update (#9)
* Minor underwear fixes and tweaks. * Allows ghost mentors to orbit around the target instead of changing their view to the mob's. * Ports some hud and update_icon code updates. * contamination nerf * Fix * Stops humanoids whose skin_tone variable is set to "albino" from showing up as pale when examined should their species not use skintones anyway. * Hello darkness my old friend. * Ports "Refactors can_see_reagents" * F * MKUltra made double opt-in * ROBUST OPTING MECHANICS * Adds a hacky framework for digitigrade polyclothes also adds a digitigrade state for polychromic shorts * also adds aphrodisiacs, slaps, all hypno as prefs * errors * Modernizes Polychromic Uniform Code No more modular_citadel, but the neck polychrome crap needs more work in another PR * oh god please don't mess up * git y u do dis ;-; * Revert "Makes HE pipes realistically radiate away heat" * more coat stuff yes yes * woops * Wew * Steos are bad * new wings and fluff * Forgot a sprite * another one * I swear I had this in here orginally. * Fixes mistake in less commit. * reattaches missing antenna * Effectively removes the long unrequired roboticist encryption key. * updates ratvar coat * magazine metal cost tweaks, speedloader in AIB * the very shitty idea: "muh speedloader" * Updating dynamic config, some balancing * Automatic changelog generation for PR #10282 [ci skip] * unfucks short hair 80s so the left facing sprite doesnt make you look like a crackhead * Automatic changelog generation for PR #10266 [ci skip] * ah, the wonders of atomization * [s] fixes a little door assembly glass dupe exploit * Update BoxStation.dmm * Update pai_defense.dm * fixes bad sprite states * Automatic changelog generation for PR #10242 [ci skip] * Automatic changelog generation for PR #10237 [ci skip] * Added a ghost role with its own spawner for the purposes of chillling in the ninja holding facility. * holy shit i hope this compiles * e * yee * Automatic changelog generation for PR #10128 [ci skip] * Nope, it didn't compile, Harold. * Automatic changelog generation for PR #10283 [ci skip] * Automatic changelog generation for PR #10281 [ci skip] * Automatic changelog generation for PR #10250 [ci skip] * Applied suggestions and minor tweaks. * f * yeah fair enough Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update engine_goggles.dm * changes * Automatic changelog generation for PR #10264 [ci skip] * Automatic changelog generation for PR #10298 [ci skip] * Good idea, tbh. * Small touch-up. * Nerfs armor and antistun * Automatic changelog generation for PR #10296 [ci skip] * let the adminbus commence * sprites * clothing add * fix * vending * loadout * FIXEdD * Automatic changelog generation for PR #10265 [ci skip] * Automatic changelog generation for PR #10289 [ci skip] * Automatic changelog generation for PR #10268 [ci skip] * Update CentCom.dmm * ehh fine but why would you use this proc for that * Update language_holder.dm * Automatic changelog generation for PR #10315 [ci skip] * cocooooonuuuuuuts * excludes certain ghost roles from being affected by health events * fixes the thing * probably fixes pandoras attacking their owners * Update stamina.dm * Update sprint.dm * Update food_reagents.dm * Automatic changelog generation for PR #10322 [ci skip] * does the fix? * What about this? * Wait no its actually the other way around. * weh * Automatic changelog generation for PR #10297 [ci skip] * Automatic changelog generation for PR #10299 [ci skip] * more weh. * even more weh. * all of the weh. * ah * Automatic changelog generation for PR #10217 [ci skip] * maybe fixes? * Don't use named arguments on new, please. * Made a line use the dang macro * Made sure ghost cafe visitors don't get midround antags * Automatic changelog generation for PR #10328 [ci skip] * Physiology so species changes dont fuck it up * Whoops * Aarggghh small fucking differences * Makes ass slap attempts fail more loudly on opted-out mobs * Automatic changelog generation for PR #10318 [ci skip] * Automatic changelog generation for PR #10091 [ci skip] * Update borghydro.dm * Update grass_carpet.dm * Ports reflector blobs Ports reflectors from /TG/ * mouth * Fixes UI for poly collars AltClick for collars was seemingly forgotten so I've added it back * auto ooc * roundend too * hnnnnnng code improvements * marshmallow * telescopic IVs * tiny fix * Automatic changelog generation for PR #10324 [ci skip] * Automatic changelog generation for PR #10323 [ci skip] * Update code/modules/hydroponics/grown/grass_carpet.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * got it * Update engine_goggles.dm * [s] Fixes ghost anti-ghostrole timers a little. * chestbursters deleting brains fix. * Wait a minute... * ...which var are you? * Update belt.dm * tiny fixes * makes it a trait * few fixes * wow divide by 0 very cool * Automatic changelog generation for PR #10095 [ci skip] * Automatic changelog generation for PR #10312 [ci skip] * Automatic changelog generation for PR #10243 [ci skip] * Automatic changelog generation for PR #10336 [ci skip] * Automatic changelog generation for PR #10335 [ci skip] * Automatic changelog generation for PR #10334 [ci skip] * Automatic changelog generation for PR #10239 [ci skip] * Automatic changelog generation for PR #10168 [ci skip] * Automatic changelog generation for PR #10331 [ci skip] * Automatic changelog generation for PR #10320 [ci skip] * Maybe he means this? * CE Locker Exodus: The Removaling Removes junk from the CE locker. Adds empty engineering lockers. I don't know how to do this as a child and not have populate contents fill the child. * ok * Automatic changelog generation for PR #10348 [ci skip] * Automatic changelog generation for PR #10333 [ci skip] * changelog.html * desc * hnnnng * weh * did this actually change anything * Automatic changelog generation for PR #10337 [ci skip] * yee. * yee2. * Automatic changelog generation for PR #10339 [ci skip] * Ghommies fixes * Automatic changelog generation for PR #10306 [ci skip] * amazing. * Automatic changelog generation for PR #10357 [ci skip] * Automatic changelog generation for PR #10301 [ci skip] * Update chem_master.dm * Automatic changelog generation for PR #10123 [ci skip] * Automatic changelog generation for PR #10165 [ci skip] * Automatic changelog generation for PR #10338 [ci skip] * Automatic changelog generation for PR #10344 [ci skip] * Oh god oh fuck * Update code/modules/hydroponics/seeds.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/hydroponics/seeds.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update code/modules/hydroponics/gene_modder.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Update telescopic_iv.dm * Automatic changelog generation for PR #10364 [ci skip] * afwafwadjiwao * Automatic changelog generation for PR #10365 [ci skip] * Automatic changelog generation for PR #10319 [ci skip] * Automatic changelog generation for PR #10345 [ci skip] * Automatic changelog generation for PR #10362 [ci skip] * Automatic changelog generation for PR #10309 [ci skip] * Makes lockers into subtypes Adds new lockers cleanly at the bottom instead and as subtypes. * dab * dab 2x * Automatic changelog generation for PR #10349 [ci skip] Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: Putnam3145 <putnam3145@gmail.com> Co-authored-by: Michiyamenotehifunana <31995558+Michiyamenotehifunana@users.noreply.github.com> Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com> Co-authored-by: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com> Co-authored-by: shellspeed1 <46614774+shellspeed1@users.noreply.github.com> Co-authored-by: Hatterhat <31829017+Hatterhat@users.noreply.github.com> Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com> Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com> Co-authored-by: Detective-Google <48196179+Detective-Google@users.noreply.github.com> Co-authored-by: LetterJay <9606363+LetterJay@users.noreply.github.com> Co-authored-by: Lin <linzolle@gmail.com> Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com> Co-authored-by: kappa-sama <44128284+kappa-sama@users.noreply.github.com> Co-authored-by: Arturlang <arturpaavooskari.lang@gmail.com> Co-authored-by: loginsandylogout <nintendofan356@gmail.com> Co-authored-by: BlackMajor <henrydyer6@hotmail.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com> Co-authored-by: nik707 <38332985+nik707@users.noreply.github.com>
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@@ -71,7 +71,7 @@
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display_name = "Biological Technology"
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description = "What makes us tick." //the MC, silly!
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prereq_ids = list("base")
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design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag", "bloodbankgen")
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design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag", "bloodbankgen", "telescopiciv")
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
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export_price = 5000
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@@ -1095,13 +1095,13 @@
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continue
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boost_item_paths |= UI.item //allows deconning to unlock.
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/datum/techweb_node/advanced_illegl_ballistics
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/datum/techweb_node/advanced_illegal_ballistics
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id = "advanced_illegal_ballistics"
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display_name = "Advanced Illegal Ballistics"
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description = "Advanced Ballistic for Illegal weaponds."
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design_ids = list("10mm","10mmap","10mminc","10mmhp","pistolm9mm","m45","bolt_clip")
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display_name = "Advanced Non-Standard Ballistics"
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description = "Ballistic ammunition for non-standard firearms. Usually the ones you don't have nor want to be involved with."
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design_ids = list("10mm","10mmap","10mminc","10mmhp","sl357","pistolm9mm","m45","bolt_clip")
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prereq_ids = list("ballistic_weapons","syndicate_basic","explosive_weapons")
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 25000) //This gives sec lethal mags/clips for guns form traitors or space.
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 25000) //This gives sec lethal mags/clips for guns from traitors, space, or anything in between.
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export_price = 7000
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//Helpers for debugging/balancing the techweb in its entirety!
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