Merge pull request #4066 from Citadel-Station-13/upstream-merge-32701
[MIRROR] Refactor chasm paths to be more sane
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@@ -1,5 +1,5 @@
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/datum/component/archaeology
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dupe_type = COMPONENT_DUPE_UNIQUE
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dupe_mode = COMPONENT_DUPE_UNIQUE
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var/list/archdrops
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var/prob2drop
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var/dug
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@@ -0,0 +1,132 @@
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// Used by /turf/open/chasm and subtypes to implement the "dropping" mechanic
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/datum/component/chasm
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var/turf/target_turf
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var/fall_message = "GAH! Ah... where are you?"
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var/oblivion_message = "You stumble and stare into the abyss before you. It stares back, and you fall into the enveloping dark."
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var/static/list/falling_atoms = list() // Atoms currently falling into chasms
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var/static/list/forbidden_types = typecacheof(list(
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/obj/singularity,
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/obj/structure/lattice,
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/obj/structure/stone_tile,
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/obj/item/projectile,
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/obj/effect/portal,
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/obj/effect/abstract,
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/obj/effect/temp_visual,
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/obj/effect/light_emitter/tendril,
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/obj/effect/collapse))
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/datum/component/chasm/Initialize(turf/target)
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RegisterSignal(list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Entered)
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target_turf = target
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START_PROCESSING(SSobj, src) // process on create, in case stuff is still there
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/datum/component/chasm/proc/Entered(atom/movable/AM)
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START_PROCESSING(SSobj, src)
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drop_stuff(AM)
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/datum/component/chasm/process()
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if (!drop_stuff())
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STOP_PROCESSING(SSobj, src)
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/datum/component/chasm/proc/is_safe()
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//if anything matching this typecache is found in the chasm, we don't drop things
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var/static/list/chasm_safeties_typecache = typecacheof(list(/obj/structure/lattice/catwalk, /obj/structure/stone_tile))
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var/atom/parent = src.parent
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var/list/found_safeties = typecache_filter_list(parent.contents, chasm_safeties_typecache)
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for(var/obj/structure/stone_tile/S in found_safeties)
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if(S.fallen)
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LAZYREMOVE(found_safeties, S)
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return LAZYLEN(found_safeties)
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/datum/component/chasm/proc/drop_stuff(AM)
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. = 0
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if (is_safe())
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return FALSE
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var/atom/parent = src.parent
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var/to_check = AM ? list(AM) : parent.contents
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for (var/thing in to_check)
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if (droppable(thing))
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. = 1
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INVOKE_ASYNC(src, .proc/drop, thing)
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/datum/component/chasm/proc/droppable(atom/movable/AM)
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// avoid an infinite loop, but allow falling a large distance
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if(falling_atoms[AM] && falling_atoms[AM] > 30)
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return FALSE
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if(!isliving(AM) && !isobj(AM))
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return FALSE
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if(is_type_in_typecache(AM, forbidden_types) || AM.throwing || AM.floating)
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return FALSE
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//Flies right over the chasm
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if(isliving(AM))
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var/mob/M = AM
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if(M.is_flying())
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return FALSE
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if(ishuman(AM))
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var/mob/living/carbon/human/H = AM
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if(istype(H.belt, /obj/item/device/wormhole_jaunter))
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var/obj/item/device/wormhole_jaunter/J = H.belt
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//To freak out any bystanders
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H.visible_message("<span class='boldwarning'>[H] falls into [parent]!</span>")
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J.chasm_react(H)
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return FALSE
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return TRUE
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/datum/component/chasm/proc/drop(atom/movable/AM)
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//Make sure the item is still there after our sleep
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if(!AM || QDELETED(AM))
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return
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falling_atoms[AM] = (falling_atoms[AM] || 0) + 1
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var/turf/T = target_turf
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if(T)
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// send to the turf below
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AM.visible_message("<span class='boldwarning'>[AM] falls into [parent]!</span>", "<span class='userdanger'>[fall_message]</span>")
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T.visible_message("<span class='boldwarning'>[AM] falls from above!</span>")
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AM.forceMove(T)
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if(isliving(AM))
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var/mob/living/L = AM
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L.Knockdown(100)
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L.adjustBruteLoss(30)
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falling_atoms -= AM
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else
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// send to oblivion
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AM.visible_message("<span class='boldwarning'>[AM] falls into [parent]!</span>", "<span class='userdanger'>[oblivion_message]</span>")
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if (isliving(AM))
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var/mob/living/L = AM
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L.notransform = TRUE
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L.Stun(200)
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L.resting = TRUE
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var/oldtransform = AM.transform
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var/oldcolor = AM.color
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var/oldalpha = AM.alpha
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animate(AM, transform = matrix() - matrix(), alpha = 0, color = rgb(0, 0, 0), time = 10)
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for(var/i in 1 to 5)
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//Make sure the item is still there after our sleep
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if(!AM || QDELETED(AM))
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return
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AM.pixel_y--
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sleep(2)
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//Make sure the item is still there after our sleep
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if(!AM || QDELETED(AM))
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return
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if(iscyborg(AM))
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var/mob/living/silicon/robot/S = AM
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qdel(S.mmi)
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falling_atoms -= AM
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qdel(AM)
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if(AM && !QDELETED(AM)) //It's indestructible
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var/atom/parent = src.parent
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parent.visible_message("<span class='boldwarning'>[parent] spits out [AM]!</span>")
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AM.alpha = oldalpha
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AM.color = oldcolor
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AM.transform = oldtransform
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AM.throw_at(get_edge_target_turf(parent,pick(GLOB.alldirs)),rand(1, 10),rand(1, 10))
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