is this a good idea

This commit is contained in:
kevinz000
2020-05-30 01:46:43 -07:00
parent b74d465b6c
commit 1214c99a34
3 changed files with 26 additions and 7 deletions
+5 -5
View File
@@ -111,21 +111,21 @@
/datum/block_parry_data/energy_sword
parry_time_windup = 0
parry_time_active = 20
parry_time_active = 25
parry_time_spindown = 0
// we want to signal to players the most dangerous phase, the time when automatic counterattack is a thing.
parry_time_windup_visual_override = 1
parry_time_active_visual_override = 3
parry_time_spindown_visual_override = 12
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK // esword users can attack while parrying.
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK // esword users can attack while
parry_time_perfect = 2.5 // first ds isn't perfect
parry_time_perfect_leeway = 1.5
parry_imperfect_falloff_percent = 10
parry_imperfect_falloff_percent = 5
parry_efficiency_to_counterattack = 100
parry_efficiency_considered_successful = 65 // VERY generous
parry_efficiency_perfect = 100
parry_failed_stagger_duration = 2 SECONDS
parry_cooldown = 2 SECONDS
parry_failed_stagger_duration = 4 SECONDS
parry_cooldown = 0.5 SECONDS
/obj/item/melee/transforming/energy/sword/Initialize(mapload)
. = ..()