Refactors explosions
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@@ -0,0 +1,10 @@
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diff a/code/modules/mob/living/carbon/human/species_types/golems.dm b/code/modules/mob/living/carbon/human/species_types/golems.dm (rejected hunks)
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@@ -72,7 +72,7 @@
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special_names = list("Flood","Fire","Bar","Man")
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/datum/species/golem/plasma/spec_death(gibbed, mob/living/carbon/human/H)
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- SSexplosion.Create(get_turf(H),0,1,2,flame_range = 5)
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+ explosion(get_turf(H),0,1,2,flame_range = 5)
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if(H)
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H.gib()
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@@ -23,7 +23,7 @@
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if(explosive)
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spawn(10)
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explosion(src.loc, 3, 6, 12, 15)
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explosion(src.loc, 3, 6, 12, 15)
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for(var/obj/machinery/ai_status_display/O in world) //change status
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if(src.key)
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@@ -0,0 +1,10 @@
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diff a/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/dragon.dm (rejected hunks)
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@@ -130,7 +130,7 @@ Difficulty: Medium
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playsound(T,'sound/magic/Fireball.ogg', 200, 1)
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new /obj/effect/overlay/temp/fireball(T)
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sleep(12)
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- SSexplosion.Create(T, 0, 0, 1, 0, 0, 0, 1)
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+ explosion(T, 0, 0, 1, 0, 0, 0, 1)
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/mob/living/simple_animal/hostile/megafauna/dragon/OpenFire()
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anger_modifier = Clamp(((maxHealth - health)/50),0,20)
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