The bag of holding (and I guess backpack) balancing pass no one asked for (#11864)
* Ok * whew * ok * fix * ehh * fix * buff disks * Update _compile_options.dm * Update tgstation.dme
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@@ -353,8 +353,12 @@
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/datum/component/storage/proc/_remove_and_refresh(datum/source, atom/movable/thing)
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_removal_reset(thing)
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if(LAZYACCESS(ui_item_blocks, thing))
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qdel(ui_item_blocks[thing])
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var/obj/screen/storage/volumetric_box/center/C = ui_item_blocks[thing]
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for(var/i in can_see_contents()) //runtimes result if mobs can access post deletion.
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var/mob/M = i
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M.client?.screen -= C.on_screen_objects()
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ui_item_blocks -= thing
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qdel(C)
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refresh_mob_views()
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//Call this proc to handle the removal of an item from the storage item. The item will be moved to the new_location target, if that is null it's being deleted
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@@ -92,6 +92,8 @@
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var/list/volume_by_item = list()
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var/list/percentage_by_item = list()
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for(var/obj/item/I in contents)
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if(QDELETED(I))
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continue
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volume = I.get_w_volume()
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used += volume
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volume_by_item[I] = volume
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@@ -123,6 +125,7 @@
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var/obj/item/I
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// start at this pixel from screen_start_x.
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var/current_pixel = VOLUMETRIC_STORAGE_EDGE_PADDING
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var/first = TRUE
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var/row = 1
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LAZYINITLIST(ui_item_blocks)
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@@ -140,10 +143,10 @@
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addrow = TRUE
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// now that we have pixels_to_use, place our thing and add it to the returned list.
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B.screen_loc = I.screen_loc = "[screen_start_x]:[round(current_pixel + (pixels_to_use * 0.5) + VOLUMETRIC_STORAGE_ITEM_PADDING, 1)],[screen_start_y+row-1]:[screen_pixel_y]"
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B.screen_loc = I.screen_loc = "[screen_start_x]:[round(current_pixel + (pixels_to_use * 0.5) + (first? 0 : VOLUMETRIC_STORAGE_ITEM_PADDING), 1)],[screen_start_y+row-1]:[screen_pixel_y]"
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// add the used pixels to pixel after we place the object
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current_pixel += pixels_to_use + VOLUMETRIC_STORAGE_ITEM_PADDING
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current_pixel += pixels_to_use + (first? 0 : VOLUMETRIC_STORAGE_ITEM_PADDING)
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first = FALSE //apply padding to everything after this
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// set various things
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B.set_pixel_size(pixels_to_use)
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@@ -163,6 +166,7 @@
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// go up a row if needed
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if(addrow)
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row++
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first = TRUE //first in the row, don't apply between-item padding.
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current_pixel = VOLUMETRIC_STORAGE_EDGE_PADDING
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// Then, continuous section.
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