Fix infinite blood trails
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@@ -709,6 +709,8 @@
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var/bleed_amount = bleedDragAmount()
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blood_volume = max(blood_volume - bleed_amount, 0) //that depends on our brute damage.
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if(bleed_amount < 0.1)
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return
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var/newdir = get_dir(target_turf, start)
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if(newdir != direction)
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newdir = newdir | direction
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