Well it compiles; just synthtissue and TongueLoss now.
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@@ -340,7 +340,7 @@
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if(istype(C))
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var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN)
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if(B)
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B.vital = FALSE
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B.organ_flags &= ~ORGAN_VITAL
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B.decoy_override = TRUE
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update_changeling_icons_added()
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return
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@@ -35,7 +35,7 @@
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B = new C.dna.species.mutant_brain()
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else
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B = new()
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B.vital = FALSE
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B.organ_flags &= ~ORGAN_VITAL
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B.decoy_override = TRUE
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B.Insert(C)
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if(ishuman(user))
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