[MIRROR] Adds framework for cult constructs having the ability to make runes (#1010)
* Adds framework for cult constructs having the ability to make runes * Delete mobs.dm.rej * Update runes.dm * clean .rej
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committed by
Poojawa
parent
02492bfe2f
commit
12bbacec25
@@ -214,7 +214,7 @@
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/obj/item/clothing/suit/hooded/cultrobes/cult_shield/worn_overlays(isinhands)
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. = list()
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if(!isinhands && current_charges)
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. += mutable_appearance('icons/effects/effects.dmi', "shield-cult", MOB_LAYER + 0.01)
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. += mutable_appearance('icons/effects/cult_effects.dmi', "shield-cult", MOB_LAYER + 0.01)
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/obj/item/clothing/suit/hooded/cultrobes/berserker
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name = "flagellant's robes"
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@@ -0,0 +1,70 @@
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//after a delay, creates a rune below you. for constructs creating runes.
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/datum/action/innate/cult/create_rune
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background_icon_state = "bg_cult"
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var/obj/effect/rune/rune_type
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var/cooldown = 0
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var/base_cooldown = 900
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var/scribe_time = 100
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var/damage_interrupt = TRUE
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var/action_interrupt = TRUE
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var/obj/effect/overlay/temp/cult/rune_spawn/rune_word_type
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var/obj/effect/overlay/temp/cult/rune_spawn/rune_innerring_type
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var/obj/effect/overlay/temp/cult/rune_spawn/rune_center_type
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var/rune_color
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/datum/action/innate/cult/create_rune/IsAvailable()
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if(!rune_type || cooldown > world.time)
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return FALSE
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return ..()
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/datum/action/innate/cult/create_rune/Activate()
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var/chosen_keyword
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if(!isturf(owner.loc))
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to_chat(owner, "<span class='warning>You need more space to scribe a rune!</span>")
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return
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if(initial(rune_type.req_keyword))
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chosen_keyword = stripped_input(owner, "Enter a keyword for the new rune.", "Words of Power")
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if(!chosen_keyword)
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return
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//the outer ring is always the same across all runes
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var/obj/effect/overlay/temp/cult/rune_spawn/R1 = new(owner.loc, scribe_time, rune_color)
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//the rest are not always the same, so we need types for em
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var/obj/effect/overlay/temp/cult/rune_spawn/R2
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if(rune_word_type)
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R2 = new rune_word_type(owner.loc, scribe_time, rune_color)
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var/obj/effect/overlay/temp/cult/rune_spawn/R3
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if(rune_innerring_type)
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R3 = new rune_innerring_type(owner.loc, scribe_time, rune_color)
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var/obj/effect/overlay/temp/cult/rune_spawn/R4
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if(rune_center_type)
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R4 = new rune_center_type(owner.loc, scribe_time, rune_color)
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cooldown = base_cooldown + world.time
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owner.update_action_buttons_icon()
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addtimer(CALLBACK(owner, /mob.proc/update_action_buttons_icon), base_cooldown)
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var/list/health
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if(damage_interrupt && isliving(owner))
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var/mob/living/L = owner
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health = list("health" = L.health)
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if(do_after(owner, scribe_time, target = owner, extra_checks = CALLBACK(owner, /mob.proc/break_do_after_checks, health, action_interrupt)))
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var/obj/effect/rune/new_rune = new rune_type(owner.loc)
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new_rune.keyword = chosen_keyword
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else
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qdel(R1)
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if(R2)
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qdel(R2)
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if(R3)
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qdel(R3)
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if(R4)
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qdel(R4)
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cooldown = 0
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owner.update_action_buttons_icon()
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//teleport rune
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/datum/action/innate/cult/create_rune/tele
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button_icon_state = "telerune"
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rune_type = /obj/effect/rune/teleport
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rune_word_type = /obj/effect/overlay/temp/cult/rune_spawn/rune2
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rune_innerring_type = /obj/effect/overlay/temp/cult/rune_spawn/rune2/inner
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rune_center_type = /obj/effect/overlay/temp/cult/rune_spawn/rune2/center
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rune_color = RUNE_COLOR_TELEPORT
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@@ -24,7 +24,7 @@ To draw a rune, use an arcane tome.
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icon_state = "1"
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resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
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layer = LOW_OBJ_LAYER
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color = "#FF0000"
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color = RUNE_COLOR_RED
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var/invocation = "Aiy ele-mayo!" //This is said by cultists when the rune is invoked.
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var/req_cultists = 1 //The amount of cultists required around the rune to invoke it. If only 1, any cultist can invoke it.
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@@ -191,7 +191,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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cultist_desc = "transforms paper into powerful magic talismans."
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invocation = "H'drak v'loso, mir'kanas verbot!"
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icon_state = "3"
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color = "#0000FF"
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color = RUNE_COLOR_TALISMAN
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/obj/effect/rune/imbue/invoke(var/list/invokers)
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var/mob/living/user = invokers[1] //the first invoker is always the user
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@@ -246,7 +246,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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cultist_desc = "warps everything above it to another chosen teleport rune."
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invocation = "Sas'so c'arta forbici!"
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icon_state = "2"
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color = "#551A8B"
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color = RUNE_COLOR_TELEPORT
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req_keyword = TRUE
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var/listkey
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@@ -322,7 +322,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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req_cultists_text = "2 for conversion, 3 for living sacrifices and sacrifice targets."
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invocation = "Mah'weyh pleggh at e'ntrath!"
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icon_state = "3"
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color = "#FFFFFF"
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color = RUNE_COLOR_OFFER
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req_cultists = 1
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allow_excess_invokers = TRUE
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rune_in_use = FALSE
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@@ -345,7 +345,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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rune_in_use = TRUE
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visible_message("<span class='warning'>[src] pulses blood red!</span>")
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var/oldcolor = color
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color = "#7D1717"
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color = RUNE_COLOR_DARKRED
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var/mob/living/L = pick(myriad_targets)
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var/is_clock = is_servant_of_ratvar(L)
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var/is_convertable = is_convertable_to_cult(L)
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@@ -442,7 +442,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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invocation = "TOK-LYR RQA-NAP G'OLT-ULOFT!!"
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req_cultists = 9
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icon = 'icons/effects/96x96.dmi'
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color = "#7D1717"
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color = RUNE_COLOR_DARKRED
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icon_state = "rune_large"
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pixel_x = -32 //So the big ol' 96x96 sprite shows up right
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pixel_y = -32
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@@ -478,12 +478,10 @@ structure_check() searches for nearby cultist structures required for the invoca
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send_to_playing_players('sound/effects/dimensional_rend.ogg')
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var/turf/T = get_turf(src)
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sleep(40)
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SSticker.mode.eldergod = FALSE
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if(src)
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color = "#FF0000"
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deltimer(GLOB.blood_target_reset_timer)
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new /obj/singularity/narsie/large/cult(T) //Causes Nar-Sie to spawn and makes it the blood target even if the rune has been removed
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color = RUNE_COLOR_RED
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SSticker.mode.eldergod = FALSE
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new /obj/singularity/narsie/large/cult(T) //Causes Nar-Sie to spawn even if the rune has been removed
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/obj/effect/rune/narsie/attackby(obj/I, mob/user, params) //Since the narsie rune takes a long time to make, add logging to removal.
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if((istype(I, /obj/item/weapon/tome) && iscultist(user)))
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@@ -504,7 +502,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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cultist_desc = "requires the corpse of a cultist placed upon the rune. Provided there have been sufficient sacrifices, they will be revived."
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invocation = "Pasnar val'keriam usinar. Savrae ines amutan. Yam'toth remium il'tarat!" //Depends on the name of the user - see below
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icon_state = "1"
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color = "#C80000"
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color = RUNE_COLOR_MEDIUMRED
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var/static/revives_used = 0
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/obj/effect/rune/raise_dead/examine(mob/user)
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@@ -595,7 +593,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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invocation = "Ta'gh fara'qha fel d'amar det!"
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icon_state = "5"
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allow_excess_invokers = 1
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color = "#4D94FF"
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color = RUNE_COLOR_EMP
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/obj/effect/rune/emp/invoke(var/list/invokers)
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var/turf/E = get_turf(src)
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@@ -625,7 +623,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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cultist_desc = "severs the link between one's spirit and body. This effect is taxing and one's physical body will take damage while this is active."
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invocation = "Fwe'sh mah erl nyag r'ya!"
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icon_state = "7"
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color = "#7D1717"
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color = RUNE_COLOR_DARKRED
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rune_in_use = 0 //One at a time, please!
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construct_invoke = 0
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var/mob/living/affecting = null
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@@ -651,9 +649,9 @@ structure_check() searches for nearby cultist structures required for the invoca
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var/mob/living/user = invokers[1]
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..()
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var/turf/T = get_turf(src)
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rune_in_use = 1
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rune_in_use = TRUE
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affecting = user
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user.color = "#7D1717"
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user.add_atom_colour(RUNE_COLOR_DARKRED, ADMIN_COLOUR_PRIORITY)
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user.visible_message("<span class='warning'>[user] freezes statue-still, glowing an unearthly red.</span>", \
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"<span class='cult'>You see what lies beyond. All is revealed. While this is a wondrous experience, your physical form will waste away in this state. Hurry...</span>")
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user.ghostize(1)
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@@ -661,7 +659,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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if(!affecting)
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visible_message("<span class='warning'>[src] pulses gently before falling dark.</span>")
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affecting = null //In case it's assigned to a number or something
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rune_in_use = 0
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rune_in_use = FALSE
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return
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affecting.apply_damage(0.1, BRUTE)
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if(!(user in T))
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@@ -671,9 +669,9 @@ structure_check() searches for nearby cultist structures required for the invoca
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if(user.key)
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user.visible_message("<span class='warning'>[user] slowly relaxes, the glow around [user.p_them()] dimming.</span>", \
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"<span class='danger'>You are re-united with your physical form. [src] releases its hold over you.</span>")
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user.color = initial(user.color)
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user.remove_atom_colour(ADMIN_COLOUR_PRIORITY, RUNE_COLOR_DARKRED)
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user.Weaken(3)
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rune_in_use = 0
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rune_in_use = FALSE
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affecting = null
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return
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if(user.stat == UNCONSCIOUS)
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@@ -681,14 +679,14 @@ structure_check() searches for nearby cultist structures required for the invoca
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var/mob/dead/observer/G = user.get_ghost()
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to_chat(G, "<span class='cultitalic'>You feel the link between you and your body weakening... you must hurry!</span>")
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if(user.stat == DEAD)
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user.color = initial(user.color)
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rune_in_use = 0
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user.remove_atom_colour(ADMIN_COLOUR_PRIORITY, RUNE_COLOR_DARKRED)
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rune_in_use = FALSE
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affecting = null
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var/mob/dead/observer/G = user.get_ghost()
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to_chat(G, "<span class='cultitalic'><b>You suddenly feel your physical form pass on. [src]'s exertion has killed you!</b></span>")
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return
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sleep(1)
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rune_in_use = 0
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rune_in_use = FALSE
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//Rite of the Corporeal Shield: When invoked, becomes solid and cannot be passed. Invoke again to undo.
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/obj/effect/rune/wall
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@@ -696,7 +694,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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cultist_desc = "when invoked, makes a temporary invisible wall to block passage. Can be invoked again to reverse this."
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invocation = "Khari'd! Eske'te tannin!"
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icon_state = "1"
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color = "#C80000"
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color = RUNE_COLOR_MEDIUMRED
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CanAtmosPass = ATMOS_PASS_DENSITY
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var/density_timer
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var/recharging = FALSE
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@@ -755,7 +753,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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/obj/effect/rune/wall/proc/recharge()
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recharging = FALSE
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add_atom_colour("#C80000", FIXED_COLOUR_PRIORITY)
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add_atom_colour(RUNE_COLOR_MEDIUMRED, FIXED_COLOUR_PRIORITY)
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/obj/effect/rune/wall/proc/update_state()
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deltimer(density_timer)
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@@ -766,10 +764,10 @@ structure_check() searches for nearby cultist structures required for the invoca
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shimmer.alpha = 60
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shimmer.color = "#701414"
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add_overlay(shimmer)
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add_atom_colour("#FF0000", FIXED_COLOUR_PRIORITY)
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add_atom_colour(RUNE_COLOR_RED, FIXED_COLOUR_PRIORITY)
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else
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cut_overlays()
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add_atom_colour("#C80000", FIXED_COLOUR_PRIORITY)
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add_atom_colour(RUNE_COLOR_MEDIUMRED, FIXED_COLOUR_PRIORITY)
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//Rite of Joined Souls: Summons a single cultist.
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/obj/effect/rune/summon
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@@ -779,7 +777,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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req_cultists = 2
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allow_excess_invokers = 1
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icon_state = "5"
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color = "#00FF00"
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color = RUNE_COLOR_SUMMON
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/obj/effect/rune/summon/invoke(var/list/invokers)
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var/mob/living/user = invokers[1]
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@@ -824,7 +822,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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cultist_desc = "boils the blood of non-believers who can see the rune, rapidly dealing extreme amounts of damage. Requires 3 invokers."
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invocation = "Dedo ol'btoh!"
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icon_state = "4"
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color = "#C80000"
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color = RUNE_COLOR_MEDIUMRED
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light_color = LIGHT_COLOR_LAVA
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req_cultists = 3
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construct_invoke = 0
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@@ -891,7 +889,7 @@ structure_check() searches for nearby cultist structures required for the invoca
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invocation = "Gal'h'rfikk harfrandid mud'gib!" //how the fuck do you pronounce this
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icon_state = "6"
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construct_invoke = 0
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color = "#C80000"
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color = RUNE_COLOR_MEDIUMRED
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var/ghost_limit = 5
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var/ghosts = 0
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@@ -49,7 +49,7 @@
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/obj/item/weapon/paper/talisman/teleport
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cultist_name = "Talisman of Teleportation"
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cultist_desc = "A single-use talisman that will teleport a user to a random rune of the same keyword."
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color = "#551A8B" // purple
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color = RUNE_COLOR_TELEPORT
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invocation = "Sas'so c'arta forbici!"
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health_cost = 5
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creation_time = 80
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