hOLd oN
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@@ -373,11 +373,11 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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for(var/X in actions)
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var/datum/action/A = X
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A.Remove(user)
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if(item_flags & DROPDEL)
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qdel(src)
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item_flags &= ~IN_INVENTORY
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SEND_SIGNAL(src, COMSIG_ITEM_DROPPED,user)
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user.update_equipment_speed_mods()
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if(item_flags & DROPDEL)
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qdel(src)
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// called just as an item is picked up (loc is not yet changed)
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/obj/item/proc/pickup(mob/user)
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