diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm
index 1ba23910ce..94025dae31 100644
--- a/code/game/machinery/Sleeper.dm
+++ b/code/game/machinery/Sleeper.dm
@@ -1,215 +1,3 @@
-<<<<<<< HEAD
-/obj/machinery/sleep_console
- name = "sleeper console"
- icon = 'icons/obj/Cryogenic2.dmi'
- icon_state = "console"
- density = FALSE
- anchored = TRUE
-
-/obj/machinery/sleeper
- name = "sleeper"
- desc = "An enclosed machine used to stabilize and heal patients."
- icon = 'icons/obj/Cryogenic2.dmi'
- icon_state = "sleeper"
- density = FALSE
- anchored = TRUE
- state_open = TRUE
- circuit = /obj/item/circuitboard/machine/sleeper
- var/efficiency = 1
- var/min_health = -25
- var/list/available_chems
- var/controls_inside = FALSE
- var/list/possible_chems = list(
- list("epinephrine", "morphine", "salbutamol", "bicaridine", "kelotane"),
- list("oculine","inacusiate"),
- list("antitoxin", "mutadone", "mannitol", "pen_acid"),
- list("omnizine")
- )
- var/list/chem_buttons //Used when emagged to scramble which chem is used, eg: antitoxin -> morphine
- var/scrambled_chems = FALSE //Are chem buttons scrambled? used as a warning
-
-/obj/machinery/sleeper/Initialize()
- . = ..()
- update_icon()
- reset_chem_buttons()
-
-/obj/machinery/sleeper/RefreshParts()
- var/E
- for(var/obj/item/stock_parts/matter_bin/B in component_parts)
- E += B.rating
- var/I
- for(var/obj/item/stock_parts/manipulator/M in component_parts)
- I += M.rating
-
- efficiency = initial(efficiency)* E
- min_health = initial(min_health) * E
- available_chems = list()
- for(var/i in 1 to I)
- available_chems |= possible_chems[i]
- reset_chem_buttons()
-
-/obj/machinery/sleeper/update_icon()
- icon_state = initial(icon_state)
- if(state_open)
- icon_state += "-open"
-
-/obj/machinery/sleeper/container_resist(mob/living/user)
- visible_message("[occupant] emerges from [src]!",
- "You climb out of [src]!")
- open_machine()
-
-/obj/machinery/sleeper/relaymove(mob/user)
- container_resist(user)
-
-/obj/machinery/sleeper/open_machine()
- if(!state_open && !panel_open)
- ..()
-
-/obj/machinery/sleeper/close_machine(mob/user)
- if((isnull(user) || istype(user)) && state_open && !panel_open)
- ..(user)
- var/mob/living/mob_occupant = occupant
- if(mob_occupant && mob_occupant.stat != DEAD)
- to_chat(occupant, "You feel cool air surround you. You go numb as your senses turn inward.")
-
-/obj/machinery/sleeper/emp_act(severity)
- if(is_operational() && occupant)
- open_machine()
- ..(severity)
-
-/obj/machinery/sleeper/MouseDrop_T(mob/target, mob/user)
- if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())
- return
- close_machine(target)
-
-/obj/machinery/sleeper/attackby(obj/item/I, mob/user, params)
- if(!state_open && !occupant)
- if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
- return
- if(default_change_direction_wrench(user, I))
- return
- if(exchange_parts(user, I))
- return
- if(default_pry_open(I))
- return
- if(default_deconstruction_crowbar(I))
- return
- return ..()
-
-/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
- datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
-
- if(controls_inside && state == GLOB.notcontained_state)
- state = GLOB.default_state // If it has a set of controls on the inside, make it actually controllable by the mob in it.
-
- ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
- if(!ui)
- ui = new(user, src, ui_key, "sleeper", name, 375, 550, master_ui, state)
- ui.open()
-
-/obj/machinery/sleeper/ui_data()
- var/list/data = list()
- data["occupied"] = occupant ? 1 : 0
- data["open"] = state_open
-
- data["chems"] = list()
- for(var/chem in available_chems)
- var/datum/reagent/R = GLOB.chemical_reagents_list[chem]
- data["chems"] += list(list("name" = R.name, "id" = R.id, "allowed" = chem_allowed(chem)))
-
- data["occupant"] = list()
- var/mob/living/mob_occupant = occupant
- if(mob_occupant)
- data["occupant"]["name"] = mob_occupant.name
- switch(mob_occupant.stat)
- if(CONSCIOUS)
- data["occupant"]["stat"] = "Conscious"
- data["occupant"]["statstate"] = "good"
- if(SOFT_CRIT)
- data["occupant"]["stat"] = "Conscious"
- data["occupant"]["statstate"] = "average"
- if(UNCONSCIOUS)
- data["occupant"]["stat"] = "Unconscious"
- data["occupant"]["statstate"] = "average"
- if(DEAD)
- data["occupant"]["stat"] = "Dead"
- data["occupant"]["statstate"] = "bad"
- data["occupant"]["health"] = mob_occupant.health
- data["occupant"]["maxHealth"] = mob_occupant.maxHealth
- data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD
- data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss()
- data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss()
- data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
- data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
- data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
- data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss()
- data["occupant"]["reagents"] = list()
- if(occupant.reagents.reagent_list.len)
- for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
- data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
- return data
-
-/obj/machinery/sleeper/ui_act(action, params)
- if(..())
- return
- var/mob/living/mob_occupant = occupant
-
- switch(action)
- if("door")
- if(state_open)
- close_machine()
- else
- open_machine()
- . = TRUE
- if("inject")
- var/chem = params["chem"]
- if(!is_operational() || !mob_occupant)
- return
- if(mob_occupant.health < min_health && chem != "epinephrine")
- return
- if(inject_chem(chem))
- . = TRUE
- if(scrambled_chems && prob(5))
- to_chat(usr, "Chem System Re-route detected, results may not be as expected!")
-
-/obj/machinery/sleeper/emag_act(mob/user)
- scramble_chem_buttons()
- to_chat(user, "You scramble the sleepers user interface!")
-
-/obj/machinery/sleeper/proc/inject_chem(chem)
- if((chem in available_chems) && chem_allowed(chem))
- occupant.reagents.add_reagent(chem_buttons[chem], 10) //emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU
- return TRUE
-
-/obj/machinery/sleeper/proc/chem_allowed(chem)
- var/mob/living/mob_occupant = occupant
- if(!mob_occupant)
- return
- var/amount = mob_occupant.reagents.get_reagent_amount(chem) + 10 <= 20 * efficiency
- var/occ_health = mob_occupant.health > min_health || chem == "epinephrine"
- return amount && occ_health
-
-/obj/machinery/sleeper/proc/reset_chem_buttons()
- scrambled_chems = FALSE
- LAZYINITLIST(chem_buttons)
- for(var/chem in available_chems)
- chem_buttons[chem] = chem
-
-/obj/machinery/sleeper/proc/scramble_chem_buttons()
- scrambled_chems = TRUE
- var/list/av_chem = available_chems.Copy()
- for(var/chem in av_chem)
- chem_buttons[chem] = pick_n_take(av_chem) //no dupes, allow for random buttons to still be correct
-
-
-/obj/machinery/sleeper/syndie
- icon_state = "sleeper_s"
- controls_inside = TRUE
-
-
-/obj/machinery/sleeper/old
- icon_state = "oldpod"
-=======
/obj/machinery/sleep_console
name = "sleeper console"
icon = 'icons/obj/Cryogenic2.dmi'
@@ -436,4 +224,3 @@
/obj/machinery/sleeper/old
icon_state = "oldpod"
->>>>>>> b7e7779... (Ready) Clockwork Cult Rework: Proof-of-concept (#29741)