Somewhat fixed huds and stuff, not 100%
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@@ -241,12 +241,12 @@
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qdel(secret_handshake_item)
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to_chat(owner, span_warning("You're incapable of performing a handshake in your current state."))
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return FALSE
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owner.visible_message(span_notice("[src] is offering to induct people into the Family."),
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owner.visible_message(span_notice("[owner] is offering to induct people into the Family."),
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span_notice("You offer to induct people into the Family."), null, 2)
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if(H.has_status_effect(STATUS_EFFECT_HANDSHAKE))
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return FALSE
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if(!(locate(/mob/living/carbon) in orange(1, owner)))
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owner.visible_message(span_danger("[src] offers to induct people into the Family, but nobody was around."), \
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owner.visible_message(span_danger("[owner] offers to induct people into the Family, but nobody was around."), \
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span_warning("You offer to induct people into the Family, but nobody is around."), null, 2)
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return FALSE
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@@ -102,7 +102,7 @@
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worn_y_dimension = world.icon_size
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/obj/item/clothing/shoes/dropped(mob/user)
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if(our_alert && (our_alert.mob_viewer == user))
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if(our_alert && (our_alert.owner == user))
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user.clear_alert("shoealert")
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if(offset && equipped_before_drop)
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restore_offsets(user)
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