Merge pull request #21 from ReoDaProtovali/Fixing-the-fixes

Plentitide of small fixes part 2: electric boogaloo
This commit is contained in:
evilew
2024-11-17 20:35:18 +01:00
committed by GitHub
77 changed files with 2858 additions and 356 deletions
+4 -4
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@@ -454,14 +454,14 @@ GLOBAL_LIST_INIT(pda_reskins, list(
#define STACK_CHECK_ADJACENT "adjacent" //checks if there is an object of the result type within one tile
//text files
#define BRAIN_DAMAGE_FILE "traumas.json"
#define ION_FILE "ion_laws.json"
#define BRAIN_DAMAGE_FILE "traumas_gs.json" //GS13 Edit: Less meta memes
#define ION_FILE "ion_laws_gs.json" //GS13 Edit: we're changing some of the things here, and removing other things
#define PIRATE_NAMES_FILE "pirates.json"
#define REDPILL_FILE "redpill.json"
#define ARCADE_FILE "arcade.json"
// #define BOOMER_FILE "boomer.json"
// #define LOCATIONS_FILE "locations.json"
// #define WANTED_FILE "wanted_message.json"
// #define WANTED_FILE "wanted_message_gs.json" //GS13 Edit: ...This is commented out, but I'll swap it to ours, incase it needs to be renabled.
// #define VISTA_FILE "steve.json"
#define FLESH_SCAR_FILE "wounds/flesh_scar_desc.json"
#define BONE_SCAR_FILE "wounds/bone_scar_desc.json"
@@ -569,7 +569,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(
#define SHOES_TIED 1
#define SHOES_KNOTTED 2
#define WANTED_FILE "wanted_message.json"
#define WANTED_FILE "wanted_message_gs.json" //GS Edit: Nanotrasen to Gato.
// Notification action types
#define NOTIFY_JUMP "jump"
+4 -4
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@@ -290,11 +290,11 @@ GLOBAL_LIST_INIT(TAGGERLOCATIONS, list("Disposals",
"Circuitry", "Toxins", "Dormitories", "Virology",
"Xenobiology", "Law Office","Detective's Office"))
GLOBAL_LIST_INIT(station_prefixes, world.file2list("strings/station_prefixes.txt") + "")
GLOBAL_LIST_INIT(station_prefixes, world.file2list("GainStation13/strings/station_prefixes.txt") + "") //GS13 Edit: Our Names
GLOBAL_LIST_INIT(station_names, world.file2list("strings/station_names.txt" + ""))
GLOBAL_LIST_INIT(station_names, world.file2list("GainStation13/strings/station_names.txt" + "")) //GS13 Edit: Our names
GLOBAL_LIST_INIT(station_suffixes, world.file2list("strings/station_suffixes.txt"))
GLOBAL_LIST_INIT(station_suffixes, world.file2list("GainStation13/strings/station_suffixes.txt")) //GS13 Edit: Our names
GLOBAL_LIST_INIT(server_taglines, world.file2list("[global.config.directory]/server_taglines.txt"))
@@ -361,4 +361,4 @@ GLOBAL_LIST_INIT(bodypart_names, list(num2text(HEAD) = "Head", num2text(CHEST) =
// list linking bodypart names back to the bitflags
GLOBAL_LIST_INIT(bodypart_values, list("Head" = num2text(HEAD), "Chest" = num2text(CHEST), "Left Leg" = num2text(LEG_LEFT), "Right Leg" = num2text(LEG_RIGHT), "Left Arm" = num2text(ARM_LEFT), "Right Arm" = num2text(ARM_RIGHT)))
GLOBAL_LIST_INIT(junkmail_messages, world.file2list("strings/junkmail.txt"))
GLOBAL_LIST_INIT(junkmail_messages, world.file2list("GainStation13/strings/junkmail.txt")) //GS Edit: Nanotrasen to GATO
+1 -1
View File
@@ -29,7 +29,7 @@ GLOBAL_LIST_INIT(verbs, world.file2list("strings/names/verbs.txt"))
GLOBAL_LIST_INIT(ing_verbs, world.file2list("strings/names/ing_verbs.txt"))
GLOBAL_LIST_INIT(adverbs, world.file2list("strings/names/adverbs.txt"))
GLOBAL_LIST_INIT(adjectives, world.file2list("strings/names/adjectives.txt"))
GLOBAL_LIST_INIT(dream_strings, world.file2list("strings/dreamstrings.txt"))
GLOBAL_LIST_INIT(dream_strings, world.file2list("GainStation13/strings/dreamstrings.txt")) //GS13 Edit: Nanotrasen to Gato... And our own additions
//loaded on startup because of "
//would include in rsc if ' was used
@@ -163,12 +163,14 @@
if(_codeword)
codeword = _codeword
else
codeword = pick(strings("ion_laws.json", "ionabstract")\
| strings("ion_laws.json", "ionobjects")\
| strings("ion_laws.json", "ionadjectives")\
| strings("ion_laws.json", "ionthreats")\
| strings("ion_laws.json", "ionfood")\
| strings("ion_laws.json", "iondrinks"))
//GS13 Start: We're using our file
codeword = pick(strings("ion_laws_gs.json", "ionabstract")\
| strings("ion_laws_gs.json", "ionobjects")\
| strings("ion_laws_gs.json", "ionadjectives")\
| strings("ion_laws_gs.json", "ionthreats")\
| strings("ion_laws_gs.json", "ionfood")\
| strings("ion_laws_gs.json", "iondrinks"))
//GS13 End
/datum/brain_trauma/severe/split_personality/brainwashing/on_gain()
..()
+7 -5
View File
@@ -43,7 +43,7 @@
/obj/machinery/door/airlock
name = "airlock"
icon = 'GainStation13/icons/obj/doors/airlocks/station/public.dmi' //GS13 change (perspective sprites)
icon = 'GainStation13/icons/obj/doors/airlocks/station/public.dmi' //GS13 Edit: perspective sprites
icon_state = "closed"
max_integrity = 300
var/normal_integrity = AIRLOCK_INTEGRITY_N
@@ -87,8 +87,10 @@
var/previous_airlock = /obj/structure/door_assembly //what airlock assembly mineral plating was applied to
var/wiretypepath = /datum/wires/airlock // which set of per round randomized wires this airlock type has.
var/airlock_material //material of inner filling; if its an airlock with glass, this should be set to "glass"
//GS13 Edit Start: perspective sprites
var/overlays_file = 'GainStation13/icons/obj/doors/airlocks/station/overlays.dmi'
var/note_overlay_file = 'GainStation13/icons/obj/doors/airlocks/station/overlays.dmi' //Used for papers and photos pinned to the airlock
//GS13 End
var/cyclelinkeddir = 0
var/obj/machinery/door/airlock/cyclelinkedairlock
@@ -611,22 +613,22 @@
/obj/machinery/door/airlock/proc/check_unres() //unrestricted sides. This overlay indicates which directions the player can access even without an ID
if(hasPower() && unres_sides)
if(unres_sides & NORTH)
var/image/I = image(icon='GainStation13/icons/obj/doors/airlocks/station/overlays.dmi', icon_state="unres_n") //layer=src.layer+1
var/image/I = image(icon='GainStation13/icons/obj/doors/airlocks/station/overlays.dmi', icon_state="unres_n") //layer=src.layer+1 //GS13 Edit: perspective sprites
I.pixel_y = 32
set_light(l_range = 2, l_power = 1)
add_overlay(I)
if(unres_sides & SOUTH)
var/image/I = image(icon='GainStation13/icons/obj/doors/airlocks/station/overlays.dmi', icon_state="unres_s") //layer=src.layer+1
var/image/I = image(icon='GainStation13/icons/obj/doors/airlocks/station/overlays.dmi', icon_state="unres_s") //layer=src.layer+1 //GS13 Edit: perspective sprites
I.pixel_y = -32
set_light(l_range = 2, l_power = 1)
add_overlay(I)
if(unres_sides & EAST)
var/image/I = image(icon='GainStation13/icons/obj/doors/airlocks/station/overlays.dmi', icon_state="unres_e") //layer=src.layer+1
var/image/I = image(icon='GainStation13/icons/obj/doors/airlocks/station/overlays.dmi', icon_state="unres_e") //layer=src.layer+1 //GS13 Edit: perspective sprites
I.pixel_x = 32
set_light(l_range = 2, l_power = 1)
add_overlay(I)
if(unres_sides & WEST)
var/image/I = image(icon='GainStation13/icons/obj/doors/airlocks/station/overlays.dmi', icon_state="unres_w") //layer=src.layer+1
var/image/I = image(icon='GainStation13/icons/obj/doors/airlocks/station/overlays.dmi', icon_state="unres_w") //layer=src.layer+1 //GS13 Edit: perspective sprites
I.pixel_x = -32
set_light(l_range = 2, l_power = 1)
add_overlay(I)
+56 -58
View File
@@ -2,25 +2,23 @@
Station Airlocks Regular
*/
//GS13 - changed most of these airlock sprite paths to use perspective-oriented airlocks
/obj/machinery/door/airlock/abandoned
abandoned = TRUE
/obj/machinery/door/airlock/command
icon = 'GainStation13/icons/obj/doors/airlocks/station/command.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/command.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_com
wiretypepath = /datum/wires/airlock/command
normal_integrity = 450
/obj/machinery/door/airlock/security
icon = 'GainStation13/icons/obj/doors/airlocks/station/security.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/security.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_sec
wiretypepath = /datum/wires/airlock/security
normal_integrity = 450
/obj/machinery/door/airlock/engineering
icon = 'GainStation13/icons/obj/doors/airlocks/station/engineering.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/engineering.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_eng
wiretypepath = /datum/wires/airlock/engineering
@@ -28,13 +26,13 @@
abandoned = TRUE
/obj/machinery/door/airlock/medical
icon = 'GainStation13/icons/obj/doors/airlocks/station/medical.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/medical.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_med
wiretypepath = /datum/wires/airlock/medical
/obj/machinery/door/airlock/maintenance
name = "maintenance access"
icon = 'GainStation13/icons/obj/doors/airlocks/station/maintenance.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/maintenance.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_mai
normal_integrity = 250
@@ -43,18 +41,18 @@
/obj/machinery/door/airlock/maintenance/external
name = "external airlock access"
icon = 'GainStation13/icons/obj/doors/airlocks/station/maintenanceexternal.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/maintenanceexternal.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_extmai
/obj/machinery/door/airlock/mining
name = "mining airlock"
icon = 'GainStation13/icons/obj/doors/airlocks/station/mining.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/mining.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_min
wiretypepath = /datum/wires/airlock/cargo
/obj/machinery/door/airlock/atmos
name = "atmospherics airlock"
icon = 'GainStation13/icons/obj/doors/airlocks/station/atmos.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/atmos.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_atmo
wiretypepath = /datum/wires/airlock/engineering
@@ -62,22 +60,22 @@
abandoned = TRUE
/obj/machinery/door/airlock/research
icon = 'GainStation13/icons/obj/doors/airlocks/station/research.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/research.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_research
wiretypepath = /datum/wires/airlock/science
/obj/machinery/door/airlock/freezer
name = "freezer airlock"
icon = 'GainStation13/icons/obj/doors/airlocks/station/freezer.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/freezer.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_fre
/obj/machinery/door/airlock/science
icon = 'GainStation13/icons/obj/doors/airlocks/station/science.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/science.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_science
wiretypepath = /datum/wires/airlock/science
/obj/machinery/door/airlock/virology
icon = 'GainStation13/icons/obj/doors/airlocks/station/virology.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/virology.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_viro
wiretypepath = /datum/wires/airlock/medical
@@ -181,7 +179,7 @@
/obj/machinery/door/airlock/gold
name = "gold airlock"
icon = 'GainStation13/icons/obj/doors/airlocks/station/gold.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/gold.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_gold
/obj/machinery/door/airlock/gold/glass
@@ -190,7 +188,7 @@
/obj/machinery/door/airlock/silver
name = "silver airlock"
icon = 'GainStation13/icons/obj/doors/airlocks/station/silver.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/silver.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_silver
/obj/machinery/door/airlock/silver/glass
@@ -199,7 +197,7 @@
/obj/machinery/door/airlock/diamond
name = "diamond airlock"
icon = 'GainStation13/icons/obj/doors/airlocks/station/diamond.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/diamond.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_diamond
normal_integrity = 1000
explosion_block = 2
@@ -211,7 +209,7 @@
/obj/machinery/door/airlock/uranium
name = "uranium airlock"
icon = 'GainStation13/icons/obj/doors/airlocks/station/uranium.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/uranium.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_uranium
var/last_event = 0
@@ -233,7 +231,7 @@
/obj/machinery/door/airlock/plasma
name = "plasma airlock"
desc = "No way this can end badly."
icon = 'GainStation13/icons/obj/doors/airlocks/station/plasma.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/plasma.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_plasma
/obj/machinery/door/airlock/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
@@ -274,7 +272,7 @@
/obj/machinery/door/airlock/bananium
name = "bananium airlock"
desc = "Honkhonkhonk"
icon = 'GainStation13/icons/obj/doors/airlocks/station/bananium.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/bananium.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_bananium
doorOpen = 'sound/items/bikehorn.ogg'
@@ -284,7 +282,7 @@
/obj/machinery/door/airlock/sandstone
name = "sandstone airlock"
icon = 'GainStation13/icons/obj/doors/airlocks/station/sandstone.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/sandstone.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_sandstone
/obj/machinery/door/airlock/sandstone/glass
@@ -293,7 +291,7 @@
/obj/machinery/door/airlock/wood
name = "wooden airlock"
icon = 'GainStation13/icons/obj/doors/airlocks/station/wood.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/wood.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_wood
/obj/machinery/door/airlock/wood/glass
@@ -303,8 +301,8 @@
/obj/machinery/door/airlock/titanium
name = "shuttle airlock"
assemblytype = /obj/structure/door_assembly/door_assembly_titanium
icon = 'GainStation13/icons/obj/doors/airlocks/shuttle/shuttle.dmi'
overlays_file = 'GainStation13/icons/obj/doors/airlocks/shuttle/overlays.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/shuttle/shuttle.dmi' //GS13 Edit: perspective sprites
overlays_file = 'GainStation13/icons/obj/doors/airlocks/shuttle/overlays.dmi' //GS13 Edit: perspective sprites
normal_integrity = 400
/obj/machinery/door/airlock/titanium/glass
@@ -314,8 +312,8 @@
/obj/machinery/door/airlock/bronze
name = "bronze airlock"
icon = 'GainStation13/icons/obj/doors/airlocks/clockwork/pinion_airlock.dmi'
overlays_file = 'GainStation13/icons/obj/doors/airlocks/clockwork/overlays.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/clockwork/pinion_airlock.dmi' //GS13 Edit: perspective sprites
overlays_file = 'GainStation13/icons/obj/doors/airlocks/clockwork/overlays.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_bronze
/obj/machinery/door/airlock/bronze/seethru
@@ -329,8 +327,8 @@
*/
/obj/machinery/door/airlock/public
icon = 'GainStation13/icons/obj/doors/airlocks/station2/glass.dmi'
overlays_file = 'GainStation13/icons/obj/doors/airlocks/station2/overlays.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station2/glass.dmi' //GS13 Edit: perspective sprites
overlays_file = 'GainStation13/icons/obj/doors/airlocks/station2/overlays.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_public
/obj/machinery/door/airlock/public/glass
@@ -358,9 +356,9 @@
/obj/machinery/door/airlock/external
name = "external airlock"
icon = 'GainStation13/icons/obj/doors/airlocks/external/external.dmi'
overlays_file = 'GainStation13/icons/obj/doors/airlocks/external/overlays.dmi'
note_overlay_file = 'GainStation13/icons/obj/doors/airlocks/external/overlays.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/external/external.dmi' //GS13 Edit: perspective sprites
overlays_file = 'GainStation13/icons/obj/doors/airlocks/external/overlays.dmi' //GS13 Edit: perspective sprites
note_overlay_file = 'GainStation13/icons/obj/doors/airlocks/external/overlays.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_ext
/obj/machinery/door/airlock/external/glass
@@ -373,16 +371,16 @@
*/
/obj/machinery/door/airlock/centcom //Use grunge as a station side version, as these have special effects related to them via phobias and such.
icon = 'GainStation13/icons/obj/doors/airlocks/centcom/centcom.dmi'
overlays_file = 'GainStation13/icons/obj/doors/airlocks/centcom/overlays.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/centcom/centcom.dmi' //GS13 Edit: perspective sprites
overlays_file = 'GainStation13/icons/obj/doors/airlocks/centcom/overlays.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_centcom
normal_integrity = 1000
security_level = 6
explosion_block = 2
/obj/machinery/door/airlock/grunge
icon = 'GainStation13/icons/obj/doors/airlocks/centcom/centcom.dmi'
overlays_file = 'GainStation13/icons/obj/doors/airlocks/centcom/overlays.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/centcom/centcom.dmi' //GS13 Edit: perspective sprites
overlays_file = 'GainStation13/icons/obj/doors/airlocks/centcom/overlays.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_grunge
/obj/machinery/door/airlock/grunge/abandoned
@@ -395,8 +393,8 @@
/obj/machinery/door/airlock/vault
name = "vault door"
icon = 'GainStation13/icons/obj/doors/airlocks/vault/vault.dmi'
overlays_file = 'GainStation13/icons/obj/doors/airlocks/vault/overlays.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/vault/vault.dmi' //GS13 Edit: perspective sprites
overlays_file = 'GainStation13/icons/obj/doors/airlocks/vault/overlays.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_vault
wiretypepath = /datum/wires/airlock/secure
explosion_block = 2
@@ -410,16 +408,16 @@
/obj/machinery/door/airlock/hatch
name = "airtight hatch"
icon = 'GainStation13/icons/obj/doors/airlocks/hatch/centcom.dmi'
overlays_file = 'GainStation13/icons/obj/doors/airlocks/hatch/overlays.dmi'
note_overlay_file = 'GainStation13/icons/obj/doors/airlocks/hatch/overlays.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/hatch/centcom.dmi' //GS13 Edit: perspective sprites
overlays_file = 'GainStation13/icons/obj/doors/airlocks/hatch/overlays.dmi' //GS13 Edit: perspective sprites
note_overlay_file = 'GainStation13/icons/obj/doors/airlocks/hatch/overlays.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_hatch
/obj/machinery/door/airlock/maintenance_hatch
name = "maintenance hatch"
icon = 'GainStation13/icons/obj/doors/airlocks/hatch/maintenance.dmi'
overlays_file = 'GainStation13/icons/obj/doors/airlocks/hatch/overlays.dmi'
note_overlay_file = 'GainStation13/icons/obj/doors/airlocks/hatch/overlays.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/hatch/maintenance.dmi' //GS13 Edit: perspective sprites
overlays_file = 'GainStation13/icons/obj/doors/airlocks/hatch/overlays.dmi' //GS13 Edit: perspective sprites
note_overlay_file = 'GainStation13/icons/obj/doors/airlocks/hatch/overlays.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_mhatch
/obj/machinery/door/airlock/maintenance_hatch/abandoned
@@ -432,8 +430,8 @@
/obj/machinery/door/airlock/highsecurity
name = "high tech security airlock"
icon = 'GainStation13/icons/obj/doors/airlocks/highsec/highsec.dmi'
overlays_file = 'GainStation13/icons/obj/doors/airlocks/highsec/overlays.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/highsec/highsec.dmi' //GS13 Edit: perspective sprites
overlays_file = 'GainStation13/icons/obj/doors/airlocks/highsec/overlays.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_highsecurity
explosion_block = 2
normal_integrity = 500
@@ -447,8 +445,8 @@
/obj/machinery/door/airlock/shuttle
name = "shuttle airlock"
icon = 'GainStation13/icons/obj/doors/airlocks/shuttle/shuttle.dmi'
overlays_file = 'GainStation13/icons/obj/doors/airlocks/shuttle/overlays.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/shuttle/shuttle.dmi' //GS13 Edit: perspective sprites
overlays_file = 'GainStation13/icons/obj/doors/airlocks/shuttle/overlays.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_shuttle
/obj/machinery/door/airlock/shuttle/glass
@@ -458,10 +456,10 @@
/obj/machinery/door/airlock/abductor
name = "alien airlock"
desc = "With humanity's current technological level, it could take years to hack this advanced airlock... or maybe we should give a screwdriver a try?"
icon = 'GainStation13/icons/obj/doors/airlocks/abductor/abductor_airlock.dmi'
overlays_file = 'GainStation13/icons/obj/doors/airlocks/abductor/overlays.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/abductor/abductor_airlock.dmi' //GS13 Edit: perspective sprites
overlays_file = 'GainStation13/icons/obj/doors/airlocks/abductor/overlays.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_abductor
note_overlay_file = 'GainStation13/icons/obj/doors/airlocks/external/overlays.dmi'
note_overlay_file = 'GainStation13/icons/obj/doors/airlocks/external/overlays.dmi' //GS13 Edit: perspective sprites
damage_deflection = 30
explosion_block = 3
hackProof = TRUE
@@ -476,8 +474,8 @@
/obj/machinery/door/airlock/cult
name = "cult airlock"
icon = 'GainStation13/icons/obj/doors/airlocks/cult/runed/cult.dmi'
overlays_file = 'GainStation13/icons/obj/doors/airlocks/cult/runed/overlays.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/cult/runed/cult.dmi' //GS13 Edit: perspective sprites
overlays_file = 'GainStation13/icons/obj/doors/airlocks/cult/runed/overlays.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_cult
hackProof = TRUE
aiControlDisabled = 1
@@ -526,8 +524,8 @@
return FALSE
/obj/machinery/door/airlock/cult/proc/conceal()
icon = 'GainStation13/icons/obj/doors/airlocks/station/maintenance.dmi'
overlays_file = 'GainStation13/icons/obj/doors/airlocks/station/overlays.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/station/maintenance.dmi' //GS13 Edit: perspective sprites
overlays_file = 'GainStation13/icons/obj/doors/airlocks/station/overlays.dmi' //GS13 Edit: perspective sprites
name = "airlock"
desc = "It opens and closes."
stealthy = TRUE
@@ -558,8 +556,8 @@
friendly = TRUE
/obj/machinery/door/airlock/cult/unruned
icon = 'GainStation13/icons/obj/doors/airlocks/cult/unruned/cult.dmi'
overlays_file = 'GainStation13/icons/obj/doors/airlocks/cult/unruned/overlays.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/cult/unruned/cult.dmi' //GS13 Edit: perspective sprites
overlays_file = 'GainStation13/icons/obj/doors/airlocks/cult/unruned/overlays.dmi' //GS13 Edit: perspective sprites
assemblytype = /obj/structure/door_assembly/door_assembly_cult/unruned
openingoverlaytype = /obj/effect/temp_visual/cult/door/unruned
@@ -701,8 +699,8 @@
/obj/machinery/door/airlock/glass_large
name = "large glass airlock"
icon = 'GainStation13/icons/obj/doors/airlocks/glass_large/glass_large.dmi'
overlays_file = 'GainStation13/icons/obj/doors/airlocks/glass_large/overlays.dmi'
icon = 'GainStation13/icons/obj/doors/airlocks/glass_large/glass_large.dmi' //GS13 Edit: perspective sprites
overlays_file = 'GainStation13/icons/obj/doors/airlocks/glass_large/overlays.dmi' //GS13 Edit: perspective sprites
opacity = 0
assemblytype = null
glass = TRUE
+1 -1
View File
@@ -1,7 +1,7 @@
/obj/machinery/door/poddoor
name = "blast door"
desc = "A heavy duty blast door that opens mechanically."
icon = 'GainStation13/icons/obj/doors/blastdoor.dmi' //GS13
icon = 'GainStation13/icons/obj/doors/blastdoor.dmi' //GS13 Edit: perspective sprites
icon_state = "closed"
var/id = 1
layer = BLASTDOOR_LAYER
+4 -4
View File
@@ -2,7 +2,7 @@
gender = PLURAL
name = "shutters"
desc = "Mechanical metal shutters operated by a button with a magnetic seal, keeping them airtight."
icon = 'GainStation13/icons/obj/doors/shutters.dmi' //GS13
icon = 'icons/obj/doors/shutters.dmi'
layer = SHUTTER_LAYER
closingLayer = SHUTTER_LAYER
armor = list(MELEE = 20, BULLET = 20, LASER = 20, ENERGY = 75, BOMB = 25, BIO = 100, RAD = 100, FIRE = 100, ACID = 70)
@@ -22,7 +22,7 @@
/obj/machinery/door/poddoor/shutters/old
name = "strong shutters"
desc = "These shutters have an armoured frame; it looks like plasteel. These shutters look robust enough to survive explosions."
icon = 'GainStation13/icons/obj/doors/shutters_old.dmi' //GS13
icon = 'icons/obj/doors/shutters_old.dmi'
icon_state = "closed"
armor = list(MELEE = 30, BULLET = 30, LASER = 30, ENERGY = 75, BOMB = 30, BIO = 100, RAD = 100, FIRE = 100, ACID = 70)
max_integrity = 300
@@ -37,7 +37,7 @@
/obj/machinery/door/poddoor/shutters/radiation
name = "radiation shutters"
desc = "Lead-lined shutters painted yellow with a radioactive hazard symbol on it. Blocks out most radiation"
icon = 'GainStation13/icons/obj/doors/shutters_radiation.dmi' //GS13
icon = 'icons/obj/doors/shutters_radiation.dmi'
icon_state = "closed"
rad_insulation = 0.2
@@ -60,7 +60,7 @@
/obj/machinery/door/poddoor/shutters/window
name = "windowed shutters"
desc = "Mechanical shutters that have some form of plastic window in them, allowing you to see through the shutters at all times."
icon = 'GainStation13/icons/obj/doors/shutters_window.dmi' //GS13
icon = 'icons/obj/doors/shutters_window.dmi'
icon_state = "closed"
opacity = 0
glass = 1
@@ -277,24 +277,26 @@
icon_state = "salt_pile"
gender = NEUTER
/obj/effect/decal/cleanable/glitter //GS13 - changed glitters to more subtle variants
/obj/effect/decal/cleanable/glitter
name = "generic glitter pile"
desc = "The herpes of arts and crafts."
icon = 'GainStation13/icons/effects/atmospherics.dmi'
icon_state = "glitter"
icon = 'icons/effects/atmospherics.dmi'
gender = NEUTER
mergeable_decal = TRUE
persistent = FALSE
/obj/effect/decal/cleanable/glitter/pink
name = "pink glitter"
icon_state = "plasma_old"
color = "#9e0089"
/obj/effect/decal/cleanable/glitter/white
name = "white glitter"
icon_state = "nitrous_oxide_old"
/obj/effect/decal/cleanable/glitter/blue
name = "blue glitter"
icon_state = "freon_old"
color = "#2dd6ff"
/obj/effect/decal/cleanable/plasma
@@ -160,7 +160,7 @@
buildstacktype = null //Custom mats handle this
/obj/structure/chair/wood
icon = 'GainStation13/icons/obj/chairs.dmi'
icon = 'GainStation13/icons/obj/chairs.dmi' //GS13 Edit: Our sprites
icon_state = "wooden_chair"
name = "wooden chair"
desc = "Old is never too old to not be in fashion."
@@ -540,7 +540,7 @@
/obj/item/chair/wood
name = "wooden chair"
icon = 'GainStation13/icons/obj/chairs.dmi'
icon = 'GainStation13/icons/obj/chairs.dmi' //GS13 Edit: Our sprites
icon_state = "wooden_chair_toppled"
item_state = "woodenchair"
resistance_flags = FLAMMABLE
@@ -4,7 +4,7 @@
/datum/objective/abductee/random
/datum/objective/abductee/random/New()
explanation_text = pick(world.file2list("strings/abductee_objectives.txt"))
explanation_text = pick(world.file2list("GainStation13/strings/abductee_objectives.txt")) //GS13 Edit: Nanotrasen to GATO
/datum/objective/abductee/steal
explanation_text = "Steal all"
+2 -2
View File
@@ -2,8 +2,8 @@
name = "Anomaly: Pyroclastic"
typepath = /datum/round_event/anomaly/anomaly_pyro
min_players = 10 //GS13 tweak
max_occurrences = 0
min_players = 10 //GS13 Edit: tweak
max_occurrences = 0 //GS13 Edit: Disabling this for now.
weight = 20
description = "This anomaly sets things on fire, and creates a pyroclastic slime."
+2 -2
View File
@@ -2,8 +2,8 @@
name = "Spontaneous Brain Trauma"
typepath = /datum/round_event/brain_trauma
weight = 25
min_players = 20 //GS13 - somewhat harmless ig
max_occurrences = 0
min_players = 20 //GS13 Edit: 8 to 20. You cant really fix this on your own if you arnt medical.
max_occurrences = 0 //GS13 Edit: Disabling this.
category = EVENT_CATEGORY_HEALTH
description = "A crewmember gains a random trauma."
+1 -1
View File
@@ -4,7 +4,7 @@
weight = 5
min_players = 15
max_occurrences = 0
max_occurrences = 0 //GS13 Edit: Disabling this for now.
category = EVENT_CATEGORY_AI
description = "Vending machines will attack people until the Patient Zero is disabled."
+1 -1
View File
@@ -1,7 +1,7 @@
/datum/round_event_control/disease_outbreak
name = "Disease Outbreak"
typepath = /datum/round_event/disease_outbreak
max_occurrences = 0
max_occurrences = 0 //GS13 Edit: Disabling this for now.
min_players = 5
weight = 5
category = EVENT_CATEGORY_HEALTH
+3 -3
View File
@@ -1,16 +1,16 @@
/datum/round_event_control/electrical_storm
name = "Electrical Storm"
typepath = /datum/round_event/electrical_storm
earliest_start = 30 MINUTES
earliest_start = 30 MINUTES //GS13 Edit: Reducing pain for normal station ongoings.
min_players = 5
weight = 40
max_occurrences = 2
max_occurrences = 2 //GS13 Edit: Limiting this.
category = EVENT_CATEGORY_ENGINEERING
description = "Destroys all lights in a large area."
/datum/round_event/electrical_storm
var/lightsoutAmount = 1
var/lightsoutRange = 10
var/lightsoutRange = 10 //GS13 Edit: 25 down to 10
announce_when = 1
/datum/round_event/electrical_storm/announce(fake)
+2 -2
View File
@@ -6,8 +6,8 @@
description = "A horde of mice arrives, and perhaps even the Rat King themselves."
/datum/round_event/mice_migration
var/minimum_mice = 3
var/maximum_mice = 8
var/minimum_mice = 3 //GS13 Edit: 5 to 3, mice ravage the station in lowpop
var/maximum_mice = 8 //GS13 Edit: 15 to 8, See above.
/datum/round_event/mice_migration/announce(fake)
var/cause = pick("space-winter", "budget-cuts", "Ragnarok",
+37 -30
View File
@@ -1,18 +1,18 @@
#define SNACK_ATTACK 1 //GS13
#define HIJACK_SYNDIE 2
#define RUSKY_PARTY 3
#define SPIDER_GIFT 4
#define DEPARTMENT_RESUPPLY 5
#define ANTIDOTE_NEEDED 6
#define PIZZA_DELIVERY 7
#define ITS_HIP_TO 8
#define MY_GOD_JC 9
#define DELTA_CRATES 10
#define HIJACK_SYNDIE 1
#define RUSKY_PARTY 2
#define SPIDER_GIFT 3
#define DEPARTMENT_RESUPPLY 4
#define ANTIDOTE_NEEDED 5
#define PIZZA_DELIVERY 6
#define ITS_HIP_TO 7
#define MY_GOD_JC 8
#define DELTA_CRATES 9
#define SNACK_ATTACK 10 //GS13 Add: Snack attack
/datum/round_event_control/shuttle_loan
name = "Shuttle Loan"
typepath = /datum/round_event/shuttle_loan
max_occurrences = 3
max_occurrences = 20 //GS13 Edit: increasing this because they're a fun event
earliest_start = 15 MINUTES
category = EVENT_CATEGORY_BUREAUCRATIC
description = "If cargo accepts the offer, fills the shuttle with loot and/or enemies."
@@ -26,16 +26,13 @@
var/thanks_msg = "The cargo shuttle should return in five minutes. Have some supply points for your trouble."
/datum/round_event/shuttle_loan/setup()
dispatch_type = pick(HIJACK_SYNDIE, RUSKY_PARTY, SPIDER_GIFT, DEPARTMENT_RESUPPLY, ANTIDOTE_NEEDED, PIZZA_DELIVERY, ITS_HIP_TO, MY_GOD_JC)
dispatch_type = pick(HIJACK_SYNDIE, RUSKY_PARTY, SPIDER_GIFT, DEPARTMENT_RESUPPLY, ANTIDOTE_NEEDED, PIZZA_DELIVERY, ITS_HIP_TO, MY_GOD_JC, SNACK_ATTACK) //GS13 Edit: Snack Attack shuttle
/datum/round_event/shuttle_loan/announce(fake)
SSshuttle.shuttle_loan = src
var/message = "Cargo: I just wanna tell you techs good luck, we are all counting on you."
var/title = "CentCom Free Real Estate"
switch(dispatch_type)
if(SNACK_ATTACK) //GS13
message = "Cargo: Our science division took couple too many samples from one the local candy biohabitats. Would you care to dispose of the unneeded specimen?"
title = "CentCom Science Division"
if(HIJACK_SYNDIE)
message = "Cargo: The syndicate are trying to infiltrate your station. If you let them hijack your cargo shuttle, you'll save us a headache."
title = "CentCom Counter Intelligence"
@@ -66,6 +63,11 @@
message = "Cargo: We have discovered a warehouse of DELTA locked crates. We can't store any more of them at CC, can you take them for us?"
title = "CentCom Security Division"
bonus_points = 25000 //If you mess up, people die and the shuttle gets turned into swiss cheese
//GS13 Start: Snack Attack shuttle
if(SNACK_ATTACK)
message = "Cargo: Our science division took couple too many samples from one the local candy biohabitats. Would you care to dispose of the unneeded specimen?"
title = "CentCom Science Division"
//GS13 End
if(prob(50))
priority_announce(message, title)
else
@@ -85,8 +87,6 @@
SSshuttle.supply.setTimer(3000)
switch(dispatch_type)
if(SNACK_ATTACK) //GS13
SSshuttle.centcom_message += "Snack attack en route."
if(HIJACK_SYNDIE)
SSshuttle.centcom_message += "Syndicate hijack team incoming."
if(RUSKY_PARTY)
@@ -105,6 +105,10 @@
SSshuttle.centcom_message += "Live explosive ordnance incoming. Exercise extreme caution."
if(DELTA_CRATES)
SSshuttle.centcom_message += "DELTA Locked crates incoming. Exercise extreme caution."
//GS13 Start: Snack attack shuttle
if(SNACK_ATTACK)
SSshuttle.centcom_message += "Snack attack en route."
//GS13 End
/datum/round_event/shuttle_loan/tick()
if(dispatched)
@@ -131,19 +135,6 @@
var/list/shuttle_spawns = list()
switch(dispatch_type)
if(SNACK_ATTACK) //GS13
shuttle_spawns.Add(/mob/living/simple_animal/hostile/feed/chocolate_slime)
shuttle_spawns.Add(/mob/living/simple_animal/hostile/feed/chocolate_slime)
shuttle_spawns.Add(/mob/living/simple_animal/hostile/feed/chocolate_slime/creambeast)
if(prob(50))
shuttle_spawns.Add(/mob/living/simple_animal/hostile/feed/chocolate_slime/creambeast)
shuttle_spawns.Add(/obj/item/reagent_containers/food/snacks/donut/choco)
shuttle_spawns.Add(/obj/item/reagent_containers/food/snacks/donut/choco)
shuttle_spawns.Add(/obj/item/reagent_containers/food/snacks/donut/choco)
shuttle_spawns.Add(/obj/item/reagent_containers/food/snacks/chocoorange)
shuttle_spawns.Add(/obj/item/reagent_containers/food/snacks/chocoorange)
shuttle_spawns.Add(/obj/item/paper/fluff/chocoslime_research)
if(HIJACK_SYNDIE)
var/datum/supply_pack/pack = SSshuttle.supply_packs[/datum/supply_pack/emergency/specialops]
pack.generate(pick_n_take(empty_shuttle_turfs))
@@ -270,6 +261,21 @@
var/turf/T = pick_n_take(empty_shuttle_turfs)
new /obj/structure/spider/stickyweb(T)
new /obj/effect/decal/cleanable/ash(T)
//GS13 Start: Snack Attack Shuttle
if(SNACK_ATTACK) //GS13
shuttle_spawns.Add(/mob/living/simple_animal/hostile/feed/chocolate_slime)
shuttle_spawns.Add(/mob/living/simple_animal/hostile/feed/chocolate_slime)
shuttle_spawns.Add(/mob/living/simple_animal/hostile/feed/chocolate_slime/creambeast)
if(prob(50))
shuttle_spawns.Add(/mob/living/simple_animal/hostile/feed/chocolate_slime/creambeast)
shuttle_spawns.Add(/obj/item/reagent_containers/food/snacks/donut/choco)
shuttle_spawns.Add(/obj/item/reagent_containers/food/snacks/donut/choco)
shuttle_spawns.Add(/obj/item/reagent_containers/food/snacks/donut/choco)
shuttle_spawns.Add(/obj/item/reagent_containers/food/snacks/chocoorange)
shuttle_spawns.Add(/obj/item/reagent_containers/food/snacks/chocoorange)
shuttle_spawns.Add(/obj/item/paper/fluff/chocoslime_research)
//GS13 End
var/false_positive = 0
while(shuttle_spawns.len && empty_shuttle_turfs.len)
@@ -315,3 +321,4 @@
#undef ITS_HIP_TO
#undef MY_GOD_JC
#undef DELTA_CRATES
#undef SNACK_ATTACK //GS13 Add: Snack attack
+7 -2
View File
@@ -15,19 +15,23 @@
var/list/vents = list()
var/randomProbability = 0
var/reagentsAmount = 100
var/list/saferChems = list( //GS13 - removed some of those chems, just a couple particularly annoying ones
var/list/saferChems = list(
/datum/reagent/water,
/datum/reagent/carbon,
/datum/reagent/consumable/flour,
/datum/reagent/space_cleaner,
/datum/reagent/consumable/nutriment,
/datum/reagent/consumable/condensedcapsaicin,
/datum/reagent/drug/mushroomhallucinogen,
/datum/reagent/lube,
/datum/reagent/glitter/pink,
/datum/reagent/glitter/pink_subtle, //GS13 Add: Add our subtle variants of glitter.
/datum/reagent/cryptobiolin,
//datum/reagent/toxin/plantbgone, //GS13 Remove: Annoying Reagent
/datum/reagent/blood,
/datum/reagent/medicine/charcoal,
/datum/reagent/drug/space_drugs,
/datum/reagent/medicine/morphine,
/datum/reagent/water/holywater,
/datum/reagent/consumable/ethanol,
/datum/reagent/consumable/hot_coco,
@@ -47,6 +51,7 @@
/datum/reagent/hair_dye,
/datum/reagent/consumable/sugar,
/datum/reagent/glitter/white,
/datum/reagent/glitter/white_subtle, //GS13 ADD: Add our subtle variants of glitter. ...Why is this separate from the other glitter, anyhow? Blue glitter's also missing, so I wont add it.
/datum/reagent/growthserum,
/datum/reagent/consumable/cornoil,
/datum/reagent/uranium,
@@ -112,7 +117,7 @@
/datum/round_event/vent_clog/threatening
randomProbability = 10
reagentsAmount = 100
reagentsAmount = 200
/datum/round_event_control/vent_clog/catastrophic
name = "Clogged Vents: Catastrophic"
+3 -3
View File
@@ -18,7 +18,7 @@
var/card_face = "cas_white"
var/blanks = 25
var/decksize = 150
var/card_text_file = "strings/cas_white.txt"
var/card_text_file = "GainStation13/strings/cas_white.txt" //GS13 Edit: Nanotrasen to GATO
var/list/allcards = list()
/obj/item/toy/cards/deck/cas/black
@@ -29,10 +29,10 @@
card_face = "cas_black"
blanks = 0
decksize = 50
card_text_file = "strings/cas_black.txt"
card_text_file = "GainStation13/strings/cas_black.txt" //GS13 Edit: Nanotrasen to GATO
/obj/item/toy/cards/deck/cas/populate_deck()
var/static/list/cards_against_space = list("cas_white" = world.file2list("strings/cas_white.txt"),"cas_black" = world.file2list("strings/cas_black.txt"))
var/static/list/cards_against_space = list("cas_white" = world.file2list("GainStation13/strings/cas_white.txt"),"cas_black" = world.file2list("GainStation13/strings/cas_black.txt")) //GS13 Edit: Nanotrasen to GATO
allcards = cards_against_space[card_face]
var/list/possiblecards = allcards.Copy()
if(possiblecards.len < decksize) // sanity check
+1 -1
View File
@@ -34,7 +34,7 @@
/mob/living/simple_animal/jacq
name = "Jacqueline the Pumpqueen"
real_name = "Jacqueline"
icon = 'GainStation13/icons/obj/halloween_items.dmi'
icon = 'GainStation13/icons/obj/halloween_items.dmi' //GS13 Edit: Fat Jacqueline
icon_state = "jacqueline"
maxHealth = 25
health = 25
@@ -66,7 +66,7 @@
if(mob_size == MOB_SIZE_LARGE)
cuff_icon += "_[caste]"
dmi_file = 'hyperstation/icons/mobs/alienqueen.dmi' //GS13 - moving over Hyper sprites
dmi_file = 'GainStation13/icons/mob/alienqueen.dmi' //GS13 Edit: Adding our handcuff icons to the aliens.
var/mutable_appearance/cuffs = mutable_appearance(dmi_file, cuff_icon, -HANDCUFF_LAYER)
cuffs.color = handcuffed.color
@@ -1,6 +1,6 @@
/mob/living/carbon/alien/humanoid/royal
//Common stuffs for Praetorian and Queen
icon = 'hyperstation/icons/mobs/alienqueen.dmi'
icon = 'icons/mob/alienqueen.dmi'
status_flags = 0
unique_name = 0
pixel_x = -16
@@ -17,7 +17,7 @@
meleeSlashHumanPower = 30
meleeSlashSAPower = 60
var/alt_inhands_file = 'hyperstation/icons/mobs/alienqueen.dmi' //GS13 - moving over Hyper sprites
var/alt_inhands_file = 'icons/mob/alienqueen.dmi'
/mob/living/carbon/alien/humanoid/royal/can_inject(mob/user, error_msg, target_zone, penetrate_thick = FALSE, bypass_immunity = FALSE)
return FALSE
@@ -145,7 +145,7 @@
/mob/living/simple_animal/hostile/alien/queen/large
name = "alien empress"
icon = 'hyperstation/icons/mobs/alienqueen.dmi' //GS13 - moving over Hyper sprites
icon = 'icons/mob/alienqueen.dmi'
icon_state = "alienq"
icon_living = "alienq"
icon_dead = "alienq_dead"
@@ -27,7 +27,7 @@
spacewalk = TRUE
var/armored = FALSE
obj_damage = 20
obj_damage = 60
melee_damage_lower = 15 // i know it's like half what it used to be, but bears cause bleeding like crazy now so it works out
melee_damage_upper = 15
wound_bonus = -5