diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm
index d490a76611..7f3c063777 100644
--- a/code/__DEFINES/traits.dm
+++ b/code/__DEFINES/traits.dm
@@ -112,6 +112,7 @@
#define TRAIT_PARALYSIS_R_ARM "para-r-arm"
#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
+#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
#define TRAIT_STRONG_GRABBER "strong_grabber"
#define TRAIT_CALCIUM_HEALER "calcium_healer"
@@ -153,6 +154,7 @@
#define TRAUMA_TRAIT "trauma"
#define SPECIES_TRAIT "species"
#define ORGAN_TRAIT "organ"
+#define JOB_TRAIT "job"
#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
// unique trait sources, still defines
diff --git a/code/controllers/subsystem/traumas.dm b/code/controllers/subsystem/traumas.dm
index d70493dedf..ee1f5b8c3d 100644
--- a/code/controllers/subsystem/traumas.dm
+++ b/code/controllers/subsystem/traumas.dm
@@ -72,7 +72,7 @@ SUBSYSTEM_DEF(traumas)
"security" = typecacheof(list(/obj/item/clothing/under/rank/security, /obj/item/clothing/under/rank/warden,
/obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/rank/det,
/obj/item/melee/baton, /obj/item/gun/energy/taser, /obj/item/restraints/handcuffs,
- /obj/machinery/door/airlock/security)),
+ /obj/machinery/door/airlock/security, /obj/effect/hallucination/simple/securitron)),
"clowns" = typecacheof(list(/obj/item/clothing/under/rank/clown, /obj/item/clothing/shoes/clown_shoes,
/obj/item/clothing/mask/gas/clown_hat, /obj/item/instrument/bikehorn,
@@ -160,22 +160,22 @@ SUBSYSTEM_DEF(traumas)
/obj/item/grown/bananapeel/mimanapeel, /obj/item/cartridge/virus/mime, /obj/item/clothing/shoes/sneakers/mime,
/obj/item/bedsheet/mime, /obj/item/reagent_containers/food/snacks/burger/mime, /obj/item/clothing/head/beret, /obj/item/clothing/mask/gas/sexymime,
/obj/item/clothing/under/sexymime, /obj/item/toy/figure/mime, /obj/item/toy/crayon/mime, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced, /obj/mecha/combat/reticence)),
-
+
"cats" = typecacheof(list(/obj/item/organ/ears/cat, /obj/item/organ/tail/cat, /obj/item/laser_pointer, /obj/item/toy/cattoy, /obj/item/clothing/head/kitty,
/obj/item/clothing/head/collectable/kitty, /obj/item/melee/chainofcommand/tailwhip/kitty, /obj/item/stack/sheet/animalhide/cat)),
-
+
"syndicate" = typecacheof(list(/obj/item/stack/tile/mineral/plastitanium, /obj/machinery/computer/shuttle/syndicate, /obj/machinery/computer/shuttle/syndicate/recall, /obj/machinery/computer/shuttle/syndicate/drop_pod, /obj/machinery/computer/camera_advanced/shuttle_docker/syndicate, /obj/machinery/recharge_station,
/obj/machinery/porta_turret/syndicate, /obj/structure/closet/syndicate, /obj/machinery/suit_storage_unit/syndicate, /obj/item/clothing/under/syndicate, /obj/item/folder/syndicate, /obj/item/documents/syndicate, /obj/item/clothing/glasses/phantomthief/syndicate, /obj/item/antag_spawner/nuke_ops, /obj/item/storage/box/syndicate,
/obj/structure/fluff/empty_sleeper/syndicate, /obj/item/implant/radio/syndicate, /obj/item/clothing/head/helmet/space/syndicate, /obj/machinery/nuclearbomb/syndicate, /obj/item/grenade/syndieminibomb, /obj/item/storage/backpack/duffelbag/syndie, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver/syndie,
/obj/item/gun/ballistic/automatic/shotgun/bulldog, /obj/item/gun/ballistic/automatic/c20r, /obj/item/gun/ballistic/automatic/m90, /obj/item/gun/ballistic/automatic/l6_saw, /obj/item/storage/belt/grenade/full, /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate, /obj/item/gun/energy/kinetic_accelerator/crossbow,
- /obj/item/melee/transforming/energy/sword/saber, /obj/item/twohanded/dualsaber, /obj/item/melee/powerfist, /obj/item/storage/box/syndie_kit, /obj/item/grenade/spawnergrenade/manhacks, /obj/item/grenade/chem_grenade/bioterrorfoam, /obj/item/reagent_containers/spray/chemsprayer/bioterror, /obj/item/ammo_box/magazine/m10mm,
+ /obj/item/melee/transforming/energy/sword/saber, /obj/item/twohanded/dualsaber, /obj/item/melee/powerfist, /obj/item/storage/box/syndie_kit, /obj/item/grenade/spawnergrenade/manhacks, /obj/item/grenade/chem_grenade/bioterrorfoam, /obj/item/reagent_containers/spray/chemsprayer/bioterror, /obj/item/ammo_box/magazine/m10mm,
/obj/item/ammo_box/magazine/pistolm9mm, /obj/item/ammo_box/a357, /obj/item/ammo_box/magazine/m12g, /obj/item/ammo_box/magazine/mm195x129, /obj/item/antag_spawner/nuke_ops, /obj/mecha/combat/gygax/dark, /obj/mecha/combat/marauder/mauler, /obj/item/soap/syndie, /obj/item/gun/syringe/syndicate, /obj/item/cartridge/virus/syndicate,
/obj/item/cartridge/virus/frame, /obj/item/chameleon, /obj/item/storage/box/syndie_kit/cutouts, /obj/item/clothing/suit/space/hardsuit/syndi, /obj/item/card/emag, /obj/item/storage/toolbox/syndicate, /obj/item/storage/book/bible/syndicate, /obj/item/encryptionkey/binary, /obj/item/encryptionkey/syndicate, /obj/item/aiModule/syndicate,
- /obj/item/clothing/shoes/magboots/syndie, /obj/item/powersink, /obj/item/sbeacondrop, /obj/item/sbeacondrop/bomb, /obj/item/syndicatedetonator, /obj/item/shield/energy, /obj/item/assault_pod, /obj/item/slimepotion/slime/sentience/nuclear, /obj/item/stack/telecrystal, /obj/item/jammer, /obj/item/codespeak_manual/unlimited,
- /obj/item/toy/cards/deck/syndicate, /obj/item/storage/secure/briefcase/syndie, /obj/item/storage/fancy/cigarettes/cigpack_syndicate, /obj/item/toy/syndicateballoon, /obj/item/clothing/gloves/rapid, /obj/item/paper/fluff/ruins/thederelict/syndie_mission, /obj/item/organ/cyberimp/eyes/hud/security/syndicate, /obj/item/clothing/head/HoS/syndicate,
- /obj/machinery/computer/pod/old/syndicate, /obj/machinery/vending/medical/syndicate_access, /obj/item/mmi/syndie, /obj/item/target/syndicate, /obj/machinery/vending/cigarette/syndicate, /obj/item/robot_module/syndicate, /obj/item/clothing/mask/gas/syndicate, /obj/machinery/power/singularity_beacon/syndicate, /obj/item/clothing/head/syndicatefake,
- /obj/item/radio/headset/syndicate, /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate, /obj/item/pda/syndicate, /obj/item/clothing/suit/armor/vest/capcarapace/syndicate, /obj/item/gun/ballistic/automatic/flechette, /obj/item/ammo_box/magazine/flechette, /obj/item/clothing/suit/toggle/lawyer/black/syndie, /obj/item/melee/transforming/energy/sword/cx/traitor,
- /obj/structure/sign/poster/contraband/syndicate_pistol, /obj/structure/sign/poster/contraband/syndicate_recruitment, /obj/item/bedsheet/syndie, /obj/item/borg/upgrade/syndicate, /obj/item/tank/jetpack/oxygen/harness, /obj/item/firing_pin/implant/pindicate, /obj/item/reagent_containers/glass/bottle/traitor, /obj/item/storage/belt/military,
+ /obj/item/clothing/shoes/magboots/syndie, /obj/item/powersink, /obj/item/sbeacondrop, /obj/item/sbeacondrop/bomb, /obj/item/syndicatedetonator, /obj/item/shield/energy, /obj/item/assault_pod, /obj/item/slimepotion/slime/sentience/nuclear, /obj/item/stack/telecrystal, /obj/item/jammer, /obj/item/codespeak_manual/unlimited,
+ /obj/item/toy/cards/deck/syndicate, /obj/item/storage/secure/briefcase/syndie, /obj/item/storage/fancy/cigarettes/cigpack_syndicate, /obj/item/toy/syndicateballoon, /obj/item/clothing/gloves/rapid, /obj/item/paper/fluff/ruins/thederelict/syndie_mission, /obj/item/organ/cyberimp/eyes/hud/security/syndicate, /obj/item/clothing/head/HoS/syndicate,
+ /obj/machinery/computer/pod/old/syndicate, /obj/machinery/vending/medical/syndicate_access, /obj/item/mmi/syndie, /obj/item/target/syndicate, /obj/machinery/vending/cigarette/syndicate, /obj/item/robot_module/syndicate, /obj/item/clothing/mask/gas/syndicate, /obj/machinery/power/singularity_beacon/syndicate, /obj/item/clothing/head/syndicatefake,
+ /obj/item/radio/headset/syndicate, /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate, /obj/item/pda/syndicate, /obj/item/clothing/suit/armor/vest/capcarapace/syndicate, /obj/item/gun/ballistic/automatic/flechette, /obj/item/ammo_box/magazine/flechette, /obj/item/clothing/suit/toggle/lawyer/black/syndie, /obj/item/melee/transforming/energy/sword/cx/traitor,
+ /obj/structure/sign/poster/contraband/syndicate_pistol, /obj/structure/sign/poster/contraband/syndicate_recruitment, /obj/item/bedsheet/syndie, /obj/item/borg/upgrade/syndicate, /obj/item/tank/jetpack/oxygen/harness, /obj/item/firing_pin/implant/pindicate, /obj/item/reagent_containers/glass/bottle/traitor, /obj/item/storage/belt/military,
/obj/item/twohanded/shockpaddles/syndicate, /obj/item/clothing/mask/cigarette/syndicate, /obj/item/toy/plush/nukeplushie)),
"eye" = typecacheof(list(/obj/item/organ/eyes, /obj/item/reagent_containers/syringe))
@@ -199,7 +199,7 @@ SUBSYSTEM_DEF(traumas)
"anime" = typecacheof(list(/datum/species/human/felinid)),
"cats" = typecacheof(list(/datum/species/human/felinid)),
"syndicate" = typecacheof(list(/datum/species/corporate, /datum/species/zombie/infectious))
- )
+ )
return ..()
diff --git a/code/datums/brain_damage/brain_trauma.dm b/code/datums/brain_damage/brain_trauma.dm
index 941e7103c6..3731397170 100644
--- a/code/datums/brain_damage/brain_trauma.dm
+++ b/code/datums/brain_damage/brain_trauma.dm
@@ -9,7 +9,8 @@
var/obj/item/organ/brain/brain //the poor bastard's brain
var/gain_text = "You feel traumatized."
var/lose_text = "You no longer feel traumatized."
- var/can_gain = TRUE //can this be gained through random traumas?
+ var/can_gain = TRUE
+ var/random_gain = TRUE //can this be gained through random traumas?
var/resilience = TRAUMA_RESILIENCE_BASIC //how hard is this to cure?
/datum/brain_trauma/Destroy()
@@ -23,7 +24,7 @@
//Called on life ticks
/datum/brain_trauma/proc/on_life()
return
-
+
//Called on death
/datum/brain_trauma/proc/on_death()
return
diff --git a/code/datums/brain_damage/phobia.dm b/code/datums/brain_damage/phobia.dm
index c6ccbee38c..71a5f21454 100644
--- a/code/datums/brain_damage/phobia.dm
+++ b/code/datums/brain_damage/phobia.dm
@@ -81,7 +81,7 @@
/datum/brain_trauma/mild/phobia/on_say(message)
for(var/word in trigger_words)
var/reg = regex("(\\b|\\A)[REGEX_QUOTE(word)]'?s*(\\b|\\Z)", "i")
-
+
if(findtext(message, reg))
to_chat(owner, "You can't bring yourself to say the word \"[word]\"!")
return ""
@@ -119,3 +119,7 @@
owner.confused += 10
owner.Jitter(10)
owner.stuttering += 10
+
+/datum/brain_trauma/mild/phobia/security
+ phobia_type = "security"
+ random_gain = FALSE
diff --git a/code/datums/brain_damage/special.dm b/code/datums/brain_damage/special.dm
index 0bbbf8de08..d9e6f00643 100644
--- a/code/datums/brain_damage/special.dm
+++ b/code/datums/brain_damage/special.dm
@@ -134,3 +134,71 @@
/datum/brain_trauma/special/psychotic_brawling/bath_salts
name = "Chemical Violent Psychosis"
+ random_gain = FALSE
+
+/datum/brain_trauma/special/beepsky
+ name = "Criminal"
+ desc = "Patient seems to be a criminal."
+ scan_desc = "criminal mind"
+ gain_text = "Justice is coming for you."
+ lose_text = "You were absolved for your crimes."
+ random_gain = FALSE
+ var/obj/effect/hallucination/simple/securitron/beepsky
+
+/datum/brain_trauma/special/beepsky/on_gain()
+ create_securitron()
+ ..()
+
+/datum/brain_trauma/special/beepsky/proc/create_securitron()
+ var/turf/where = locate(owner.x + pick(-12, 12), owner.y + pick(-12, 12), owner.z)
+ beepsky = new(where, owner)
+ beepsky.victim = owner
+
+/datum/brain_trauma/special/beepsky/on_lose()
+ QDEL_NULL(beepsky)
+ ..()
+
+/datum/brain_trauma/special/beepsky/on_life()
+ if(QDELETED(beepsky) || !beepsky.loc || beepsky.z != owner.z)
+ QDEL_NULL(beepsky)
+ if(prob(30))
+ create_securitron()
+ else
+ return
+ if(get_dist(owner, beepsky) >= 10 && prob(20))
+ QDEL_NULL(beepsky)
+ create_securitron()
+ if(owner.stat != CONSCIOUS)
+ if(prob(20))
+ owner.playsound_local(beepsky, 'sound/voice/beepsky/iamthelaw.ogg', 50)
+ return
+ if(get_dist(owner, beepsky) <= 1)
+ owner.playsound_local(owner, 'sound/weapons/egloves.ogg', 50)
+ owner.visible_message("[owner]'s body jerks as if it was shocked.", "You feel the fist of the LAW.")
+ owner.take_bodypart_damage(0,0,rand(40, 70))
+ QDEL_NULL(beepsky)
+ if(prob(20) && get_dist(owner, beepsky) <= 8)
+ owner.playsound_local(beepsky, 'sound/voice/beepsky/criminal.ogg', 40)
+ ..()
+
+/obj/effect/hallucination/simple/securitron
+ name = "Securitron"
+ desc = "The LAW is coming."
+ image_icon = 'icons/mob/aibots.dmi'
+ image_state = "secbot-c"
+ var/victim
+
+/obj/effect/hallucination/simple/securitron/New()
+ name = pick ( "officer Beepsky", "officer Johnson", "officer Pingsky")
+ START_PROCESSING(SSfastprocess,src)
+ ..()
+
+/obj/effect/hallucination/simple/securitron/process()
+ if(prob(60))
+ forceMove(get_step_towards(src, victim))
+ if(prob(5))
+ to_chat(victim, "[name] exclaims, \"Level 10 infraction alert!\"")
+
+/obj/effect/hallucination/simple/securitron/Destroy()
+ STOP_PROCESSING(SSfastprocess,src)
+ return ..()
\ No newline at end of file
diff --git a/code/modules/food_and_drinks/food/snacks_pastry.dm b/code/modules/food_and_drinks/food/snacks_pastry.dm
index 927a7d2697..238bb4f86a 100644
--- a/code/modules/food_and_drinks/food/snacks_pastry.dm
+++ b/code/modules/food_and_drinks/food/snacks_pastry.dm
@@ -8,27 +8,34 @@
icon_state = "donut1"
bitesize = 5
bonus_reagents = list("sugar" = 1)
- list_reagents = list("nutriment" = 3, "sugar" = 2)
- var/extra_reagent = null
+ list_reagents = list("nutriment" = 3, "sprinkles" = 1, "sugar" = 2)
filling_color = "#D2691E"
tastes = list("donut" = 1)
foodtype = JUNKFOOD | GRAIN | FRIED | SUGAR
+ var/frosted_icon = "donut2"
+ var/is_frosted = FALSE
+ var/extra_reagent = null
/obj/item/reagent_containers/food/snacks/donut/Initialize()
. = ..()
if(prob(30))
- icon_state = "donut2"
- name = "frosted donut"
- reagents.add_reagent("sprinkles", 2)
- bonus_reagents = list("sprinkles" = 2, "sugar" = 1)
- filling_color = "#FF69B4"
+ frost_donut()
+/obj/item/reagent_containers/food/snacks/donut/proc/frost_donut()
+ if(is_frosted || !frosted_icon)
+ return
+ is_frosted = TRUE
+ name = "frosted [name]"
+ icon_state = frosted_icon //delish~!
+ reagents.add_reagent("sprinkles", 1)
+ filling_color = "#FF69B4"
+ return TRUE
/obj/item/reagent_containers/food/snacks/donut/checkLiked(fraction, mob/M) //Sec officers always love donuts
if(last_check_time + 50 < world.time)
if(ishuman(M))
var/mob/living/carbon/human/H = M
- if(H.mind && H.mind.assigned_role == "Security Officer" || H.mind.assigned_role == "Detective" || H.mind.assigned_role == "Warden" || H.mind.assigned_role == "Head of Security" && !HAS_TRAIT(H, TRAIT_AGEUSIA))
+ if(M.mind && HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM) && !HAS_TRAIT(H, TRAIT_AGEUSIA))
to_chat(H,"I love this taste!")
H.adjust_disgust(-5 + -2.5 * fraction)
GET_COMPONENT_FROM(mood, /datum/component/mood, H)
@@ -48,18 +55,12 @@
. = ..()
extra_reagent = pick("nutriment", "capsaicin", "frostoil", "krokodil", "plasma", "cocoa", "slimejelly", "banana", "berryjuice", "omnizine")
reagents.add_reagent("[extra_reagent]", 3)
- bonus_reagents = list("[extra_reagent]" = 3, "sugar" = 1)
- if(prob(30))
- icon_state = "donut2"
- name = "frosted chaos donut"
- reagents.add_reagent("sprinkles", 2)
- bonus_reagents = list("sprinkles" = 2, "[extra_reagent]" = 3, "sugar" = 1)
- filling_color = "#FF69B4"
/obj/item/reagent_containers/food/snacks/donut/jelly
name = "jelly donut"
desc = "You jelly?"
icon_state = "jdonut1"
+ frosted_icon = "jdonut2"
bonus_reagents = list("sugar" = 1, "vitamin" = 1)
extra_reagent = "berryjuice"
tastes = list("jelly" = 1, "donut" = 3)
@@ -69,12 +70,6 @@
. = ..()
if(extra_reagent)
reagents.add_reagent("[extra_reagent]", 3)
- if(prob(30))
- icon_state = "jdonut2"
- name = "frosted jelly Donut"
- reagents.add_reagent("sprinkles", 2)
- bonus_reagents = list("sprinkles" = 2, "sugar" = 1)
- filling_color = "#FF69B4"
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly
name = "jelly donut"
diff --git a/code/modules/food_and_drinks/recipes/drinks_recipes.dm b/code/modules/food_and_drinks/recipes/drinks_recipes.dm
index f41f6cce80..e93c25a386 100644
--- a/code/modules/food_and_drinks/recipes/drinks_recipes.dm
+++ b/code/modules/food_and_drinks/recipes/drinks_recipes.dm
@@ -152,8 +152,8 @@
/datum/chemical_reaction/beepsky_smash
name = "Beepksy Smash"
id = "beepksysmash"
- results = list("beepskysmash" = 4)
- required_reagents = list("limejuice" = 2, "whiskey" = 2, "iron" = 1)
+ results = list("beepskysmash" = 5)
+ required_reagents = list("limejuice" = 2, "quadruple_sec" = 2, "iron" = 1)
/datum/chemical_reaction/doctor_delight
name = "The Doctor's Delight"
diff --git a/code/modules/jobs/job_types/civilian.dm b/code/modules/jobs/job_types/civilian.dm
index 944499470a..46e3d66f55 100644
--- a/code/modules/jobs/job_types/civilian.dm
+++ b/code/modules/jobs/job_types/civilian.dm
@@ -18,6 +18,7 @@ Clown
minimal_access = list(ACCESS_THEATRE)
/datum/job/clown/after_spawn(mob/living/carbon/human/H, mob/M)
+ . = ..()
H.apply_pref_name("clown", M.client)
/datum/outfit/job/clown
@@ -174,6 +175,8 @@ Lawyer
access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
minimal_access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS)
+ mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
+
/datum/outfit/job/lawyer
name = "Lawyer"
jobtype = /datum/job/lawyer
diff --git a/code/modules/jobs/job_types/civilian_chaplain.dm b/code/modules/jobs/job_types/civilian_chaplain.dm
index 776727a5f8..2d190cfe60 100644
--- a/code/modules/jobs/job_types/civilian_chaplain.dm
+++ b/code/modules/jobs/job_types/civilian_chaplain.dm
@@ -19,6 +19,7 @@ Chaplain
minimal_access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE)
/datum/job/chaplain/after_spawn(mob/living/H, mob/M)
+ . = ..()
if(H.mind)
H.mind.isholy = TRUE
diff --git a/code/modules/jobs/job_types/job.dm b/code/modules/jobs/job_types/job.dm
index e441b3e889..f678700735 100644
--- a/code/modules/jobs/job_types/job.dm
+++ b/code/modules/jobs/job_types/job.dm
@@ -54,10 +54,15 @@
//can be overridden by antag_rep.txt config
var/antag_rep = 10
+ var/list/mind_traits // Traits added to the mind of the mob assigned this job
+
//Only override this proc
//H is usually a human unless an /equip override transformed it
/datum/job/proc/after_spawn(mob/living/H, mob/M, latejoin = FALSE)
//do actions on H but send messages to M as the key may not have been transferred_yet
+ if(mind_traits)
+ for(var/t in mind_traits)
+ ADD_TRAIT(H.mind, t, JOB_TRAIT)
/datum/job/proc/announce(mob/living/carbon/human/H)
if(head_announce)
diff --git a/code/modules/jobs/job_types/security.dm b/code/modules/jobs/job_types/security.dm
index e7e0922f62..8d2b9e8681 100644
--- a/code/modules/jobs/job_types/security.dm
+++ b/code/modules/jobs/job_types/security.dm
@@ -35,6 +35,8 @@ Head of Security
ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING,
ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
+ mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
+
/datum/outfit/job/hos
name = "Head of Security"
jobtype = /datum/job/hos
@@ -92,6 +94,8 @@ Warden
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //SEE /DATUM/JOB/WARDEN/GET_ACCESS()
+ mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
+
/datum/job/warden/get_access()
var/list/L = list()
L = ..() | check_config_for_sec_maint()
@@ -145,6 +149,8 @@ Detective
access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
+ mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
+
/datum/outfit/job/detective
name = "Detective"
jobtype = /datum/job/detective
@@ -198,6 +204,7 @@ Security Officer
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //BUT SEE /DATUM/JOB/WARDEN/GET_ACCESS()
+ mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
/datum/job/officer/get_access()
var/list/L = list()
diff --git a/code/modules/mob/living/brain/brain_item.dm b/code/modules/mob/living/brain/brain_item.dm
index 2ced3054c4..dafc6cf5e0 100644
--- a/code/modules/mob/living/brain/brain_item.dm
+++ b/code/modules/mob/living/brain/brain_item.dm
@@ -265,7 +265,7 @@
var/list/datum/brain_trauma/possible_traumas = list()
for(var/T in subtypesof(brain_trauma_type))
var/datum/brain_trauma/BT = T
- if(can_gain_trauma(BT, resilience))
+ if(can_gain_trauma(BT, resilience) && initial(BT.random_gain))
possible_traumas += BT
if(!LAZYLEN(possible_traumas))
diff --git a/code/modules/mob/living/simple_animal/friendly/cat.dm b/code/modules/mob/living/simple_animal/friendly/cat.dm
index 9a08276999..5e5b486435 100644
--- a/code/modules/mob/living/simple_animal/friendly/cat.dm
+++ b/code/modules/mob/living/simple_animal/friendly/cat.dm
@@ -284,12 +284,8 @@
if(health < maxHealth)
adjustBruteLoss(-8) //Fast life regen
for(var/obj/item/reagent_containers/food/snacks/donut/D in range(1, src)) //Frosts nearby donuts!
- if(D.icon_state != "donut2")
- D.name = "frosted donut"
- D.icon_state = "donut2"
- D.reagents.add_reagent("sprinkles", 2)
- D.bonus_reagents = list("sprinkles" = 2, "sugar" = 1)
- D.filling_color = "#FF69B4"
+ if(!D.is_frosted)
+ D.frost_donut()
/mob/living/simple_animal/pet/cat/cak/attack_hand(mob/living/L)
..()
diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm
index 80e195d5ac..ebe0e0102d 100644
--- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm
@@ -633,19 +633,42 @@ All effects don't start immediately, but rather get worse over time; the rate is
color = "#664300" // rgb: 102, 67, 0
boozepwr = 90 //THE FIST OF THE LAW IS STRONG AND HARD
quality = DRINK_GOOD
- metabolization_rate = 0.8
+ metabolization_rate = 0.5
taste_description = "JUSTICE"
glass_icon_state = "beepskysmashglass"
glass_name = "Beepsky Smash"
glass_desc = "Heavy, hot and strong. Just like the Iron fist of the LAW."
+ overdose_threshold = 40
+ var/datum/brain_trauma/special/beepsky/B
+
+/datum/reagent/consumable/ethanol/beepsky_smash/on_mob_metabolize(mob/living/carbon/M)
+ if(HAS_TRAIT(M, TRAIT_ALCOHOL_TOLERANCE))
+ metabolization_rate = 0.8
+ if(!HAS_TRAIT(M, TRAIT_LAW_ENFORCEMENT_METABOLISM))
+ B = new()
+ M.gain_trauma(B, TRAUMA_RESILIENCE_ABSOLUTE)
+ ..()
/datum/reagent/consumable/ethanol/beepsky_smash/on_mob_life(mob/living/carbon/M)
- if(HAS_TRAIT(M, TRAIT_ALCOHOL_TOLERANCE))
- M.Stun(30, 0) //this realistically does nothing to prevent chainstunning but will cause them to recover faster once it's out of their system
- else
- M.Stun(40, 0)
+ M.Jitter(2)
+ if(HAS_TRAIT(M, TRAIT_LAW_ENFORCEMENT_METABOLISM))
+ M.adjustStaminaLoss(-10, 0)
+ if(prob(20))
+ new /datum/hallucination/items_other(M)
+ if(prob(10))
+ new /datum/hallucination/stray_bullet(M)
+ ..()
+ . = TRUE
+
+/datum/reagent/consumable/ethanol/beepsky_smash/on_mob_end_metabolize(mob/living/carbon/M)
+ if(B)
+ QDEL_NULL(B)
return ..()
+/datum/reagent/consumable/ethanol/beepsky_smash/overdose_start(mob/living/carbon/M)
+ if(!HAS_TRAIT(M, TRAIT_LAW_ENFORCEMENT_METABOLISM))
+ M.gain_trauma(/datum/brain_trauma/mild/phobia/security, TRAUMA_RESILIENCE_BASIC)
+
/datum/reagent/consumable/ethanol/irish_cream
name = "Irish Cream"
id = "irishcream"
@@ -1319,32 +1342,49 @@ All effects don't start immediately, but rather get worse over time; the rate is
/datum/reagent/consumable/ethanol/neurotoxin
name = "Neurotoxin"
- id = "neurotoxin"
description = "A strong neurotoxin that puts the subject into a death-like state."
color = "#2E2E61" // rgb: 46, 46, 97
- boozepwr = 0 //custom drunk effect
+ boozepwr = 50
quality = DRINK_VERYGOOD
taste_description = "a numbing sensation"
+ metabolization_rate = 1 * REAGENTS_METABOLISM
glass_icon_state = "neurotoxinglass"
glass_name = "Neurotoxin"
glass_desc = "A drink that is guaranteed to knock you silly."
+/datum/reagent/consumable/ethanol/neurotoxin/proc/pickt()
+ return (pick(TRAIT_PARALYSIS_L_ARM,TRAIT_PARALYSIS_R_ARM,TRAIT_PARALYSIS_R_LEG,TRAIT_PARALYSIS_L_LEG))
+
/datum/reagent/consumable/ethanol/neurotoxin/on_mob_life(mob/living/carbon/M)
- M.Knockdown(60, 1, 0)
+ M.set_drugginess(50)
M.dizziness +=2
- switch(current_cycle)
- if(15 to 45)
- M.slurring = max(M.slurring,50)
- M.slurring += 3
- if(45 to 55)
- if(prob(50))
- M.confused = max(M.confused+3,0)
- if(55 to 200)
- M.set_drugginess(55)
- if(200 to INFINITY)
- M.adjustToxLoss(2, 0)
+ M.adjustBrainLoss(1*REM, 150)
+ if(prob(20))
+ M.adjustStaminaLoss(10)
+ M.drop_all_held_items()
+ to_chat(M, "You cant feel your hands!")
+ if(current_cycle > 5)
+ if(prob(20))
+ var/t = pickt()
+ ADD_TRAIT(M, t, type)
+ M.adjustStaminaLoss(10)
+ if(current_cycle > 30)
+ M.adjustBrainLoss(2*REM)
+ if(current_cycle > 50 && prob(15))
+ if(!M.undergoing_cardiac_arrest() && M.can_heartattack())
+ M.set_heartattack(TRUE)
+ if(M.stat == CONSCIOUS)
+ M.visible_message("[M] clutches at [M.p_their()] chest as if [M.p_their()] heart stopped!")
+ . = TRUE
+ ..()
+
+/datum/reagent/consumable/ethanol/neurotoxin/on_mob_end_metabolize(mob/living/carbon/M)
+ REMOVE_TRAIT(M, TRAIT_PARALYSIS_L_ARM, type)
+ REMOVE_TRAIT(M, TRAIT_PARALYSIS_R_ARM, type)
+ REMOVE_TRAIT(M, TRAIT_PARALYSIS_R_LEG, type)
+ REMOVE_TRAIT(M, TRAIT_PARALYSIS_L_LEG, type)
+ M.adjustStaminaLoss(10)
..()
- . = 1
/datum/reagent/consumable/ethanol/hippies_delight
name = "Hippie's Delight"
@@ -1468,7 +1508,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_desc = "An intimidating and lawful beverage dares you to violate the law and make its day. Still can't drink it on duty, though."
/datum/reagent/consumable/ethanol/quadruple_sec/on_mob_life(mob/living/carbon/M)
- if(M.mind && M.mind.assigned_role in list("Security Officer", "Detective", "Head of Security", "Warden", "Lawyer")) //Securidrink in line with the screwderiver for engineers or nothing for mimes.
+ if(M.mind && HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM)) //Securidrink in line with the screwderiver for engineers or nothing for mimes.
M.heal_bodypart_damage(1, 1)
M.adjustBruteLoss(-2,0)
. = 1
@@ -1487,7 +1527,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_desc = "Now you are become law, destroyer of clowns."
/datum/reagent/consumable/ethanol/quintuple_sec/on_mob_life(mob/living/carbon/M)
- if(M.mind && M.mind.assigned_role in list("Security Officer", "Detective", "Head of Security", "Warden", "Lawyer")) //Securidrink in line with the screwderiver for engineers or nothing for mimes but STRONG..
+ if(M.mind && HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM)) //Securidrink in line with the screwderiver for engineers or nothing for mimes but STRONG..
M.heal_bodypart_damage(2,2,2)
M.adjustBruteLoss(-5,0)
M.adjustOxyLoss(-5,0)
diff --git a/code/modules/reagents/chemistry/reagents/food_reagents.dm b/code/modules/reagents/chemistry/reagents/food_reagents.dm
index 38db62fd2a..cbcd5e39c9 100644
--- a/code/modules/reagents/chemistry/reagents/food_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/food_reagents.dm
@@ -433,7 +433,7 @@
taste_description = "childhood whimsy"
/datum/reagent/consumable/sprinkles/on_mob_life(mob/living/carbon/M)
- if(ishuman(M) && M.job in list("Security Officer", "Head of Security", "Detective", "Warden"))
+ if(M.mind && HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM))
M.heal_bodypart_damage(1,1, 0)
. = 1
..()