diff --git a/code/_onclick/other_mobs.dm b/code/_onclick/other_mobs.dm index 6df0fea1bf..c340943a36 100644 --- a/code/_onclick/other_mobs.dm +++ b/code/_onclick/other_mobs.dm @@ -1,107 +1,3 @@ -<<<<<<< HEAD -/* - Humans: - Adds an exception for gloves, to allow special glove types like the ninja ones. - - Otherwise pretty standard. -*/ -/mob/living/carbon/human/UnarmedAttack(atom/A, proximity) - - if(!has_active_hand()) //can't attack without a hand. - to_chat(src, "You look at your arm and sigh.") - return - - // Special glove functions: - // If the gloves do anything, have them return 1 to stop - // normal attack_hand() here. - var/obj/item/clothing/gloves/G = gloves // not typecast specifically enough in defines - if(proximity && istype(G) && G.Touch(A,1)) - return - - var/override = 0 - - for(var/datum/mutation/human/HM in dna.mutations) - override += HM.on_attack_hand(src, A, proximity) - - if(override) - return - - A.attack_hand(src) - -/atom/proc/attack_hand(mob/user) - return - -/atom/proc/interact(mob/user) - return - -/* -/mob/living/carbon/human/RestrainedClickOn(var/atom/A) ---carbons will handle this - return -*/ - -/mob/living/carbon/RestrainedClickOn(atom/A) - return 0 - -/mob/living/carbon/human/RangedAttack(atom/A) - if(gloves) - var/obj/item/clothing/gloves/G = gloves - if(istype(G) && G.Touch(A,0)) // for magic gloves - return - - for(var/datum/mutation/human/HM in dna.mutations) - HM.on_ranged_attack(src, A) - - if(isturf(A) && get_dist(src,A) <= 1) - src.Move_Pulled(A) - -/* - Animals & All Unspecified -*/ -/mob/living/UnarmedAttack(atom/A) - A.attack_animal(src) - -/atom/proc/attack_animal(mob/user) - return -/mob/living/RestrainedClickOn(atom/A) - return - -/* - Monkeys -*/ -/mob/living/carbon/monkey/UnarmedAttack(atom/A) - A.attack_paw(src) -/atom/proc/attack_paw(mob/user) - return - -/* - Monkey RestrainedClickOn() was apparently the - one and only use of all of the restrained click code - (except to stop you from doing things while handcuffed); - moving it here instead of various hand_p's has simplified - things considerably -*/ -/mob/living/carbon/monkey/RestrainedClickOn(atom/A) - if(..()) - return - if(a_intent != INTENT_HARM || !ismob(A)) - return - if(is_muzzled()) - return - var/mob/living/carbon/ML = A - if(istype(ML)) - var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg") - var/obj/item/bodypart/affecting = null - if(ishuman(ML)) - var/mob/living/carbon/human/H = ML - affecting = H.get_bodypart(ran_zone(dam_zone)) - var/armor = ML.run_armor_check(affecting, "melee") - if(prob(75)) - ML.apply_damage(rand(1,3), BRUTE, affecting, armor) - ML.visible_message("[name] bites [ML]!", \ - "[name] bites [ML]!") - if(armor >= 2) - return -======= /* Humans: Adds an exception for gloves, to allow special glove types like the ninja ones. @@ -204,108 +100,107 @@ "[name] bites [ML]!") if(armor >= 2) return ->>>>>>> 64851d8... Moves projectile processing to a subsystem (#30599) for(var/thing in viruses) var/datum/disease/D = thing - ML.ForceContractDisease(D) - else - ML.visible_message("[src] has attempted to bite [ML]!") - -/* - Aliens - Defaults to same as monkey in most places -*/ -/mob/living/carbon/alien/UnarmedAttack(atom/A) - A.attack_alien(src) -/atom/proc/attack_alien(mob/living/carbon/alien/user) - attack_paw(user) - return -/mob/living/carbon/alien/RestrainedClickOn(atom/A) - return - -// Babby aliens -/mob/living/carbon/alien/larva/UnarmedAttack(atom/A) - A.attack_larva(src) -/atom/proc/attack_larva(mob/user) - return - - -/* - Slimes - Nothing happening here -*/ -/mob/living/simple_animal/slime/UnarmedAttack(atom/A) - A.attack_slime(src) -/atom/proc/attack_slime(mob/user) - return -/mob/living/simple_animal/slime/RestrainedClickOn(atom/A) - return - - -/* - Drones -*/ -/mob/living/simple_animal/drone/UnarmedAttack(atom/A) - A.attack_drone(src) - -/atom/proc/attack_drone(mob/living/simple_animal/drone/user) - attack_hand(user) //defaults to attack_hand. Override it when you don't want drones to do same stuff as humans. - -/mob/living/simple_animal/slime/RestrainedClickOn(atom/A) - return - - -/* - True Devil -*/ - -/mob/living/carbon/true_devil/UnarmedAttack(atom/A, proximity) - A.attack_hand(src) - -/* - Brain -*/ - -/mob/living/brain/UnarmedAttack(atom/A)//Stops runtimes due to attack_animal being the default - return - - -/* - pAI -*/ - -/mob/living/silicon/pai/UnarmedAttack(atom/A)//Stops runtimes due to attack_animal being the default - return - - -/* - Simple animals -*/ - -/mob/living/simple_animal/UnarmedAttack(atom/A, proximity) - if(!dextrous) - return ..() - if(!ismob(A)) - A.attack_hand(src) - update_inv_hands() - - -/* - Hostile animals -*/ - -/mob/living/simple_animal/hostile/UnarmedAttack(atom/A) - target = A - if(dextrous && !is_type_in_typecache(A, environment_target_typecache) && !ismob(A)) - ..() - else - AttackingTarget() - - - -/* - New Players: - Have no reason to click on anything at all. -*/ -/mob/dead/new_player/ClickOn() - return + ML.ForceContractDisease(D) + else + ML.visible_message("[src] has attempted to bite [ML]!") + +/* + Aliens + Defaults to same as monkey in most places +*/ +/mob/living/carbon/alien/UnarmedAttack(atom/A) + A.attack_alien(src) +/atom/proc/attack_alien(mob/living/carbon/alien/user) + attack_paw(user) + return +/mob/living/carbon/alien/RestrainedClickOn(atom/A) + return + +// Babby aliens +/mob/living/carbon/alien/larva/UnarmedAttack(atom/A) + A.attack_larva(src) +/atom/proc/attack_larva(mob/user) + return + + +/* + Slimes + Nothing happening here +*/ +/mob/living/simple_animal/slime/UnarmedAttack(atom/A) + A.attack_slime(src) +/atom/proc/attack_slime(mob/user) + return +/mob/living/simple_animal/slime/RestrainedClickOn(atom/A) + return + + +/* + Drones +*/ +/mob/living/simple_animal/drone/UnarmedAttack(atom/A) + A.attack_drone(src) + +/atom/proc/attack_drone(mob/living/simple_animal/drone/user) + attack_hand(user) //defaults to attack_hand. Override it when you don't want drones to do same stuff as humans. + +/mob/living/simple_animal/slime/RestrainedClickOn(atom/A) + return + + +/* + True Devil +*/ + +/mob/living/carbon/true_devil/UnarmedAttack(atom/A, proximity) + A.attack_hand(src) + +/* + Brain +*/ + +/mob/living/brain/UnarmedAttack(atom/A)//Stops runtimes due to attack_animal being the default + return + + +/* + pAI +*/ + +/mob/living/silicon/pai/UnarmedAttack(atom/A)//Stops runtimes due to attack_animal being the default + return + + +/* + Simple animals +*/ + +/mob/living/simple_animal/UnarmedAttack(atom/A, proximity) + if(!dextrous) + return ..() + if(!ismob(A)) + A.attack_hand(src) + update_inv_hands() + + +/* + Hostile animals +*/ + +/mob/living/simple_animal/hostile/UnarmedAttack(atom/A) + target = A + if(dextrous && !is_type_in_typecache(A, environment_target_typecache) && !ismob(A)) + ..() + else + AttackingTarget() + + + +/* + New Players: + Have no reason to click on anything at all. +*/ +/mob/dead/new_player/ClickOn() + return