Refactors explosions
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@@ -154,7 +154,7 @@
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M.forceMove(loc)
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if(prob(30))
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explosion(get_turf(loc), 0, 0, 1, 3)
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explosion(get_turf(loc), 0, 0, 1, 3)
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if(wreckage)
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var/obj/structure/mecha_wreckage/WR = new wreckage(loc, AI)
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