Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into syntheticbloods
This commit is contained in:
@@ -27,14 +27,19 @@
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if("mam_snouts" in pref_species.default_features)
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if(H.dna.features["mam_snouts"] != "None")
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muzzle_var = ALT_STYLE
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else
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muzzle_var = NORMAL_STYLE
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else if("snout" in pref_species.default_features)
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if(H.dna.features["snout"] != "None")
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muzzle_var = ALT_STYLE
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else
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muzzle_var = NORMAL_STYLE
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else
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muzzle_var = NORMAL_STYLE
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H.update_inv_head()
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H.update_inv_head()
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/obj/item/clothing/head/worn_overlays(isinhands = FALSE)
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. = list()
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@@ -26,7 +26,7 @@
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icon_state = "captain"
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item_state = "that"
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flags_inv = 0
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armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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strip_delay = 60
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dog_fashion = /datum/dog_fashion/head/captain
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@@ -50,7 +50,7 @@
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name = "head of personnel's cap"
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icon_state = "hopcap"
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desc = "The symbol of true bureaucratic micromanagement."
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armor = list("melee" = 25, "bullet" = 15, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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armor = list("melee" = 30, "bullet" = 25, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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dog_fashion = /datum/dog_fashion/head/hop
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/obj/item/clothing/head/hopcap/beret
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@@ -200,4 +200,4 @@
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/obj/item/clothing/head/beret/qm
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name = "quartermaster's beret"
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desc = "This headwear shows off your Cargonian leadership"
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icon_state = "qmberet"
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icon_state = "qmberet"
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@@ -30,10 +30,15 @@
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if("mam_snouts" in pref_species.default_features)
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if(H.dna.features["mam_snouts"] != "None")
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muzzle_var = ALT_STYLE
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else
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muzzle_var = NORMAL_STYLE
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else if("snout" in pref_species.default_features)
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if(H.dna.features["snout"] != "None")
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muzzle_var = ALT_STYLE
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else
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muzzle_var = NORMAL_STYLE
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else
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muzzle_var = NORMAL_STYLE
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@@ -171,17 +171,57 @@
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icon_state = "stripedbluescarf"
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item_color = "stripedbluescarf"
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/obj/item/clothing/neck/petcollar //don't really wear this though please c'mon seriously guys
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///////////
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//COLLARS//
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///////////
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/obj/item/clothing/neck/petcollar
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name = "pet collar"
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desc = "It's for pets. Though you probably could wear it yourself, you'd doubtless be the subject of ridicule."
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icon_state = "petcollar"
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item_color = "petcollar"
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/small/collar
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var/tagname = null
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/obj/item/clothing/neck/petcollar/attack_self(mob/user)
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tagname = copytext(sanitize(input(user, "Would you like to change the name on the tag?", "Name your new pet", "Spot") as null|text),1,MAX_NAME_LEN)
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name = "[initial(name)] - [tagname]"
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/obj/item/clothing/neck/petcollar/locked
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name = "locked collar"
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desc = "A collar that has a small lock on it to keep it from being removed."
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/small/collar/locked
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var/lock = FALSE
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/obj/item/clothing/neck/petcollar/locked/attackby(obj/item/key/collar, mob/user, params)
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if(lock != FALSE)
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to_chat(user, "<span class='warning'>With a click the collar unlocks!</span>")
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lock = FALSE
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item_flags = NONE
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else
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to_chat(user, "<span class='warning'>With a click the collar locks!</span>")
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lock = TRUE
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item_flags = NODROP
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return
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/obj/item/clothing/neck/petcollar/locked/attack_hand(mob/user)
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if(loc == user && user.get_item_by_slot(SLOT_NECK) && lock != FALSE)
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to_chat(user, "<span class='warning'>The collar is locked! You'll need unlock the collar before you can take it off!</span>")
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return
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..()
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/obj/item/key/collar
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name = "Collar Key"
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desc = "A key for a tiny lock on a collar or bag."
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/obj/item/clothing/neck/petcollar/Initialize()
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. = ..()
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new /obj/item/reagent_containers/food/snacks/cookie(src)
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/obj/item/clothing/neck/petcollar/locked/Initialize()
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. = ..()
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new /obj/item/key/collar(src)
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//////////////
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//DOPE BLING//
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//////////////
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@@ -191,4 +231,4 @@
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desc = "Damn, it feels good to be a gangster."
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icon = 'icons/obj/clothing/neck.dmi'
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icon_state = "bling"
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item_color = "bling"
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item_color = "bling"
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