diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index 1ba23910ce..94025dae31 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -1,215 +1,3 @@ -<<<<<<< HEAD -/obj/machinery/sleep_console - name = "sleeper console" - icon = 'icons/obj/Cryogenic2.dmi' - icon_state = "console" - density = FALSE - anchored = TRUE - -/obj/machinery/sleeper - name = "sleeper" - desc = "An enclosed machine used to stabilize and heal patients." - icon = 'icons/obj/Cryogenic2.dmi' - icon_state = "sleeper" - density = FALSE - anchored = TRUE - state_open = TRUE - circuit = /obj/item/circuitboard/machine/sleeper - var/efficiency = 1 - var/min_health = -25 - var/list/available_chems - var/controls_inside = FALSE - var/list/possible_chems = list( - list("epinephrine", "morphine", "salbutamol", "bicaridine", "kelotane"), - list("oculine","inacusiate"), - list("antitoxin", "mutadone", "mannitol", "pen_acid"), - list("omnizine") - ) - var/list/chem_buttons //Used when emagged to scramble which chem is used, eg: antitoxin -> morphine - var/scrambled_chems = FALSE //Are chem buttons scrambled? used as a warning - -/obj/machinery/sleeper/Initialize() - . = ..() - update_icon() - reset_chem_buttons() - -/obj/machinery/sleeper/RefreshParts() - var/E - for(var/obj/item/stock_parts/matter_bin/B in component_parts) - E += B.rating - var/I - for(var/obj/item/stock_parts/manipulator/M in component_parts) - I += M.rating - - efficiency = initial(efficiency)* E - min_health = initial(min_health) * E - available_chems = list() - for(var/i in 1 to I) - available_chems |= possible_chems[i] - reset_chem_buttons() - -/obj/machinery/sleeper/update_icon() - icon_state = initial(icon_state) - if(state_open) - icon_state += "-open" - -/obj/machinery/sleeper/container_resist(mob/living/user) - visible_message("[occupant] emerges from [src]!", - "You climb out of [src]!") - open_machine() - -/obj/machinery/sleeper/relaymove(mob/user) - container_resist(user) - -/obj/machinery/sleeper/open_machine() - if(!state_open && !panel_open) - ..() - -/obj/machinery/sleeper/close_machine(mob/user) - if((isnull(user) || istype(user)) && state_open && !panel_open) - ..(user) - var/mob/living/mob_occupant = occupant - if(mob_occupant && mob_occupant.stat != DEAD) - to_chat(occupant, "You feel cool air surround you. You go numb as your senses turn inward.") - -/obj/machinery/sleeper/emp_act(severity) - if(is_operational() && occupant) - open_machine() - ..(severity) - -/obj/machinery/sleeper/MouseDrop_T(mob/target, mob/user) - if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser()) - return - close_machine(target) - -/obj/machinery/sleeper/attackby(obj/item/I, mob/user, params) - if(!state_open && !occupant) - if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I)) - return - if(default_change_direction_wrench(user, I)) - return - if(exchange_parts(user, I)) - return - if(default_pry_open(I)) - return - if(default_deconstruction_crowbar(I)) - return - return ..() - -/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state) - - if(controls_inside && state == GLOB.notcontained_state) - state = GLOB.default_state // If it has a set of controls on the inside, make it actually controllable by the mob in it. - - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "sleeper", name, 375, 550, master_ui, state) - ui.open() - -/obj/machinery/sleeper/ui_data() - var/list/data = list() - data["occupied"] = occupant ? 1 : 0 - data["open"] = state_open - - data["chems"] = list() - for(var/chem in available_chems) - var/datum/reagent/R = GLOB.chemical_reagents_list[chem] - data["chems"] += list(list("name" = R.name, "id" = R.id, "allowed" = chem_allowed(chem))) - - data["occupant"] = list() - var/mob/living/mob_occupant = occupant - if(mob_occupant) - data["occupant"]["name"] = mob_occupant.name - switch(mob_occupant.stat) - if(CONSCIOUS) - data["occupant"]["stat"] = "Conscious" - data["occupant"]["statstate"] = "good" - if(SOFT_CRIT) - data["occupant"]["stat"] = "Conscious" - data["occupant"]["statstate"] = "average" - if(UNCONSCIOUS) - data["occupant"]["stat"] = "Unconscious" - data["occupant"]["statstate"] = "average" - if(DEAD) - data["occupant"]["stat"] = "Dead" - data["occupant"]["statstate"] = "bad" - data["occupant"]["health"] = mob_occupant.health - data["occupant"]["maxHealth"] = mob_occupant.maxHealth - data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD - data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss() - data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss() - data["occupant"]["toxLoss"] = mob_occupant.getToxLoss() - data["occupant"]["fireLoss"] = mob_occupant.getFireLoss() - data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss() - data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss() - data["occupant"]["reagents"] = list() - if(occupant.reagents.reagent_list.len) - for(var/datum/reagent/R in mob_occupant.reagents.reagent_list) - data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume)) - return data - -/obj/machinery/sleeper/ui_act(action, params) - if(..()) - return - var/mob/living/mob_occupant = occupant - - switch(action) - if("door") - if(state_open) - close_machine() - else - open_machine() - . = TRUE - if("inject") - var/chem = params["chem"] - if(!is_operational() || !mob_occupant) - return - if(mob_occupant.health < min_health && chem != "epinephrine") - return - if(inject_chem(chem)) - . = TRUE - if(scrambled_chems && prob(5)) - to_chat(usr, "Chem System Re-route detected, results may not be as expected!") - -/obj/machinery/sleeper/emag_act(mob/user) - scramble_chem_buttons() - to_chat(user, "You scramble the sleepers user interface!") - -/obj/machinery/sleeper/proc/inject_chem(chem) - if((chem in available_chems) && chem_allowed(chem)) - occupant.reagents.add_reagent(chem_buttons[chem], 10) //emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU - return TRUE - -/obj/machinery/sleeper/proc/chem_allowed(chem) - var/mob/living/mob_occupant = occupant - if(!mob_occupant) - return - var/amount = mob_occupant.reagents.get_reagent_amount(chem) + 10 <= 20 * efficiency - var/occ_health = mob_occupant.health > min_health || chem == "epinephrine" - return amount && occ_health - -/obj/machinery/sleeper/proc/reset_chem_buttons() - scrambled_chems = FALSE - LAZYINITLIST(chem_buttons) - for(var/chem in available_chems) - chem_buttons[chem] = chem - -/obj/machinery/sleeper/proc/scramble_chem_buttons() - scrambled_chems = TRUE - var/list/av_chem = available_chems.Copy() - for(var/chem in av_chem) - chem_buttons[chem] = pick_n_take(av_chem) //no dupes, allow for random buttons to still be correct - - -/obj/machinery/sleeper/syndie - icon_state = "sleeper_s" - controls_inside = TRUE - - -/obj/machinery/sleeper/old - icon_state = "oldpod" -======= /obj/machinery/sleep_console name = "sleeper console" icon = 'icons/obj/Cryogenic2.dmi' @@ -436,4 +224,3 @@ /obj/machinery/sleeper/old icon_state = "oldpod" ->>>>>>> b7e7779... (Ready) Clockwork Cult Rework: Proof-of-concept (#29741)