diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm
index c55b4db407..8c6bf1a8aa 100644
--- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm
+++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm
@@ -532,7 +532,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
flags_2 = BANG_PROTECT_2
/obj/item/device/radio/headset/abductor/Initialize(mapload)
- ..()
+ . = ..()
make_syndie()
/obj/item/device/radio/headset/abductor/attackby(obj/item/W, mob/user, params)
diff --git a/code/game/objects/effects/spawners/bundle.dm b/code/game/objects/effects/spawners/bundle.dm
index cfe8761b84..be32f0df19 100644
--- a/code/game/objects/effects/spawners/bundle.dm
+++ b/code/game/objects/effects/spawners/bundle.dm
@@ -12,7 +12,7 @@
var/turf/T = get_turf(src)
for(var/path in items)
new path(T)
- qdel(src)
+ return INITIALIZE_HINT_QDEL
/obj/effect/spawner/bundle/costume/chicken
name = "chicken costume spawner"
diff --git a/code/game/objects/effects/spawners/xeno_egg_delivery.dm b/code/game/objects/effects/spawners/xeno_egg_delivery.dm
index a452dae749..593c953adf 100644
--- a/code/game/objects/effects/spawners/xeno_egg_delivery.dm
+++ b/code/game/objects/effects/spawners/xeno_egg_delivery.dm
@@ -17,4 +17,4 @@
log_game("An alien egg has been delivered to [A] at [COORD(T)]")
var/message = "Attention [station_name()], we have entrusted you with a research specimen in [A]. Remember to follow all safety precautions when dealing with the specimen."
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, /proc/addtimer, CALLBACK(GLOBAL_PROC, /.proc/print_command_report, message), announcement_time))
- qdel(src)
+ return INITIALIZE_HINT_QDEL
diff --git a/code/game/objects/items/holy_weapons.dm b/code/game/objects/items/holy_weapons.dm
index 417fa670cc..1badef90cf 100644
--- a/code/game/objects/items/holy_weapons.dm
+++ b/code/game/objects/items/holy_weapons.dm
@@ -383,12 +383,10 @@
flags_2 = SLOWS_WHILE_IN_HAND_2
/obj/item/nullrod/tribal_knife/Initialize(mapload)
- ..()
-
-/obj/item/nullrod/tribal_knife/New()
- ..()
+ . = ..()
START_PROCESSING(SSobj, src)
+
/obj/item/nullrod/tribal_knife/Destroy()
STOP_PROCESSING(SSobj, src)
. = ..()
diff --git a/code/game/objects/structures/ghost_role_spawners.dm b/code/game/objects/structures/ghost_role_spawners.dm
index 3bc5c2e762..59aaaca12b 100644
--- a/code/game/objects/structures/ghost_role_spawners.dm
+++ b/code/game/objects/structures/ghost_role_spawners.dm
@@ -122,7 +122,7 @@
golems, so that no golem may ever be forced to serve again."
/obj/effect/mob_spawn/human/golem/Initialize(mapload, datum/species/golem/species = null, mob/creator = null)
- ..()
+ . = ..()
if(species)
name += " ([initial(species.prefix)])"
mob_species = species
diff --git a/code/game/turfs/simulated/chasm.dm b/code/game/turfs/simulated/chasm.dm
index da92d6b9dd..3fdd6b1cc9 100644
--- a/code/game/turfs/simulated/chasm.dm
+++ b/code/game/turfs/simulated/chasm.dm
@@ -125,7 +125,7 @@
/turf/open/chasm/straight_down/Initialize()
- ..()
+ . = ..()
drop_x = x
drop_y = y
if(z+1 <= world.maxz)
diff --git a/code/modules/jobs/job_types/security.dm b/code/modules/jobs/job_types/security.dm
index 84623873e8..a64d6e5387 100644
--- a/code/modules/jobs/job_types/security.dm
+++ b/code/modules/jobs/job_types/security.dm
@@ -230,6 +230,7 @@ GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, S
if(SEC_DEPT_SCIENCE)
ears = /obj/item/device/radio/headset/headset_sec/alt/department/sci
dep_access = list(ACCESS_RESEARCH)
+<<<<<<< HEAD
destination = /area/security/checkpoint/science
spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
accessory = /obj/item/clothing/accessory/armband/science
@@ -315,3 +316,90 @@ GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, S
/obj/item/device/radio/headset/headset_sec/alt/department/sci
keyslot = new /obj/item/device/encryptionkey/headset_sec
keyslot2 = new /obj/item/device/encryptionkey/headset_sci
+=======
+ destination = /area/security/checkpoint/science
+ spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
+ accessory = /obj/item/clothing/accessory/armband/science
+
+ if(accessory)
+ var/obj/item/clothing/under/U = H.w_uniform
+ U.attach_accessory(new accessory)
+ if(ears)
+ if(H.ears)
+ qdel(H.ears)
+ H.equip_to_slot_or_del(new ears(H),slot_ears)
+
+ var/obj/item/card/id/W = H.wear_id
+ W.access |= dep_access
+
+ var/teleport = 0
+ if(!config.sec_start_brig)
+ if(destination || spawn_point)
+ teleport = 1
+ if(teleport)
+ var/turf/T
+ if(spawn_point)
+ T = get_turf(spawn_point)
+ H.Move(T)
+ else
+ var/safety = 0
+ while(safety < 25)
+ T = safepick(get_area_turfs(destination))
+ if(T && !H.Move(T))
+ safety += 1
+ continue
+ else
+ break
+ if(department)
+ to_chat(M, "You have been assigned to [department]!")
+ else
+ to_chat(M, "You have not been assigned to any department. Patrol the halls and help where needed.")
+
+
+
+/datum/outfit/job/security
+ name = "Security Officer"
+ jobtype = /datum/job/officer
+
+ belt = /obj/item/device/pda/security
+ ears = /obj/item/device/radio/headset/headset_sec/alt
+ uniform = /obj/item/clothing/under/rank/security
+ gloves = /obj/item/clothing/gloves/color/black
+ head = /obj/item/clothing/head/helmet/sec
+ suit = /obj/item/clothing/suit/armor/vest/alt
+ shoes = /obj/item/clothing/shoes/jackboots
+ l_pocket = /obj/item/restraints/handcuffs
+ r_pocket = /obj/item/device/assembly/flash/handheld
+ suit_store = /obj/item/gun/energy/e_gun/advtaser
+ backpack_contents = list(/obj/item/melee/baton/loaded=1)
+
+ backpack = /obj/item/storage/backpack/security
+ satchel = /obj/item/storage/backpack/satchel/sec
+ duffelbag = /obj/item/storage/backpack/duffelbag/sec
+ box = /obj/item/storage/box/security
+
+ implants = list(/obj/item/implant/mindshield)
+
+
+/obj/item/device/radio/headset/headset_sec/alt/department/Initialize()
+ . = ..()
+ wires = new/datum/wires/radio(src)
+ secure_radio_connections = new
+ recalculateChannels()
+
+/obj/item/device/radio/headset/headset_sec/alt/department/engi
+ keyslot = new /obj/item/device/encryptionkey/headset_sec
+ keyslot2 = new /obj/item/device/encryptionkey/headset_eng
+
+/obj/item/device/radio/headset/headset_sec/alt/department/supply
+ keyslot = new /obj/item/device/encryptionkey/headset_sec
+ keyslot2 = new /obj/item/device/encryptionkey/headset_cargo
+
+/obj/item/device/radio/headset/headset_sec/alt/department/med
+ keyslot = new /obj/item/device/encryptionkey/headset_sec
+ keyslot2 = new /obj/item/device/encryptionkey/headset_med
+
+/obj/item/device/radio/headset/headset_sec/alt/department/sci
+ keyslot = new /obj/item/device/encryptionkey/headset_sec
+ keyslot2 = new /obj/item/device/encryptionkey/headset_sci
+>>>>>>> f14c719... Tiny batch of Initialize() fixes, mostly stuff that isn't around at roundstart (#30980)
diff --git a/code/modules/mob/living/simple_animal/parrot.dm b/code/modules/mob/living/simple_animal/parrot.dm
index 8f08742f78..6357f83286 100644
--- a/code/modules/mob/living/simple_animal/parrot.dm
+++ b/code/modules/mob/living/simple_animal/parrot.dm
@@ -972,7 +972,7 @@
/mob/living/simple_animal/parrot/Poly/ghost/Initialize()
memory_saved = TRUE //At this point nothing is saved
- ..()
+ . = ..()
/mob/living/simple_animal/parrot/Poly/ghost/handle_automated_speech()
if(ismob(loc))