Added bamboo.
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@@ -82,6 +82,7 @@
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/obj/item/seeds/amanita,
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/obj/item/seeds/reishi,
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/obj/item/seeds/banana,
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/obj/item/seeds/bamboo,
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/obj/item/seeds/eggplant/eggy,
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/obj/item/seeds/random,
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/obj/item/seeds/random)
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@@ -141,8 +141,9 @@
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endurance = 50
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maturation = 3
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yield = 4
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growthstages = 3
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growthstages = 2
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reagents_add = list("sugar" = 0.25)
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mutatelist = list(/obj/item/seeds/bamboo)
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/obj/item/reagent_containers/food/snacks/grown/sugarcane
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seed = /obj/item/seeds/sugarcane
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@@ -98,6 +98,49 @@
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/obj/item/grown/log/steel/CheckAccepted(obj/item/I)
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return FALSE
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/obj/item/seeds/bamboo
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name = "pack of bamboo seeds"
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desc = "Plant known for their flexible and resistant logs."
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icon_state = "seed-bamboo"
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species = "bamboo"
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plantname = "Bamboo"
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product = /obj/item/grown/log/bamboo
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lifespan = 80
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endurance = 70
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maturation = 15
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production = 2
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yield = 5
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potency = 50
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growthstages = 2
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growing_icon = 'icons/obj/hydroponics/growing.dmi'
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icon_dead = "bamboo-dead"
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genes = list(/datum/plant_gene/trait/repeated_harvest)
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/obj/item/grown/log/bamboo
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seed = /obj/item/seeds/bamboo
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name = "bamboo log"
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desc = "An long and resistant bamboo log."
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icon_state = "bamboo"
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plank_type = /obj/item/stack/sheet/mineral/bamboo
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plank_name = "bamboo sticks"
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/obj/item/grown/log/bamboo/CheckAccepted(obj/item/I)
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return FALSE
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/obj/structure/punji_sticks
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name = "punji sticks"
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desc = "Dont step on this."
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icon = 'icons/obj/hydroponics/equipment.dmi'
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icon_state = "punji"
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resistance_flags = FLAMMABLE
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max_integrity = 30
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density = FALSE
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anchored = TRUE
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/obj/structure/punji_sticks/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/caltrop, 20, 30, 100, CALTROP_BYPASS_SHOES)
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/////////BONFIRES//////////
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/obj/structure/bonfire
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@@ -151,3 +151,17 @@
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max_syringes = 1
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desc = "[initial(desc)] It has a [B] strapped to it, but it doesn't seem to be doing anything."
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..()
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/obj/item/gun/syringe/blowgun
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name = "blowgun"
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desc = "Fire syringes at a short distance."
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icon_state = "blowgun"
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item_state = "blowgun"
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fire_sound = 'sound/items/syringeproj.ogg'
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/obj/item/gun/syringe/blowgun/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
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visible_message("<span class='danger'>[user] starts aiming with a blowgun!</span>")
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if(do_after(user, 25, target = src))
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user.adjustStaminaLoss(20)
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user.adjustOxyLoss(20)
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..()
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