Refactors explosions
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@@ -32,7 +32,7 @@
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var/obj/machinery/telecomms/processor/P = T
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if(prob(10))
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// Damage the surrounding area to indicate that it popped
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explosion(get_turf(P), 0, 0, 2)
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explosion(get_turf(P), 0, 0, 2)
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// Only a level 1 explosion actually damages the machine
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// at all
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P.ex_act(1)
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