From 10c2248577e2de6b6865ebe14355858016d0f013 Mon Sep 17 00:00:00 2001 From: Feasel <47361856+Feasel@users.noreply.github.com> Date: Wed, 5 Feb 2020 02:54:55 -0600 Subject: [PATCH] [Balance Pass - Dissection Early Game Buff] Doing this so science has some real ways to do science point generation. Normal bodies are low enough in value that by the time you do a body normally, passive gen has already beaten too far. So I just guaranteed success with better tools, but left a tiny bit off just for memes/ayylmao tools must be best. Scapel - 90% success from 45% Advanced - 99% success from 65% success Ayylmao - 100% Because ayylmao. Knife and shard adopt old-ish values because ghetto man should have a fun option (45% and 25%) Now go gather dem bodies for SCIENCE!!! --- code/modules/surgery/experimental_dissection.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/surgery/experimental_dissection.dm b/code/modules/surgery/experimental_dissection.dm index 40fe90a829..2e9c1c8766 100644 --- a/code/modules/surgery/experimental_dissection.dm +++ b/code/modules/surgery/experimental_dissection.dm @@ -24,8 +24,8 @@ /datum/surgery_step/dissection name = "dissection" - implements = list(/obj/item/scalpel/augment = 75, /obj/item/scalpel/advanced = 60, /obj/item/scalpel = 45, /obj/item/kitchen/knife = 20, /obj/item/shard = 10)// special tools not only cut down time but also improve probability, doesn't use TOOL_SCALPEL because different scalpels have different probs - time = 125 + implements = list(/obj/item/scalpel/augment = 100, /obj/item/scalpel/advanced = 99, /obj/item/scalpel = 90, /obj/item/kitchen/knife = 45, /obj/item/shard = 25)// special tools not only cut down time but also improve probability, doesn't use TOOL_SCALPEL because different scalpels have different probs + time = 100 silicons_obey_prob = TRUE repeatable = TRUE @@ -110,4 +110,4 @@ requires_tech = TRUE replaced_by = null -#undef BASE_HUMAN_REWARD \ No newline at end of file +#undef BASE_HUMAN_REWARD