nerf
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@@ -509,6 +509,8 @@
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return 0.4
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if(istype(target, /obj/structure/window))
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return 0.5
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if(istype(target, /obj/structure/blob))
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return 0.2
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return 1
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/obj/item/projectile/beam/beam_rifle/proc/handle_impact(atom/target)
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