ball stuff
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@@ -190,8 +190,10 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
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new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
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new/datum/stack_recipe("wooden chair", /obj/structure/chair/wood/, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("winged wooden chair", /obj/structure/chair/wood/wings, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("plywood chair", /obj/structure/chair/comfy/plywood, 4, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("rustic wooden door", /obj/structure/mineral_door/woodrustic, 10, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("coffin", /obj/structure/closet/crate/coffin, 5, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("book case", /obj/structure/bookcase, 4, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("drying rack", /obj/machinery/smartfridge/drying_rack, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \
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@@ -1039,6 +1039,7 @@
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icon = 'icons/obj/toy.dmi'
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icon_state = "snowball"
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throwforce = 12 //pelt your enemies to death with lumps of snow
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damtype = STAMINA
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/obj/item/toy/snowball/afterattack(atom/target as mob|obj|turf|area, mob/user)
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. = ..()
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@@ -192,6 +192,17 @@
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/obj/structure/chair/comfy/lime
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color = rgb(255,251,0)
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/obj/structure/chair/comfy/plywood
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name = "plywood chair"
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desc = "A relaxing plywood chair."
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icon_state = "plywood_chair"
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anchored = FALSE
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buildstacktype = /obj/item/stack/sheet/mineral/wood
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buildstackamount = 4
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/obj/structure/chair/comfy/plywood/GetArmrest()
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return mutable_appearance('icons/obj/chairs.dmi', "plywood_chair_armrest")
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/obj/structure/chair/comfy/shuttle
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name = "shuttle seat"
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desc = "A comfortable, secure seat. It has a more sturdy looking buckling system, for smoother flights."
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@@ -70,6 +70,13 @@
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desc = "A towering basalt sculpture of a drake. Cracks run down its surface and parts of it have fallen off."
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icon_state = "drake_statue_falling"
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/obj/structure/fluff/lightpost
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name = "lightpost"
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desc = "A homely lightpost adorned with festive decor."
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icon = 'icons/obj/2x2.dmi'
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icon_state = "lightpost"
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deconstructible = FALSE
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layer = EDGED_TURF_LAYER
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/obj/structure/fluff/bus
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name = "bus"
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@@ -167,3 +174,11 @@
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desc = "A crudely-made sign with the words 'fok of' written in some sort of red paint."
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icon = 'icons/obj/fluff.dmi'
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icon_state = "fokof"
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/obj/structure/fluff/snowlegion
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name = "snowlegion"
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desc = "Looks like that weird kid with the tiger plushie has been round here again."
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icon = 'icons/obj/fluff.dmi'
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icon_state = "snowlegion"
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anchored = TRUE
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deconstructible = FALSE
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@@ -223,6 +223,16 @@
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max_integrity = 200
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rad_insulation = RAD_VERY_LIGHT_INSULATION
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/obj/structure/mineral_door/woodrustic
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name = "rustic wood door"
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icon_state = "woodrustic"
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openSound = 'sound/effects/doorcreaky.ogg'
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closeSound = 'sound/effects/doorcreaky.ogg'
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sheetType = /obj/item/stack/sheet/mineral/wood
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sheetAmount = 10
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max_integrity = 200
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rad_insulation = RAD_VERY_LIGHT_INSULATION
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/obj/structure/mineral_door/paperframe
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name = "paper frame door"
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icon_state = "paperframe"
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@@ -45,3 +45,12 @@
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name = "command department"
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desc = "A direction sign, pointing out which way the Command department is."
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icon_state = "direction_bridge"
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/obj/structure/sign/directions/bar
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name = "bar"
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desc = "A direction sign, pointing out which way the Bar is."
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icon_state = "direction_bar"
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/obj/structure/sign/directions/cafe
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name = "cafe"
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desc = "A direction sign, pointing out which way the Cafe is."
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icon_state = "direction_cafe"
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