Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into storytellers
This commit is contained in:
@@ -303,6 +303,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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/datum/game_mode/dynamic/proc/log_threat(var/log_str,var/verbose = FALSE)
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threat_log_verbose += ("[worldtime2text()]: "+log_str)
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SSblackbox.record_feedback("tally","dynamic_threat_log",1,log_str)
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if(!verbose)
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threat_log += log_str
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@@ -332,6 +333,10 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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peaceful_percentage = round(LORENTZ_CUMULATIVE_DISTRIBUTION(relative_threat, GLOB.dynamic_curve_centre, GLOB.dynamic_curve_width), 0.01)*100
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threat = threat_level
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SSblackbox.record_feedback("tally","dynamic_threat",threat_level,"Initial threat level")
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SSblackbox.record_feedback("tally","dynamic_threat",GLOB.dynamic_curve_centre,"Curve centre")
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SSblackbox.record_feedback("tally","dynamic_threat",GLOB.dynamic_curve_width,"Curve width")
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SSblackbox.record_feedback("tally","dynamic_threat",peaceful_percentage,"Percent of same-vote rounds that are more peaceful")
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/datum/game_mode/dynamic/can_start()
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message_admins("Dynamic mode parameters for the round:")
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@@ -343,6 +348,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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if(GLOB.dynamic_forced_threat_level >= 0)
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threat_level = round(GLOB.dynamic_forced_threat_level, 0.1)
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threat = threat_level
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SSblackbox.record_feedback("tally","dynamic_threat",threat_level,"Threat level (forced by admins)")
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else
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generate_threat()
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@@ -388,7 +394,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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if (roundstart_rules.len <= 0)
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log_game("DYNAMIC: [roundstart_rules.len] rules.")
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return TRUE
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SSblackbox.record_feedback("tally","dynamic",roundstart_rules.len,"Roundstart rules considered")
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SSblackbox.record_feedback("tally","dynamic",roundstart_rules.len,"Players readied up")
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if(GLOB.dynamic_forced_roundstart_ruleset.len > 0)
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rigged_roundstart()
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else
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@@ -535,6 +542,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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if(rule.execute())
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if(rule.persistent)
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current_rules += rule
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SSblackbox.record_feedback("associative","dynamic_rulesets",1,rule.get_blackbox_info())
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return TRUE
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rule.clean_up() // Refund threat, delete teams and so on.
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executed_rules -= rule
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@@ -613,6 +621,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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else if(new_rule.flags & ONLY_RULESET)
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only_ruleset_executed = TRUE
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log_game("DYNAMIC: Making a call to a specific ruleset...[new_rule.name]!")
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SSblackbox.record_feedback("associative","dynamic_rulesets",1,new_rule.get_blackbox_info())
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executed_rules += new_rule
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if (new_rule.persistent)
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current_rules += new_rule
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@@ -637,6 +646,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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message_admins("[key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
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log_game("DYNAMIC: [key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
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executed_rules += rule
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SSblackbox.record_feedback("associative","dynamic_rulesets",1,rule.get_blackbox_info())
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rule.candidates.Cut()
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if (rule.persistent)
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current_rules += rule
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@@ -653,6 +663,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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for (var/datum/dynamic_ruleset/rule in current_rules)
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if(rule.rule_process() == RULESET_STOP_PROCESSING) // If rule_process() returns 1 (RULESET_STOP_PROCESSING), stop processing.
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current_rules -= rule
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SSblackbox.record_feedback("tally","dynamic",1,"Rulesets finished")
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SSblackbox.record_feedback("associative","dynamic_rulesets_finished",1,rule.get_blackbox_info())
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storyteller.do_process()
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@@ -673,13 +685,16 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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update_playercounts()
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if (get_injection_chance())
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SSblackbox.record_feedback("tally","dynamic",1,"Attempted midround injections")
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var/list/drafted_rules = storyteller.midround_draft()
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if (drafted_rules.len > 0)
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SSblackbox.record_feedback("tally","dynamic",1,"Successful midround injections")
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picking_midround_latejoin_rule(drafted_rules)
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else
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midround_injection_cooldown = (midround_injection_cooldown + world.time)/2
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if(event_injection_cooldown < world.time)
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SSblackbox.record_feedback("tally","dynamic",1,"Attempted event injections")
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var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
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event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
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message_admins("DYNAMIC: Doing event injection.")
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@@ -687,6 +702,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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update_playercounts()
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var/list/drafted_rules = storyteller.event_draft()
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if(drafted_rules.len > 0)
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SSblackbox.record_feedback("tally","dynamic",1,"Successful event injections")
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picking_midround_latejoin_rule(drafted_rules)
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/// Updates current_players.
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@@ -777,14 +793,17 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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forced_latejoin_rule = null
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else if (latejoin_injection_cooldown < world.time && prob(get_injection_chance()))
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SSblackbox.record_feedback("tally","dynamic",1,"Attempted latejoin injections")
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var/list/drafted_rules = storyteller.latejoin_draft(newPlayer)
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if (drafted_rules.len > 0 && picking_midround_latejoin_rule(drafted_rules))
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SSblackbox.record_feedback("tally","dynamic",1,"Successful latejoin injections")
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var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
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latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max)) + world.time
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/// Refund threat, but no more than threat_level.
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/datum/game_mode/dynamic/proc/refund_threat(regain)
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threat = min(threat_level,threat+regain)
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SSblackbox.record_feedback("tally","dynamic_threat",regain,"Refunded threat")
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log_threat("[regain] refunded. Threat is now [threat].", verbose = TRUE)
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/// Generate threat and increase the threat_level if it goes beyond, capped at 100
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@@ -792,11 +811,13 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
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threat = min(100, threat+gain)
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if(threat > threat_level)
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threat_level = threat
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SSblackbox.record_feedback("tally","dynamic_threat",gain,"Created threat")
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log_threat("[gain] created. Threat is now [threat] and threat level is now [threat_level].", verbose = TRUE)
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/// Expend threat, can't fall under 0.
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/datum/game_mode/dynamic/proc/spend_threat(cost)
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threat = max(threat-cost,0)
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SSblackbox.record_feedback("tally","dynamic_threat",cost,"Threat spent")
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log_threat("[cost] spent. Threat is now [threat].", verbose = TRUE)
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/// Turns the value generated by lorentz distribution to threat value between 0 and 100.
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@@ -82,6 +82,9 @@
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var/delay = 0
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/// List of tags for use in storytellers.
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var/list/property_weights = list()
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/// Whether or not recent-round weight values are taken into account for this ruleset.
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/// Weight reduction uses the same values as secret's recent-round mode weight reduction.
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var/always_max_weight = FALSE
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/datum/dynamic_ruleset/New()
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..()
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@@ -93,8 +96,15 @@
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var/costs = CONFIG_GET(keyed_list/dynamic_cost)
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var/requirementses = CONFIG_GET(keyed_list/dynamic_requirements) // can't damn well use requirements
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var/high_population_requirements = CONFIG_GET(keyed_list/dynamic_high_population_requirement)
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var/list/repeated_mode_adjust = CONFIG_GET(number_list/repeated_mode_adjust)
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if(config_tag in weights)
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weight = weights[config_tag]
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var/weight_mult = 1
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if(!always_max_weight && SSpersistence.saved_dynamic_rules.len == 3 && repeated_mode_adjust.len == 3)
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var/saved_dynamic_rules = SSpersistence.saved_dynamic_rules
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for(var/i in 1 to 3)
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if(config_tag in saved_dynamic_rules[i])
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weight_mult -= (repeated_mode_adjust[i]/100)
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weight = weights[config_tag] * weight_mult
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if(config_tag in costs)
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cost = costs[config_tag]
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if(config_tag in requirementses)
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@@ -117,12 +127,15 @@
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/// If your rule has extra checks, such as counting security officers, do that in ready() instead
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/datum/dynamic_ruleset/proc/acceptable(population = 0, threat_level = 0)
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if(minimum_players > population)
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to low pop")
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return FALSE
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if(maximum_players > 0 && population > maximum_players)
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to high pop")
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return FALSE
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if (population >= GLOB.dynamic_high_pop_limit)
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indice_pop = 10
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if(threat_level < high_population_requirement)
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat level")
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log_game("DYNAMIC: [name] did not reach threat level threshold: [threat_level]/[high_population_requirement]")
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return FALSE
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else
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@@ -134,6 +147,7 @@
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log_game("DYNAMIC: requirements and antag_cap lists have different lengths in ruleset [name]. Likely config issue, report this.")
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indice_pop = min(requirements.len,round(population/pop_per_requirement)+1)
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if(threat_level < requirements[indice_pop])
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat level")
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log_game("DYNAMIC: [name] did not reach threat level threshold: [threat_level]/[requirements[indice_pop]]")
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return FALSE
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else
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@@ -180,6 +194,7 @@
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/// IMPORTANT: If ready() returns TRUE, that means pre_execute() or execute() should never fail!
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/datum/dynamic_ruleset/proc/ready(forced = 0)
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if (required_candidates > candidates.len)
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough candidates")
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return FALSE
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return TRUE
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@@ -214,6 +229,24 @@
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/datum/dynamic_ruleset/proc/check_finished()
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return FALSE
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/// Returns a list to be displayed on statbus.
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/datum/dynamic_ruleset/proc/get_blackbox_info()
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var/list/ruleset_data = list()
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ruleset_data["name"] = name
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ruleset_data["rule_type"] = ruletype
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ruleset_data["cost"] = total_cost
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ruleset_data["weight"] = weight
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ruleset_data["scaled_times"] = scaled_times
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ruleset_data["antagonist_type"] = antag_datum
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ruleset_data["population_tier"] = indice_pop
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ruleset_data["assigned"] = list()
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for (var/datum/mind/M in assigned)
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var/assigned_data = list()
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assigned_data["key"] = M.key
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assigned_data["name"] = M.name
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ruleset_data["assigned"] += list(assigned_data)
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return ruleset_data
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//////////////////////////////////////////////
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// //
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// ROUNDSTART RULESETS //
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@@ -3,6 +3,17 @@
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var/typepath // typepath of the event
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var/triggering
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/datum/dynamic_ruleset/event/get_blackbox_info()
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var/list/ruleset_data = list()
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ruleset_data["name"] = name
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ruleset_data["rule_type"] = ruletype
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ruleset_data["cost"] = total_cost
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ruleset_data["weight"] = weight
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ruleset_data["scaled_times"] = scaled_times
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ruleset_data["event_type"] = typepath
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ruleset_data["population_tier"] = indice_pop
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return ruleset_data
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/datum/dynamic_ruleset/event/execute()
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var/datum/round_event/E = new typepath()
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E.current_players = get_active_player_count(alive_check = 1, afk_check = 1, human_check = 1)
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@@ -26,6 +37,7 @@
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var/threat = round(mode.threat_level/10)
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if (job_check < required_enemies[threat])
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
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return FALSE
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return TRUE
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@@ -129,6 +141,7 @@
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high_population_requirement = 5
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repeatable = TRUE
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property_weights = list("story_potential" = 5, "extended" = 1)
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always_max_weight = TRUE
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//////////////////////////////////////////////
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// //
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@@ -151,12 +164,15 @@
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/datum/dynamic_ruleset/event/meteor_wave/ready()
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if(mode.threat_level > 40 && mode.threat >= 25 && prob(20))
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name = "Meteor Wave: Threatening"
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cost = 25
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typepath = /datum/round_event/meteor_wave/threatening
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else if(mode.threat_level > 50 && mode.threat >= 40 && prob(30))
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name = "Meteor Wave: Catastrophic"
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cost = 40
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typepath = /datum/round_event/meteor_wave/catastrophic
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else
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name = "Meteor Wave: Normal"
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cost = 15
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typepath = /datum/round_event/meteor_wave
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return ..()
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@@ -294,6 +310,7 @@
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high_population_requirement = 5
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repeatable = TRUE
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property_weights = list("extended" = 1, "chaos" = 1)
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always_max_weight = TRUE
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/datum/dynamic_ruleset/event/space_dust
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name = "Minor Space Dust"
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@@ -308,6 +325,7 @@
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high_population_requirement = 5
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repeatable = TRUE
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property_weights = list("extended" = 1)
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always_max_weight = TRUE
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/datum/dynamic_ruleset/event/major_dust
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name = "Major Space Dust"
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@@ -350,6 +368,7 @@
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high_population_requirement = 5
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repeatable = TRUE
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property_weights = list("extended" = 1)
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always_max_weight = TRUE
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/datum/dynamic_ruleset/event/radiation_storm
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name = "Radiation Storm"
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@@ -36,9 +36,9 @@
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continue // Dead players cannot count as opponents
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if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role in restricted_roles)))
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job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
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var/threat = round(mode.threat_level/10)
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if (job_check < required_enemies[threat])
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
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return FALSE
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return ..()
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@@ -71,6 +71,7 @@
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flags = TRAITOR_RULESET
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property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1)
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always_max_weight = TRUE
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//////////////////////////////////////////////
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// //
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@@ -87,6 +87,7 @@
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var/threat = round(mode.threat_level/10)
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if (job_check < required_enemies[threat])
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
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return FALSE
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return TRUE
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@@ -180,6 +181,7 @@
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high_population_requirement = 15
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flags = TRAITOR_RULESET
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property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1)
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always_max_weight = TRUE
|
||||
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||||
/datum/dynamic_ruleset/midround/autotraitor/acceptable(population = 0, threat = 0)
|
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var/player_count = mode.current_players[CURRENT_LIVING_PLAYERS].len
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@@ -294,6 +296,7 @@
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/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
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if (required_candidates > (dead_players.len + list_observers.len))
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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if(GLOB.wizardstart.len == 0)
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log_admin("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
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@@ -357,6 +360,7 @@
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/datum/dynamic_ruleset/midround/from_ghosts/nuclear/ready(forced = FALSE)
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if (required_candidates > (dead_players.len + list_observers.len))
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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return FALSE
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return ..()
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||||
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@@ -394,6 +398,7 @@
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||||
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/datum/dynamic_ruleset/midround/from_ghosts/blob/ready(forced = FALSE)
|
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if (required_candidates > (dead_players.len + list_observers.len))
|
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -426,6 +431,7 @@
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||||
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||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
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SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
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||||
return FALSE
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return ..()
|
||||
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||||
@@ -527,6 +533,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -566,6 +573,7 @@
|
||||
if(deadMobs < REVENANT_SPAWN_THRESHOLD)
|
||||
return FALSE
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
for(var/mob/living/L in GLOB.dead_mob_list) //look for any dead bodies
|
||||
var/turf/T = get_turf(L)
|
||||
@@ -614,6 +622,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/slaughter_demon/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
@@ -666,6 +675,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/abductors/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
team = new /datum/team/abductor_team
|
||||
if(team.team_number > ABDUCTOR_MAX_TEAMS)
|
||||
@@ -706,6 +716,7 @@
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/ninja/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
if(!spawn_loc)
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
high_population_requirement = 40
|
||||
antag_cap = list(1,1,1,1,2,2,2,2,3,3)
|
||||
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1, "valid" = 1)
|
||||
always_max_weight = TRUE
|
||||
var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
|
||||
|
||||
/datum/dynamic_ruleset/roundstart/traitor/pre_execute()
|
||||
|
||||
Reference in New Issue
Block a user