The bag of holding (and I guess backpack) balancing pass no one asked for (#11864)

* Ok

* whew

* ok

* fix

* ehh

* fix

* buff disks

* Update _compile_options.dm

* Update tgstation.dme
This commit is contained in:
kevinz000
2020-05-14 18:44:56 -07:00
committed by GitHub
parent af0d1da409
commit 10944d1b52
13 changed files with 145 additions and 51 deletions
+3
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@@ -256,6 +256,9 @@
// THE FOLLOWING TWO BLOCKS SHOULD RETURN BLOCK FLAGS AS DEFINED IN __DEFINES/combat.dm!
#define COMSIG_ITEM_CHECK_BLOCK "check_block" //from base of obj/item/check_block(): (mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
#define COMSIG_ITEM_RUN_BLOCK "run_block" //from base of obj/item/run_block(): (mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
// Item mouse siganls
#define COMSIG_ITEM_MOUSE_EXIT "item_mouse_exit" //from base of obj/item/MouseExited(): (location, control, params)
#define COMSIG_ITEM_MOUSE_ENTER "item_mouse_enter" //from base of obj/item/MouseEntered(): (location, control, params)
#define COMSIG_ITEM_DECONSTRUCTOR_DEEPSCAN "deconstructor_deepscan" //Called by deconstructive analyzers deepscanning an item: (obj/machinery/rnd/destructive_analyzer/analyzer_machine, mob/user, list/information_list)
// Uncovered information
#define COMPONENT_DEEPSCAN_UNCOVERED_INFORMATION 1
+6 -4
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@@ -143,13 +143,15 @@
#define VOLUMETRIC_STORAGE_ITEM_PLANE 24
#define VOLUMETRIC_STORAGE_ITEM_LAYER 24
#define VOLUMETRIC_STORAGE_ACTIVE_ITEM_LAYER 25
#define VOLUMETRIC_STORAGE_ACTIVE_ITEM_PLANE 25
#define VOLUMETRIC_STORAGE_ITEM_RENDER_TARGET "VOLUME_STORAGE_ITEM_PLANE"
#define ABOVE_HUD_PLANE 25
#define ABOVE_HUD_LAYER 25
#define ABOVE_HUD_PLANE 30
#define ABOVE_HUD_LAYER 30
#define ABOVE_HUD_RENDER_TARGET "ABOVE_HUD_PLANE"
#define SPLASHSCREEN_LAYER 30
#define SPLASHSCREEN_PLANE 30
#define SPLASHSCREEN_LAYER 90
#define SPLASHSCREEN_PLANE 90
#define SPLASHSCREEN_RENDER_TARGET "SPLASHSCREEN_PLANE"
@@ -11,7 +11,21 @@
#define STORAGE_LIMIT_MAX_W_CLASS (1<<3)
#define STORAGE_FLAGS_LEGACY_DEFAULT (STORAGE_LIMIT_MAX_ITEMS | STORAGE_LIMIT_COMBINED_W_CLASS | STORAGE_LIMIT_MAX_W_CLASS)
#define STORAGE_FLAGS_VOLUME_DEFAULT (STORAGE_LIMIT_MAX_ITEMS | STORAGE_LIMIT_VOLUME | STORAGE_LIMIT_MAX_W_CLASS)
#define STORAGE_FLAGS_VOLUME_DEFAULT (STORAGE_LIMIT_VOLUME | STORAGE_LIMIT_MAX_W_CLASS)
// UI defines
/// Size of volumetric box icon
#define VOLUMETRIC_STORAGE_BOX_ICON_SIZE 32
/// Size of EACH left/right border icon for volumetric boxes
#define VOLUMETRIC_STORAGE_BOX_BORDER_SIZE 1
/// Minimum pixels an item must have in volumetric scaled storage UI
#define MINIMUM_PIXELS_PER_ITEM 8
/// Maximum number of objects that will be allowed to be displayed using the volumetric display system. Arbitrary number to prevent server lockups.
#define MAXIMUM_VOLUMETRIC_ITEMS 256
/// How much padding to give between items
#define VOLUMETRIC_STORAGE_ITEM_PADDING 4
/// How much padding to give to edges
#define VOLUMETRIC_STORAGE_EDGE_PADDING 1
//ITEM INVENTORY WEIGHT, FOR w_class
/// Usually items smaller then a human hand, ex: Playing Cards, Lighter, Scalpel, Coins/Money
@@ -26,22 +40,3 @@
#define WEIGHT_CLASS_HUGE 5
/// Essentially means it cannot be picked up or placed in an inventory, ex: Mech Parts, Safe - Can not fit in Boh
#define WEIGHT_CLASS_GIGANTIC 6
/// Macro for automatically getting the volume of an item from its w_class.
#define AUTO_SCALE_VOLUME(w_class) (2 ** w_class)
/// Macro for automatically getting the volume of a storage item from its max_w_class and max_combined_w_class.
#define AUTO_SCALE_STORAGE_VOLUME(w_class, max_combined_w_class) (AUTO_SCALE_VOLUME(w_class) * (max_combined_w_class / w_class))
// UI defines
/// Size of volumetric box icon
#define VOLUMETRIC_STORAGE_BOX_ICON_SIZE 32
/// Size of EACH left/right border icon for volumetric boxes
#define VOLUMETRIC_STORAGE_BOX_BORDER_SIZE 1
/// Minimum pixels an item must have in volumetric scaled storage UI
#define MINIMUM_PIXELS_PER_ITEM 6
/// Maximum number of objects that will be allowed to be displayed using the volumetric display system. Arbitrary number to prevent server lockups.
#define MAXIMUM_VOLUMETRIC_ITEMS 256
/// How much padding to give between items
#define VOLUMETRIC_STORAGE_ITEM_PADDING 1
/// How much padding to give to edges
#define VOLUMETRIC_STORAGE_EDGE_PADDING 1
+39
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@@ -0,0 +1,39 @@
// PLEASE KEEP ALL VOLUME DEFINES IN THIS FILE, it's going to be hell to keep track of them later.
#define DEFAULT_VOLUME_TINY 2
#define DEFAULT_VOLUME_SMALL 3
#define DEFAULT_VOLUME_NORMAL 4
#define DEFAULT_VOLUME_BULKY 8
#define DEFAULT_VOLUME_HUGE 16
#define DEFAULT_VOLUME_GIGANTIC 32
GLOBAL_LIST_INIT(default_weight_class_to_volume, list(
"[WEIGHT_CLASS_TINY]" = DEFAULT_VOLUME_TINY,
"[WEIGHT_CLASS_SMALL]" = DEFAULT_VOLUME_SMALL,
"[WEIGHT_CLASS_NORMAL]" = DEFAULT_VOLUME_NORMAL,
"[WEIGHT_CLASS_BULKY]" = DEFAULT_VOLUME_BULKY,
"[WEIGHT_CLASS_HUGE]" = DEFAULT_VOLUME_HUGE,
"[WEIGHT_CLASS_GIGANTIC]" = DEFAULT_VOLUME_GIGANTIC
))
/// Macro for automatically getting the volume of an item from its w_class.
#define AUTO_SCALE_VOLUME(w_class) (GLOB.default_weight_class_to_volume["[w_class]"])
/// Macro for automatically getting the volume of a storage item from its max_w_class and max_combined_w_class.
#define AUTO_SCALE_STORAGE_VOLUME(w_class, max_combined_w_class) (AUTO_SCALE_VOLUME(w_class) * (max_combined_w_class / w_class))
// Let's keep all of this in one place. given what we put above anyways..
// volume amount for items
#define ITEM_VOLUME_DISK DEFAULT_VOLUME_TINY
// #define SAMPLE_VOLUME_AMOUNT 2
// max_weight_class for storages
#define MAX_WEIGHT_CLASS_BACKPACK WEIGHT_CLASS_NORMAL
#define MAX_WEIGHT_CLASS_BAG_OF_HOLDING WEIGHT_CLASS_BULKY
// max_volume for storages
#define STORAGE_VOLUME_BACKPACK (DEFAULT_VOLUME_NORMAL * 7)
#define STORAGE_VOLUME_DUFFLEBAG (DEFAULT_VOLUME_NORMAL * 10)
#define STORAGE_VOLUME_BAG_OF_HOLDING (DEFAULT_VOLUME_NORMAL * 20)