Merge branch 'master' into upstream-merge-31093
This commit is contained in:
@@ -303,6 +303,25 @@
|
||||
GLOB.tdomeadmin += loc
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||||
return INITIALIZE_HINT_QDEL
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||||
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||||
//Servant spawn locations
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||||
/obj/effect/landmark/servant_of_ratvar
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||||
name = "servant of ratvar spawn"
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||||
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||||
/obj/effect/landmark/servant_of_ratvar/Initialize(mapload)
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||||
..()
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||||
GLOB.servant_spawns += loc
|
||||
qdel(src)
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||||
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||||
//City of Cogs entrances
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/obj/effect/landmark/city_of_cogs
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||||
name = "city of cogs entrance"
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||||
icon_state = "x4"
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||||
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||||
/obj/effect/landmark/city_of_cogs/Initialize(mapload)
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||||
..()
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||||
GLOB.city_of_cogs_spawns += loc
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||||
qdel(src)
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||||
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||||
//generic event spawns
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||||
/obj/effect/landmark/event_spawn
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name = "generic event spawn"
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||||
|
||||
@@ -52,6 +52,7 @@
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||||
icon_state = "eggs"
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||||
var/amount_grown = 0
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||||
var/player_spiders = 0
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var/directive = "" //Message from the mother
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||||
var/poison_type = "toxin"
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||||
var/poison_per_bite = 5
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var/list/faction = list("spiders")
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@@ -71,6 +72,7 @@
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||||
S.poison_type = poison_type
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||||
S.poison_per_bite = poison_per_bite
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S.faction = faction.Copy()
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S.directive = directive
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||||
if(player_spiders)
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S.player_spiders = 1
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||||
qdel(src)
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@@ -87,6 +89,7 @@
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||||
var/obj/machinery/atmospherics/components/unary/vent_pump/entry_vent
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||||
var/travelling_in_vent = 0
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||||
var/player_spiders = 0
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||||
var/directive = "" //Message from the mother
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||||
var/poison_type = "toxin"
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||||
var/poison_per_bite = 5
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||||
var/list/faction = list("spiders")
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@@ -192,6 +195,7 @@
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||||
S.poison_per_bite = poison_per_bite
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S.poison_type = poison_type
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S.faction = faction.Copy()
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S.directive = directive
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if(player_spiders)
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S.playable_spider = TRUE
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notify_ghosts("Spider [S.name] can be controlled", null, enter_link="<a href=?src=\ref[S];activate=1>(Click to play)</a>", source=S, action=NOTIFY_ATTACK)
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@@ -199,3 +199,57 @@
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duration = 80
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||||
icon_state = "sigilactiveoverlay"
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alpha = 0
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||||
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/obj/effect/temp_visual/steam
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name = "steam"
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desc = "Steam! It's hot. It also serves as a game distribution platform."
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icon_state = "smoke"
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duration = 15
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/obj/effect/temp_visual/steam/Initialize(mapload, steam_direction)
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. = ..()
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setDir(steam_direction)
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var/x_offset = 0
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var/y_offset = 0
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switch(dir)
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if(NORTH)
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y_offset = 8
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if(EAST)
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x_offset = 4
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y_offset = 4
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||||
if(SOUTH)
|
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y_offset = 2
|
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if(WEST)
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x_offset = -4
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y_offset = 4
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animate(src, pixel_x = x_offset, pixel_y = y_offset, alpha = 50, time = 15)
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||||
|
||||
/obj/effect/temp_visual/steam_release
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name = "all the steam"
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||||
|
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/obj/effect/temp_visual/steam_release/Initialize()
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..()
|
||||
for(var/V in GLOB.cardinals)
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||||
var/turf/T = get_step(src, V)
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||||
new/obj/effect/temp_visual/steam(T, V)
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return INITIALIZE_HINT_QDEL
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//Foreshadows a servant warping in.
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/obj/effect/temp_visual/ratvar/warp_marker
|
||||
name = "illuminant marker"
|
||||
desc = "A silhouette of dim light. It's getting brighter!"
|
||||
resistance_flags = INDESTRUCTIBLE
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icon = 'icons/effects/genetics.dmi'
|
||||
icon_state = "servitude"
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||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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||||
anchored = TRUE
|
||||
alpha = 0
|
||||
light_color = "#FFE48E"
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||||
light_range = 2
|
||||
light_power = 0.7
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||||
duration = 55
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||||
|
||||
/obj/effect/temp_visual/ratvar/warp_marker/Initialize(mapload, mob/living/servant)
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||||
. = ..()
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||||
animate(src, alpha = 255, time = 50)
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||||
|
||||
|
||||
@@ -66,6 +66,13 @@ GLOBAL_LIST_EMPTY(PDAs)
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||||
var/obj/item/inserted_item //Used for pen, crayon, and lipstick insertion or removal. Same as above.
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||||
var/overlays_x_offset = 0 //x offset to use for certain overlays
|
||||
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||||
/obj/item/device/pda/examine(mob/user)
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||||
..()
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||||
if(!id && !inserted_item)
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||||
return
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||||
else
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to_chat(user, "<span class='notice'>Alt-click to remove contents.</span>")
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||||
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||||
/obj/item/device/pda/Initialize()
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||||
. = ..()
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||||
if(fon)
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||||
@@ -433,7 +440,7 @@ GLOBAL_LIST_EMPTY(PDAs)
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if (in_range(src, U) && loc == U)
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||||
if (mode == 1 && n)
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||||
note = n
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||||
notehtml = parsepencode(n, U, SIGNFONT)
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||||
notehtml = parsemarkdown(n, U)
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||||
notescanned = 0
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||||
else
|
||||
U << browse(null, "window=pda")
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||||
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||||
@@ -1,7 +1,7 @@
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||||
GLOBAL_LIST_EMPTY(GPS_list)
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||||
/obj/item/device/gps
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||||
name = "global positioning system"
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||||
desc = "Helping lost spacemen find their way through the planets since 2016. Alt+click to toggle power."
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||||
desc = "Helping lost spacemen find their way through the planets since 2016."
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||||
icon = 'icons/obj/telescience.dmi'
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icon_state = "gps-c"
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w_class = WEIGHT_CLASS_SMALL
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||||
@@ -15,6 +15,9 @@ GLOBAL_LIST_EMPTY(GPS_list)
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var/updating = TRUE //Automatic updating of GPS list. Can be set to manual by user.
|
||||
var/global_mode = TRUE //If disabled, only GPS signals of the same Z level are shown
|
||||
|
||||
/obj/item/device/gps/examine(mob/user)
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||||
..()
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||||
to_chat(user, "<span class='notice'>Alt-click to switch it [tracking ? "off":"on"].</span>")
|
||||
|
||||
/obj/item/device/gps/Initialize()
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||||
. = ..()
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||||
@@ -209,4 +212,4 @@ GLOBAL_LIST_EMPTY(GPS_list)
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||||
clear()
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||||
tagged = null
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||||
STOP_PROCESSING(SSfastprocess, src)
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||||
. = ..()
|
||||
. = ..()
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/device/radio/headset
|
||||
name = "radio headset"
|
||||
desc = "An updated, modular intercom that fits over the head. Takes encryption keys. \nTo speak on the general radio frequency, use ; before speaking."
|
||||
desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
|
||||
icon_state = "headset"
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||||
item_state = "headset"
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||||
materials = list(MAT_METAL=75)
|
||||
@@ -11,6 +11,12 @@
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||||
var/obj/item/device/encryptionkey/keyslot2 = null
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/device/radio/headset/examine(mob/user)
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||||
..()
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||||
to_chat(user, "<span class='notice'>To speak on the general radio frequency, use ; before speaking.</span>")
|
||||
if (command)
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||||
to_chat(user, "<span class='notice'>Alt-click to toggle the high-volume mode.</span>")
|
||||
|
||||
/obj/item/device/radio/headset/Initialize()
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||||
. = ..()
|
||||
recalculateChannels()
|
||||
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||||
@@ -15,6 +15,29 @@
|
||||
/obj/item/device/radio/intercom/unscrewed
|
||||
unfastened = TRUE
|
||||
|
||||
/obj/item/device/radio/intercom/ratvar
|
||||
name = "hierophant intercom"
|
||||
desc = "A modified intercom that uses the Hierophant network instead of subspace tech. Can listen to and broadcast on any frequency."
|
||||
icon_state = "intercom_ratvar"
|
||||
freerange = TRUE
|
||||
|
||||
/obj/item/device/radio/intercom/ratvar/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
to_chat(user, "<span class='danger'>[src] is fastened to the wall with [is_servant_of_ratvar(user) ? "replicant alloy" : "some material you've never seen"], and can't be removed.</span>")
|
||||
return //no unfastening!
|
||||
. = ..()
|
||||
|
||||
/obj/item/device/radio/intercom/ratvar/process()
|
||||
if(!istype(SSticker.mode, /datum/game_mode/clockwork_cult))
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
alpha = 125
|
||||
emped = TRUE
|
||||
else
|
||||
invisibility = initial(invisibility)
|
||||
alpha = initial(alpha)
|
||||
emped = FALSE
|
||||
..()
|
||||
|
||||
/obj/item/device/radio/intercom/Initialize(mapload, ndir, building)
|
||||
. = ..()
|
||||
if(building)
|
||||
@@ -114,7 +137,7 @@
|
||||
if(!on)
|
||||
icon_state = "intercom-p"
|
||||
else
|
||||
icon_state = "intercom"
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/device/radio/intercom/add_blood(list/blood_dna)
|
||||
return 0
|
||||
|
||||
@@ -1,188 +1,190 @@
|
||||
/obj/item/extinguisher
|
||||
name = "fire extinguisher"
|
||||
desc = "A traditional red fire extinguisher."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "fire_extinguisher0"
|
||||
item_state = "fire_extinguisher"
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
flags_1 = CONDUCT_1
|
||||
throwforce = 10
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
force = 10
|
||||
materials = list(MAT_METAL=90)
|
||||
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/max_water = 50
|
||||
var/last_use = 1
|
||||
var/safety = TRUE
|
||||
var/refilling = FALSE
|
||||
var/sprite_name = "fire_extinguisher"
|
||||
var/power = 5 //Maximum distance launched water will travel
|
||||
var/precision = 0 //By default, turfs picked from a spray are random, set to 1 to make it always have at least one water effect per row
|
||||
var/cooling_power = 2 //Sets the cooling_temperature of the water reagent datum inside of the extinguisher when it is refilled
|
||||
|
||||
/obj/item/extinguisher/mini
|
||||
name = "pocket fire extinguisher"
|
||||
desc = "A light and compact fibreglass-framed model fire extinguisher."
|
||||
icon_state = "miniFE0"
|
||||
item_state = "miniFE"
|
||||
hitsound = null //it is much lighter, after all.
|
||||
flags_1 = null //doesn't CONDUCT_1
|
||||
throwforce = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 3
|
||||
materials = list()
|
||||
max_water = 30
|
||||
sprite_name = "miniFE"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/extinguisher/New()
|
||||
..()
|
||||
create_reagents(max_water)
|
||||
reagents.add_reagent("water", max_water)
|
||||
|
||||
/obj/item/extinguisher/attack_self(mob/user)
|
||||
safety = !safety
|
||||
src.icon_state = "[sprite_name][!safety]"
|
||||
src.desc = "The safety is [safety ? "on" : "off"]."
|
||||
to_chat(user, "The safety is [safety ? "on" : "off"].")
|
||||
return
|
||||
|
||||
/obj/item/extinguisher/attack(mob/M, mob/user)
|
||||
if(user.a_intent == INTENT_HELP && !safety) //If we're on help intent and going to spray people, don't bash them.
|
||||
return FALSE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/extinguisher/attack_obj(obj/O, mob/living/user)
|
||||
if(AttemptRefill(O, user))
|
||||
refilling = TRUE
|
||||
return FALSE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/extinguisher/examine(mob/user)
|
||||
..()
|
||||
if(reagents.total_volume)
|
||||
to_chat(user, "It contains [round(reagents.total_volume)] units.")
|
||||
else
|
||||
to_chat(user, "It is empty.")
|
||||
|
||||
/obj/item/extinguisher/proc/AttemptRefill(atom/target, mob/user)
|
||||
if(istype(target, /obj/structure/reagent_dispensers/watertank) && target.Adjacent(user))
|
||||
var/safety_save = safety
|
||||
safety = TRUE
|
||||
if(reagents.total_volume == reagents.maximum_volume)
|
||||
to_chat(user, "<span class='warning'>\The [src] is already full!</span>")
|
||||
safety = safety_save
|
||||
return 1
|
||||
var/obj/structure/reagent_dispensers/watertank/W = target
|
||||
var/transferred = W.reagents.trans_to(src, max_water)
|
||||
if(transferred > 0)
|
||||
to_chat(user, "<span class='notice'>\The [src] has been refilled by [transferred] units.</span>")
|
||||
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
|
||||
for(var/datum/reagent/water/R in reagents.reagent_list)
|
||||
R.cooling_temperature = cooling_power
|
||||
else
|
||||
to_chat(user, "<span class='warning'>\The [W] is empty!</span>")
|
||||
safety = safety_save
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/extinguisher/afterattack(atom/target, mob/user , flag)
|
||||
// Make it so the extinguisher doesn't spray yourself when you click your inventory items
|
||||
if (target.loc == user)
|
||||
return
|
||||
//TODO; Add support for reagents in water.
|
||||
if(refilling)
|
||||
refilling = FALSE
|
||||
return
|
||||
if (!safety)
|
||||
if (src.reagents.total_volume < 1)
|
||||
to_chat(usr, "<span class='warning'>\The [src] is empty!</span>")
|
||||
return
|
||||
|
||||
if (world.time < src.last_use + 12)
|
||||
return
|
||||
|
||||
src.last_use = world.time
|
||||
|
||||
playsound(src.loc, 'sound/effects/extinguish.ogg', 75, 1, -3)
|
||||
|
||||
var/direction = get_dir(src,target)
|
||||
|
||||
if(user.buckled && isobj(user.buckled) && !user.buckled.anchored)
|
||||
spawn(0)
|
||||
var/obj/B = user.buckled
|
||||
var/movementdirection = turn(direction,180)
|
||||
step(B, movementdirection)
|
||||
sleep(1)
|
||||
step(B, movementdirection)
|
||||
sleep(1)
|
||||
step(B, movementdirection)
|
||||
sleep(1)
|
||||
step(B, movementdirection)
|
||||
sleep(2)
|
||||
step(B, movementdirection)
|
||||
sleep(2)
|
||||
step(B, movementdirection)
|
||||
sleep(3)
|
||||
step(B, movementdirection)
|
||||
sleep(3)
|
||||
step(B, movementdirection)
|
||||
sleep(3)
|
||||
step(B, movementdirection)
|
||||
|
||||
else user.newtonian_move(turn(direction, 180))
|
||||
|
||||
var/turf/T = get_turf(target)
|
||||
var/turf/T1 = get_step(T,turn(direction, 90))
|
||||
var/turf/T2 = get_step(T,turn(direction, -90))
|
||||
var/list/the_targets = list(T,T1,T2)
|
||||
if(precision)
|
||||
var/turf/T3 = get_step(T1, turn(direction, 90))
|
||||
var/turf/T4 = get_step(T2,turn(direction, -90))
|
||||
the_targets = list(T,T1,T2,T3,T4)
|
||||
|
||||
for(var/a=0, a<5, a++)
|
||||
spawn(0)
|
||||
var/obj/effect/particle_effect/water/W = new /obj/effect/particle_effect/water(get_turf(src))
|
||||
var/turf/my_target = pick(the_targets)
|
||||
if(precision)
|
||||
the_targets -= my_target
|
||||
var/datum/reagents/R = new/datum/reagents(5)
|
||||
if(!W) return
|
||||
W.reagents = R
|
||||
R.my_atom = W
|
||||
if(!W || !src) return
|
||||
src.reagents.trans_to(W,1)
|
||||
for(var/b=0, b<power, b++)
|
||||
step_towards(W,my_target)
|
||||
if(!W || !W.reagents) return
|
||||
W.reagents.reaction(get_turf(W))
|
||||
for(var/A in get_turf(W))
|
||||
if(!W) return
|
||||
W.reagents.reaction(A)
|
||||
if(W.loc == my_target) break
|
||||
sleep(2)
|
||||
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/extinguisher/AltClick(mob/user)
|
||||
EmptyExtinguisher(user)
|
||||
|
||||
/obj/item/extinguisher/proc/EmptyExtinguisher(var/mob/user)
|
||||
if(loc == user && reagents.total_volume)
|
||||
reagents.clear_reagents()
|
||||
|
||||
var/turf/T = get_turf(loc)
|
||||
if(isopenturf(T))
|
||||
var/turf/open/theturf = T
|
||||
theturf.MakeSlippery(min_wet_time = 10, wet_time_to_add = 5)
|
||||
|
||||
user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] using its release valve.</span>")
|
||||
|
||||
/obj/item/extinguisher
|
||||
name = "fire extinguisher"
|
||||
desc = "A traditional red fire extinguisher."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "fire_extinguisher0"
|
||||
item_state = "fire_extinguisher"
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
flags_1 = CONDUCT_1
|
||||
throwforce = 10
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
force = 10
|
||||
materials = list(MAT_METAL=90)
|
||||
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/max_water = 50
|
||||
var/last_use = 1
|
||||
var/safety = TRUE
|
||||
var/refilling = FALSE
|
||||
var/sprite_name = "fire_extinguisher"
|
||||
var/power = 5 //Maximum distance launched water will travel
|
||||
var/precision = 0 //By default, turfs picked from a spray are random, set to 1 to make it always have at least one water effect per row
|
||||
var/cooling_power = 2 //Sets the cooling_temperature of the water reagent datum inside of the extinguisher when it is refilled
|
||||
|
||||
/obj/item/extinguisher/mini
|
||||
name = "pocket fire extinguisher"
|
||||
desc = "A light and compact fibreglass-framed model fire extinguisher."
|
||||
icon_state = "miniFE0"
|
||||
item_state = "miniFE"
|
||||
hitsound = null //it is much lighter, after all.
|
||||
flags_1 = null //doesn't CONDUCT_1
|
||||
throwforce = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 3
|
||||
materials = list()
|
||||
max_water = 30
|
||||
sprite_name = "miniFE"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/extinguisher/New()
|
||||
..()
|
||||
create_reagents(max_water)
|
||||
reagents.add_reagent("water", max_water)
|
||||
|
||||
/obj/item/extinguisher/attack_self(mob/user)
|
||||
safety = !safety
|
||||
src.icon_state = "[sprite_name][!safety]"
|
||||
src.desc = "The safety is [safety ? "on" : "off"]."
|
||||
to_chat(user, "The safety is [safety ? "on" : "off"].")
|
||||
return
|
||||
|
||||
/obj/item/extinguisher/attack(mob/M, mob/user)
|
||||
if(user.a_intent == INTENT_HELP && !safety) //If we're on help intent and going to spray people, don't bash them.
|
||||
return FALSE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/extinguisher/attack_obj(obj/O, mob/living/user)
|
||||
if(AttemptRefill(O, user))
|
||||
refilling = TRUE
|
||||
return FALSE
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/extinguisher/examine(mob/user)
|
||||
..()
|
||||
if(reagents.total_volume)
|
||||
to_chat(user, "It contains [round(reagents.total_volume)] units.")
|
||||
to_chat(user, "<span class='notice'>Alt-click to empty it.</span>")
|
||||
else
|
||||
to_chat(user, "It is empty.")
|
||||
|
||||
/obj/item/extinguisher/proc/AttemptRefill(atom/target, mob/user)
|
||||
if(istype(target, /obj/structure/reagent_dispensers/watertank) && target.Adjacent(user))
|
||||
var/safety_save = safety
|
||||
safety = TRUE
|
||||
if(reagents.total_volume == reagents.maximum_volume)
|
||||
to_chat(user, "<span class='warning'>\The [src] is already full!</span>")
|
||||
safety = safety_save
|
||||
return 1
|
||||
var/obj/structure/reagent_dispensers/watertank/W = target
|
||||
var/transferred = W.reagents.trans_to(src, max_water)
|
||||
if(transferred > 0)
|
||||
to_chat(user, "<span class='notice'>\The [src] has been refilled by [transferred] units.</span>")
|
||||
playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
|
||||
for(var/datum/reagent/water/R in reagents.reagent_list)
|
||||
R.cooling_temperature = cooling_power
|
||||
else
|
||||
to_chat(user, "<span class='warning'>\The [W] is empty!</span>")
|
||||
safety = safety_save
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/extinguisher/afterattack(atom/target, mob/user , flag)
|
||||
// Make it so the extinguisher doesn't spray yourself when you click your inventory items
|
||||
if (target.loc == user)
|
||||
return
|
||||
//TODO; Add support for reagents in water.
|
||||
if(refilling)
|
||||
refilling = FALSE
|
||||
return
|
||||
if (!safety)
|
||||
if (src.reagents.total_volume < 1)
|
||||
to_chat(usr, "<span class='warning'>\The [src] is empty!</span>")
|
||||
return
|
||||
|
||||
if (world.time < src.last_use + 12)
|
||||
return
|
||||
|
||||
src.last_use = world.time
|
||||
|
||||
playsound(src.loc, 'sound/effects/extinguish.ogg', 75, 1, -3)
|
||||
|
||||
var/direction = get_dir(src,target)
|
||||
|
||||
if(user.buckled && isobj(user.buckled) && !user.buckled.anchored)
|
||||
spawn(0)
|
||||
var/obj/B = user.buckled
|
||||
var/movementdirection = turn(direction,180)
|
||||
step(B, movementdirection)
|
||||
sleep(1)
|
||||
step(B, movementdirection)
|
||||
sleep(1)
|
||||
step(B, movementdirection)
|
||||
sleep(1)
|
||||
step(B, movementdirection)
|
||||
sleep(2)
|
||||
step(B, movementdirection)
|
||||
sleep(2)
|
||||
step(B, movementdirection)
|
||||
sleep(3)
|
||||
step(B, movementdirection)
|
||||
sleep(3)
|
||||
step(B, movementdirection)
|
||||
sleep(3)
|
||||
step(B, movementdirection)
|
||||
|
||||
else user.newtonian_move(turn(direction, 180))
|
||||
|
||||
var/turf/T = get_turf(target)
|
||||
var/turf/T1 = get_step(T,turn(direction, 90))
|
||||
var/turf/T2 = get_step(T,turn(direction, -90))
|
||||
var/list/the_targets = list(T,T1,T2)
|
||||
if(precision)
|
||||
var/turf/T3 = get_step(T1, turn(direction, 90))
|
||||
var/turf/T4 = get_step(T2,turn(direction, -90))
|
||||
the_targets = list(T,T1,T2,T3,T4)
|
||||
|
||||
for(var/a=0, a<5, a++)
|
||||
spawn(0)
|
||||
var/obj/effect/particle_effect/water/W = new /obj/effect/particle_effect/water(get_turf(src))
|
||||
var/turf/my_target = pick(the_targets)
|
||||
if(precision)
|
||||
the_targets -= my_target
|
||||
var/datum/reagents/R = new/datum/reagents(5)
|
||||
if(!W) return
|
||||
W.reagents = R
|
||||
R.my_atom = W
|
||||
if(!W || !src) return
|
||||
src.reagents.trans_to(W,1)
|
||||
for(var/b=0, b<power, b++)
|
||||
step_towards(W,my_target)
|
||||
if(!W || !W.reagents) return
|
||||
W.reagents.reaction(get_turf(W))
|
||||
for(var/A in get_turf(W))
|
||||
if(!W) return
|
||||
W.reagents.reaction(A)
|
||||
if(W.loc == my_target) break
|
||||
sleep(2)
|
||||
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/extinguisher/AltClick(mob/user)
|
||||
EmptyExtinguisher(user)
|
||||
|
||||
/obj/item/extinguisher/proc/EmptyExtinguisher(var/mob/user)
|
||||
if(loc == user && reagents.total_volume)
|
||||
reagents.clear_reagents()
|
||||
|
||||
var/turf/T = get_turf(loc)
|
||||
if(isopenturf(T))
|
||||
var/turf/open/theturf = T
|
||||
theturf.MakeSlippery(min_wet_time = 10, wet_time_to_add = 5)
|
||||
|
||||
user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] using its release valve.</span>")
|
||||
|
||||
@@ -317,6 +317,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
null,
|
||||
new/datum/stack_recipe("directional brass window", /obj/structure/window/reinforced/clockwork/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe("fulltile brass window", /obj/structure/window/reinforced/clockwork/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
new/datum/stack_recipe("brass chair", /obj/structure/chair/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE) \
|
||||
))
|
||||
|
||||
@@ -338,12 +339,21 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
new /obj/item/stack/sheet/runed_metal(loc, amount)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/stack/tile/brass/attack_self(mob/living/user)
|
||||
if(!is_servant_of_ratvar(user))
|
||||
to_chat(user, "<span class='danger'>[src] seems far too fragile and rigid to build with.</span>") //haha that's because it's actually replicant alloy you DUMMY
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/stack/tile/brass/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.brass_recipes
|
||||
. = ..()
|
||||
pixel_x = 0
|
||||
pixel_y = 0
|
||||
|
||||
/obj/item/stack/tile/brass/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/sheet/lessergem
|
||||
name = "lesser gems"
|
||||
desc = "Rare kind of gems which are only gained by blood sacrifice to minor deities. They are needed in crafting powerful objects."
|
||||
|
||||
@@ -76,6 +76,7 @@
|
||||
to_chat(user, "There are [get_amount()] in the stack.")
|
||||
else
|
||||
to_chat(user, "There is [get_amount()] in the stack.")
|
||||
to_chat(user, "<span class='notice'>Alt-click to take a custom amount.</span>")
|
||||
|
||||
/obj/item/stack/proc/get_amount()
|
||||
if(is_cyborg)
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -125,13 +125,21 @@
|
||||
icon_type = "cigarette"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/space_cigarette
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to extract contents.</span>")
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/AltClick(mob/user)
|
||||
if(user.get_active_held_item())
|
||||
if(user.stat || user.restrained())
|
||||
return
|
||||
for(var/obj/item/lighter/lighter in src)
|
||||
remove_from_storage(lighter, user.loc)
|
||||
user.put_in_active_hand(lighter)
|
||||
break
|
||||
var/obj/item/clothing/mask/cigarette/W = locate(/obj/item/clothing/mask/cigarette) in contents
|
||||
if(W && contents.len > 0)
|
||||
remove_from_storage(W, user)
|
||||
user.put_in_hands(W)
|
||||
contents -= W
|
||||
to_chat(user, "<span class='notice'>You take a [icon_type] out of the pack.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/update_icon()
|
||||
if(fancy_open || !contents.len)
|
||||
|
||||
@@ -123,6 +123,11 @@
|
||||
icon_broken = "medalbox+b"
|
||||
can_hold = list(/obj/item/clothing/accessory/medal)
|
||||
|
||||
/obj/item/storage/lockbox/medal/examine(mob/user)
|
||||
..()
|
||||
if(!locked)
|
||||
to_chat(user, "<span class='notice'>Alt-click to [open ? "close":"open"] it.</span>")
|
||||
|
||||
/obj/item/storage/lockbox/medal/AltClick()
|
||||
if(!locked)
|
||||
open = (open ? FALSE : TRUE)
|
||||
@@ -179,4 +184,4 @@
|
||||
|
||||
/obj/item/storage/lockbox/medal/sci/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
|
||||
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
|
||||
|
||||
@@ -1,186 +1,190 @@
|
||||
/obj/item/storage/toolbox
|
||||
name = "toolbox"
|
||||
desc = "Danger. Very robust."
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
force = 12
|
||||
throwforce = 12
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_METAL = 500)
|
||||
origin_tech = "combat=1;engineering=1"
|
||||
attack_verb = list("robusted")
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
var/latches = "single_latch"
|
||||
var/has_latches = TRUE
|
||||
|
||||
/obj/item/storage/toolbox/Initialize()
|
||||
. = ..()
|
||||
if(has_latches)
|
||||
if(prob(10))
|
||||
latches = "double_latch"
|
||||
if(prob(1))
|
||||
latches = "triple_latch"
|
||||
update_icon()
|
||||
|
||||
/obj/item/storage/toolbox/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
if(has_latches)
|
||||
add_overlay(latches)
|
||||
|
||||
|
||||
/obj/item/storage/toolbox/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] robusts [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/storage/toolbox/emergency
|
||||
name = "emergency toolbox"
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
|
||||
/obj/item/storage/toolbox/emergency/PopulateContents()
|
||||
new /obj/item/crowbar/red(src)
|
||||
new /obj/item/weldingtool/mini(src)
|
||||
new /obj/item/extinguisher/mini(src)
|
||||
switch(rand(1,3))
|
||||
if(1)
|
||||
new /obj/item/device/flashlight(src)
|
||||
if(2)
|
||||
new /obj/item/device/flashlight/glowstick(src)
|
||||
if(3)
|
||||
new /obj/item/device/flashlight/flare(src)
|
||||
new /obj/item/device/radio/off(src)
|
||||
|
||||
/obj/item/storage/toolbox/emergency/old
|
||||
name = "rusty red toolbox"
|
||||
icon_state = "toolbox_red_old"
|
||||
has_latches = FALSE
|
||||
|
||||
/obj/item/storage/toolbox/mechanical
|
||||
name = "mechanical toolbox"
|
||||
icon_state = "blue"
|
||||
item_state = "toolbox_blue"
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/PopulateContents()
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/weldingtool(src)
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/device/analyzer(src)
|
||||
new /obj/item/wirecutters(src)
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/old
|
||||
name = "rusty blue toolbox"
|
||||
icon_state = "toolbox_blue_old"
|
||||
has_latches = FALSE
|
||||
|
||||
/obj/item/storage/toolbox/electrical
|
||||
name = "electrical toolbox"
|
||||
icon_state = "yellow"
|
||||
item_state = "toolbox_yellow"
|
||||
|
||||
/obj/item/storage/toolbox/electrical/PopulateContents()
|
||||
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/wirecutters(src)
|
||||
new /obj/item/device/t_scanner(src)
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/stack/cable_coil(src,30,pickedcolor)
|
||||
new /obj/item/stack/cable_coil(src,30,pickedcolor)
|
||||
if(prob(5))
|
||||
new /obj/item/clothing/gloves/color/yellow(src)
|
||||
else
|
||||
new /obj/item/stack/cable_coil(src,30,pickedcolor)
|
||||
|
||||
/obj/item/storage/toolbox/syndicate
|
||||
name = "suspicious looking toolbox"
|
||||
icon_state = "syndicate"
|
||||
item_state = "toolbox_syndi"
|
||||
origin_tech = "combat=2;syndicate=1;engineering=2"
|
||||
silent = 1
|
||||
force = 15
|
||||
throwforce = 18
|
||||
|
||||
/obj/item/storage/toolbox/syndicate/PopulateContents()
|
||||
new /obj/item/screwdriver/nuke(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/weldingtool/largetank(src)
|
||||
new /obj/item/crowbar/red(src)
|
||||
new /obj/item/wirecutters(src, "red")
|
||||
new /obj/item/device/multitool(src)
|
||||
new /obj/item/clothing/gloves/combat(src)
|
||||
|
||||
/obj/item/storage/toolbox/drone
|
||||
name = "mechanical toolbox"
|
||||
icon_state = "blue"
|
||||
item_state = "toolbox_blue"
|
||||
|
||||
/obj/item/storage/toolbox/drone/PopulateContents()
|
||||
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/weldingtool(src)
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/stack/cable_coil(src,30,pickedcolor)
|
||||
new /obj/item/wirecutters(src)
|
||||
new /obj/item/device/multitool(src)
|
||||
|
||||
/obj/item/storage/toolbox/brass
|
||||
name = "brass box"
|
||||
desc = "A huge brass box with several indentations in its surface."
|
||||
icon_state = "brassbox"
|
||||
item_state = null
|
||||
has_latches = FALSE
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 28
|
||||
storage_slots = 28
|
||||
attack_verb = list("robusted", "crushed", "smashed")
|
||||
var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab
|
||||
|
||||
/obj/item/storage/toolbox/brass/prefilled/PopulateContents()
|
||||
new fabricator_type(src)
|
||||
new /obj/item/screwdriver/brass(src)
|
||||
new /obj/item/wirecutters/brass(src)
|
||||
new /obj/item/wrench/brass(src)
|
||||
new /obj/item/crowbar/brass(src)
|
||||
new /obj/item/weldingtool/experimental/brass(src)
|
||||
|
||||
/obj/item/storage/toolbox/brass/prefilled/ratvar
|
||||
var/slab_type = /obj/item/clockwork/slab
|
||||
|
||||
/obj/item/storage/toolbox/brass/prefilled/ratvar/PopulateContents()
|
||||
..()
|
||||
new slab_type(src)
|
||||
|
||||
/obj/item/storage/toolbox/brass/prefilled/ratvar/admin
|
||||
slab_type = /obj/item/clockwork/slab/debug
|
||||
fabricator_type = /obj/item/clockwork/replica_fabricator/scarab/debug
|
||||
|
||||
|
||||
/obj/item/storage/toolbox/artistic
|
||||
name = "artistic toolbox"
|
||||
desc = "A toolbox painted bright green. Why anyone would store art supplies in a toolbox is beyond you, but it has plenty of extra space."
|
||||
icon_state = "green"
|
||||
item_state = "artistic_toolbox"
|
||||
max_combined_w_class = 20
|
||||
storage_slots = 10
|
||||
w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
|
||||
|
||||
/obj/item/storage/toolbox/artistic/PopulateContents()
|
||||
new/obj/item/storage/crayons(src)
|
||||
new/obj/item/crowbar(src)
|
||||
new/obj/item/stack/cable_coil/red(src)
|
||||
new/obj/item/stack/cable_coil/yellow(src)
|
||||
new/obj/item/stack/cable_coil/blue(src)
|
||||
new/obj/item/stack/cable_coil/green(src)
|
||||
new/obj/item/stack/cable_coil/pink(src)
|
||||
new/obj/item/stack/cable_coil/orange(src)
|
||||
new/obj/item/stack/cable_coil/cyan(src)
|
||||
new/obj/item/stack/cable_coil/white(src)
|
||||
/obj/item/storage/toolbox
|
||||
name = "toolbox"
|
||||
desc = "Danger. Very robust."
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
force = 12
|
||||
throwforce = 12
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_METAL = 500)
|
||||
origin_tech = "combat=1;engineering=1"
|
||||
attack_verb = list("robusted")
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
var/latches = "single_latch"
|
||||
var/has_latches = TRUE
|
||||
|
||||
/obj/item/storage/toolbox/Initialize()
|
||||
. = ..()
|
||||
if(has_latches)
|
||||
if(prob(10))
|
||||
latches = "double_latch"
|
||||
if(prob(1))
|
||||
latches = "triple_latch"
|
||||
update_icon()
|
||||
|
||||
/obj/item/storage/toolbox/update_icon()
|
||||
..()
|
||||
cut_overlays()
|
||||
if(has_latches)
|
||||
add_overlay(latches)
|
||||
|
||||
|
||||
/obj/item/storage/toolbox/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] robusts [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/storage/toolbox/emergency
|
||||
name = "emergency toolbox"
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
|
||||
/obj/item/storage/toolbox/emergency/PopulateContents()
|
||||
new /obj/item/crowbar/red(src)
|
||||
new /obj/item/weldingtool/mini(src)
|
||||
new /obj/item/extinguisher/mini(src)
|
||||
switch(rand(1,3))
|
||||
if(1)
|
||||
new /obj/item/device/flashlight(src)
|
||||
if(2)
|
||||
new /obj/item/device/flashlight/glowstick(src)
|
||||
if(3)
|
||||
new /obj/item/device/flashlight/flare(src)
|
||||
new /obj/item/device/radio/off(src)
|
||||
|
||||
/obj/item/storage/toolbox/emergency/old
|
||||
name = "rusty red toolbox"
|
||||
icon_state = "toolbox_red_old"
|
||||
has_latches = FALSE
|
||||
|
||||
/obj/item/storage/toolbox/mechanical
|
||||
name = "mechanical toolbox"
|
||||
icon_state = "blue"
|
||||
item_state = "toolbox_blue"
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/PopulateContents()
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/weldingtool(src)
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/device/analyzer(src)
|
||||
new /obj/item/wirecutters(src)
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/old
|
||||
name = "rusty blue toolbox"
|
||||
icon_state = "toolbox_blue_old"
|
||||
has_latches = FALSE
|
||||
|
||||
/obj/item/storage/toolbox/electrical
|
||||
name = "electrical toolbox"
|
||||
icon_state = "yellow"
|
||||
item_state = "toolbox_yellow"
|
||||
|
||||
/obj/item/storage/toolbox/electrical/PopulateContents()
|
||||
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/wirecutters(src)
|
||||
new /obj/item/device/t_scanner(src)
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/stack/cable_coil(src,30,pickedcolor)
|
||||
new /obj/item/stack/cable_coil(src,30,pickedcolor)
|
||||
if(prob(5))
|
||||
new /obj/item/clothing/gloves/color/yellow(src)
|
||||
else
|
||||
new /obj/item/stack/cable_coil(src,30,pickedcolor)
|
||||
|
||||
/obj/item/storage/toolbox/syndicate
|
||||
name = "suspicious looking toolbox"
|
||||
icon_state = "syndicate"
|
||||
item_state = "toolbox_syndi"
|
||||
origin_tech = "combat=2;syndicate=1;engineering=2"
|
||||
silent = 1
|
||||
force = 15
|
||||
throwforce = 18
|
||||
|
||||
/obj/item/storage/toolbox/syndicate/PopulateContents()
|
||||
new /obj/item/screwdriver/nuke(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/weldingtool/largetank(src)
|
||||
new /obj/item/crowbar/red(src)
|
||||
new /obj/item/wirecutters(src, "red")
|
||||
new /obj/item/device/multitool(src)
|
||||
new /obj/item/clothing/gloves/combat(src)
|
||||
|
||||
/obj/item/storage/toolbox/drone
|
||||
name = "mechanical toolbox"
|
||||
icon_state = "blue"
|
||||
item_state = "toolbox_blue"
|
||||
|
||||
/obj/item/storage/toolbox/drone/PopulateContents()
|
||||
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
|
||||
new /obj/item/screwdriver(src)
|
||||
new /obj/item/wrench(src)
|
||||
new /obj/item/weldingtool(src)
|
||||
new /obj/item/crowbar(src)
|
||||
new /obj/item/stack/cable_coil(src,30,pickedcolor)
|
||||
new /obj/item/wirecutters(src)
|
||||
new /obj/item/device/multitool(src)
|
||||
|
||||
/obj/item/storage/toolbox/brass
|
||||
name = "brass box"
|
||||
desc = "A huge brass box with several indentations in its surface."
|
||||
icon_state = "brassbox"
|
||||
item_state = null
|
||||
has_latches = FALSE
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 28
|
||||
storage_slots = 28
|
||||
attack_verb = list("robusted", "crushed", "smashed")
|
||||
var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab
|
||||
|
||||
/obj/item/storage/toolbox/brass/prefilled/PopulateContents()
|
||||
new fabricator_type(src)
|
||||
new /obj/item/screwdriver/brass(src)
|
||||
new /obj/item/wirecutters/brass(src)
|
||||
new /obj/item/wrench/brass(src)
|
||||
new /obj/item/crowbar/brass(src)
|
||||
new /obj/item/weldingtool/experimental/brass(src)
|
||||
|
||||
/obj/item/storage/toolbox/brass/prefilled/servant
|
||||
slot_flags = SLOT_BELT
|
||||
fabricator_type = null
|
||||
|
||||
/obj/item/storage/toolbox/brass/prefilled/ratvar
|
||||
var/slab_type = /obj/item/clockwork/slab
|
||||
|
||||
/obj/item/storage/toolbox/brass/prefilled/ratvar/PopulateContents()
|
||||
..()
|
||||
new slab_type(src)
|
||||
|
||||
/obj/item/storage/toolbox/brass/prefilled/ratvar/admin
|
||||
slab_type = /obj/item/clockwork/slab/debug
|
||||
fabricator_type = /obj/item/clockwork/replica_fabricator/scarab/debug
|
||||
|
||||
|
||||
/obj/item/storage/toolbox/artistic
|
||||
name = "artistic toolbox"
|
||||
desc = "A toolbox painted bright green. Why anyone would store art supplies in a toolbox is beyond you, but it has plenty of extra space."
|
||||
icon_state = "green"
|
||||
item_state = "artistic_toolbox"
|
||||
max_combined_w_class = 20
|
||||
storage_slots = 10
|
||||
w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
|
||||
|
||||
/obj/item/storage/toolbox/artistic/PopulateContents()
|
||||
new/obj/item/storage/crayons(src)
|
||||
new/obj/item/crowbar(src)
|
||||
new/obj/item/stack/cable_coil/red(src)
|
||||
new/obj/item/stack/cable_coil/yellow(src)
|
||||
new/obj/item/stack/cable_coil/blue(src)
|
||||
new/obj/item/stack/cable_coil/green(src)
|
||||
new/obj/item/stack/cable_coil/pink(src)
|
||||
new/obj/item/stack/cable_coil/orange(src)
|
||||
new/obj/item/stack/cable_coil/cyan(src)
|
||||
new/obj/item/stack/cable_coil/white(src)
|
||||
|
||||
@@ -61,6 +61,7 @@
|
||||
name = "air tank"
|
||||
desc = "Mixed anyone?"
|
||||
icon_state = "air"
|
||||
item_state = "air"
|
||||
force = 10
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
|
||||
@@ -181,4 +182,3 @@
|
||||
name = "double emergency oxygen tank"
|
||||
icon_state = "emergency_engi"
|
||||
volume = 10
|
||||
|
||||
|
||||
@@ -104,11 +104,11 @@
|
||||
/obj/item/paper/guides/antag/supermatter_sliver
|
||||
info = "How to safely extract a supermatter sliver:<br>\
|
||||
<ul>\
|
||||
<li>Approach an active supermatter crystal with proper protective gear. DO NOT MAKE PHYSICAL CONTACT.</li>\
|
||||
<li>Approach an active supermatter crystal with radiation shielded personal protective equipment. DO NOT MAKE PHYSICAL CONTACT.</li>\
|
||||
<li>Use a supermatter scalpel (provided) to slice off a sliver of the crystal.</li>\
|
||||
<li>Use supermatter extraction tongs (also provided) to safely remove the sliver.</li>\
|
||||
<li>Use supermatter extraction tongs (also provided) to safely pick up the sliver you sliced off.</li>\
|
||||
<li>Physical contact of any object with the sliver will dust the object, as well as yourself.</li>\
|
||||
<li>Use the tongs to place the sliver into the provided container, which will take some time to seal</li>\
|
||||
<li>Use the tongs to place the sliver into the provided container, which will take some time to seal.</li>\
|
||||
<li>Get the hell out before the crystal delaminates.</li>\
|
||||
<li>???</li>\
|
||||
</ul>"
|
||||
|
||||
@@ -427,6 +427,11 @@
|
||||
var/obj/item/grenade/explosive = null
|
||||
var/war_cry = "AAAAARGH!!!"
|
||||
|
||||
/obj/item/twohanded/spear/examine(mob/user)
|
||||
..()
|
||||
if(explosive)
|
||||
to_chat(user, "<span class='notice'>Alt-click to set your war cry.</span>")
|
||||
|
||||
/obj/item/twohanded/spear/update_icon()
|
||||
if(explosive)
|
||||
icon_state = "spearbomb[wielded]"
|
||||
@@ -475,7 +480,7 @@
|
||||
if(G)
|
||||
explosive = G
|
||||
name = "explosive lance"
|
||||
desc = "A makeshift spear with [G] attached to it. Alt+click on the spear to set your war cry!"
|
||||
desc = "A makeshift spear with [G] attached to it."
|
||||
update_icon()
|
||||
|
||||
// CHAINSAW
|
||||
|
||||
@@ -0,0 +1,531 @@
|
||||
/obj/item/weapon/storage/belt
|
||||
name = "belt"
|
||||
desc = "Can hold various things."
|
||||
icon = 'icons/obj/clothing/belts.dmi'
|
||||
icon_state = "utilitybelt"
|
||||
item_state = "utility"
|
||||
slot_flags = SLOT_BELT
|
||||
attack_verb = list("whipped", "lashed", "disciplined")
|
||||
max_integrity = 300
|
||||
var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding
|
||||
|
||||
/obj/item/weapon/storage/belt/update_icon()
|
||||
cut_overlays()
|
||||
if(content_overlays)
|
||||
for(var/obj/item/I in contents)
|
||||
var/mutable_appearance/M = I.get_belt_overlay()
|
||||
add_overlay(M)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/storage/belt/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/storage/belt/utility
|
||||
name = "toolbelt" //Carn: utility belt is nicer, but it bamboozles the text parsing.
|
||||
desc = "Holds tools."
|
||||
icon_state = "utilitybelt"
|
||||
item_state = "utility"
|
||||
can_hold = list(
|
||||
/obj/item/weapon/crowbar,
|
||||
/obj/item/weapon/screwdriver,
|
||||
/obj/item/weapon/weldingtool,
|
||||
/obj/item/weapon/wirecutters,
|
||||
/obj/item/weapon/wrench,
|
||||
/obj/item/device/multitool,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/stack/cable_coil,
|
||||
/obj/item/device/t_scanner,
|
||||
/obj/item/device/analyzer,
|
||||
/obj/item/weapon/extinguisher/mini,
|
||||
/obj/item/device/radio,
|
||||
/obj/item/clothing/gloves
|
||||
)
|
||||
content_overlays = TRUE
|
||||
|
||||
/obj/item/weapon/storage/belt/utility/chief
|
||||
name = "\improper Chief Engineer's toolbelt" //"the Chief Engineer's toolbelt", because "Chief Engineer's toolbelt" is not a proper noun
|
||||
desc = "Holds tools, looks snazzy."
|
||||
icon_state = "utilitybelt_ce"
|
||||
item_state = "utility_ce"
|
||||
|
||||
/obj/item/weapon/storage/belt/utility/chief/full/PopulateContents()
|
||||
new /obj/item/weapon/screwdriver/power(src)
|
||||
new /obj/item/weapon/crowbar/power(src)
|
||||
new /obj/item/weapon/weldingtool/experimental(src)//This can be changed if this is too much
|
||||
new /obj/item/device/multitool(src)
|
||||
new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange"))
|
||||
new /obj/item/weapon/extinguisher/mini(src)
|
||||
new /obj/item/device/analyzer(src)
|
||||
//much roomier now that we've managed to remove two tools
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/utility/full/PopulateContents()
|
||||
new /obj/item/weapon/screwdriver(src)
|
||||
new /obj/item/weapon/wrench(src)
|
||||
new /obj/item/weapon/weldingtool(src)
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
new /obj/item/weapon/wirecutters(src)
|
||||
new /obj/item/device/multitool(src)
|
||||
new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange"))
|
||||
|
||||
/obj/item/weapon/storage/belt/utility/full/engi/PopulateContents()
|
||||
new /obj/item/weapon/screwdriver(src)
|
||||
new /obj/item/weapon/wrench(src)
|
||||
new /obj/item/weapon/weldingtool/largetank(src)
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
new /obj/item/weapon/wirecutters(src)
|
||||
new /obj/item/device/multitool(src)
|
||||
new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange"))
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/utility/atmostech/PopulateContents()
|
||||
new /obj/item/weapon/screwdriver(src)
|
||||
new /obj/item/weapon/wrench(src)
|
||||
new /obj/item/weapon/weldingtool(src)
|
||||
new /obj/item/weapon/crowbar(src)
|
||||
new /obj/item/weapon/wirecutters(src)
|
||||
new /obj/item/device/t_scanner(src)
|
||||
new /obj/item/weapon/extinguisher/mini(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/utility/servant/PopulateContents()
|
||||
new /obj/item/weapon/screwdriver/brass(src)
|
||||
new /obj/item/weapon/wirecutters/brass(src)
|
||||
new /obj/item/weapon/wrench/brass(src)
|
||||
new /obj/item/weapon/crowbar/brass(src)
|
||||
new /obj/item/weapon/weldingtool/experimental/brass(src)
|
||||
new /obj/item/device/multitool(src)
|
||||
new /obj/item/stack/cable_coil(src, 30, "yellow")
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/medical
|
||||
name = "medical belt"
|
||||
desc = "Can hold various medical equipment."
|
||||
icon_state = "medicalbelt"
|
||||
item_state = "medical"
|
||||
max_w_class = WEIGHT_CLASS_BULKY
|
||||
can_hold = list(
|
||||
/obj/item/device/healthanalyzer,
|
||||
/obj/item/weapon/dnainjector,
|
||||
/obj/item/weapon/reagent_containers/dropper,
|
||||
/obj/item/weapon/reagent_containers/glass/beaker,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle,
|
||||
/obj/item/weapon/reagent_containers/pill,
|
||||
/obj/item/weapon/reagent_containers/syringe,
|
||||
/obj/item/weapon/lighter,
|
||||
/obj/item/weapon/storage/fancy/cigarettes,
|
||||
/obj/item/weapon/storage/pill_bottle,
|
||||
/obj/item/stack/medical,
|
||||
/obj/item/device/flashlight/pen,
|
||||
/obj/item/weapon/extinguisher/mini,
|
||||
/obj/item/weapon/reagent_containers/hypospray,
|
||||
/obj/item/device/sensor_device,
|
||||
/obj/item/device/radio,
|
||||
/obj/item/clothing/gloves/,
|
||||
/obj/item/weapon/lazarus_injector,
|
||||
/obj/item/weapon/bikehorn/rubberducky,
|
||||
/obj/item/clothing/mask/surgical,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/item/clothing/mask/breath/medical,
|
||||
/obj/item/weapon/surgical_drapes, //for true paramedics
|
||||
/obj/item/weapon/scalpel,
|
||||
/obj/item/weapon/circular_saw,
|
||||
/obj/item/weapon/surgicaldrill,
|
||||
/obj/item/weapon/retractor,
|
||||
/obj/item/weapon/cautery,
|
||||
/obj/item/weapon/hemostat,
|
||||
/obj/item/device/geiger_counter,
|
||||
/obj/item/clothing/neck/stethoscope,
|
||||
/obj/item/weapon/stamp,
|
||||
/obj/item/clothing/glasses,
|
||||
/obj/item/weapon/wrench/medical,
|
||||
/obj/item/clothing/mask/muzzle,
|
||||
/obj/item/weapon/storage/bag/chemistry,
|
||||
/obj/item/weapon/storage/bag/bio,
|
||||
/obj/item/weapon/reagent_containers/blood,
|
||||
/obj/item/weapon/tank/internals/emergency_oxygen
|
||||
)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/security
|
||||
name = "security belt"
|
||||
desc = "Can hold security gear like handcuffs and flashes."
|
||||
icon_state = "securitybelt"
|
||||
item_state = "security"//Could likely use a better one.
|
||||
storage_slots = 5
|
||||
max_w_class = WEIGHT_CLASS_NORMAL //Because the baton wouldn't fit otherwise. - Neerti
|
||||
can_hold = list(
|
||||
/obj/item/weapon/melee/baton,
|
||||
/obj/item/weapon/melee/classic_baton,
|
||||
/obj/item/weapon/grenade,
|
||||
/obj/item/weapon/reagent_containers/spray/pepper,
|
||||
/obj/item/weapon/restraints/handcuffs,
|
||||
/obj/item/device/assembly/flash/handheld,
|
||||
/obj/item/clothing/glasses,
|
||||
/obj/item/ammo_casing/shotgun,
|
||||
/obj/item/ammo_box,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donut,
|
||||
/obj/item/weapon/reagent_containers/food/snacks/donut/jelly,
|
||||
/obj/item/weapon/kitchen/knife/combat,
|
||||
/obj/item/device/flashlight/seclite,
|
||||
/obj/item/weapon/melee/classic_baton/telescopic,
|
||||
/obj/item/device/radio,
|
||||
/obj/item/clothing/gloves/,
|
||||
/obj/item/weapon/restraints/legcuffs/bola
|
||||
)
|
||||
content_overlays = TRUE
|
||||
|
||||
/obj/item/weapon/storage/belt/security/full/PopulateContents()
|
||||
new /obj/item/weapon/reagent_containers/spray/pepper(src)
|
||||
new /obj/item/weapon/restraints/handcuffs(src)
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/device/assembly/flash/handheld(src)
|
||||
new /obj/item/weapon/melee/baton/loaded(src)
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/mining
|
||||
name = "explorer's webbing"
|
||||
desc = "A versatile chest rig, cherished by miners and hunters alike."
|
||||
icon_state = "explorer1"
|
||||
item_state = "explorer1"
|
||||
storage_slots = 6
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_BULKY //Pickaxes are big.
|
||||
max_combined_w_class = 20 //Not an issue with this whitelist, probably.
|
||||
can_hold = list(
|
||||
/obj/item/weapon/crowbar,
|
||||
/obj/item/weapon/screwdriver,
|
||||
/obj/item/weapon/weldingtool,
|
||||
/obj/item/weapon/wirecutters,
|
||||
/obj/item/weapon/wrench,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/stack/cable_coil,
|
||||
/obj/item/device/analyzer,
|
||||
/obj/item/weapon/extinguisher/mini,
|
||||
/obj/item/device/radio,
|
||||
/obj/item/clothing/gloves,
|
||||
/obj/item/weapon/resonator,
|
||||
/obj/item/device/mining_scanner,
|
||||
/obj/item/weapon/pickaxe,
|
||||
/obj/item/stack/sheet/animalhide,
|
||||
/obj/item/stack/sheet/sinew,
|
||||
/obj/item/stack/sheet/bone,
|
||||
/obj/item/weapon/lighter,
|
||||
/obj/item/weapon/storage/fancy/cigarettes,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle,
|
||||
/obj/item/stack/medical,
|
||||
/obj/item/weapon/kitchen/knife,
|
||||
/obj/item/weapon/reagent_containers/hypospray,
|
||||
/obj/item/device/gps,
|
||||
/obj/item/weapon/storage/bag/ore,
|
||||
/obj/item/weapon/survivalcapsule,
|
||||
/obj/item/device/t_scanner/adv_mining_scanner,
|
||||
/obj/item/weapon/reagent_containers/pill,
|
||||
/obj/item/weapon/storage/pill_bottle,
|
||||
/obj/item/weapon/ore,
|
||||
/obj/item/weapon/reagent_containers/food/drinks,
|
||||
/obj/item/organ/regenerative_core,
|
||||
/obj/item/device/wormhole_jaunter,
|
||||
/obj/item/weapon/storage/bag/plants,
|
||||
/obj/item/stack/marker_beacon
|
||||
)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/mining/vendor
|
||||
contents = newlist(/obj/item/weapon/survivalcapsule)
|
||||
|
||||
/obj/item/weapon/storage/belt/mining/alt
|
||||
icon_state = "explorer2"
|
||||
item_state = "explorer2"
|
||||
|
||||
/obj/item/weapon/storage/belt/mining/primitive
|
||||
name = "hunter's belt"
|
||||
desc = "A versatile belt, woven from sinew."
|
||||
storage_slots = 5
|
||||
icon_state = "ebelt"
|
||||
item_state = "ebelt"
|
||||
|
||||
/obj/item/weapon/storage/belt/soulstone
|
||||
name = "soul stone belt"
|
||||
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
|
||||
icon_state = "soulstonebelt"
|
||||
item_state = "soulstonebelt"
|
||||
storage_slots = 6
|
||||
can_hold = list(
|
||||
/obj/item/device/soulstone
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/belt/soulstone/full/PopulateContents()
|
||||
for(var/i in 1 to 6)
|
||||
new /obj/item/device/soulstone(src)
|
||||
|
||||
/obj/item/weapon/storage/belt/champion
|
||||
name = "championship belt"
|
||||
desc = "Proves to the world that you are the strongest!"
|
||||
icon_state = "championbelt"
|
||||
item_state = "champion"
|
||||
materials = list(MAT_GOLD=400)
|
||||
storage_slots = 1
|
||||
can_hold = list(
|
||||
/obj/item/clothing/mask/luchador
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/belt/military
|
||||
name = "chest rig"
|
||||
desc = "A set of tactical webbing worn by Syndicate boarding parties."
|
||||
icon_state = "militarywebbing"
|
||||
item_state = "militarywebbing"
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/weapon/storage/belt/military/abductor
|
||||
name = "agent belt"
|
||||
desc = "A belt used by abductor agents."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "belt"
|
||||
item_state = "security"
|
||||
|
||||
/obj/item/weapon/storage/belt/military/abductor/full/PopulateContents()
|
||||
new /obj/item/weapon/screwdriver/abductor(src)
|
||||
new /obj/item/weapon/wrench/abductor(src)
|
||||
new /obj/item/weapon/weldingtool/abductor(src)
|
||||
new /obj/item/weapon/crowbar/abductor(src)
|
||||
new /obj/item/weapon/wirecutters/abductor(src)
|
||||
new /obj/item/device/multitool/abductor(src)
|
||||
new /obj/item/stack/cable_coil(src,30,"white")
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/military/army
|
||||
name = "army belt"
|
||||
desc = "A belt used by military forces."
|
||||
icon_state = "grenadebeltold"
|
||||
item_state = "security"
|
||||
|
||||
/obj/item/weapon/storage/belt/military/assault
|
||||
name = "assault belt"
|
||||
desc = "A tactical assault belt."
|
||||
icon_state = "assaultbelt"
|
||||
item_state = "security"
|
||||
storage_slots = 6
|
||||
|
||||
/obj/item/weapon/storage/belt/grenade
|
||||
name = "grenadier belt"
|
||||
desc = "A belt for holding grenades."
|
||||
icon_state = "grenadebeltnew"
|
||||
item_state = "security"
|
||||
max_w_class = WEIGHT_CLASS_BULKY
|
||||
display_contents_with_number = TRUE
|
||||
storage_slots = 30
|
||||
max_combined_w_class = 60 //needs to be this high
|
||||
can_hold = list(
|
||||
/obj/item/weapon/grenade,
|
||||
/obj/item/weapon/screwdriver,
|
||||
/obj/item/weapon/lighter,
|
||||
/obj/item/device/multitool,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/molotov,
|
||||
/obj/item/weapon/grenade/plastic/c4,
|
||||
)
|
||||
/obj/item/weapon/storage/belt/grenade/full/PopulateContents()
|
||||
new /obj/item/weapon/grenade/flashbang(src)
|
||||
new /obj/item/weapon/grenade/smokebomb(src)
|
||||
new /obj/item/weapon/grenade/smokebomb(src)
|
||||
new /obj/item/weapon/grenade/smokebomb(src)
|
||||
new /obj/item/weapon/grenade/smokebomb(src)
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
new /obj/item/weapon/grenade/empgrenade(src)
|
||||
new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src)
|
||||
new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src)
|
||||
new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src)
|
||||
new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src)
|
||||
new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src)
|
||||
new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src)
|
||||
new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src)
|
||||
new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src)
|
||||
new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src)
|
||||
new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src)
|
||||
new /obj/item/weapon/grenade/gluon(src)
|
||||
new /obj/item/weapon/grenade/gluon(src)
|
||||
new /obj/item/weapon/grenade/gluon(src)
|
||||
new /obj/item/weapon/grenade/gluon(src)
|
||||
new /obj/item/weapon/grenade/chem_grenade/incendiary(src)
|
||||
new /obj/item/weapon/grenade/chem_grenade/incendiary(src)
|
||||
new /obj/item/weapon/grenade/chem_grenade/facid(src)
|
||||
new /obj/item/weapon/grenade/syndieminibomb(src)
|
||||
new /obj/item/weapon/grenade/syndieminibomb(src)
|
||||
new /obj/item/weapon/screwdriver(src)
|
||||
new /obj/item/device/multitool(src)
|
||||
|
||||
/obj/item/weapon/storage/belt/wands
|
||||
name = "wand belt"
|
||||
desc = "A belt designed to hold various rods of power. A veritable fanny pack of exotic magic."
|
||||
icon_state = "soulstonebelt"
|
||||
item_state = "soulstonebelt"
|
||||
storage_slots = 6
|
||||
can_hold = list(
|
||||
/obj/item/weapon/gun/magic/wand
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/belt/wands/full/PopulateContents()
|
||||
new /obj/item/weapon/gun/magic/wand/death(src)
|
||||
new /obj/item/weapon/gun/magic/wand/resurrection(src)
|
||||
new /obj/item/weapon/gun/magic/wand/polymorph(src)
|
||||
new /obj/item/weapon/gun/magic/wand/teleport(src)
|
||||
new /obj/item/weapon/gun/magic/wand/door(src)
|
||||
new /obj/item/weapon/gun/magic/wand/fireball(src)
|
||||
|
||||
for(var/obj/item/weapon/gun/magic/wand/W in contents) //All wands in this pack come in the best possible condition
|
||||
W.max_charges = initial(W.max_charges)
|
||||
W.charges = W.max_charges
|
||||
|
||||
/obj/item/weapon/storage/belt/janitor
|
||||
name = "janibelt"
|
||||
desc = "A belt used to hold most janitorial supplies."
|
||||
icon_state = "janibelt"
|
||||
item_state = "janibelt"
|
||||
storage_slots = 6
|
||||
max_w_class = WEIGHT_CLASS_BULKY // Set to this so the light replacer can fit.
|
||||
can_hold = list(
|
||||
/obj/item/weapon/grenade/chem_grenade,
|
||||
/obj/item/device/lightreplacer,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/weapon/reagent_containers/spray,
|
||||
/obj/item/weapon/soap,
|
||||
/obj/item/weapon/holosign_creator,
|
||||
/obj/item/key/janitor,
|
||||
/obj/item/clothing/gloves
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/belt/bandolier
|
||||
name = "bandolier"
|
||||
desc = "A bandolier for holding shotgun ammunition."
|
||||
icon_state = "bandolier"
|
||||
item_state = "bandolier"
|
||||
storage_slots = 18
|
||||
display_contents_with_number = TRUE
|
||||
can_hold = list(
|
||||
/obj/item/ammo_casing/shotgun
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/belt/holster
|
||||
name = "shoulder holster"
|
||||
desc = "A holster to carry a handgun and ammo. WARNING: Badasses only."
|
||||
icon_state = "holster"
|
||||
item_state = "holster"
|
||||
storage_slots = 3
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
can_hold = list(
|
||||
/obj/item/weapon/gun/ballistic/automatic/pistol,
|
||||
/obj/item/weapon/gun/ballistic/revolver,
|
||||
/obj/item/ammo_box,
|
||||
)
|
||||
alternate_worn_layer = UNDER_SUIT_LAYER
|
||||
|
||||
/obj/item/weapon/storage/belt/holster/full/PopulateContents()
|
||||
new /obj/item/weapon/gun/ballistic/revolver/detective(src)
|
||||
new /obj/item/ammo_box/c38(src)
|
||||
new /obj/item/ammo_box/c38(src)
|
||||
|
||||
/obj/item/weapon/storage/belt/fannypack
|
||||
name = "fannypack"
|
||||
desc = "A dorky fannypack for keeping small items in."
|
||||
icon_state = "fannypack_leather"
|
||||
item_state = "fannypack_leather"
|
||||
storage_slots = 3
|
||||
max_w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/weapon/storage/belt/fannypack/black
|
||||
name = "black fannypack"
|
||||
icon_state = "fannypack_black"
|
||||
item_state = "fannypack_black"
|
||||
|
||||
/obj/item/weapon/storage/belt/fannypack/red
|
||||
name = "red fannypack"
|
||||
icon_state = "fannypack_red"
|
||||
item_state = "fannypack_red"
|
||||
|
||||
/obj/item/weapon/storage/belt/fannypack/purple
|
||||
name = "purple fannypack"
|
||||
icon_state = "fannypack_purple"
|
||||
item_state = "fannypack_purple"
|
||||
|
||||
/obj/item/weapon/storage/belt/fannypack/blue
|
||||
name = "blue fannypack"
|
||||
icon_state = "fannypack_blue"
|
||||
item_state = "fannypack_blue"
|
||||
|
||||
/obj/item/weapon/storage/belt/fannypack/orange
|
||||
name = "orange fannypack"
|
||||
icon_state = "fannypack_orange"
|
||||
item_state = "fannypack_orange"
|
||||
|
||||
/obj/item/weapon/storage/belt/fannypack/white
|
||||
name = "white fannypack"
|
||||
icon_state = "fannypack_white"
|
||||
item_state = "fannypack_white"
|
||||
|
||||
/obj/item/weapon/storage/belt/fannypack/green
|
||||
name = "green fannypack"
|
||||
icon_state = "fannypack_green"
|
||||
item_state = "fannypack_green"
|
||||
|
||||
/obj/item/weapon/storage/belt/fannypack/pink
|
||||
name = "pink fannypack"
|
||||
icon_state = "fannypack_pink"
|
||||
item_state = "fannypack_pink"
|
||||
|
||||
/obj/item/weapon/storage/belt/fannypack/cyan
|
||||
name = "cyan fannypack"
|
||||
icon_state = "fannypack_cyan"
|
||||
item_state = "fannypack_cyan"
|
||||
|
||||
/obj/item/weapon/storage/belt/fannypack/yellow
|
||||
name = "yellow fannypack"
|
||||
icon_state = "fannypack_yellow"
|
||||
item_state = "fannypack_yellow"
|
||||
|
||||
/obj/item/weapon/storage/belt/sabre
|
||||
name = "sabre sheath"
|
||||
desc = "An ornate sheath designed to hold an officer's blade."
|
||||
icon_state = "sheath"
|
||||
item_state = "sheath"
|
||||
storage_slots = 1
|
||||
rustle_jimmies = FALSE
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_BULKY
|
||||
can_hold = list(
|
||||
/obj/item/weapon/melee/sabre
|
||||
)
|
||||
|
||||
/obj/item/weapon/storage/belt/sabre/examine(mob/user)
|
||||
..()
|
||||
if(contents.len)
|
||||
to_chat(user, "<span class='notice'>Alt-click it to quickly draw the blade.</span>")
|
||||
|
||||
/obj/item/weapon/storage/belt/sabre/AltClick(mob/user)
|
||||
if(!ishuman(user) || !user.canUseTopic(src, be_close=TRUE))
|
||||
return
|
||||
if(contents.len)
|
||||
var/obj/item/I = contents[1]
|
||||
user.visible_message("[user] takes [I] out of [src].", "<span class='notice'>You take [I] out of [src].</span>",\
|
||||
)
|
||||
user.put_in_hands(I)
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "[src] is empty.")
|
||||
|
||||
/obj/item/weapon/storage/belt/sabre/update_icon()
|
||||
icon_state = "sheath"
|
||||
item_state = "sheath"
|
||||
if(contents.len)
|
||||
icon_state += "-sabre"
|
||||
item_state += "-sabre"
|
||||
if(loc && isliving(loc))
|
||||
var/mob/living/L = loc
|
||||
L.regenerate_icons()
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/weapon/storage/belt/sabre/PopulateContents()
|
||||
new /obj/item/weapon/melee/sabre(src)
|
||||
update_icon()
|
||||
@@ -40,6 +40,11 @@
|
||||
W.setDir(dir)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/chair/ratvar_act()
|
||||
var/obj/structure/chair/brass/B = new(get_turf(src))
|
||||
B.setDir(dir)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/chair/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
@@ -331,3 +336,34 @@
|
||||
desc = "You sit in this. Either by will or force. Looks REALLY uncomfortable."
|
||||
icon_state = "chairold"
|
||||
item_chair = null
|
||||
|
||||
/obj/structure/chair/brass
|
||||
name = "brass chair"
|
||||
desc = "A spinny chair made of brass. It looks uncomfortable."
|
||||
icon_state = "brass_chair"
|
||||
max_integrity = 150
|
||||
buildstacktype = /obj/item/stack/tile/brass
|
||||
buildstackamount = 1
|
||||
|
||||
/obj/structure/chair/brass/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
. = ..()
|
||||
|
||||
/obj/structure/chair/brass/process()
|
||||
spin()
|
||||
playsound(src, 'sound/effects/servostep.ogg', 50, FALSE)
|
||||
|
||||
/obj/structure/chair/brass/ratvar_act()
|
||||
return
|
||||
|
||||
/obj/structure/chair/brass/AltClick(mob/living/user)
|
||||
if(!user.canUseTopic(src, be_close = TRUE))
|
||||
return
|
||||
if(!isprocessing)
|
||||
user.visible_message("<span class='notice'>[user] spins [src] around, and Ratvarian technology keeps it spinning FOREVER.</span>", \
|
||||
"<span class='notice'>Automated spinny chairs. The pinnacle of Ratvarian technology.</span>")
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] stops [src]'s uncontrollable spinning.</span>", \
|
||||
"<span class='notice'>You grab [src] and stop its wild spinning.</span>")
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
if(do_after(user, 20, target = src))
|
||||
to_chat(user, "<span class='notice'>You successfully [anchored ? "unwrench" : "wrench"] [src].</span>")
|
||||
anchored = !anchored
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/dresser/deconstruct(disassembled = TRUE)
|
||||
new /obj/item/stack/sheet/mineral/wood (get_turf(src), 10)
|
||||
|
||||
@@ -10,6 +10,10 @@
|
||||
var/obj/item/extinguisher/stored_extinguisher
|
||||
var/opened = 0
|
||||
|
||||
/obj/structure/extinguisher_cabinet/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to [opened ? "close":"open"] it.</span>")
|
||||
|
||||
/obj/structure/extinguisher_cabinet/New(loc, ndir, building)
|
||||
..()
|
||||
if(building)
|
||||
|
||||
@@ -13,6 +13,10 @@
|
||||
var/buildstacktype = /obj/item/stack/sheet/metal
|
||||
var/buildstackamount = 0
|
||||
|
||||
/obj/structure/reflector/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to adjust its direction.</span>")
|
||||
|
||||
/obj/structure/reflector/bullet_act(obj/item/projectile/P)
|
||||
var/turf/reflector_turf = get_turf(src)
|
||||
var/turf/reflect_turf
|
||||
|
||||
Reference in New Issue
Block a user