ -120,8 +120,8 @@
|
||||
if(auto_name)
|
||||
name = "\improper [get_area(src)] APC"
|
||||
|
||||
pixel_x = (src.tdir & 3)? 0 : (src.tdir == 4 ? 24 : -24)
|
||||
pixel_y = (src.tdir & 3)? (src.tdir ==1 ? 24 : -24) : 0
|
||||
pixel_x = (src.tdir & 3)? 0 : (src.tdir == 4 ? 24 : -25)
|
||||
pixel_y = (src.tdir & 3)? (src.tdir ==1 ? 23 : -24) : 0
|
||||
if (building)
|
||||
area = get_area(src)
|
||||
opened = 1
|
||||
@@ -892,7 +892,7 @@
|
||||
transfer_in_progress = TRUE
|
||||
user.visible_message("<span class='notice'>[user] slots [card] into [src]...</span>", "<span class='notice'>Transfer process initiated. Sending request for AI approval...</span>")
|
||||
playsound(src, 'sound/machines/click.ogg', 50, 1)
|
||||
occupier << sound('sound/misc/notice2.ogg') //To alert the AI that someone's trying to card them if they're tabbed out
|
||||
SEND_SOUND(occupier, sound('sound/misc/notice2.ogg')) //To alert the AI that someone's trying to card them if they're tabbed out
|
||||
if(alert(occupier, "[user] is attempting to transfer you to \a [card.name]. Do you consent to this?", "APC Transfer", "Yes - Transfer Me", "No - Keep Me Here") == "No - Keep Me Here")
|
||||
to_chat(user, "<span class='danger'>AI denied transfer request. Process terminated.</span>")
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 1)
|
||||
@@ -986,9 +986,6 @@
|
||||
else
|
||||
main_status = 2
|
||||
|
||||
//if(debug)
|
||||
// world.log << "Status: [main_status] - Excess: [excess] - Last Equip: [lastused_equip] - Last Light: [lastused_light] - Longterm: [longtermpower]"
|
||||
|
||||
if(cell && !shorted)
|
||||
// draw power from cell as before to power the area
|
||||
var/cellused = min(cell.charge, GLOB.CELLRATE * lastused_total) // clamp deduction to a max, amount left in cell
|
||||
|
||||
@@ -216,7 +216,6 @@
|
||||
|
||||
//remove the old powernet and replace it with a new one throughout the network.
|
||||
/proc/propagate_network(obj/O, datum/powernet/PN)
|
||||
//world.log << "propagating new network"
|
||||
var/list/worklist = list()
|
||||
var/list/found_machines = list()
|
||||
var/index = 1
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
sleep(1150)
|
||||
if(resolved == FALSE)
|
||||
resolved = TRUE
|
||||
world << sound('sound/machines/alarm.ogg')
|
||||
sound_to_playing_players('sound/machines/alarm.ogg')
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/cult_ending_helper), 120)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/ending_helper), 220)
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
var/last_failed_movement = 0//Will not move in the same dir if it couldnt before, will help with the getting stuck on fields thing
|
||||
var/last_warning
|
||||
var/consumedSupermatter = 0 //If the singularity has eaten a supermatter shard and can go to stage six
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF
|
||||
dangerous_possession = TRUE
|
||||
|
||||
/obj/singularity/Initialize(mapload, starting_energy = 50)
|
||||
|
||||
@@ -219,7 +219,7 @@
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/mob/M in GLOB.mob_list)
|
||||
if(M.z == z)
|
||||
M << 'sound/magic/charge.ogg'
|
||||
SEND_SOUND(M, 'sound/magic/charge.ogg')
|
||||
to_chat(M, "<span class='boldannounce'>You feel reality distort for a moment...</span>")
|
||||
if(combined_gas > MOLE_PENALTY_THRESHOLD)
|
||||
investigate_log("has collapsed into a singularity.", INVESTIGATE_SUPERMATTER)
|
||||
@@ -457,7 +457,7 @@
|
||||
visible_message("<span class='userdanger'>[src] is consumed by the singularity!</span>")
|
||||
for(var/mob/M in GLOB.mob_list)
|
||||
if(M.z == z)
|
||||
M << 'sound/effects/supermatter.ogg' //everyone goan know bout this
|
||||
SEND_SOUND(M, 'sound/effects/supermatter.ogg') //everyone goan know bout this
|
||||
to_chat(M, "<span class='boldannounce'>A horrible screeching fills your ears, and a wave of dread washes over you...</span>")
|
||||
qdel(src)
|
||||
return gain
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
var/recoil = 0 //boom boom shake the room
|
||||
var/clumsy_check = 1
|
||||
var/obj/item/ammo_casing/chambered = null
|
||||
var/trigger_guard = TRIGGER_GUARD_NORMAL //trigger guard on the weapon, hulks can't fire them with their big meaty fingers
|
||||
trigger_guard = TRIGGER_GUARD_NORMAL //trigger guard on the weapon, hulks can't fire them with their big meaty fingers
|
||||
var/sawn_desc = null //description change if weapon is sawn-off
|
||||
var/sawn_state = SAWN_INTACT
|
||||
var/burst_size = 1 //how large a burst is
|
||||
@@ -188,12 +188,10 @@
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/gun/proc/can_trigger_gun(var/mob/living/user)
|
||||
|
||||
if(!handle_pins(user) || !user.can_use_guns(src))
|
||||
return 0
|
||||
|
||||
return 1
|
||||
/obj/item/weapon/gun/can_trigger_gun(mob/living/user)
|
||||
. = ..()
|
||||
if(!handle_pins(user))
|
||||
return FALSE
|
||||
|
||||
/obj/item/weapon/gun/proc/handle_pins(mob/living/user)
|
||||
if(pin)
|
||||
|
||||
@@ -387,3 +387,232 @@
|
||||
var/obj/effect/ebeam/B = b
|
||||
animate(B, alpha = 0, time = 32)
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/hallucination
|
||||
name = "bullet"
|
||||
icon = null
|
||||
icon_state = null
|
||||
hitsound = ""
|
||||
suppressed = TRUE
|
||||
ricochets_max = 0
|
||||
ricochet_chance = 0
|
||||
damage = 0
|
||||
nodamage = TRUE
|
||||
projectile_type = /obj/item/projectile/hallucination
|
||||
log_override = TRUE
|
||||
var/hal_icon_state
|
||||
var/image/fake_icon
|
||||
var/mob/living/carbon/hal_target
|
||||
var/hal_fire_sound
|
||||
var/hal_hitsound
|
||||
var/hal_hitsound_wall
|
||||
var/hal_impact_effect
|
||||
var/hal_impact_effect_wall
|
||||
var/hit_duration
|
||||
var/hit_duration_wall
|
||||
|
||||
/obj/item/projectile/hallucination/fire()
|
||||
..()
|
||||
fake_icon = image('icons/obj/projectiles.dmi', src, hal_icon_state, ABOVE_MOB_LAYER)
|
||||
if(hal_target.client)
|
||||
hal_target.client.images += fake_icon
|
||||
|
||||
/obj/item/projectile/hallucination/Destroy()
|
||||
if(hal_target.client)
|
||||
hal_target.client.images -= fake_icon
|
||||
QDEL_NULL(fake_icon)
|
||||
return ..()
|
||||
|
||||
/obj/item/projectile/hallucination/Collide(atom/A)
|
||||
if(!ismob(A))
|
||||
if(hal_hitsound_wall)
|
||||
hal_target.playsound_local(loc, hal_hitsound_wall, 40, 1)
|
||||
if(hal_impact_effect_wall)
|
||||
spawn_hit(A, TRUE)
|
||||
else if(A == hal_target)
|
||||
if(hal_hitsound)
|
||||
hal_target.playsound_local(A, hal_hitsound, 100, 1)
|
||||
target_on_hit(A)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
/obj/item/projectile/hallucination/proc/target_on_hit(mob/M)
|
||||
if(M == hal_target)
|
||||
to_chat(hal_target, "<span class='userdanger'>[M] is hit by \a [src] in the chest!</span>")
|
||||
hal_apply_effect()
|
||||
else if(M in view(hal_target))
|
||||
to_chat(hal_target, "<span class='danger'>[M] is hit by \a [src] in the chest!!</span>")
|
||||
if(damage_type == BRUTE)
|
||||
var/splatter_dir = dir
|
||||
if(starting)
|
||||
splatter_dir = get_dir(starting, get_turf(M))
|
||||
spawn_blood(M, splatter_dir)
|
||||
else if(hal_impact_effect)
|
||||
spawn_hit(M, FALSE)
|
||||
|
||||
/obj/item/projectile/hallucination/proc/spawn_blood(mob/M, set_dir)
|
||||
set waitfor = 0
|
||||
if(!hal_target.client)
|
||||
return
|
||||
|
||||
var/splatter_icon_state
|
||||
if(set_dir in GLOB.diagonals)
|
||||
splatter_icon_state = "splatter[pick(1, 2, 6)]"
|
||||
else
|
||||
splatter_icon_state = "splatter[pick(3, 4, 5)]"
|
||||
|
||||
var/image/blood = image('icons/effects/blood.dmi', M, splatter_icon_state, ABOVE_MOB_LAYER)
|
||||
var/target_pixel_x = 0
|
||||
var/target_pixel_y = 0
|
||||
switch(set_dir)
|
||||
if(NORTH)
|
||||
target_pixel_y = 16
|
||||
if(SOUTH)
|
||||
target_pixel_y = -16
|
||||
layer = ABOVE_MOB_LAYER
|
||||
if(EAST)
|
||||
target_pixel_x = 16
|
||||
if(WEST)
|
||||
target_pixel_x = -16
|
||||
if(NORTHEAST)
|
||||
target_pixel_x = 16
|
||||
target_pixel_y = 16
|
||||
if(NORTHWEST)
|
||||
target_pixel_x = -16
|
||||
target_pixel_y = 16
|
||||
if(SOUTHEAST)
|
||||
target_pixel_x = 16
|
||||
target_pixel_y = -16
|
||||
layer = ABOVE_MOB_LAYER
|
||||
if(SOUTHWEST)
|
||||
target_pixel_x = -16
|
||||
target_pixel_y = -16
|
||||
layer = ABOVE_MOB_LAYER
|
||||
hal_target.client.images += blood
|
||||
animate(blood, pixel_x = target_pixel_x, pixel_y = target_pixel_y, alpha = 0, time = 5)
|
||||
sleep(5)
|
||||
hal_target.client.images -= blood
|
||||
qdel(blood)
|
||||
|
||||
/obj/item/projectile/hallucination/proc/spawn_hit(atom/A, is_wall)
|
||||
set waitfor = 0
|
||||
if(!hal_target.client)
|
||||
return
|
||||
|
||||
var/image/hit_effect = image('icons/effects/blood.dmi', A, is_wall ? hal_impact_effect_wall : hal_impact_effect, ABOVE_MOB_LAYER)
|
||||
hit_effect.pixel_x = A.pixel_x + rand(-4,4)
|
||||
hit_effect.pixel_y = A.pixel_y + rand(-4,4)
|
||||
hal_target.client.images += hit_effect
|
||||
sleep(is_wall ? hit_duration_wall : hit_duration)
|
||||
hal_target.client.images -= hit_effect
|
||||
qdel(hit_effect)
|
||||
|
||||
|
||||
/obj/item/projectile/hallucination/proc/hal_apply_effect()
|
||||
return
|
||||
|
||||
/obj/item/projectile/hallucination/bullet
|
||||
name = "bullet"
|
||||
hal_icon_state = "bullet"
|
||||
hal_fire_sound = "gunshot"
|
||||
hal_hitsound = 'sound/weapons/pierce.ogg'
|
||||
hal_hitsound_wall = "ricochet"
|
||||
hal_impact_effect = "impact_bullet"
|
||||
hal_impact_effect_wall = "impact_bullet"
|
||||
hit_duration = 5
|
||||
hit_duration_wall = 5
|
||||
|
||||
/obj/item/projectile/hallucination/bullet/hal_apply_effect()
|
||||
hal_target.adjustStaminaLoss(60)
|
||||
|
||||
/obj/item/projectile/hallucination/laser
|
||||
name = "laser"
|
||||
damage_type = BURN
|
||||
hal_icon_state = "laser"
|
||||
hal_fire_sound = 'sound/weapons/laser.ogg'
|
||||
hal_hitsound = 'sound/weapons/sear.ogg'
|
||||
hal_hitsound_wall = 'sound/weapons/effects/searwall.ogg'
|
||||
hal_impact_effect = "impact_laser"
|
||||
hal_impact_effect_wall = "impact_laser_wall"
|
||||
hit_duration = 4
|
||||
hit_duration_wall = 10
|
||||
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
|
||||
|
||||
/obj/item/projectile/hallucination/laser/hal_apply_effect()
|
||||
hal_target.adjustStaminaLoss(20)
|
||||
hal_target.blur_eyes(2)
|
||||
|
||||
/obj/item/projectile/hallucination/taser
|
||||
name = "electrode"
|
||||
damage_type = BURN
|
||||
hal_icon_state = "spark"
|
||||
color = "#FFFF00"
|
||||
hal_fire_sound = 'sound/weapons/taser.ogg'
|
||||
hal_hitsound = 'sound/weapons/taserhit.ogg'
|
||||
hal_hitsound_wall = null
|
||||
hal_impact_effect = null
|
||||
hal_impact_effect_wall = null
|
||||
|
||||
/obj/item/projectile/hallucination/taser/hal_apply_effect()
|
||||
hal_target.Knockdown(100)
|
||||
hal_target.stuttering += 20
|
||||
if(hal_target.dna && hal_target.dna.check_mutation(HULK))
|
||||
hal_target.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
else if(hal_target.status_flags & CANKNOCKDOWN)
|
||||
addtimer(CALLBACK(hal_target, /mob/living/carbon.proc/do_jitter_animation, 20), 5)
|
||||
|
||||
/obj/item/projectile/hallucination/disabler
|
||||
name = "disabler beam"
|
||||
damage_type = STAMINA
|
||||
hal_icon_state = "omnilaser"
|
||||
hal_fire_sound = 'sound/weapons/taser2.ogg'
|
||||
hal_hitsound = 'sound/weapons/tap.ogg'
|
||||
hal_hitsound_wall = 'sound/weapons/effects/searwall.ogg'
|
||||
hal_impact_effect = "impact_laser_blue"
|
||||
hal_impact_effect_wall = null
|
||||
hit_duration = 4
|
||||
pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
|
||||
|
||||
/obj/item/projectile/hallucination/disabler/hal_apply_effect()
|
||||
hal_target.adjustStaminaLoss(25)
|
||||
|
||||
/obj/item/projectile/hallucination/ebow
|
||||
name = "bolt"
|
||||
damage_type = TOX
|
||||
hal_icon_state = "cbbolt"
|
||||
hal_fire_sound = 'sound/weapons/genhit.ogg'
|
||||
hal_hitsound = null
|
||||
hal_hitsound_wall = null
|
||||
hal_impact_effect = null
|
||||
hal_impact_effect_wall = null
|
||||
|
||||
/obj/item/projectile/hallucination/ebow/hal_apply_effect()
|
||||
hal_target.Knockdown(100)
|
||||
hal_target.stuttering += 5
|
||||
hal_target.adjustStaminaLoss(8)
|
||||
|
||||
/obj/item/projectile/hallucination/change
|
||||
name = "bolt of change"
|
||||
damage_type = BURN
|
||||
hal_icon_state = "ice_1"
|
||||
hal_fire_sound = 'sound/magic/staff_change.ogg'
|
||||
hal_hitsound = null
|
||||
hal_hitsound_wall = null
|
||||
hal_impact_effect = null
|
||||
hal_impact_effect_wall = null
|
||||
|
||||
/obj/item/projectile/hallucination/change/hal_apply_effect()
|
||||
new /datum/hallucination/self_delusion(hal_target, TRUE, wabbajack = FALSE)
|
||||
|
||||
/obj/item/projectile/hallucination/death
|
||||
name = "bolt of death"
|
||||
damage_type = BURN
|
||||
hal_icon_state = "pulse1_bl"
|
||||
hal_fire_sound = 'sound/magic/wandodeath.ogg'
|
||||
hal_hitsound = null
|
||||
hal_hitsound_wall = null
|
||||
hal_impact_effect = null
|
||||
hal_impact_effect_wall = null
|
||||
|
||||
/obj/item/projectile/hallucination/death/hal_apply_effect()
|
||||
new /datum/hallucination/death(hal_target, TRUE)
|
||||
|
||||
@@ -101,9 +101,11 @@
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "chem_dispenser", name, 550, 550, master_ui, state)
|
||||
if(user.hallucinating())
|
||||
ui.set_autoupdate(FALSE) //to not ruin the immersion by constantly changing the fake chemicals
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/chem_dispenser/ui_data()
|
||||
/obj/machinery/chem_dispenser/ui_data(mob/user)
|
||||
var/data = list()
|
||||
data["amount"] = amount
|
||||
data["energy"] = cell.charge ? cell.charge * powerefficiency : "0" //To prevent NaN in the UI.
|
||||
@@ -128,10 +130,16 @@
|
||||
data["beakerTransferAmounts"] = null
|
||||
|
||||
var chemicals[0]
|
||||
var/is_hallucinating = FALSE
|
||||
if(user.hallucinating())
|
||||
is_hallucinating = TRUE
|
||||
for(var/re in dispensable_reagents)
|
||||
var/datum/reagent/temp = GLOB.chemical_reagents_list[re]
|
||||
if(temp)
|
||||
chemicals.Add(list(list("title" = temp.name, "id" = temp.id)))
|
||||
var/chemname = temp.name
|
||||
if(is_hallucinating && prob(5))
|
||||
chemname = "[pick_list_replacements("hallucination.json", "chemicals")]"
|
||||
chemicals.Add(list(list("title" = chemname, "id" = temp.id)))
|
||||
data["chemicals"] = chemicals
|
||||
return data
|
||||
|
||||
|
||||
@@ -390,7 +390,7 @@
|
||||
T.MakeSlippery(min_wet_time = 10, wet_time_to_add = reac_volume*2)
|
||||
var/obj/effect/hotspot/hotspot = (locate(/obj/effect/hotspot) in T)
|
||||
if(hotspot)
|
||||
var/datum/gas_mixture/lowertemp = T.remove_air( T:air:total_moles() )
|
||||
var/datum/gas_mixture/lowertemp = T.remove_air(T.air.total_moles())
|
||||
lowertemp.temperature = max( min(lowertemp.temperature-2000,lowertemp.temperature / 2) ,0)
|
||||
lowertemp.react()
|
||||
T.assume_air(lowertemp)
|
||||
|
||||
@@ -73,7 +73,7 @@ GLOBAL_PROTECT(reboot_mode)
|
||||
if(rtod - last_irc_status < IRC_STATUS_THROTTLE)
|
||||
return
|
||||
last_irc_status = rtod
|
||||
return "[GLOB.clients.len] players on [SSmapping.config.map_name], Mode: [GLOB.master_mode]; Round [SSticker.HasRoundStarted() ? (SSticker.IsRoundInProgress() ? "Active" : "Finishing") : "Starting"] -- [config.server ? config.server : "[world.internet_address]:[world.port]"]"
|
||||
return "[GLOB.round_id ? "Round #[GLOB.round_id]: " : ""][GLOB.clients.len] players on [SSmapping.config.map_name], Mode: [GLOB.master_mode]; Round [SSticker.HasRoundStarted() ? (SSticker.IsRoundInProgress() ? "Active" : "Finishing") : "Starting"] -- [config.server ? config.server : "[world.internet_address]:[world.port]"]"
|
||||
if(SERVICE_CMD_ADMIN_MSG)
|
||||
return IrcPm(params[SERVICE_CMD_PARAM_TARGET], params[SERVICE_CMD_PARAM_MESSAGE], params[SERVICE_CMD_PARAM_SENDER])
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
action_icon_state = "knock"
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/knock/cast(list/targets,mob/user = usr)
|
||||
user << sound('sound/magic/knock.ogg')
|
||||
SEND_SOUND(user, sound('sound/magic/knock.ogg'))
|
||||
for(var/turf/T in targets)
|
||||
for(var/obj/machinery/door/door in T.contents)
|
||||
INVOKE_ASYNC(src, .proc/open_door, door)
|
||||
|
||||
@@ -75,5 +75,5 @@ Also, you never added distance checking after target is selected. I've went ahea
|
||||
//Here we knock both mobs out for a time.
|
||||
caster.Unconscious(unconscious_amount_caster)
|
||||
victim.Unconscious(unconscious_amount_victim)
|
||||
caster << sound('sound/magic/mandswap.ogg')
|
||||
victim << sound('sound/magic/mandswap.ogg')// only the caster and victim hear the sounds, that way no one knows for sure if the swap happened
|
||||
SEND_SOUND(caster, sound('sound/magic/mandswap.ogg'))
|
||||
SEND_SOUND(victim, sound('sound/magic/mandswap.ogg'))// only the caster and victim hear the sounds, that way no one knows for sure if the swap happened
|
||||
|
||||
@@ -290,9 +290,8 @@
|
||||
//HALLUCINATE
|
||||
else if((findtext(message, hallucinate_words)))
|
||||
cooldown = COOLDOWN_MEME
|
||||
for(var/V in listeners)
|
||||
var/mob/living/L = V
|
||||
new /obj/effect/hallucination/delusion(get_turf(L),L,null,150 * power_multiplier,0)
|
||||
for(var/mob/living/carbon/C in listeners)
|
||||
new /datum/hallucination/delusion(C, TRUE, null,150 * power_multiplier,0)
|
||||
|
||||
//WAKE UP
|
||||
else if((findtext(message, wakeup_words)))
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
/obj/vehicle/bicycle/buckle_mob(mob/living/M, force = 0, check_loc = 1)
|
||||
if(prob(easter_egg_chance) || (SSevents.holidays && SSevents.holidays[APRIL_FOOLS]))
|
||||
M << sound(pick(bike_music), repeat = 1, wait = 0, volume = 80, channel = CHANNEL_BICYCLE)
|
||||
SEND_SOUND(M, sound(pick(bike_music), repeat = 1, wait = 0, volume = 80, channel = CHANNEL_BICYCLE))
|
||||
. = ..()
|
||||
|
||||
/obj/vehicle/bicycle/unbuckle_mob(mob/living/buckled_mob,force = 0)
|
||||
|
||||
Reference in New Issue
Block a user