ball stuff
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@@ -192,6 +192,17 @@
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/obj/structure/chair/comfy/lime
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color = rgb(255,251,0)
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/obj/structure/chair/comfy/plywood
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name = "plywood chair"
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desc = "A relaxing plywood chair."
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icon_state = "plywood_chair"
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anchored = FALSE
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buildstacktype = /obj/item/stack/sheet/mineral/wood
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buildstackamount = 4
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/obj/structure/chair/comfy/plywood/GetArmrest()
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return mutable_appearance('icons/obj/chairs.dmi', "plywood_chair_armrest")
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/obj/structure/chair/comfy/shuttle
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name = "shuttle seat"
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desc = "A comfortable, secure seat. It has a more sturdy looking buckling system, for smoother flights."
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@@ -70,6 +70,13 @@
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desc = "A towering basalt sculpture of a drake. Cracks run down its surface and parts of it have fallen off."
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icon_state = "drake_statue_falling"
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/obj/structure/fluff/lightpost
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name = "lightpost"
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desc = "A homely lightpost adorned with festive decor."
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icon = 'icons/obj/2x2.dmi'
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icon_state = "lightpost"
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deconstructible = FALSE
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layer = EDGED_TURF_LAYER
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/obj/structure/fluff/bus
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name = "bus"
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@@ -167,3 +174,11 @@
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desc = "A crudely-made sign with the words 'fok of' written in some sort of red paint."
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icon = 'icons/obj/fluff.dmi'
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icon_state = "fokof"
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/obj/structure/fluff/snowlegion
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name = "snowlegion"
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desc = "Looks like that weird kid with the tiger plushie has been round here again."
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icon = 'icons/obj/fluff.dmi'
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icon_state = "snowlegion"
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anchored = TRUE
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deconstructible = FALSE
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@@ -223,6 +223,16 @@
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max_integrity = 200
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rad_insulation = RAD_VERY_LIGHT_INSULATION
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/obj/structure/mineral_door/woodrustic
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name = "rustic wood door"
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icon_state = "woodrustic"
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openSound = 'sound/effects/doorcreaky.ogg'
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closeSound = 'sound/effects/doorcreaky.ogg'
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sheetType = /obj/item/stack/sheet/mineral/wood
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sheetAmount = 10
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max_integrity = 200
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rad_insulation = RAD_VERY_LIGHT_INSULATION
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/obj/structure/mineral_door/paperframe
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name = "paper frame door"
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icon_state = "paperframe"
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@@ -45,3 +45,12 @@
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name = "command department"
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desc = "A direction sign, pointing out which way the Command department is."
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icon_state = "direction_bridge"
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/obj/structure/sign/directions/bar
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name = "bar"
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desc = "A direction sign, pointing out which way the Bar is."
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icon_state = "direction_bar"
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/obj/structure/sign/directions/cafe
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name = "cafe"
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desc = "A direction sign, pointing out which way the Cafe is."
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icon_state = "direction_cafe"
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