another batch. MAJOR: chem_master, pandemic

This commit is contained in:
Letter N
2020-07-30 14:06:20 +08:00
parent 0805265412
commit 10fefca674
20 changed files with 434 additions and 440 deletions
+3 -6
View File
@@ -11,8 +11,6 @@
active_power_usage = 100
circuit = /obj/item/circuitboard/computer/powermonitor
tgui_id = "PowerMonitor"
ui_x = 550
ui_y = 700
var/obj/structure/cable/attached_wire
var/obj/machinery/power/apc/local_apc
@@ -84,11 +82,10 @@
if(demand.len > record_size)
demand.Cut(1, 2)
/obj/machinery/computer/monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/monitor/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "PowerMonitor", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "PowerMonitor", name)
ui.open()
/obj/machinery/computer/monitor/ui_data()
+6 -6
View File
@@ -7,8 +7,6 @@
density = TRUE
anchored = FALSE
use_power = NO_POWER_USE
ui_x = 450
ui_y = 340
var/active = FALSE
var/power_gen = 5000
@@ -27,6 +25,9 @@
QDEL_NULL(soundloop)
return ..()
/obj/machinery/power/port_gen/should_have_node() //remove if runtimed
return anchored
/obj/machinery/power/port_gen/connect_to_network()
if(!anchored)
return FALSE
@@ -219,11 +220,10 @@
/obj/machinery/power/port_gen/pacman/attack_paw(mob/user)
interact(user)
/obj/machinery/power/port_gen/pacman/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/power/port_gen/pacman/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "PortableGenerator", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "PortableGenerator", name)
ui.open()
/obj/machinery/power/port_gen/pacman/ui_data()
@@ -10,8 +10,6 @@
active_power_usage = 10000
dir = NORTH
mouse_opacity = MOUSE_OPACITY_OPAQUE
ui_x = 350
ui_y = 185
var/strength_upper_limit = 2
var/interface_control = TRUE
var/list/obj/structure/particle_accelerator/connected_parts
@@ -276,11 +274,10 @@
return ..()
return UI_CLOSE
/obj/machinery/particle_accelerator/control_box/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/particle_accelerator/control_box/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "ParticleAccelerator", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "ParticleAccelerator", name)
ui.open()
/obj/machinery/particle_accelerator/control_box/ui_data(mob/user)
+7 -7
View File
@@ -21,8 +21,6 @@
density = TRUE
use_power = NO_POWER_USE
circuit = /obj/item/circuitboard/machine/smes
ui_x = 340
ui_y = 350
var/capacity = 5e6 // maximum charge
var/charge = 0 // actual charge
@@ -77,6 +75,9 @@
if(!initial(charge) && !charge)
charge = C / 15000 * 1e6
/obj/machinery/power/smes/should_have_node() //remove if runtimed.
return TRUE
/obj/machinery/power/smes/attackby(obj/item/I, mob/user, params)
//opening using screwdriver
if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
@@ -202,7 +203,7 @@
/obj/machinery/power/smes/update_overlays()
. = ..()
if((stat & BROKEN) || panel_open)
if(stat & BROKEN)
return
if(panel_open)
@@ -318,11 +319,10 @@
return
/obj/machinery/power/smes/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/power/smes/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Smes", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "Smes", name)
ui.open()
/obj/machinery/power/smes/ui_data()
+3 -7
View File
@@ -115,9 +115,6 @@
panel.icon_state = "solar_panel-b"
else
panel.icon_state = "solar_panel"
#if DM_VERSION <= 512
. += new /mutable_appearance(panel)
#endif
/obj/machinery/power/solar/proc/queue_turn(azimuth)
needs_to_turn = TRUE
@@ -346,11 +343,10 @@
else
. += mutable_appearance(icon, icon_screen)
/obj/machinery/power/solar_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/power/solar_control/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "SolarControl", name, 380, 230, master_ui, state)
ui = new(user, src, "SolarControl", name)
ui.open()
/obj/machinery/power/solar_control/ui_data()
+6 -12
View File
@@ -56,8 +56,6 @@
resistance_flags = FIRE_PROOF
CanAtmosPass = ATMOS_PASS_DENSITY
circuit = /obj/item/circuitboard/machine/power_turbine
ui_x = 310
ui_y = 150
var/opened = 0
var/obj/machinery/power/compressor/compressor
var/turf/outturf
@@ -249,11 +247,10 @@
default_deconstruction_crowbar(I)
/obj/machinery/power/turbine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/power/turbine/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "TurbineComputer", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "TurbineComputer", name)
ui.open()
/obj/machinery/power/turbine/ui_data(mob/user)
@@ -292,8 +289,6 @@
icon_screen = "turbinecomp"
icon_keyboard = "tech_key"
circuit = /obj/item/circuitboard/computer/turbine_computer
ui_x = 310
ui_y = 150
var/obj/machinery/power/compressor/compressor
var/id = 0
@@ -313,11 +308,10 @@
else
compressor = locate(/obj/machinery/power/compressor) in range(7, src)
/obj/machinery/computer/turbine_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/turbine_computer/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "TurbineComputer", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "TurbineComputer", name)
ui.open()
/obj/machinery/computer/turbine_computer/ui_data(mob/user)
@@ -177,11 +177,10 @@
beaker = null
update_icon()
/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/chem_dispenser/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "ChemDispenser", name, 565, 550, master_ui, state)
ui = new(user, src, "ChemDispenser", name)
if(user.hallucinating())
ui.set_autoupdate(FALSE) //to not ruin the immersion by constantly changing the fake chemicals
ui.open()
@@ -216,7 +215,7 @@
data["beakerTransferAmounts"] = null
data["beakerCurrentpH"] = null
var/list/chemicals = list()
var/chemicals[0]
var/is_hallucinating = FALSE
if(user.hallucinating())
is_hallucinating = TRUE
@@ -275,7 +274,7 @@
. = TRUE
if("eject")
replace_beaker(usr)
. = TRUE //no afterattack
. = TRUE
if("dispense_recipe")
if(!is_operational() || QDELETED(cell))
return
@@ -326,9 +325,9 @@
for(var/reagent in recording_recipe)
var/reagent_id = GLOB.name2reagent[translate_legacy_chem_id(reagent)]
if(!dispensable_reagents.Find(reagent_id))
visible_message("<span class='warning'>[src] buzzes.</span>", "<span class='italics'>You hear a faint buzz.</span>")
visible_message("<span class='warning'>[src] buzzes.</span>", "<span class='hear'>You hear a faint buzz.</span>")
to_chat(usr, "<span class ='danger'>[src] cannot find <b>[reagent]</b>!</span>")
playsound(src, 'sound/machines/buzz-two.ogg', 50, 1)
playsound(src, 'sound/machines/buzz-two.ogg', 50, TRUE)
return
saved_recipes[name] = recording_recipe
recording_recipe = null
@@ -7,6 +7,7 @@
idle_power_usage = 40
resistance_flags = FIRE_PROOF | ACID_PROOF
circuit = /obj/item/circuitboard/machine/chem_heater
var/obj/item/reagent_containers/beaker = null
var/target_temperature = 300
var/heater_coefficient = 0.1
@@ -30,22 +31,20 @@
/obj/machinery/chem_heater/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
if(!can_interact(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
replace_beaker(user)
return TRUE
/obj/machinery/chem_heater/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker)
if(!user)
return FALSE
if(beaker)
beaker.forceMove(drop_location())
if(user && Adjacent(user) && user.can_hold_items())
user.put_in_hands(beaker)
user.put_in_hands(beaker)
beaker = null
if(new_beaker)
beaker = new_beaker
else
beaker = null
update_icon()
return TRUE
update_icon()
return TRUE
/obj/machinery/chem_heater/RefreshParts()
heater_coefficient = 0.1
@@ -63,6 +62,7 @@
return
if(on)
if(beaker && beaker.reagents.total_volume)
//keep constant with the chemical acclimator please
beaker.reagents.adjust_thermal_energy((target_temperature - beaker.reagents.chem_temp) * heater_coefficient * SPECIFIC_HEAT_DEFAULT * beaker.reagents.total_volume)
beaker.reagents.handle_reactions()
@@ -83,27 +83,16 @@
updateUsrDialog()
update_icon()
return
if(beaker)
if(istype(I, /obj/item/reagent_containers/dropper))
var/obj/item/reagent_containers/dropper/D = I
D.afterattack(beaker, user, 1)
if(istype(I, /obj/item/reagent_containers/syringe))
var/obj/item/reagent_containers/syringe/S = I
S.afterattack(beaker, user, 1)
return ..()
/obj/machinery/chem_heater/on_deconstruction()
replace_beaker()
return ..()
/obj/machinery/chem_heater/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/chem_heater/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "ChemHeater", name, 300, 400, master_ui, state)
ui = new(user, src, "ChemHeater", name)
ui.open()
/obj/machinery/chem_heater/ui_data()
@@ -140,14 +129,7 @@
. = TRUE
if("temperature")
var/target = params["target"]
var/adjust = text2num(params["adjust"])
if(target == "input")
target = input("New target temperature:", name, target_temperature) as num|null
if(!isnull(target) && !..())
. = TRUE
else if(adjust)
target = target_temperature + adjust
else if(text2num(target) != null)
if(text2num(target) != null)
target = text2num(target)
. = TRUE
if(.)
@@ -12,6 +12,7 @@
idle_power_usage = 20
resistance_flags = FIRE_PROOF | ACID_PROOF
circuit = /obj/item/circuitboard/machine/chem_master
var/obj/item/reagent_containers/beaker = null
var/obj/item/storage/pill_bottle/bottle = null
var/mode = 1
@@ -154,19 +155,15 @@
bottle?.forceMove(A)
return ..()
//Insert our custom spritesheet css link into the html
/obj/machinery/chem_master/ui_base_html(html)
var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
/obj/machinery/chem_master/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/spritesheet/simple/pills),
)
/obj/machinery/chem_master/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/chem_master/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
assets.send(user)
ui = new(user, src, ui_key, "ChemMaster", name, 520, 550, master_ui, state)
ui = new(user, src, "ChemMaster", name)
ui.open()
/obj/machinery/chem_master/ui_data(mob/user)
@@ -183,8 +180,8 @@
data["isPillBottleLoaded"] = bottle ? 1 : 0
if(bottle)
var/datum/component/storage/STRB = bottle.GetComponent(/datum/component/storage)
data["pillBotContent"] = bottle.contents.len
data["pillBotMaxContent"] = STRB.max_items
data["pillBottleCurrentAmount"] = bottle.contents.len
data["pillBottleMaxAmount"] = STRB.max_items
var/beakerContents[0]
if(beaker)
@@ -206,213 +203,219 @@
if(..())
return
switch(action)
if("eject")
replace_beaker(usr)
. = TRUE
if(action == "eject")
replace_beaker(usr)
return TRUE
if("ejectPillBottle")
replace_pillbottle(usr)
. = TRUE
if("transfer")
if(!beaker)
return FALSE
var/reagent = GLOB.name2reagent[params["id"]]
var/amount = text2num(params["amount"])
var/to_container = params["to"]
// Custom amount
if (amount == -1)
amount = text2num(input(
"Enter the amount you want to transfer:",
name, ""))
if (amount == null || amount <= 0)
return FALSE
if (to_container == "buffer")
end_fermi_reaction()
beaker.reagents.trans_id_to(src, reagent, amount)
return TRUE
if (to_container == "beaker" && mode)
end_fermi_reaction()
reagents.trans_id_to(beaker, reagent, amount)
return TRUE
if (to_container == "beaker" && !mode)
end_fermi_reaction()
reagents.remove_reagent(reagent, amount)
return TRUE
if(action == "ejectPillBottle")
if(!bottle)
return FALSE
bottle.forceMove(drop_location())
adjust_item_drop_location(bottle)
bottle = null
return TRUE
if("toggleMode")
mode = !mode
. = TRUE
if(action == "transfer")
if(!beaker)
return FALSE
var/reagent = GLOB.name2reagent[params["id"]]
var/amount = text2num(params["amount"])
var/to_container = params["to"]
// Custom amount
if (amount == -1)
amount = text2num(input(
"Enter the amount you want to transfer:",
name, ""))
if (amount == null || amount <= 0)
return FALSE
if (to_container == "buffer")
end_fermi_reaction()
beaker.reagents.trans_id_to(src, reagent, amount)
return TRUE
if (to_container == "beaker" && mode)
end_fermi_reaction()
reagents.trans_id_to(beaker, reagent, amount)
return TRUE
if (to_container == "beaker" && !mode)
end_fermi_reaction()
reagents.remove_reagent(reagent, amount)
return TRUE
return FALSE
if("pillStyle")
var/id = text2num(params["id"])
chosenPillStyle = id
if(action == "toggleMode")
mode = !mode
return TRUE
if(action == "pillStyle")
var/id = text2num(params["id"])
chosenPillStyle = id
return TRUE
if(action == "create")
if(reagents.total_volume == 0)
return FALSE
var/item_type = params["type"]
// Get amount of items
var/amount = text2num(params["amount"])
if(amount == null)
amount = text2num(input(usr,
"Max 10. Buffer content will be split evenly.",
"How many to make?", 1))
amount = clamp(round(amount), 0, 10)
if (amount <= 0)
return FALSE
// Get units per item
var/vol_each = text2num(params["volume"])
var/vol_each_text = params["volume"]
var/vol_each_max = reagents.total_volume / amount
if (item_type == "pill")
vol_each_max = min(50, vol_each_max)
else if (item_type == "patch")
vol_each_max = min(40, vol_each_max)
else if (item_type == "bottle")
vol_each_max = min(30, vol_each_max)
else if (item_type == "condimentPack")
vol_each_max = min(10, vol_each_max)
else if (item_type == "condimentBottle")
vol_each_max = min(50, vol_each_max)
else if (item_type == "hypoVial")
vol_each_max = min(60, vol_each_max)
else if (item_type == "smartDart")
vol_each_max = min(20, vol_each_max)
else
return FALSE
if(vol_each_text == "auto")
vol_each = vol_each_max
if(vol_each == null)
vol_each = text2num(input(usr,
"Maximum [vol_each_max] units per item.",
"How many units to fill?",
vol_each_max))
vol_each = clamp(vol_each, 0, vol_each_max)
if(vol_each <= 0)
return FALSE
// Get item name
var/name = params["name"]
var/name_has_units = item_type == "pill" || item_type == "patch"
if(!name)
var/name_default = reagents.get_master_reagent_name()
if (name_has_units)
name_default += " ([vol_each]u)"
name = stripped_input(usr,
"Name:",
"Give it a name!",
name_default,
MAX_NAME_LEN)
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
return FALSE
// Start filling
if(item_type == "pill")
var/obj/item/reagent_containers/pill/P
var/target_loc = drop_location()
var/drop_threshold = INFINITY
if(bottle)
var/datum/component/storage/STRB = bottle.GetComponent(
/datum/component/storage)
if(STRB)
drop_threshold = STRB.max_items - bottle.contents.len
for(var/i = 0; i < amount; i++)
if(i < drop_threshold)
P = new/obj/item/reagent_containers/pill(target_loc)
else
P = new/obj/item/reagent_containers/pill(drop_location())
P.name = trim("[name] pill")
if(chosenPillStyle == RANDOM_PILL_STYLE)
P.icon_state ="pill[rand(1,21)]"
else
P.icon_state = "pill[chosenPillStyle]"
if(P.icon_state == "pill4")
P.desc = "A tablet or capsule, but not just any, a red one, one taken by the ones not scared of knowledge, freedom, uncertainty and the brutal truths of reality."
adjust_item_drop_location(P)
reagents.trans_to(P, vol_each, transfered_by = usr)
return TRUE
if(item_type == "patch")
var/obj/item/reagent_containers/pill/patch/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/pill/patch(drop_location())
P.name = trim("[name] patch")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_each, transfered_by = usr)
return TRUE
if(item_type == "bottle")
var/obj/item/reagent_containers/glass/bottle/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/glass/bottle(drop_location())
P.name = trim("[name] bottle")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_each, transfered_by = usr)
return TRUE
if(item_type == "condimentPack")
var/obj/item/reagent_containers/food/condiment/pack/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/food/condiment/pack(drop_location())
P.originalname = name
P.name = trim("[name] pack")
P.desc = "A small condiment pack. The label says it contains [name]."
reagents.trans_to(P, vol_each, transfered_by = usr)
return TRUE
if(item_type == "condimentBottle")
var/obj/item/reagent_containers/food/condiment/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/food/condiment(drop_location())
P.originalname = name
P.name = trim("[name] bottle")
reagents.trans_to(P, vol_each, transfered_by = usr)
return TRUE
if(item_type == "hypoVial")
var/obj/item/reagent_containers/glass/bottle/vial/small/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/glass/bottle/vial/small(drop_location())
P.name = trim("[name] hypovial")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_each, transfered_by = usr)
return TRUE
if(item_type == "smartDart")
var/obj/item/reagent_containers/syringe/dart/P
for(var/i = 0; i < amount; i++)
P = new /obj/item/reagent_containers/syringe/dart(drop_location())
P.name = trim("[name] SmartDart")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_each, transfered_by = usr)
P.mode=!mode
P.update_icon()
return TRUE
return FALSE
if(action == "analyze")
// var/datum/reagent/R = GLOB.name2reagent[params["id"]]
var/reagent = GLOB.name2reagent[params["id"]]
var/datum/reagent/R = GLOB.chemical_reagents_list[reagent]
if(R)
var/state = "Unknown"
if(initial(R.reagent_state) == 1)
state = "Solid"
else if(initial(R.reagent_state) == 2)
state = "Liquid"
else if(initial(R.reagent_state) == 3)
state = "Gas"
var/const/P = 3 //The number of seconds between life ticks
var/T = initial(R.metabolization_rate) * (60 / P)
if(istype(R, /datum/reagent/fermi))
fermianalyze = TRUE
var/datum/chemical_reaction/Rcr = get_chemical_reaction(reagent)
var/pHpeakCache = (Rcr.OptimalpHMin + Rcr.OptimalpHMax)/2
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = R.purity, "inverseRatioF" = initial(R.inverse_chem_val), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache)
else
fermianalyze = FALSE
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold))
screen = "analyze"
return TRUE
if("create")
if(reagents.total_volume == 0)
return FALSE
var/item_type = params["type"]
// Get amount of items
var/amount = text2num(params["amount"])
if(amount == null)
amount = text2num(input(usr,
"Max 20. Buffer content will be split evenly.",
"How many to make?", 1))
amount = clamp(round(amount), 0, 20)
if (amount <= 0)
return FALSE
// Get units per item
var/vol_each = text2num(params["volume"])
var/vol_each_text = params["volume"]
var/vol_each_max = reagents.total_volume / amount
if (item_type == "pill")
vol_each_max = min(50, vol_each_max)
else if (item_type == "patch")
vol_each_max = min(40, vol_each_max)
else if (item_type == "bottle")
vol_each_max = min(30, vol_each_max)
else if (item_type == "condimentPack")
vol_each_max = min(10, vol_each_max)
else if (item_type == "condimentBottle")
vol_each_max = min(50, vol_each_max)
else if (item_type == "hypoVial")
vol_each_max = min(60, vol_each_max)
else if (item_type == "smartDart")
vol_each_max = min(20, vol_each_max)
else
return FALSE
if(vol_each_text == "auto")
vol_each = vol_each_max
if(vol_each == null)
vol_each = text2num(input(usr,
"Maximum [vol_each_max] units per item.",
"How many units to fill?",
vol_each_max))
vol_each = clamp(vol_each, 0, vol_each_max)
if(vol_each <= 0)
return FALSE
// Get item name
var/name = params["name"]
var/name_has_units = item_type == "pill" || item_type == "patch"
if(!name)
var/name_default = reagents.get_master_reagent_name()
if (name_has_units)
name_default += " ([vol_each]u)"
name = stripped_input(usr,
"Name:",
"Give it a name!",
name_default,
MAX_NAME_LEN)
if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr)))
return FALSE
// Start filling
if(item_type == "pill")
var/obj/item/reagent_containers/pill/P
var/target_loc = drop_location()
var/drop_threshold = INFINITY
if(bottle)
var/datum/component/storage/STRB = bottle.GetComponent(
/datum/component/storage)
if(STRB)
drop_threshold = STRB.max_items - bottle.contents.len
for(var/i = 0; i < amount; i++)
if(i < drop_threshold)
P = new/obj/item/reagent_containers/pill(target_loc)
else
P = new/obj/item/reagent_containers/pill(drop_location())
P.name = trim("[name] pill")
if(chosenPillStyle == RANDOM_PILL_STYLE)
P.icon_state ="pill[rand(1,21)]"
else
P.icon_state = "pill[chosenPillStyle]"
if(P.icon_state == "pill4")
P.desc = "A tablet or capsule, but not just any, a red one, one taken by the ones not scared of knowledge, freedom, uncertainty and the brutal truths of reality."
adjust_item_drop_location(P)
reagents.trans_to(P, vol_each)
return TRUE
if(item_type == "patch")
var/obj/item/reagent_containers/pill/patch/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/pill/patch(drop_location())
P.name = trim("[name] patch")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_each)
return TRUE
if(item_type == "bottle")
var/obj/item/reagent_containers/glass/bottle/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/glass/bottle(drop_location())
P.name = trim("[name] bottle")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_each)
return TRUE
if(item_type == "condimentPack")
var/obj/item/reagent_containers/food/condiment/pack/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/food/condiment/pack(drop_location())
P.originalname = name
P.name = trim("[name] pack")
P.desc = "A small condiment pack. The label says it contains [name]."
reagents.trans_to(P, vol_each)
return TRUE
if(item_type == "condimentBottle")
var/obj/item/reagent_containers/food/condiment/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/food/condiment(drop_location())
P.originalname = name
P.name = trim("[name] bottle")
reagents.trans_to(P, vol_each)
return TRUE
if(item_type == "hypoVial")
var/obj/item/reagent_containers/glass/bottle/vial/small/P
for(var/i = 0; i < amount; i++)
P = new/obj/item/reagent_containers/glass/bottle/vial/small(drop_location())
P.name = trim("[name] hypovial")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_each)
return TRUE
if(item_type == "smartDart")
var/obj/item/reagent_containers/syringe/dart/P
for(var/i = 0; i < amount; i++)
P = new /obj/item/reagent_containers/syringe/dart(drop_location())
P.name = trim("[name] SmartDart")
adjust_item_drop_location(P)
reagents.trans_to(P, vol_each)
P.mode=!mode
P.update_icon()
return TRUE
return FALSE
if(action == "goScreen")
screen = params["screen"]
return TRUE
if("analyze")
var/reagent = GLOB.name2reagent[params["id"]]
var/datum/reagent/R = GLOB.chemical_reagents_list[reagent]
if(R)
var/state = "Unknown"
if(initial(R.reagent_state) == 1)
state = "Solid"
else if(initial(R.reagent_state) == 2)
state = "Liquid"
else if(initial(R.reagent_state) == 3)
state = "Gas"
var/const/P = 3 //The number of seconds between life ticks
var/T = initial(R.metabolization_rate) * (60 / P)
if(istype(R, /datum/reagent/fermi))
fermianalyze = TRUE
var/datum/chemical_reaction/Rcr = get_chemical_reaction(reagent)
var/pHpeakCache = (Rcr.OptimalpHMin + Rcr.OptimalpHMax)/2
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = R.purity, "inverseRatioF" = initial(R.inverse_chem_val), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache)
else
fermianalyze = FALSE
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold))
screen = "analyze"
return TRUE
if("goScreen")
screen = params["screen"]
. = TRUE
return FALSE
@@ -12,11 +12,10 @@
"tricord" = /datum/reagent/medicine/tricordrazine
)
/obj/machinery/chem_dispenser/chem_synthesizer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/chem_dispenser/chem_synthesizer/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "ChemDebugSynthesizer", name, 390, 330, master_ui, state)
ui = new(user, src, "ChemDebugSynthesizer", name)
ui.open()
/obj/machinery/chem_dispenser/chem_synthesizer/ui_act(action, params)
@@ -31,7 +30,11 @@
beaker = null
. = TRUE
if("input")
var/input_reagent = replacetext(lowertext(input("Enter the name of any reagent", "Input") as text), " ", "") //95% of the time, the reagent types is a lowercase, no spaces / underscored version of the name
var/input_reagent = replacetext(lowertext(input("Enter the name of any reagent", "Input") as text|null), " ", "") //95% of the time, the reagent id is a lowercase/no spaces version of the name
if (isnull(input_reagent))
return
if(shortcuts[input_reagent])
input_reagent = shortcuts[input_reagent]
else
@@ -51,7 +54,7 @@
beaker = new /obj/item/reagent_containers/glass/beaker/bluespace(src)
visible_message("<span class='notice'>[src] dispenses a bluespace beaker.</span>")
if("amount")
var/input = input("Units to dispense", "Units") as num|null
var/input = text2num(params["amount"])
if(input)
amount = input
update_icon()
@@ -7,10 +7,11 @@
density = TRUE
icon = 'icons/obj/chemical.dmi'
icon_state = "mixer0"
circuit = /obj/item/circuitboard/computer/pandemic
use_power = TRUE
idle_power_usage = 20
resistance_flags = ACID_PROOF
circuit = /obj/item/circuitboard/computer/pandemic
var/wait
var/datum/symptom/selected_symptom
var/obj/item/reagent_containers/beaker
@@ -23,11 +24,27 @@
QDEL_NULL(beaker)
return ..()
/obj/machinery/computer/pandemic/handle_atom_del(atom/A)
/obj/machinery/computer/pandemic/examine(mob/user)
. = ..()
if(beaker)
var/is_close
if(Adjacent(user)) //don't reveal exactly what's inside unless they're close enough to see the UI anyway.
. += "It contains \a [beaker]."
is_close = TRUE
else
. += "It has a beaker inside it."
. += "<span class='info'>Alt-click to eject [is_close ? beaker : "the beaker"].</span>"
/obj/machinery/computer/pandemic/AltClick(mob/user)
. = ..()
if(user.canUseTopic(src, BE_CLOSE))
eject_beaker()
/obj/machinery/computer/pandemic/handle_atom_del(atom/A)
if(A == beaker)
beaker = null
update_icon()
return ..()
/obj/machinery/computer/pandemic/proc/get_by_index(thing, index)
if(!beaker || !beaker.reagents)
@@ -107,7 +124,7 @@
/obj/machinery/computer/pandemic/proc/reset_replicator_cooldown()
wait = FALSE
update_icon()
playsound(loc, 'sound/machines/ping.ogg', 30, 1)
playsound(src, 'sound/machines/ping.ogg', 30, TRUE)
/obj/machinery/computer/pandemic/update_icon_state()
if(stat & BROKEN)
@@ -117,13 +134,19 @@
/obj/machinery/computer/pandemic/update_overlays()
. = ..()
if(!(stat & BROKEN) && wait)
if(wait)
. += "waitlight"
/obj/machinery/computer/pandemic/ui_interact(mob/user, ui_key = "main", datum/tgui/ui, force_open = FALSE, datum/tgui/master_ui, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/pandemic/proc/eject_beaker()
if(beaker)
beaker.forceMove(drop_location())
beaker = null
update_icon()
/obj/machinery/computer/pandemic/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Pandemic", name, 520, 550, master_ui, state)
ui = new(user, src, "Pandemic", name)
ui.open()
/obj/machinery/computer/pandemic/ui_data(mob/user)
@@ -135,9 +158,9 @@
var/datum/reagent/blood/B = locate() in beaker.reagents.reagent_list
if(B)
data["has_blood"] = TRUE
data[/datum/reagent/blood] = list()
data[/datum/reagent/blood]["dna"] = B.data["blood_DNA"] || "none"
data[/datum/reagent/blood]["type"] = B.data["blood_type"] || "none"
data["blood"] = list() //wha why the fuck are we sending pathtypes to tgui frontend?
data["blood"]["dna"] = B.data["blood_DNA"] || "none"
data["blood"]["type"] = B.data["blood_type"] || "none"
data["viruses"] = get_viruses_data(B)
data["resistances"] = get_resistance_data(B)
else
@@ -153,7 +176,7 @@
return
switch(action)
if("eject_beaker")
replace_beaker(usr)
eject_beaker()
. = TRUE
if("empty_beaker")
if(beaker)
@@ -162,7 +185,7 @@
if("empty_eject_beaker")
if(beaker)
beaker.reagents.clear_reagents()
replace_beaker(usr)
eject_beaker()
. = TRUE
if("rename_disease")
var/id = get_virus_id_by_index(text2num(params["index"]))
@@ -170,75 +193,62 @@
if(!A.mutable)
return
if(A)
var/new_name = sanitize_name(html_encode(trim(params["name"], 50)))
var/new_name = sanitize_name(html_encode(params["name"]), allow_numbers = TRUE)
if(!new_name || ..())
return
A.AssignName(new_name)
. = TRUE
if("create_culture_bottle")
if (wait)
return
var/id = get_virus_id_by_index(text2num(params["index"]))
var/datum/disease/advance/A = SSdisease.archive_diseases[id]
if(!istype(A) || !A.mutable)
to_chat(usr, "<span class='warning'>ERROR: Cannot replicate virus strain.</span>")
return
wait = TRUE
addtimer(CALLBACK(src, .proc/reset_replicator_cooldown), 50)
A = A.Copy()
var/list/data = list("blood_DNA" = "UNKNOWN DNA", "blood_type" = "SY", "viruses" = list(A))
var/list/data = list("viruses" = list(A))
var/obj/item/reagent_containers/glass/bottle/B = new(drop_location())
B.name = "[A.name] culture bottle"
B.desc = "A small bottle. Contains [A.agent] culture in synthblood medium."
B.reagents.add_reagent(/datum/reagent/blood/synthetics, 10, data)
wait = TRUE
update_icon()
var/turf/source_turf = get_turf(src)
log_virus("A culture bottle was printed for the virus [A.admin_details()] at [loc_name(source_turf)] by [key_name(usr)]")
addtimer(CALLBACK(src, .proc/reset_replicator_cooldown), 50)
. = TRUE
if("create_vaccine_bottle")
wait = TRUE
addtimer(CALLBACK(src, .proc/reset_replicator_cooldown), 400)
if (wait)
return
var/id = params["index"]
var/datum/disease/D = SSdisease.archive_diseases[id]
var/obj/item/reagent_containers/glass/bottle/B = new(drop_location())
B.name = "[D.name] vaccine bottle"
B.reagents.add_reagent(/datum/reagent/vaccine, 15, list(id))
wait = TRUE
update_icon()
addtimer(CALLBACK(src, .proc/reset_replicator_cooldown), 200)
. = TRUE
/obj/machinery/computer/pandemic/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/reagent_containers) && !(I.item_flags & ABSTRACT) && I.is_open_container())
. = TRUE //no afterattack
if(stat & (NOPOWER|BROKEN))
return
var/obj/item/reagent_containers/B = I
if(!user.transferItemToLoc(B, src))
if(beaker)
to_chat(user, "<span class='warning'>A container is already loaded into [src]!</span>")
return
replace_beaker(user, B)
if(!user.transferItemToLoc(I, src))
return
beaker = I
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
update_icon()
else
return ..()
/obj/machinery/computer/pandemic/AltClick(mob/living/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
replace_beaker(user)
return TRUE
/obj/machinery/computer/pandemic/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker)
if(beaker)
if(user && Adjacent(user) && user.can_hold_items())
if(!user.put_in_hands(beaker))
beaker.forceMove(drop_location())
if(new_beaker)
beaker = new_beaker
else
beaker = null
update_icon()
return TRUE
/obj/machinery/computer/pandemic/on_deconstruction()
replace_beaker(usr)
eject_beaker()
. = ..()
@@ -7,6 +7,7 @@
icon_state = "smoke0"
density = TRUE
circuit = /obj/item/circuitboard/machine/smoke_machine
var/efficiency = 10
var/on = FALSE
var/cooldown = 0
@@ -31,6 +32,7 @@
/obj/machinery/smoke_machine/Initialize()
. = ..()
create_reagents(REAGENTS_BASE_VOLUME)
// AddComponent(/datum/component/plumbing/simple_demand)
for(var/obj/item/stock_parts/matter_bin/B in component_parts)
reagents.maximum_volume += REAGENTS_BASE_VOLUME * B.rating
@@ -81,10 +83,9 @@
add_fingerprint(user)
if(istype(I, /obj/item/reagent_containers) && I.is_open_container())
var/obj/item/reagent_containers/RC = I
var/units = RC.reagents.trans_to(src, RC.amount_per_transfer_from_this)
var/units = RC.reagents.trans_to(src, RC.amount_per_transfer_from_this, transfered_by = user)
if(units)
to_chat(user, "<span class='notice'>You transfer [units] units of the solution to [src].</span>")
log_combat(usr, src, "has added [english_list(RC.reagents.reagent_list)] to [src]")
return
if(default_unfasten_wrench(user, I, 40))
on = FALSE
@@ -100,11 +101,10 @@
reagents.clear_reagents()
return ..()
/obj/machinery/smoke_machine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/smoke_machine/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "SmokeMachine", name, 350, 350, master_ui, state)
ui = new(user, src, "SmokeMachine", name)
ui.open()
/obj/machinery/smoke_machine/ui_data(mob/user)
+6 -4
View File
@@ -299,13 +299,15 @@
// handle machine interaction
/obj/machinery/disposal/bin/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
/obj/machinery/disposal/bin/ui_state(mob/user)
return GLOB.notcontained_state
/obj/machinery/disposal/bin/ui_interact(mob/user, datum/tgui/ui)
if(stat & BROKEN)
return
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "DisposalUnit", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "DisposalUnit", name)
ui.open()
/obj/machinery/disposal/bin/ui_data(mob/user)
+11 -8
View File
@@ -33,11 +33,13 @@
var/inaccuracy_percentage = 1.5
var/positive_cash_offset = 0
var/negative_cash_offset = 0
var/minor_rewards = list(/obj/item/stack/circuit_stack/full, //To add a new minor reward, add it here.
/obj/item/flashlight/flashdark,
/obj/item/pen/survival,
/obj/item/circuitboard/machine/sleeper/party,
/obj/item/toy/sprayoncan)
var/list/minor_rewards = list(
//To add a new minor reward, add it here.
/obj/item/stack/circuit_stack/full,
/obj/item/pen/survival,
/obj/item/circuitboard/machine/sleeper/party,
/obj/item/toy/sprayoncan,
)
var/static/list/item_list = list()
/obj/machinery/rnd/bepis/attackby(obj/item/O, mob/user, params)
@@ -101,6 +103,7 @@
return
account.adjust_money(-deposit_value) //The money vanishes, not paid to any accounts.
SSblackbox.record_feedback("amount", "BEPIS_credits_spent", deposit_value)
log_econ("[deposit_value] credits were inserted into [src] by [account.account_holder]")
banked_cash += deposit_value
use_power(1000 * power_saver)
say("Cash deposit successful. There is [banked_cash] in the chamber.")
@@ -179,10 +182,10 @@
icon_state = "chamber"
return
/obj/machinery/rnd/bepis/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/rnd/bepis/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "Bepis", name, 500, 480, master_ui, state)
ui = new(user, src, "Bepis", name)
ui.open()
RefreshParts()
@@ -5,8 +5,6 @@
var/obj/item/disk/nanite_program/disk
icon_screen = "nanite_chamber_control"
circuit = /obj/item/circuitboard/computer/nanite_chamber_control
ui_x = 380
ui_y = 570
/obj/machinery/computer/nanite_chamber_control/Initialize()
. = ..()
@@ -25,10 +23,10 @@
find_chamber()
..()
/obj/machinery/computer/nanite_chamber_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/nanite_chamber_control/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "NaniteChamberControl", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "NaniteChamberControl", name)
ui.open()
/obj/machinery/computer/nanite_chamber_control/ui_data()
@@ -1,11 +1,9 @@
/obj/machinery/computer/nanite_cloud_controller
name = "nanite cloud controller"
desc = "Stores and controls nanite cloud backups."
circuit = /obj/item/circuitboard/computer/nanite_cloud_controller
icon = 'icons/obj/machines/research.dmi'
icon_state = "nanite_cloud_controller"
ui_x = 375
ui_y = 700
circuit = /obj/item/circuitboard/computer/nanite_cloud_controller
var/obj/item/disk/nanite_program/disk
var/list/datum/nanite_cloud_backup/cloud_backups = list()
@@ -20,15 +18,21 @@
/obj/machinery/computer/nanite_cloud_controller/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/disk/nanite_program))
var/obj/item/disk/nanite_program/N = I
if(disk)
eject(user)
if(user.transferItemToLoc(N, src))
if (user.transferItemToLoc(N, src))
to_chat(user, "<span class='notice'>You insert [N] into [src].</span>")
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
if(disk)
eject(user)
disk = N
else
..()
/obj/machinery/computer/nanite_cloud_controller/AltClick(mob/user)
if(disk && user.canUseTopic(src, !issilicon(user)))
to_chat(user, "<span class='notice'>You take out [disk] from [src].</span>")
eject(user)
return
/obj/machinery/computer/nanite_cloud_controller/proc/eject(mob/living/user)
if(!disk)
return
@@ -53,10 +57,10 @@
backup.nanites = cloud_copy
investigate_log("[key_name(user)] created a new nanite cloud backup with id #[cloud_id]", INVESTIGATE_NANITES)
/obj/machinery/computer/nanite_cloud_controller/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/nanite_cloud_controller/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "NaniteCloudControl", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "NaniteCloudControl", name)
ui.open()
/obj/machinery/computer/nanite_cloud_controller/ui_data()
@@ -3,26 +3,24 @@
desc = "Compiles nanite programs from the techweb servers and downloads them into disks."
icon = 'icons/obj/machines/research.dmi'
icon_state = "nanite_program_hub"
circuit = /obj/item/circuitboard/machine/nanite_program_hub
use_power = IDLE_POWER_USE
anchored = TRUE
density = TRUE
ui_x = 500
ui_y = 700
circuit = /obj/item/circuitboard/machine/nanite_program_hub
var/obj/item/disk/nanite_program/disk
var/datum/techweb/linked_techweb
var/current_category = "Main"
var/detail_view = TRUE
var/categories = list(
list(name = "Utility Nanites"),
list(name = "Medical Nanites"),
list(name = "Sensor Nanites"),
list(name = "Augmentation Nanites"),
list(name = "Suppression Nanites"),
list(name = "Weaponized Nanites"),
list(name = "Protocols") //Moved to default techweb from B.E.P.I.S. research, for now
)
list(name = "Utility Nanites"),
list(name = "Medical Nanites"),
list(name = "Sensor Nanites"),
list(name = "Augmentation Nanites"),
list(name = "Suppression Nanites"),
list(name = "Weaponized Nanites"),
list(name = "Protocols"),
)
/obj/machinery/nanite_program_hub/Initialize()
. = ..()
@@ -31,15 +29,27 @@
/obj/machinery/nanite_program_hub/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/disk/nanite_program))
var/obj/item/disk/nanite_program/N = I
if(disk)
eject(user)
if(user.transferItemToLoc(N, src))
to_chat(user, "<span class='notice'>You insert [N] into [src].</span>")
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
if(disk)
eject(user)
disk = N
else
..()
/obj/machinery/nanite_program_hub/screwdriver_act(mob/living/user, obj/item/I) //remove when runtimed
if(..())
return TRUE
return default_deconstruction_screwdriver(user, "nanite_program_hub_t", "nanite_program_hub", I)
/obj/machinery/nanite_program_hub/crowbar_act(mob/living/user, obj/item/I)
if(..())
return TRUE
return default_deconstruction_crowbar(I)
/obj/machinery/nanite_program_hub/proc/eject(mob/living/user)
if(!disk)
return
@@ -47,10 +57,16 @@
disk.forceMove(drop_location())
disk = null
/obj/machinery/nanite_program_hub/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/nanite_program_hub/AltClick(mob/user)
if(disk && user.canUseTopic(src, !issilicon(user)))
to_chat(user, "<span class='notice'>You take out [disk] from [src].</span>")
eject(user)
return
/obj/machinery/nanite_program_hub/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "NaniteProgramHub", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "NaniteProgramHub", name)
ui.open()
/obj/machinery/nanite_program_hub/ui_data()
@@ -123,9 +139,3 @@
disk.program = null
disk.name = initial(disk.name)
. = TRUE
/obj/machinery/nanite_program_hub/admin/Initialize()
. = ..()
linked_techweb = SSresearch.admin_tech
@@ -3,29 +3,39 @@
desc = "A device that can edit nanite program disks to adjust their functionality."
var/obj/item/disk/nanite_program/disk
var/datum/nanite_program/program
circuit = /obj/item/circuitboard/machine/nanite_programmer
icon = 'icons/obj/machines/research.dmi'
icon_state = "nanite_programmer"
use_power = IDLE_POWER_USE
anchored = TRUE
density = TRUE
flags_1 = HEAR_1
ui_x = 420
ui_y = 550
circuit = /obj/item/circuitboard/machine/nanite_programmer
/obj/machinery/nanite_programmer/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/disk/nanite_program))
var/obj/item/disk/nanite_program/N = I
if(disk)
eject(user)
if(user.transferItemToLoc(N, src))
to_chat(user, "<span class='notice'>You insert [N] into [src]</span>")
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
if(disk)
eject(user)
disk = N
program = N.program
else
..()
/obj/machinery/nanite_programmer/screwdriver_act(mob/living/user, obj/item/I) //ditto
if(..())
return TRUE
return default_deconstruction_screwdriver(user, "nanite_programmer_t", "nanite_programmer", I)
/obj/machinery/nanite_programmer/crowbar_act(mob/living/user, obj/item/I)
if(..())
return TRUE
return default_deconstruction_crowbar(I)
/obj/machinery/nanite_programmer/proc/eject(mob/living/user)
if(!disk)
return
@@ -34,10 +44,16 @@
disk = null
program = null
/obj/machinery/nanite_programmer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/nanite_programmer/AltClick(mob/user)
if(disk && user.canUseTopic(src, !issilicon(user)))
to_chat(user, "<span class='notice'>You take out [disk] from [src].</span>")
eject(user)
return
/obj/machinery/nanite_programmer/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "NaniteProgrammer", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "NaniteProgrammer", name)
ui.open()
/obj/machinery/nanite_programmer/ui_data()
@@ -131,7 +147,7 @@
program.timer_trigger_delay = timer
. = TRUE
/obj/machinery/nanite_programmer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
/obj/machinery/nanite_programmer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, list/message_mods = list())
. = ..()
var/static/regex/when = regex("(?:^\\W*when|when\\W*$)", "i") //starts or ends with when
if(findtext(raw_message, when) && !istype(speaker, /obj/machinery/nanite_programmer))
@@ -80,10 +80,13 @@
var/datum/nanite_program/relay/N = X
N.relay_signal(code, relay_code, source)
/obj/item/nanite_remote/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/nanite_remote/ui_state(mob/user)
return GLOB.hands_state
/obj/item/nanite_remote/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "NaniteRemote", name, 420, 500, master_ui, state)
ui = new(user, src, "NaniteRemote", name)
ui.open()
/obj/item/nanite_remote/ui_data()
@@ -94,7 +97,6 @@
data["locked"] = locked
data["saved_settings"] = saved_settings
data["program_name"] = current_program_name
return data
/obj/item/nanite_remote/ui_act(action, params)
@@ -17,7 +17,6 @@
desc = "Looks like someone started shakily writing a will in space common, but were interrupted by something bloody..."
info = "__Objectives #1__: Find out what is hidden in Kosmicheskaya Stantsiya 13s Vault"
/// Vault controller for use on the derelict/KS13.
/obj/machinery/computer/vaultcontroller
name = "vault controller"
@@ -35,15 +34,10 @@
var/siphoned_power = 0
var/siphon_max = 1e7
ui_x = 300
ui_y = 120
/obj/machinery/computer/monitor/examine(mob/user)
. = ..()
. += "<span class='notice'>It appears to be powered via a cable connector.</span>"
//Checks for cable connection, charges if possible.
/obj/machinery/computer/vaultcontroller/process()
if(siphoned_power >= siphon_max)
@@ -52,13 +46,11 @@
if(attached_cable)
attempt_siphon()
///Looks for a cable connection beneath the machine.
/obj/machinery/computer/vaultcontroller/proc/update_cable()
var/turf/T = get_turf(src)
attached_cable = locate(/obj/structure/cable) in T
///Initializes airlock links.
/obj/machinery/computer/vaultcontroller/proc/find_airlocks()
for(var/obj/machinery/door/airlock/A in GLOB.airlocks)
@@ -70,7 +62,6 @@
door2 = A
break
///Tries to charge from powernet excess, no upper limit except max charge.
/obj/machinery/computer/vaultcontroller/proc/attempt_siphon()
var/surpluspower = clamp(attached_cable.surplus(), 0, (siphon_max - siphoned_power))
@@ -78,7 +69,6 @@
attached_cable.add_load(surpluspower)
siphoned_power += surpluspower
///Handles the doors closing
/obj/machinery/computer/vaultcontroller/proc/cycle_close(obj/machinery/door/airlock/A)
A.safe = FALSE //Make sure its forced closed, always
@@ -86,14 +76,12 @@
A.close()
A.bolt()
///Handles the doors opening
/obj/machinery/computer/vaultcontroller/proc/cycle_open(obj/machinery/door/airlock/A)
A.unbolt()
A.open()
A.bolt()
///Attempts to lock the vault doors
/obj/machinery/computer/vaultcontroller/proc/lock_vault()
if(door1 && !door1.density)
@@ -103,7 +91,6 @@
if(door1.density && door1.locked && door2.density && door2.locked)
locked = TRUE
///Attempts to unlock the vault doors
/obj/machinery/computer/vaultcontroller/proc/unlock_vault()
if(door1 && door1.density)
@@ -113,7 +100,6 @@
if(!door1.density && door1.locked && !door2.density && door2.locked)
locked = FALSE
///Attempts to lock/unlock vault doors, if machine is charged.
/obj/machinery/computer/vaultcontroller/proc/activate_lock()
if(siphoned_power < siphon_max)
@@ -125,15 +111,12 @@
else
lock_vault()
/obj/machinery/computer/vaultcontroller/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/machinery/computer/vaultcontroller/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, ui_key, "VaultController", name, ui_x, ui_y, master_ui, state)
ui = new(user, src, "VaultController", name)
ui.open()
/obj/machinery/computer/vaultcontroller/ui_act(action, params)
if(..())
return
@@ -141,7 +124,6 @@
if("togglelock")
activate_lock()
/obj/machinery/computer/vaultcontroller/ui_data()
var/list/data = list()
data["stored"] = siphoned_power
@@ -149,7 +131,6 @@
data["doorstatus"] = locked
return data
///Airlock that can't be deconstructed, broken or hacked.
/obj/machinery/door/airlock/vault/derelict
locked = TRUE
@@ -158,16 +139,13 @@
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
id_tag = "derelictvault"
///Overrides screwdriver attack to prevent all deconstruction and hacking.
/obj/machinery/door/airlock/vault/derelict/attackby(obj/item/C, mob/user, params)
if(C.tool_behaviour == TOOL_SCREWDRIVER)
return
..()
// So drones can teach borgs and AI dronespeak. For best effect, combine with mother drone lawset.
/obj/item/dronespeak_manual
name = "dronespeak manual"
desc = "The book's cover reads: \"Understanding Dronespeak - An exercise in futility.\""
@@ -181,7 +159,7 @@
to_chat(user, "<span class='boldannounce'>You start skimming through [src], but you already know dronespeak.</span>")
else
to_chat(user, "<span class='boldannounce'>You start skimming through [src], and suddenly the drone chittering makes sense.</span>")
user.grant_language(/datum/language/drone, TRUE, TRUE)
user.grant_language(/datum/language/drone, TRUE, TRUE)//, LANGUAGE_MIND)
return
if(user.has_language(/datum/language/drone))
@@ -202,7 +180,7 @@
M.visible_message("<span class='danger'>[user] beats [M] over the head with [src]!</span>", "<span class='userdanger'>[user] beats you over the head with [src]!</span>", "<span class='hear'>You hear smacking.</span>")
else
M.visible_message("<span class='notice'>[user] teaches [M] by beating [M.p_them()] over the head with [src]!</span>", "<span class='boldnotice'>As [user] hits you with [src], chitters resonate in your mind.</span>", "<span class='hear'>You hear smacking.</span>")
M.grant_language(/datum/language/drone, TRUE, TRUE)
M.grant_language(/datum/language/drone, TRUE, TRUE) //, LANGUAGE_MIND)
return
/obj/structure/fluff/oldturret