rejection logging too
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@@ -36,9 +36,9 @@
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continue // Dead players cannot count as opponents
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if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role in restricted_roles)))
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job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
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var/threat = round(mode.threat_level/10)
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if (job_check < required_enemies[threat])
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
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return FALSE
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return ..()
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