diff --git a/code/modules/projectiles/guns/ballistic/shotgun.dm b/code/modules/projectiles/guns/ballistic/shotgun.dm
index 856dfed78b..7d71a9acdd 100644
--- a/code/modules/projectiles/guns/ballistic/shotgun.dm
+++ b/code/modules/projectiles/guns/ballistic/shotgun.dm
@@ -40,7 +40,7 @@
if(istype(user) && user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes pumping shotguns impossible in stamina softcrit
to_chat(user, "You're too exhausted for that.")//CIT CHANGE - ditto
return//CIT CHANGE - ditto
- pump(user)
+ pump(user, TRUE)
recentpump = world.time + 10
if(istype(user))//CIT CHANGE - makes pumping shotguns cost a lil bit of stamina.
user.adjustStaminaLossBuffered(2) //CIT CHANGE - DITTO. make this scale inversely to the strength stat when stats/skills are added
@@ -52,7 +52,9 @@
process_fire(user, user, FALSE)
. = 1
-/obj/item/gun/ballistic/shotgun/proc/pump(mob/M)
+/obj/item/gun/ballistic/shotgun/proc/pump(mob/M, visible = TRUE)
+ if(visible)
+ M.visible_message("[M] racks [src].", "You rack [src].")
playsound(M, 'sound/weapons/shotgunpump.ogg', 60, 1)
pump_unload(M)
pump_reload(M)