ball stuff
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@@ -10,6 +10,10 @@
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name = "Snowdin Tundra Plains"
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icon_state = "awaycontent25"
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/area/awaymission/snowdin/outside/vip
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name = "Snowdin Tundra Plains"
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icon_state = "awaycontent25"
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/area/awaymission/snowdin/post
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name = "Snowdin Outpost"
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icon_state = "awaycontent2"
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@@ -116,7 +120,7 @@
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name = "Snowdin Main Base"
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icon_state = "awaycontent16"
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dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
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requires_power = TRUE
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requires_power = FALSE
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/area/awaymission/snowdin/dungeon1
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name = "Snowdin Depths"
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@@ -122,7 +122,7 @@
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/turf/open/floor/holofloor/wood
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icon_state = "wood"
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/snow
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gender = PLURAL
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name = "snow"
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@@ -133,6 +133,15 @@
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bullet_sizzle = TRUE
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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baseturfs = /turf/open/floor/holofloor/snow
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/turf/open/floor/holofloor/snow/attack_hand(mob/living/user)
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. = ..()
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if(.)
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return
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user.visible_message("<span class='notice'>[user] scroops up some snow from [src].</span>", "<span class='notice'>You scoop up some snow from [src].</span>")
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var/obj/item/toy/snowball/S = new(get_turf(src))
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user.put_in_hands(S)
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/turf/open/floor/holofloor/snow/cold
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initial_gas_mix = "nob=7500;TEMP=2.7"
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@@ -143,3 +152,25 @@
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icon = 'icons/turf/floors.dmi'
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icon_state = "asteroid"
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/ice
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name = "ice sheet"
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desc = "A sheet of solid ice. Looks slippery."
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icon = 'icons/turf/floors/ice_turf.dmi'
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icon_state = "unsmooth"
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baseturfs = /turf/open/floor/holofloor/ice
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slowdown = 1
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footstep = FOOTSTEP_FLOOR
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barefootstep = FOOTSTEP_HARD_BAREFOOT
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clawfootstep = FOOTSTEP_HARD_CLAW
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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/turf/open/floor/holofloor/ice/smooth
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icon_state = "smooth"
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smooth = SMOOTH_MORE | SMOOTH_BORDER
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canSmoothWith = list(/turf/open/floor/plating/ice/smooth, /turf/open/floor/plating/ice, /turf/open/floor/holofloor/ice)
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baseturfs = /turf/open/floor/holofloor/ice/smooth
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/turf/open/floor/holofloor/ice/Initialize()
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. = ..()
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MakeSlippery(TURF_WET_PERMAFROST, INFINITY, 0, INFINITY, TRUE)
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