Refactors explosions
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@@ -22,12 +22,12 @@ GLOBAL_VAR_INIT(tinted_weldhelh, TRUE)
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// Debug2 is used in conjunction with a lot of admin verbs and therefore is actually legit.
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GLOBAL_VAR_INIT(Debug, FALSE) // global debug switch
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GLOBAL_VAR_INIT(Debug2, FALSE)
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//This was a define, but I changed it to a variable so it can be changed in-game.(kept the all-caps definition because... code...) -Errorage
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GLOBAL_VAR_INIT(MAX_EX_DEVESTATION_RANGE, 3)
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GLOBAL_VAR_INIT(MAX_EX_HEAVY_RANGE, 7)
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GLOBAL_VAR_INIT(MAX_EX_LIGHT_RANGE, 14)
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GLOBAL_VAR_INIT(MAX_EX_FLASH_RANGE, 14)
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GLOBAL_VAR_INIT(MAX_EX_FLAME_RANGE, 14)
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GLOBAL_VAR_INIT(DYN_EX_SCALE, 0.5)
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//This was a define, but I changed it to a variable so it can be changed in-game.(kept the all-caps definition because... code...) -Errorage
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GLOBAL_VAR_INIT(MAX_EX_DEVESTATION_RANGE, 3)
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GLOBAL_VAR_INIT(MAX_EX_HEAVY_RANGE, 7)
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GLOBAL_VAR_INIT(MAX_EX_LIGHT_RANGE, 14)
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GLOBAL_VAR_INIT(MAX_EX_FLASH_RANGE, 14)
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GLOBAL_VAR_INIT(MAX_EX_FLAME_RANGE, 14)
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GLOBAL_VAR_INIT(DYN_EX_SCALE, 0.5)
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