Ports "Refactors NODROP flag into TRAIT_NODROP"
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@@ -4,7 +4,7 @@
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humans, butchering all other living things to \
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sustain the zombie, smashing open airlock doors and opening \
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child-safe caps on bottles."
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item_flags = NODROP | ABSTRACT | DROPDEL
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item_flags = ABSTRACT | DROPDEL
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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icon = 'icons/effects/blood.dmi'
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icon_state = "bloodhand_left"
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@@ -14,7 +14,9 @@
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force = 21 // Just enough to break airlocks with melee attacks
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damtype = "brute"
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var/removing_airlock = FALSE
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/obj/item/zombie_hand/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
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/obj/item/zombie_hand/equipped(mob/user, slot)
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. = ..()
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