Correctly set description of nonstandard cells
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CitadelStationBot
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a5cd43ae61
commit
129cd705d1
@@ -98,9 +98,7 @@
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use_power(5000) // Use a lot of power.
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var/mob/living/silicon/robot/R = H.Robotize()
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R.cell.maxcharge = robot_cell_charge
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R.cell.charge = robot_cell_charge
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R.cell = new /obj/item/stock_parts/cell/upgraded/plus(R, robot_cell_charge)
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// So he can't jump out the gate right away.
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R.SetLockdown()
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@@ -24,6 +24,7 @@
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max_temperature = 35000
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leg_overload_coeff = 100
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operation_req_access = list(ACCESS_SYNDICATE)
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<<<<<<< HEAD
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wreckage = /obj/structure/mecha_wreckage/gygax/dark
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max_equip = 4
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@@ -66,3 +67,45 @@
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..()
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thrusters_action.Remove(user)
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=======
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wreckage = /obj/structure/mecha_wreckage/gygax/dark
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max_equip = 4
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/obj/mecha/combat/gygax/dark/loaded/New()
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..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/teleporter
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
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ME.attach(src)
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return
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/obj/mecha/combat/gygax/dark/add_cell(obj/item/stock_parts/cell/C=null)
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if(C)
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C.forceMove(src)
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cell = C
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return
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cell = new /obj/item/stock_parts/cell/hyper(src)
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/obj/mecha/combat/gygax/GrantActions(mob/living/user, human_occupant = 0)
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..()
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overload_action.Grant(user, src)
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/obj/mecha/combat/gygax/dark/GrantActions(mob/living/user, human_occupant = 0)
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..()
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thrusters_action.Grant(user, src)
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/obj/mecha/combat/gygax/RemoveActions(mob/living/user, human_occupant = 0)
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..()
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overload_action.Remove(user)
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/obj/mecha/combat/gygax/dark/RemoveActions(mob/living/user, human_occupant = 0)
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..()
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thrusters_action.Remove(user)
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>>>>>>> ccfe2d4... Merge pull request #33481 from AutomaticFrenzy/patch/celldesc
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@@ -231,9 +231,7 @@
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C.forceMove(src)
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cell = C
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return
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cell = new(src)
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cell.charge = 15000
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cell.maxcharge = 15000
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cell = new /obj/item/stock_parts/cell/high/plus(src)
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/obj/mecha/proc/add_cabin()
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cabin_air = new
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