is this a good idea
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@@ -111,21 +111,21 @@
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/datum/block_parry_data/energy_sword
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parry_time_windup = 0
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parry_time_active = 20
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parry_time_active = 25
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parry_time_spindown = 0
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// we want to signal to players the most dangerous phase, the time when automatic counterattack is a thing.
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parry_time_windup_visual_override = 1
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parry_time_active_visual_override = 3
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parry_time_spindown_visual_override = 12
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parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK // esword users can attack while parrying.
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parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK // esword users can attack while
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parry_time_perfect = 2.5 // first ds isn't perfect
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parry_time_perfect_leeway = 1.5
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parry_imperfect_falloff_percent = 10
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parry_imperfect_falloff_percent = 5
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parry_efficiency_to_counterattack = 100
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parry_efficiency_considered_successful = 65 // VERY generous
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parry_efficiency_perfect = 100
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parry_failed_stagger_duration = 2 SECONDS
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parry_cooldown = 2 SECONDS
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parry_failed_stagger_duration = 4 SECONDS
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parry_cooldown = 0.5 SECONDS
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/obj/item/melee/transforming/energy/sword/Initialize(mapload)
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. = ..()
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