Well it compiles; just synthtissue and TongueLoss now.
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@@ -44,7 +44,7 @@
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M.heal_bodypart_damage(5,5)
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M.adjustToxLoss(-5, 0, TRUE)
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M.hallucination = 0
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M.setBrainLoss(0)
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M.setOrganLoss(ORGAN_SLOT_BRAIN, 0)
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REMOVE_TRAITS_NOT_IN(M, list(SPECIES_TRAIT, ROUNDSTART_TRAIT, ORGAN_TRAIT))
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M.set_blurriness(0)
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M.set_blindness(0)
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@@ -856,16 +856,16 @@
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if(M.notify_ghost_cloning(source = M))
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spawn (100) //so the ghost has time to re-enter
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return
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else
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M.adjustOxyLoss(-20, 0)
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M.adjustToxLoss(-20, 0)
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var/mob/living/carbon/H = M
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for(var/organ in H.internal_organs)
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var/obj/item/organ/O = organ
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O.setOrganDamage(0)
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O.setOrganDamage(0)
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M.updatehealth()
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if(M.revive())
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M.emote("gasp")
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log_combat(M, M, "revived", src)
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