Porting tesla/electrocute code updates. (#12280)
* Porting tesla/electrocute code updates. * Why is the dominator being insta-deleted by zaps a good idea? * Yikes. * ah
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@@ -227,6 +227,18 @@
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playsound(M, "sparks", 50, 1)
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..()
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/datum/reagent/teslium/on_mob_metabolize(mob/living/carbon/human/L)
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. = ..()
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if(!istype(L))
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return
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L.physiology.siemens_coeff *= 2
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/datum/reagent/teslium/on_mob_end_metabolize(mob/living/carbon/human/L)
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. = ..()
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if(!istype(L))
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return
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L.physiology.siemens_coeff *= 0.5
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/datum/reagent/teslium/energized_jelly
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name = "Energized Jelly"
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description = "Electrically-charged jelly. Boosts jellypeople's nervous system, but only shocks other lifeforms."
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@@ -429,7 +429,7 @@
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noexplosion = TRUE
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mix_message = "<span class='boldannounce'>The teslium starts to spark as electricity arcs away from it!</span>"
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mix_sound = 'sound/machines/defib_zap.ogg'
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var/tesla_flags = TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE | TESLA_MOB_STUN
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var/zap_flags = ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE | ZAP_MOB_STUN
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/datum/chemical_reaction/reagent_explosion/teslium_lightning/on_reaction(datum/reagents/holder, multiplier)
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var/T1 = multiplier * 20 //100 units : Zap 3 times, with powers 2000/5000/12000. Tesla revolvers have a power of 10000 for comparison.
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@@ -437,15 +437,15 @@
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var/T3 = multiplier * 120
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sleep(5)
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if(multiplier >= 75)
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tesla_zap(holder.my_atom, 7, T1, tesla_flags)
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tesla_zap(holder.my_atom, 7, T1, zap_flags)
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playsound(holder.my_atom, 'sound/machines/defib_zap.ogg', 50, 1)
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sleep(15)
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if(multiplier >= 40)
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tesla_zap(holder.my_atom, 7, T2, tesla_flags)
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tesla_zap(holder.my_atom, 7, T2, zap_flags)
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playsound(holder.my_atom, 'sound/machines/defib_zap.ogg', 50, 1)
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sleep(15)
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if(multiplier >= 10) //10 units minimum for lightning, 40 units for secondary blast, 75 units for tertiary blast.
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tesla_zap(holder.my_atom, 7, T3, tesla_flags)
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tesla_zap(holder.my_atom, 7, T3, zap_flags)
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playsound(holder.my_atom, 'sound/machines/defib_zap.ogg', 50, 1)
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..()
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@@ -120,9 +120,10 @@
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/obj/structure/reagent_dispensers/fueltank/fire_act(exposed_temperature, exposed_volume)
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boom()
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/obj/structure/reagent_dispensers/fueltank/tesla_act()
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/obj/structure/reagent_dispensers/fueltank/zap_act(power, zap_flags, shocked_objects)
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..() //extend the zap
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boom()
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if(ZAP_OBJ_DAMAGE & zap_flags)
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boom()
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/obj/structure/reagent_dispensers/fueltank/bullet_act(obj/item/projectile/P)
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. = ..()
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